genjutsu_kami wrote: »genjutsu_kami wrote: »
The problem is people no learning what do. Instead just come whine for nerf. L2p.
i have already mentioned how to counter it but the reality of it is the situation will always benefit the spammer, so you've obviously not read the thread and just saw radiant destruction and got your panties in a twist (so to speak)
samytheslayer wrote: »IzakiBrotheSs wrote: »genjutsu_kami wrote: »SleepyTroll wrote: »ZOS has allready said if your being singled out by a mob you would die anyways. Your logic to why it should be dodgable is a pointless argument, this is tamriel not RL. It's not dodgable for the same reason that lighting and restore staves arent.
just to correct you in this game lightning executes can be dodged...... "mage fury"
No the explosion from Mages Fury is undodgeable. Have you ever dodged a Curse? No. Well, Mages Fury functions the exact same way.
And also if you nerf radiant then what would PvE Templar DPS do? Templars shine in the execute phases. So if you nerf the damage you'll limit the whole class to Healer/Tank roles. Yeah I bet you haven't though of the PvE aspect of the game.
You could nerf the range.
If you make a Jesus Beam dodgeable then also make the staves, Soul Assault and all other channeled abilities dodgeable. And then you would have taken any sort of use from these abilities.
There's enough dodging in the game. Certain PvE tank builds and pretty much every PvP stamina build can dodge most projectiles (C-Frag, Snipe, Flare, Assassin Will, etc.). So what do you want to dodge litterally everything there is in the game? What's the point in that? Did some Templar give you a real bad beating or something? I get killed by Jesus Beams often too. I also wish there was a different way than interrupting to avoid the damage (LoS fix..?), but no nerfs to the actual skill as that will affect not only PvP but PvE too. Its a strong execute, but Reverse Slice is also an extremely strong ability (try executing a mob in IC right next to a player, both are dead).
Mages fury is dodgable when it's casted and the effect it applies is purgable.To get the explosion which is additional effect of skill 1st You need to hit target with the skill which is impossible when for example target is spamming roll dodge. So to get the explosion 1st You need to hit the target and be sure he'll not purge it and go down to 20% of hp in the next 4 seconds. Curse is also purgable and blows up after 3,5 seconds where in the other hand we have undodgable radiant that deals dmg with ticks not 3-4 seconds after use but instantly so when enemie will purge it You just recast it and You dont need to wait 3-4 seconds to get dmg from it like in the case of curse and You cant dodge it like in the case of mages fury.
I'm so tired of completely uncunning people. You defend Mage's Wrath with that the DoT (the execute DoT) is purgable and that Curse is purgable. Well you can rest assured that RD is purgable too. And what ever skill you use dodge to escape, well you can use block on RD.
Have 3 beams on you? Block. Once. You'll block all three. Or better even purge. Or why not use your OP Vigor heal (it's better than BoL) and heal up and keep bashing sculls around you. Have you any idea about how expensive RD is? So keep the spammers use big chunks of their mana to no avail.
The ridiculous thing about RD whiners is that the vast majority is truly expecting to rely on one counter only and that is dodge. Anything hitting despite your amazing fighting skill that dodges everything, lets you gap close and with two buttons or one mouse button land 3-4 skills (in most cases only two) and instakill everything in your way, well then it needs to be nerfed to fit into that particular scenario. If something doeasn't fit the Stamina Pwning Facreroll meta, it needs to be nerfed.
The rest of the whiners strike me as being extraordinarily uncunning, ignorant and inexperianced players, possibly from BwB campaign that have no idea or basic knoweledge about RD such that it can be as easily purged off the way all
poison and other DoT effects can be. Or that blocking works as good as the dodge does for skills that have that as a valid counter. Heck some I doubt have even a half baked knwoledge about their own class and skills, judging by what they write.
Further it is pretty obvious that the majority of complainers have found a build on the net, loved and giggled at what they saw when someone with melee weapons faceroll and rekt player after player, get all gear and skills, jump into a campaigne and then there is some *** skill that disturbs the tries to copy what was seen on the YouTube clips.
And that equipping a ranged weapon to deal with a ranged skill is beyond comprehension, because Lady Whoopsyerbottom didn't have one nor didn't the build specs include one.
No, all you want to do is stack your WD so much as it possibly goes and then expect the game and skills to be adjusted and remade to fit your completely close range melee build.
Equip a Bow which is your Stamina based ranged option and stun, knockback and interupt the beams.
Or block and purge and LoS.
And all you permadodgers that moan over purge using your otherwise pretty useless magicka pool, most magicka builds can only dodge roll twice before our Stamina is out, even less if we had to just break free, and we just stand there taking your Stamina OP skills to our faces.
Just because a skill is especially good against Stamina builds certainly does not and will never warrant a nerf.
You don't seem to understand that RD is a dps ability with and execute attached to it. You will never kill anyone by only spamming Mages fury but you can by spamming RD. Before you tell me I don't know anything about the ability I play with Templars that use it and they even say it is too op.
samytheslayer wrote: »IzakiBrotheSs wrote: »genjutsu_kami wrote: »SleepyTroll wrote: »ZOS has allready said if your being singled out by a mob you would die anyways. Your logic to why it should be dodgable is a pointless argument, this is tamriel not RL. It's not dodgable for the same reason that lighting and restore staves arent.
just to correct you in this game lightning executes can be dodged...... "mage fury"
No the explosion from Mages Fury is undodgeable. Have you ever dodged a Curse? No. Well, Mages Fury functions the exact same way.
And also if you nerf radiant then what would PvE Templar DPS do? Templars shine in the execute phases. So if you nerf the damage you'll limit the whole class to Healer/Tank roles. Yeah I bet you haven't though of the PvE aspect of the game.
You could nerf the range.
If you make a Jesus Beam dodgeable then also make the staves, Soul Assault and all other channeled abilities dodgeable. And then you would have taken any sort of use from these abilities.
There's enough dodging in the game. Certain PvE tank builds and pretty much every PvP stamina build can dodge most projectiles (C-Frag, Snipe, Flare, Assassin Will, etc.). So what do you want to dodge litterally everything there is in the game? What's the point in that? Did some Templar give you a real bad beating or something? I get killed by Jesus Beams often too. I also wish there was a different way than interrupting to avoid the damage (LoS fix..?), but no nerfs to the actual skill as that will affect not only PvP but PvE too. Its a strong execute, but Reverse Slice is also an extremely strong ability (try executing a mob in IC right next to a player, both are dead).
Mages fury is dodgable when it's casted and the effect it applies is purgable.To get the explosion which is additional effect of skill 1st You need to hit target with the skill which is impossible when for example target is spamming roll dodge. So to get the explosion 1st You need to hit the target and be sure he'll not purge it and go down to 20% of hp in the next 4 seconds. Curse is also purgable and blows up after 3,5 seconds where in the other hand we have undodgable radiant that deals dmg with ticks not 3-4 seconds after use but instantly so when enemie will purge it You just recast it and You dont need to wait 3-4 seconds to get dmg from it like in the case of curse and You cant dodge it like in the case of mages fury.
I'm so tired of completely uncunning people. You defend Mage's Wrath with that the DoT (the execute DoT) is purgable and that Curse is purgable. Well you can rest assured that RD is purgable too. And what ever skill you use dodge to escape, well you can use block on RD.
Have 3 beams on you? Block. Once. You'll block all three. Or better even purge. Or why not use your OP Vigor heal (it's better than BoL) and heal up and keep bashing sculls around you. Have you any idea about how expensive RD is? So keep the spammers use big chunks of their mana to no avail.
The ridiculous thing about RD whiners is that the vast majority is truly expecting to rely on one counter only and that is dodge. Anything hitting despite your amazing fighting skill that dodges everything, lets you gap close and with two buttons or one mouse button land 3-4 skills (in most cases only two) and instakill everything in your way, well then it needs to be nerfed to fit into that particular scenario. If something doeasn't fit the Stamina Pwning Facreroll meta, it needs to be nerfed.
The rest of the whiners strike me as being extraordinarily uncunning, ignorant and inexperianced players, possibly from BwB campaign that have no idea or basic knoweledge about RD such that it can be as easily purged off the way all
poison and other DoT effects can be. Or that blocking works as good as the dodge does for skills that have that as a valid counter. Heck some I doubt have even a half baked knwoledge about their own class and skills, judging by what they write.
Further it is pretty obvious that the majority of complainers have found a build on the net, loved and giggled at what they saw when someone with melee weapons faceroll and rekt player after player, get all gear and skills, jump into a campaigne and then there is some *** skill that disturbs the tries to copy what was seen on the YouTube clips.
And that equipping a ranged weapon to deal with a ranged skill is beyond comprehension, because Lady Whoopsyerbottom didn't have one nor didn't the build specs include one.
No, all you want to do is stack your WD so much as it possibly goes and then expect the game and skills to be adjusted and remade to fit your completely close range melee build.
Equip a Bow which is your Stamina based ranged option and stun, knockback and interupt the beams.
Or block and purge and LoS.
And all you permadodgers that moan over purge using your otherwise pretty useless magicka pool, most magicka builds can only dodge roll twice before our Stamina is out, even less if we had to just break free, and we just stand there taking your Stamina OP skills to our faces.
Just because a skill is especially good against Stamina builds certainly does not and will never warrant a nerf.
You don't seem to understand that RD is a dps ability with and execute attached to it. You will never kill anyone by only spamming Mages fury but you can by spamming RD. Before you tell me I don't know anything about the ability I play with Templars that use it and they even say it is too op.
If any of your Templar friends can kill anyone outside of 30-25% health, especially from full health to 50-40% with only RD, I want to know their builds or any utillities ran in the background.
My Sorc friends agree that Mage's Wrath is bordering OP but they want it to stay the way it is because they love their kill counts and KDR.
You have managed one of the weekest tries to justify a nerf, your Templar friends think it's OP (possibly Stam builds too?), to a skill that clearly gives you and the likes of your build problems.
samytheslayer wrote: »To let u know it gives EVERY build a problem from healers to dps to tanks. I am playing with ppl right now that are only using RD and are melting ppl from full health to 0% in only seconds. I think you are forgetting that most dps players magic or stam are running around with barely above 20k health. When they get hit by 4k RD ticks they get dropped to 50% very quick at which point it does 330% extra damage. At 50% they would be getting hit with over 12k ticks with crits getting up to 30k.
imredneckson wrote: »samytheslayer wrote: »To let u know it gives EVERY build a problem from healers to dps to tanks. I am playing with ppl right now that are only using RD and are melting ppl from full health to 0% in only seconds. I think you are forgetting that most dps players magic or stam are running around with barely above 20k health. When they get hit by 4k RD ticks they get dropped to 50% very quick at which point it does 330% extra damage. At 50% they would be getting hit with over 12k ticks with crits getting up to 30k.
In truth the only class that I really have trouble with are NBs not so much Templars. Also 12k crit from RD how much impen are they wearing? Having at least 2k crit resist will help fix that.
samytheslayer wrote: »To let u know it gives EVERY build a problem from healers to dps to tanks. I am playing with ppl right now that are only using RD and are melting ppl from full health to 0% in only seconds. I think you are forgetting that most dps players magic or stam are running around with barely above 20k health. When they get hit by 4k RD ticks they get dropped to 50% very quick at which point it does 330% extra damage. At 50% they would be getting hit with over 12k ticks with crits getting up to 30k.
samytheslayer wrote: »imredneckson wrote: »samytheslayer wrote: »To let u know it gives EVERY build a problem from healers to dps to tanks. I am playing with ppl right now that are only using RD and are melting ppl from full health to 0% in only seconds. I think you are forgetting that most dps players magic or stam are running around with barely above 20k health. When they get hit by 4k RD ticks they get dropped to 50% very quick at which point it does 330% extra damage. At 50% they would be getting hit with over 12k ticks with crits getting up to 30k.
In truth the only class that I really have trouble with are NBs not so much Templars. Also 12k crit from RD how much impen are they wearing? Having at least 2k crit resist will help fix that.
12k non crit
samytheslayer wrote: »If you can't kill anyone with RD outside of 25% health then I am not talking about you because u have a terrible build. Are you trying to use RD on a stam build? To let you know someone I play with hits for over 40k with RD. What build are u running that can't kill outside of 25%

imredneckson wrote: »samytheslayer wrote: »imredneckson wrote: »samytheslayer wrote: »To let u know it gives EVERY build a problem from healers to dps to tanks. I am playing with ppl right now that are only using RD and are melting ppl from full health to 0% in only seconds. I think you are forgetting that most dps players magic or stam are running around with barely above 20k health. When they get hit by 4k RD ticks they get dropped to 50% very quick at which point it does 330% extra damage. At 50% they would be getting hit with over 12k ticks with crits getting up to 30k.
In truth the only class that I really have trouble with are NBs not so much Templars. Also 12k crit from RD how much impen are they wearing? Having at least 2k crit resist will help fix that.
12k non crit
Just re-read your comment and well the RD description reads "Targets below 50% Health take up to 330% additional Damage." so its working as intended. All I can tell ya is get some more spell resist and add more points into Elemental Defender. I have 55-60 points into it as well and I keep my Major Resolve and Major Ward buffs up to prevent myself from getting nuked by any class (not saying I haven't died to RD or any other abilities a lot).
If I may can you tell me what class, gear, and what your friends CP rank is I might be able to help
samytheslayer wrote: »If you can't kill anyone with RD outside of 25% health then I am not talking about you because u have a terrible build. Are you trying to use RD on a stam build? To let you know someone I play with hits for over 40k with RD. What build are u running that can't kill outside of 25%
You have no idea what you're talking about, right?
I have 39k on bosses with less than 5% health left, and that is outside of Cyro anf it's 50% dmg reduction.
What ticks are you talking about that deals 40K? Full health ticks? Ticks between 50-25%? All ticks under 25%? The last tick? Or the sum of all ticks in the Death Cap screen?
What level is your friend? It sounds very much like your friend is heavilly batltle leveld, or has managed to stack so much Max Mag and SD that the build must a be a papertissue glass cannon with a very small magicka pool.
I have 32k max mag, 2.500 SD, over 3k buffed which I constantly am thanks to Spell Power pots or the SD buff from Purifying Light and just south of 2K mag regen. This is with Drink. With food I have almost 3K SD, 38K max mag but only 1.080 mag regen (after the last patch). have the Medicinal Alchemy passive at full.
This is a normal encounter, I beleive it was a NB since it was a gank attempt, but I might be wrong on that account.
Now 6K is not the normal dmg my execute ticks do, even if 6k health left at under 25% health is not uncommon and any damage obove what health is left is just wasted and something of a joy meter rather than damage actually dealt. My execute ticks are between ~6-15k depending on what level of dmg mitigation the target has and crit or no crit. The execute tick in the ss is non crit.
I'm also fully specced for group play and not 1v1. This is possibly the most common way to build mag Templar for PvP group play DPS and utillity.
Now do post your 40K RD ticks friend's build.
@samytheslayer
Wow, nice fiction buds, your a little skewed on the math though.
First off, your "buddy" doesnt get 40k ticks. This doesn't happen in pve never mind pvp. I'll bet this "buddy" only exists for the context of this post.
Second, again, there are no 4-5k ticks prior to 50% and 10-12k after with no crits. This is a total fabrication. I might see 10-12k on the last tick when my target has a couple k health left, at which point it doesnt matter anyway, and that's a tall maybe.
In my dps gear buffed i can get upwards of 3700sp and I've yet to see number anywhere near your claims on my tool tip let alone in actual game play with impen and blocking. And in my dps gear im squishy so theres a trade off.
The post 50% damage scales, it is NOT 330% at 50% health. You dont have a *** clue what you're talking about.
What players choose to run in gear and hp is up to them. If they go glass cannon and die easy how is that my problem? Why does that mean my skills need to be nerfed? It doesn't. It means they need to reconsider their build.
This is another example of the type of misinformation being regurgitated in these post.
If i could plant a daisy in your posts it would no doubt grow with wild abandon. However, I can't so all we're left with is your huge pile of ***.
darthsithis wrote: »just watched the videos, and dannnnng that dark flare combo lol.
still. some ideas. everyone has harness magicka now. you can roll dodge the dark flare prolly. if you are a stam build, get up in their face and if they try that laser beam bash em i guess. healing ward is great and has saved me from radiant a few times today actually. single out the templar first. If its a zerg, jsut deal with it. overload them. idk man my point is adapt as best you can, no class is indestructible, and no player is literally unbeatable. be the guy who figures out how to deal with this situation thats bugging you so much.
@samytheslayer
Oh, of course, I should have extrapolated through your purposefully exaggerated information to see what you "really" meant to say...
You're still incorrect btw. There is no 40k over a few ticks, even within execute range.
I'd remind you that any bow spammer can get significantly higher numbers out of heavy/snipe/poison at a longer range and with no downsides, such as a self snare, or a locked animation, or no ani cancelling.
Its clear you don't know anything about this subject and yet you write a diatribe on it. This is endemic of the nerf beam posts that plague the forums.
Sit down son before you embarass yourself further.
Bow spammers do use more than one ability and they string them together much faster via animation cancelling, they also are not self snared in the process, nor are they stuck in their attack animations for the duration. And yes, 20k worth of damage is entirely possible.
Lets measure the damage of rd to bow spam over the same duration and see what we get...
Heavy: 10-15k / Snipe: ball park same ish but lets say 8-10k / Poison: 6-8k unless you're in execute threshold then over 10k all from a considerably further range and with full mobility and all hitting at nearly the exact same time not channeled ticks. (Usually a 3-4k light in there too)
I know you have some trouble with math so I'll add it up for you. On the low end 24k, on the high over 30k and that's in Cyro.
I've done this on my stam sorc, who btw gets to way higher weap damage number than my temp because as everyone knows, there's a heavy slant in gear and abilities for stam, and I've been hit by it on my other toons.
When i stop seeing 4 ani cancelled dizzy's in a row or some nb ganker that can drop 30k near instantly from stealth with a guaranteed crit, or so much bombard spam or talons that i can't move without an imov pot because i cant purge fast enough, and dont have endless stam, then we can talk about rd.
I've seen the wall of bow spammers on keep walls never seen the wall of templars up there...
I don't give a *** whether you agree with how or when I use the abilities on my bar, its none of your biz. Ill spam the *** out of rd if it suits my purpose, or I won't if it doesn't. Simple as that.
samytheslayer wrote: »samytheslayer wrote: »If you can't kill anyone with RD outside of 25% health then I am not talking about you because u have a terrible build. Are you trying to use RD on a stam build? To let you know someone I play with hits for over 40k with RD. What build are u running that can't kill outside of 25%
You have no idea what you're talking about, right?
I have 39k on bosses with less than 5% health left, and that is outside of Cyro anf it's 50% dmg reduction.
What ticks are you talking about that deals 40K? Full health ticks? Ticks between 50-25%? All ticks under 25%? The last tick? Or the sum of all ticks in the Death Cap screen?
What level is your friend? It sounds very much like your friend is heavilly batltle leveld, or has managed to stack so much Max Mag and SD that the build must a be a papertissue glass cannon with a very small magicka pool.
I have 32k max mag, 2.500 SD, over 3k buffed which I constantly am thanks to Spell Power pots or the SD buff from Purifying Light and just south of 2K mag regen. This is with Drink. With food I have almost 3K SD, 38K max mag but only 1.080 mag regen (after the last patch). have the Medicinal Alchemy passive at full.
This is a normal encounter, I beleive it was a NB since it was a gank attempt, but I might be wrong on that account.
Now 6K is not the normal dmg my execute ticks do, even if 6k health left at under 25% health is not uncommon and any damage obove what health is left is just wasted and something of a joy meter rather than damage actually dealt. My execute ticks are between ~6-15k depending on what level of dmg mitigation the target has and crit or no crit. The execute tick in the ss is non crit.
I'm also fully specced for group play and not 1v1. This is possibly the most common way to build mag Templar for PvP group play DPS and utillity.
Now do post your 40K RD ticks friend's build.
How hard is it to read 4-5k ticks before 50% and 12-15k after 50% with no crits. You can get 40k damage on a player in only a matter of seconds. You do realize that most players in pvp run about 20k health. It only takes a few ticks until they are at 50% at which point the 330% extra damage applies. You talk about getting 40k in pve which is more health than most players have in pvp. You even talk about getting 15k ticks which would about insta kill most players below 50%.
SleepyTroll wrote: »samytheslayer wrote: »samytheslayer wrote: »If you can't kill anyone with RD outside of 25% health then I am not talking about you because u have a terrible build. Are you trying to use RD on a stam build? To let you know someone I play with hits for over 40k with RD. What build are u running that can't kill outside of 25%
You have no idea what you're talking about, right?
I have 39k on bosses with less than 5% health left, and that is outside of Cyro anf it's 50% dmg reduction.
What ticks are you talking about that deals 40K? Full health ticks? Ticks between 50-25%? All ticks under 25%? The last tick? Or the sum of all ticks in the Death Cap screen?
What level is your friend? It sounds very much like your friend is heavilly batltle leveld, or has managed to stack so much Max Mag and SD that the build must a be a papertissue glass cannon with a very small magicka pool.
I have 32k max mag, 2.500 SD, over 3k buffed which I constantly am thanks to Spell Power pots or the SD buff from Purifying Light and just south of 2K mag regen. This is with Drink. With food I have almost 3K SD, 38K max mag but only 1.080 mag regen (after the last patch). have the Medicinal Alchemy passive at full.
This is a normal encounter, I beleive it was a NB since it was a gank attempt, but I might be wrong on that account.
Now 6K is not the normal dmg my execute ticks do, even if 6k health left at under 25% health is not uncommon and any damage obove what health is left is just wasted and something of a joy meter rather than damage actually dealt. My execute ticks are between ~6-15k depending on what level of dmg mitigation the target has and crit or no crit. The execute tick in the ss is non crit.
I'm also fully specced for group play and not 1v1. This is possibly the most common way to build mag Templar for PvP group play DPS and utillity.
Now do post your 40K RD ticks friend's build.
How hard is it to read 4-5k ticks before 50% and 12-15k after 50% with no crits. You can get 40k damage on a player in only a matter of seconds. You do realize that most players in pvp run about 20k health. It only takes a few ticks until they are at 50% at which point the 330% extra damage applies. You talk about getting 40k in pve which is more health than most players have in pvp. You even talk about getting 15k ticks which would about insta kill most players below 50%.
That's not how upto 330% under 50% works at all. Like literally at all. This is a l2p/l2comprehend issue.
samytheslayer wrote: »SleepyTroll wrote: »samytheslayer wrote: »samytheslayer wrote: »If you can't kill anyone with RD outside of 25% health then I am not talking about you because u have a terrible build. Are you trying to use RD on a stam build? To let you know someone I play with hits for over 40k with RD. What build are u running that can't kill outside of 25%
You have no idea what you're talking about, right?
I have 39k on bosses with less than 5% health left, and that is outside of Cyro anf it's 50% dmg reduction.
What ticks are you talking about that deals 40K? Full health ticks? Ticks between 50-25%? All ticks under 25%? The last tick? Or the sum of all ticks in the Death Cap screen?
What level is your friend? It sounds very much like your friend is heavilly batltle leveld, or has managed to stack so much Max Mag and SD that the build must a be a papertissue glass cannon with a very small magicka pool.
I have 32k max mag, 2.500 SD, over 3k buffed which I constantly am thanks to Spell Power pots or the SD buff from Purifying Light and just south of 2K mag regen. This is with Drink. With food I have almost 3K SD, 38K max mag but only 1.080 mag regen (after the last patch). have the Medicinal Alchemy passive at full.
This is a normal encounter, I beleive it was a NB since it was a gank attempt, but I might be wrong on that account.
Now 6K is not the normal dmg my execute ticks do, even if 6k health left at under 25% health is not uncommon and any damage obove what health is left is just wasted and something of a joy meter rather than damage actually dealt. My execute ticks are between ~6-15k depending on what level of dmg mitigation the target has and crit or no crit. The execute tick in the ss is non crit.
I'm also fully specced for group play and not 1v1. This is possibly the most common way to build mag Templar for PvP group play DPS and utillity.
Now do post your 40K RD ticks friend's build.
How hard is it to read 4-5k ticks before 50% and 12-15k after 50% with no crits. You can get 40k damage on a player in only a matter of seconds. You do realize that most players in pvp run about 20k health. It only takes a few ticks until they are at 50% at which point the 330% extra damage applies. You talk about getting 40k in pve which is more health than most players have in pvp. You even talk about getting 15k ticks which would about insta kill most players below 50%.
That's not how upto 330% under 50% works at all. Like literally at all. This is a l2p/l2comprehend issue.
I already said that these are not scaled numbers so scale them with battle spirit and those are the numbers that will show up on the death recap.
I've noticed that I can run support behind the line of a large fight, at least 40 on each side actively all creating havoc on the same lumber mill, and be ignored if I stick to resto staff heals or any of the inconspicuous effects line healing ward.darthsithis wrote: »single out the templar first.
How hard is it to read 4-5k ticks before 50% and 12-15k after 50% with no crits. You can get 40k damage on a player in only a matter of seconds. You do realize that most players in pvp run about 20k health. It only takes a few ticks until they are at 50% at which point the 330% extra damage applies.