Why only 5 guilds

Massive_Stain
Massive_Stain
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Hi folks, serious question here: why only 5 guilds? What's the point of the limit? I am in a trials guild, a dungeon/pvp guild, a trader guild, a trader/pvp guild and I have my own guild for the bank space which is filled with gear at the moment. I have several end game content guild invited that I cannot accept due to the limit. Why is there a limit again??
PC: CP 1200+ DroDest, Bringer of light
PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
Xbox: CP 450 Fungal Grotto 1 HM
  • Shadesofkin
    Shadesofkin
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    To be fair, there's a problem of guild loyalty because of the 5 guild system as it is. Having a greater number of guilds would just dilute it further.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Massive_Stain
    Massive_Stain
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    I am literally only interested in the toughest content available though. It just stinks like a fart having to quit other guilds that I'm an officer in.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Shadesofkin
    Shadesofkin
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    So don't quit, use your friends list to keep in contact with people from other guilds you're interested in running with.
    Edited by Shadesofkin on August 11, 2016 6:37PM
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Massive_Stain
    Massive_Stain
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    I suppose that's a viable solution. It would make me, (and probably a lot of others), happy if the cap increased by maybe 2 though. I'm probably sounding entitled, but I have a ton of friends on PS4 that run vWGT with me and it would be nice to join some new guilds to have a bigger pool of end game players to game with.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • IcyDeadPeople
    IcyDeadPeople
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    So don't quit, use your friends list to keep in contact with people from other guilds you're interested in running with.

    The friends list cap is another problem entirely.

    Most of us who have been playing since launch or have been in a few guilds end up having to delete someone every time we want to add a friend.
    Edited by IcyDeadPeople on August 11, 2016 6:44PM
  • Refuse2GrowUp
    Refuse2GrowUp
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    Five ideally should be more than enough. Wish we could list 50 items in a trader vice 30 so that I could have two trader guilds vice three.
    PS4 NA Server

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  • Runs
    Runs
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    You could get rid of your personal bank guild... I mean that's not really a guild per say anyway.

    Or you could do what I did... Buy a second account, you can get them fairly cheap, and use that account for trade guilds, personal guild, and additional storage.

    I love not having the trade guilds on my main account.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
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  • idk
    idk
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    I am literally only interested in the toughest content available though. It just stinks like a fart having to quit other guilds that I'm an officer in.

    If being an officer is your priority the. Stay in those guilds.

    However, it really sounds like some of the guilds you are in are not meeting your needs. Otherwise I expect you would not be considering other guilds. Maybe time to figure out which guild is not the one for you, cause 5 is really to many as it is.
  • Lolssi
    Lolssi
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    Why more than one?
  • GreenhaloX
    GreenhaloX
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    Five ideally should be more than enough. Wish we could list 50 items in a trader vice 30 so that I could have two trader guilds vice three.

    That would be good.. to have the items capacity increase.
  • Stovahkiin
    Stovahkiin
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    I think 5 is fine. Before I played this game, I spent a lot of time in SWTOR (where you can only have one guild at a time per character) so 5 guilds actually seemed kinda ridiculous when I started playing this game lol.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • AtmaDarkwolf
    AtmaDarkwolf
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    I personally think the limit should only be 1. We have WAY too many player guilds, which results in WAY too many traders to run around looking for.

    if it was a limit of 1 per player (even character) every guild would be much more social, and one would have much faster/stable access to markets.

    AS it is now, ppl join 1 social guild and 4 trade guilds (or 1 social 1 raid, and 3 trade)
  • Asata
    Asata
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    Five ideally should be more than enough. Wish we could list 50 items in a trader vice 30 so that I could have two trader guilds vice three.

    If I could list say 100 items in a guild store I would drop literally 4 of my current guilds. 4.

    We really need that number increased, if nothing else. The only thing that number does is leads to people just deconning the majority of stuff, which is why it's so hard to find a lot of specific things. Nobody is selling them because nobody has the slots to just put up every random set item they find.
  • Dradhok
    Dradhok
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    Because four isn’t enough and six is too many.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    I would love to have more guild spots. I would pay Crowns for more guild spots. 5 is not enough, imo.
    I have 1 main social guild, 2 trade guilds, 1 cross alliance social guild, and 1 PvP guild. 4 of these guilds have been active 2 1/2 years,since launch/PC, and three are full 500 guilds. And I have 3 more I wish I could join atm.
    I am GM of a "Cross-Alliance/Cross-Guild guild", meaning, we promote and support other guilds within our guild, which gives our members a larger pool of group mates, events, etc. We currently have 12+ GM's of other guilds as members, and this is our way of having more than 5 guild availability.
    So, in regards of the OP, YES, Please give us more than 5 guild options!!

    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
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  • dalodir
    dalodir
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    Id rather you only be allowed 1 guild. Same reasons as @AtmaDarkwolf and @Shadesofkin
  • RebornV3x
    RebornV3x
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    I think 5 guilds Is too much
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • idk
    idk
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    Dradhok wrote: »
    Because four isn’t enough and six is too many.

    True. Guild loyalty is already an issue and would get worse if they incressed the number of guilds we could join. OP is a prime example based in his explanation.

    Can any of those guilds he is a member of truly count on him if he is running around with so many other guilds.
  • Tandor
    Tandor
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    Most games only allow a single guild, how many more than five do some people want?

    Although I no longer do guilds I used to, and I have spotted many occasions here over the last couple of years when it's been clear that guild membership in this game is often taken out only for personal convenience especially in relation to trading. Often there's no communication or connection with any other guild members, and even in social guilds the whole concept of loyalty to one's guild is lost in this game. Time was when you joined a guild in order to contribute something and be part of a community. Here too often it just seems to be a means to an end, usually a personal financial one.

    Five guilds is four too many it seems to me, and there's no reason at all why a single guild shouldn't offer something to social players, PvPers, traders and role-players etc. Guilds are only separated here into those distinct categories because of the ability to join so many. Most other games have no trouble catering to all kind of players, and if this one didn't separate out the reasons for belonging to a guild in such an extreme manner then guild loyalty and the community spirit it engenders might be more apparent, and I might be more inclined to consider joining one!
    Edited by Tandor on August 12, 2016 7:05PM
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Dradhok wrote: »
    Because four isn’t enough and six is too many.

    True. Guild loyalty is already an issue and would get worse if they increased the number of guilds we could join. OP is a prime example based in his explanation.

    Can any of those guilds he is a member of truly count on him if he is running around with so many other guilds.

    I disagree about guild loyalty. Or else I'm just lucky. 3 of my guilds I have been in since April/May 2014.
    My other 2, over a year. The loyalty base of my main guild, the "Cross-Guild" guild is amazing! My EP/PvP guild will post invites to group in my crafting /social guild. Our DC/Social guild will post in our smaller social guilds looking for Trials invites.
    I have made a dozen "new friends" over the last years that have become friends in RL. We Call and text each other, keep up on FaceBook, etc,
    As said, I might just be lucky, but I see lots of loyalty in the 9 guilds I am associated with, yes 9. I still vote for more guild slots. BUT, more guild store slots would be nice too..:)
    My 2 septims.....Huzzah!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • AhPook_Is_Here
    AhPook_Is_Here
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    5 is fine, but why not let people who want 6 pay 5k crowns or something to get an extra slot?
    “Whatever.”
    -Unknown American
  • Darkmage1337
    Darkmage1337
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    ZOS should lower/limit guilds to 3 guilds per account to increase players' individual guild-loyalty and guild-activity. There are too many free-riders and no-named players who don't get involved or contribute in large 500-member guilds, as it is. Especially "trading-guilds." Trading-guilds typically take up 2-4 slots on the average ESO player's account. It doesn't make much sense because so many players are overlapped into the same guilds, which inflates the actual number of _unique members_ within the guild.
    (For example, many of the same people are all members of AV, AUT, ATU, ETU, BBC, and so on..) What is the point of these guilds bidding against each other on kiosks when the majority of the most-active members in each guild is also a member of that guild's main competition?
    I'm a GM of one guild and co-GM of another guild, yet I am a member of other large trade guilds. I'm guilty of it, too. We all are, lol.

    ZOS needs to get rid of the guild trader kiosk system & guild store system and just implement a universal, cross-faction Auction House that the community has been wanting since launch, er beta...
    3 guilds is a nice number to combo for having social/casual guilds, pvp-focused guilds, pve-focused guilds, and all-around good, active guilds that do all activities.

    Too many guilds are created for a singular purpose, such as: "we are a trials-only guild" and whatnot; when, in actuality, most players are generalists and do all-content within pve & pvp.
    Edited by Darkmage1337 on August 13, 2016 6:35PM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • Humatiel
    Humatiel
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    Hi folks, serious question here: why only 5 guilds? What's the point of the limit? I am in a trials guild, a dungeon/pvp guild, a trader guild, a trader/pvp guild and I have my own guild for the bank space which is filled with gear at the moment. I have several end game content guild invited that I cannot accept due to the limit. Why is there a limit again??

    There are some trials guilds that only do 1-2 events a week but there are also at least five (off the top of my head) that have almost daily content inside vet trials. If your requiring more then one vet trial run a day to be satisfied then this may not be the right game for you, that level of op tempo just isn't here.

    Keep in mind my statement is purely hinging on my assumption you've met all requirements (such as a 25-30k unbuffed parse for instance), if you arent sure what I mean with this sentence then everything I've said in my last paragraph is moot and you have no argument.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Massive_Stain
    Massive_Stain
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    Humatiel wrote: »
    Hi folks, serious question here: why only 5 guilds? What's the point of the limit? I am in a trials guild, a dungeon/pvp guild, a trader guild, a trader/pvp guild and I have my own guild for the bank space which is filled with gear at the moment. I have several end game content guild invited that I cannot accept due to the limit. Why is there a limit again??

    There are some trials guilds that only do 1-2 events a week but there are also at least five (off the top of my head) that have almost daily content inside vet trials. If your requiring more then one vet trial run a day to be satisfied then this may not be the right game for you, that level of op tempo just isn't here.

    Keep in mind my statement is purely hinging on my assumption you've met all requirements (such as a 25-30k unbuffed parse for instance), if you arent sure what I mean with this sentence then everything I've said in my last paragraph is moot and you have no argument.

    Yeah I get it. un buffed parse, never heard it said like that before. More like resource pool, yeah? Anyway, I have been playing this game for 2 years, and it's definitely "for me". I would just like to have a bigger pool of people to run end game with on the weekdays.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Akrasjel
    Akrasjel
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    Five is good.
    [PC][EU][Daggerfall Covenant]
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  • tinythinker
    tinythinker
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    Hi folks, serious question here: why only 5 guilds? What's the point of the limit?
    This was answered by ZOS a couple of years ago. Each guild actively links you to up to 500 other players, so five guilds potentially links you to up to 2500 players and that doesn't include the friends list. The game has to keep track of where each of those people are, what character they are on, etc and constantly report that to you should you choose to click on the guild tab. Adding more guilds per character increases server load.
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  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    ZOS needs to get rid of the guild trader kiosk system & guild store system and just implement a universal, cross-faction Auction House that the community has been wanting since launch, er beta...
    Unfortunately that won't happen as the minority of players, who rake in a fortune exploiting the existing system, make too much noise.
  • Humatiel
    Humatiel
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    Humatiel wrote: »
    Hi folks, serious question here: why only 5 guilds? What's the point of the limit? I am in a trials guild, a dungeon/pvp guild, a trader guild, a trader/pvp guild and I have my own guild for the bank space which is filled with gear at the moment. I have several end game content guild invited that I cannot accept due to the limit. Why is there a limit again??

    There are some trials guilds that only do 1-2 events a week but there are also at least five (off the top of my head) that have almost daily content inside vet trials. If your requiring more then one vet trial run a day to be satisfied then this may not be the right game for you, that level of op tempo just isn't here.

    Keep in mind my statement is purely hinging on my assumption you've met all requirements (such as a 25-30k unbuffed parse for instance), if you arent sure what I mean with this sentence then everything I've said in my last paragraph is moot and you have no argument.

    Yeah I get it. un buffed parse, never heard it said like that before. More like resource pool, yeah? Anyway, I have been playing this game for 2 years, and it's definitely "for me". I would just like to have a bigger pool of people to run end game with on the weekdays.

    by unbuffed parse I mean your dps over an X second fight, say on bloodspawn/adjudicator for instance. You're going to find a lot of the higher end trials guilds require XYZ for your initial requirements then "suggest" XYZ utility such as nightmothers for stamina users (if nobody else is running). I am not going to name guilds on here but as I said before a good number of trials guilds past a point always have runs going, may be worth your time to check out the recruitment forums.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
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