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Werewolf Regen Passive - compared to Vampire regen passive

Upularity
Upularity
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Hello everybody, I am writing a post about the WW regen passive compared to Vampire -->

A few patches ago the lock was opened for vampires letting them get the extra regen without actually having to slot an ability of vampirism such as people had to slot Bat Swarm to obtain the extra 10% stamina and magicka recovery

I think the same for werewolf the ban should be lifted a WW user shouldn't have to slot the actual ultimate to get the WW 15% regen when compared to vampires it's unfair they get this regen without having to slot a skill and werewolves have to slot it --See the imbalance here?

#LETSSEEREGENWITHOUTSLOTTED

It would make it much easier if I had that extra regen for when I am role-play sprinting

Thanks for reading.
  • Infrapuna
    Infrapuna
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    Since Vampires actually need to be stage 2 vampires to gain the regene, maybe they should add the poison dmg etc to WW even when you are not in WW form but in exchange you gain the 15% stam regene bonus from WW?
    "Sometimes I wish I was a goat" - @PureEnvelope35

    Master Troll and 24 man solo zerg, as claimed by DC zone chat.
    (Retired) Tryhard Small Scaler

    160 Magicka Sorcerrer Infrapuna EP
    160 Stamina Dragonknight The Very Great Infra DC
    160 Magicka Necromancer Infrapuna the Second DC



    Proper pleb.

    Infrapuna
  • Upularity
    Upularity
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    Infrapuna wrote: »
    Since Vampires actually need to be stage 2 vampires to gain the regene, maybe they should add the poison dmg etc to WW even when you are not in WW form but in exchange you gain the 15% stam regene bonus from WW?

    This in a nutshell, thank you
  • raasdal
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    If you want regen without slotting skill, you will instead need to take the downside (posion damage and figthers guild damage) all the time - just like Vampires do.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Qbiken
    Qbiken
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    raasdal wrote: »
    If you want regen without slotting skill, you will instead need to take the downside (posion damage and figthers guild damage) all the time - just like Vampires do.

    Would´t have any issues with this to be honest. There´re shall be cons/pros with going vamp/ww. Bring back the old passive stamregen for WW
  • starkerealm
    starkerealm
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    Used to be Werewolves got their +15% stam regen at all times, regardless of if the ultimate was slotted or not. Do you know what happened? Everyone went wolf. There was literally no reason not to be a Werewolf, and you were flat out statistically disadvantaged for not being one.

    Used to be, vampires got their +10% regen stats at all times. But, it would come with disadvantages like being dipped in kerosene, and being more appealing to fighters guild abilities. Also getting knocked down from silver bolts. They changed the passive to requiring you to slot an ability, same time they applied that restriction to werewolf... and honestly, probably shouldn't have. But it was pretty funny seeing people complaining about having to slot one of the best ultimates in the game.

    So, now, Vampires have been overhauled. If you're in Stage 1, you're effectively human again, and the regen shuts off. Degenerate into stage 2, and you're more vulnerable to fire, but your stamina and magicka regenerate 10% faster. It's a tradeoff.

    Werewolves, on the other hand... if you unslot their transform, they're just another normal character. No disadvantages, nothing that sets them apart from a normal adventurer (except for the whole soul shriven and able to return from the dead at will thing, anyway.)

    If you gave them their stamina regen passively again, there would... again, be literally no reason to play a non-wolf, unless you were a vampire. Even if you're on a magicka build, the extra stamina regen would be free gravy.
  • waterfairy
    waterfairy
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    OP they changed the need to slot it a few updates back which we weren't too happy with but it's better then the alternative of always being weak to poison when you're not in WW form...especially since they added poisons to the game.
    raasdal wrote: »
    If you want regen without slotting skill, you will instead need to take the downside (posion damage and figthers guild damage) all the time - just like Vampires do.

    No thanks, I prefer the slot method.

  • DocFrost72
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    As others have said, there needs to be some balance if you get passive regen. Something I would like to see IF passive poison damage is going to be included, is an opt out like vampires have.

    Some people will go vampire for RP reasons, and that is fine because they have a 6 hour window of being human with pale skin (if you're in RP, stage one vamps look human, depending on bloodline). If wolves had to deal with constant poison damage, that would kinda interfere with, for example, my stamplar who doesn't need the regen nor the ultimate, but keeps the wolf for RP.

    Maybe introduce a "turning" system to wolves, if you like the idea of passive regen. As long as you shift once per 6 hours, your beast blood calms and when you shift back to human form you gain a 6 hour timer negating the poison weakness.

    Just spitballing.
  • starkerealm
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    Honestly, it would be kinda neat if the werewolf active abilities had passive effects for being slotted, which applied if you were transformed or not. (You can slot them to your normal bar, you can't use them, but they will gain XP and gradually level.)
  • Anti_Virus
    Anti_Virus
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    raasdal wrote: »
    If you want regen without slotting skill, you will instead need to take the downside (posion damage and figthers guild damage) all the time - just like Vampires do.

    Im pretty sure if you keep your self at stage 1 (which lasts 6 hours) you can avoid the extra fire dmg, don't know about FG dmg though.
    Power Wealth And Influence.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Upularity wrote: »
    Hello everybody, I am writing a post about the WW regen passive compared to Vampire -->

    A few patches ago the lock was opened for vampires letting them get the extra regen without actually having to slot an ability of vampirism such as people had to slot Bat Swarm to obtain the extra 10% stamina and magicka recovery

    I think the same for werewolf the ban should be lifted a WW user shouldn't have to slot the actual ultimate to get the WW 15% regen when compared to vampires it's unfair they get this regen without having to slot a skill and werewolves have to slot it --See the imbalance here?

    #LETSSEEREGENWITHOUTSLOTTED

    It would make it much easier if I had that extra regen for when I am role-play sprinting

    Thanks for reading.

    sure, and also be able to do extra poison damage when not in ww form just like vamp and fire. lets get it done
  • LiquidSchwartz
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    It is fair the way i currently is because there are no negatives for having ww on your bar aside from not having a different ultimate
    where vampire have side effects for being vampires and need to be stage 2+ making them even more vulnerable
    May the Schwartz be with you.
    EP/XB1/NA

  • starkerealm
    starkerealm
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    Upularity wrote: »
    Hello everybody, I am writing a post about the WW regen passive compared to Vampire -->

    A few patches ago the lock was opened for vampires letting them get the extra regen without actually having to slot an ability of vampirism such as people had to slot Bat Swarm to obtain the extra 10% stamina and magicka recovery

    I think the same for werewolf the ban should be lifted a WW user shouldn't have to slot the actual ultimate to get the WW 15% regen when compared to vampires it's unfair they get this regen without having to slot a skill and werewolves have to slot it --See the imbalance here?

    #LETSSEEREGENWITHOUTSLOTTED

    It would make it much easier if I had that extra regen for when I am role-play sprinting

    Thanks for reading.

    sure, and also be able to do extra poison damage when not in ww form just like vamp and fire. lets get it done

    Yeah... about that. Turns out, Stage 1 vampires have no fire vulnerability.
  • Chrlynsch
    Chrlynsch
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    As is works fine, the only thing similar between Vamp and werewolf is how you obtain the skill line, after that they are different, and should be treated differently.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • starkerealm
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    Prothwata wrote: »
    As is works fine, the only thing similar between Vamp and werewolf is how you obtain the skill line, after that they are different, and should be treated differently.

    Though, to be fair, there's no reason Vampires shouldn't get a few more active abilities on the menu to pick from...
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Upularity wrote: »
    Hello everybody, I am writing a post about the WW regen passive compared to Vampire -->

    A few patches ago the lock was opened for vampires letting them get the extra regen without actually having to slot an ability of vampirism such as people had to slot Bat Swarm to obtain the extra 10% stamina and magicka recovery

    I think the same for werewolf the ban should be lifted a WW user shouldn't have to slot the actual ultimate to get the WW 15% regen when compared to vampires it's unfair they get this regen without having to slot a skill and werewolves have to slot it --See the imbalance here?

    #LETSSEEREGENWITHOUTSLOTTED

    It would make it much easier if I had that extra regen for when I am role-play sprinting

    Thanks for reading.

    sure, and also be able to do extra poison damage when not in ww form just like vamp and fire. lets get it done

    Yeah... about that. Turns out, Stage 1 vampires have no fire vulnerability.

    yes they have no vulnerability to fire in stage one but they also get no advantages so in order for a vampire to get any extra regen they also have to have the weakness to fire, werewolves on the other hand have to give up their ultimate slot in order to get their regen but still have no extra weaknesses. I think that this is a fair trade off atm if not weighed slightly in the favor of werewolves since unlike vampires they also take no extra damage to fighters guild skills when not transformed whereas vampires still take extra damage even in stage one.
  • starkerealm
    starkerealm
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    Upularity wrote: »
    Hello everybody, I am writing a post about the WW regen passive compared to Vampire -->

    A few patches ago the lock was opened for vampires letting them get the extra regen without actually having to slot an ability of vampirism such as people had to slot Bat Swarm to obtain the extra 10% stamina and magicka recovery

    I think the same for werewolf the ban should be lifted a WW user shouldn't have to slot the actual ultimate to get the WW 15% regen when compared to vampires it's unfair they get this regen without having to slot a skill and werewolves have to slot it --See the imbalance here?

    #LETSSEEREGENWITHOUTSLOTTED

    It would make it much easier if I had that extra regen for when I am role-play sprinting

    Thanks for reading.

    sure, and also be able to do extra poison damage when not in ww form just like vamp and fire. lets get it done

    Yeah... about that. Turns out, Stage 1 vampires have no fire vulnerability.

    yes they have no vulnerability to fire in stage one but they also get no advantages so in order for a vampire to get any extra regen they also have to have the weakness to fire, werewolves on the other hand have to give up their ultimate slot in order to get their regen but still have no extra weaknesses. I think that this is a fair trade off atm if not weighed slightly in the favor of werewolves since unlike vampires they also take no extra damage to fighters guild skills when not transformed whereas vampires still take extra damage even in stage one.

    I'd be inclined to say, giving up your ultimate slot is a pretty severe penalty.
  • Lumenn
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    Yup. Giving up one of your precious few slots I can understand (it's the penalty ww have, along with limited times you can actually use wolf form abilities vs vamp, penalties are always on when regen is, but you can use mist, drain, etc w/o burning your ult) just wish it was a skill instead of an ult. I'd be open to having the regen AND poison weakness if we could use it/abilities at will like vamps do.
  • leepalmer95
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    Would be cool if you slot ww on 1 bar you get the regen on both bars, with the ww passives that are lower when in human form. So like maybe 5% wpn dmg or something instead of the 18%...

    Of course than it would be ok for the poison damage to apply to human form.

    But there is a lot more poison than fire in the game now.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lumenn
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    Perhaps regen is always active, with a reduced poison vulnerability while in "human" form. When you change, poison vulnerability goes up(along with weapon dmg/skills etc) or, keep things as is, but change ww form from an ult to a regular skill with a cool down(like potions). I dunno, just tossing out ideas here.
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