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ZOS - Harvesting exploit/bug needs to be fixed

Carbonised
Carbonised
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While the 'take only the good stuff out of nodes and leave the trash' is nothing new, it is still being done to such a degree that ZOS needs to implement a fix.

Some examples from my recent harvesting:
- Columbine and other flower nodes with only crawlers, flower is gone
- Ruby mat nodes in Wrothgar with only Cassiterite sand, ruby mat is gone
- Enchanting nodes with only a 'Ta' left behind

This game fortunately has very few ways of trolling other people, but leaving empty nodes for the next person is one of the exceptions.
Luckily this behavious isn't widespread, but it still happens regularly enough to be a nuisance.

Could we either have nodes respawn/despawn after someone has taken something out of them - or force people to take the entire contents and not leave anything behind?
With autoloot and crafting bags and everything, you can't see this as anything other than trollish behaviour to fool the next person who comes along.
Edited by Carbonised on August 13, 2016 4:16PM
  • Runs
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    This is not an exploit or bug.

    It is annoying, yes.

    But keep in mind not all players have enough storage space to take both, so they just take what they need. Leaving those of us with the unlimited crafting bag space to pick up the rest. If I wasn't a sub, I would be doing the exact same thing.

    -Editing to add-

    It would be nice if they changed the timer on the despawn. I'm not sure what it is set for on mat nodes, but on thieves troves the despawn happens 10 minutes exactly after it was opened, somethings were looted but some left in it.

    I don't see them changing the time though, only because players have been asking for it to be changed for over a year and a half and it hasn't been done yet.
    Edited by Runs on August 13, 2016 2:43PM
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  • Carbonised
    Carbonised
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    Runs wrote: »
    This is not an exploit or bug.

    It is annoying, yes.

    But keep in mind not all players have enough storage space to take both, so they just take what they need. Leaving those of us with the unlimited crafting bag space to pick up the rest. If I wasn't a sub, I would be doing the exact same thing.

    -Editing to add-

    It would be nice if they changed the timer on the despawn. I'm not sure what it is set for on mat nodes, but on thieves troves the despawn happens 10 minutes exactly after it was opened, somethings were looted but some left in it.

    I don't see them changing the time though, only because players have been asking for it to be changed for over a year and a half and it hasn't been done yet.

    If I come across a harvesting node and find nothing inside it (like a flower with no flower inside), then that's a bug.

    If thieves troves have this despawn timer on it, harvesting nodes should have it too.

    As for those without inventory space, why are you even looting harvesting nodes if you're on full inventory? And that is still no excuse for not taking it all out and simply destroying whatever you don't like.

    And if you would be doing the exact same thing, then congratulations on being a real *** of a human being then.
  • Glory
    Glory
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    Jesus people need to relearn what a bug or exploit is.
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  • Runs
    Runs
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    Carbonised wrote: »
    Runs wrote: »
    This is not an exploit or bug.

    It is annoying, yes.

    But keep in mind not all players have enough storage space to take both, so they just take what they need. Leaving those of us with the unlimited crafting bag space to pick up the rest. If I wasn't a sub, I would be doing the exact same thing.

    -Editing to add-

    It would be nice if they changed the timer on the despawn. I'm not sure what it is set for on mat nodes, but on thieves troves the despawn happens 10 minutes exactly after it was opened, somethings were looted but some left in it.

    I don't see them changing the time though, only because players have been asking for it to be changed for over a year and a half and it hasn't been done yet.

    If I come across a harvesting node and find nothing inside it (like a flower with no flower inside), then that's a bug.

    If thieves troves have this despawn timer on it, harvesting nodes should have it too.

    As for those without inventory space, why are you even looting harvesting nodes if you're on full inventory? And that is still no excuse for not taking it all out and simply destroying whatever you don't like.

    And if you would be doing the exact same thing, then congratulations on being a real *** of a human being then.

    If your definition of a *** of a human being is someone who doesn't do what you want them to, then you're gonna have a bad time.
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  • Shad0wfire99
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    BRB. Going to harvest every node I see and leave the trash.


    XBox NA
  • Carbonised
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    A thread like this seems to attract sad human beings like flies it seems.

    Please shoo away if you have nothing constructive to add.
  • Waffennacht
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    Carbonised wrote: »
    A thread like this seems to attract sad human beings like flies it seems.

    Please shoo away if you have nothing constructive to add.

    First you want to change people's behavior in game

    And now on the forums

    Just take it and trash it yourself if it's such an issue

    I try not to do it but i have no unlimited bag like some people
    Edited by Waffennacht on August 13, 2016 3:17PM
    Gamer tag: DasPanzerKat NA Xbox One
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  • Shad0wfire99
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    Carbonised wrote: »
    A thread like this seems to attract sad human beings like flies it seems.

    Please shoo away if you have nothing constructive to add.

    These are the ridiculous responses you get when you post a petty gripe and call it a "bug" that needs to be fixed.


    XBox NA
  • Cazzy
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    The only bug is the Crawler :trollface:

    In all seriousness, this is just a 'feature' of the game. Sometimes I'll be harvesting alchemy ingredients just for the bait :smiley:
  • Carbonised
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    Carbonised wrote: »
    A thread like this seems to attract sad human beings like flies it seems.

    Please shoo away if you have nothing constructive to add.

    First you want to change people's behavior in game

    And now on the forums

    Just take it and trash it yourself if it's such an issue

    I try not to do it but i have no unlimited bag like some people

    Please go back to school and learn how to read before commenting.

    I couldn't care less about people's behaviour, people will be people, and that often means being a**holes - this thread being a prime example of that.

    So no, I'm not asking you to change anything, I'm asking ZOS to make material nodes despawn/respawn faster, so I don't have to deal with ***tards like you leaving the last crawler behind for lolz.
    Edited by Carbonised on August 13, 2016 3:23PM
  • Waffennacht
    Waffennacht
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    Carbonised wrote: »
    Carbonised wrote: »
    A thread like this seems to attract sad human beings like flies it seems.

    Please shoo away if you have nothing constructive to add.

    First you want to change people's behavior in game

    And now on the forums

    Just take it and trash it yourself if it's such an issue

    I try not to do it but i have no unlimited bag like some people

    Please go back to school and learn how to read before commenting.

    I couldn't care less about people's behaviour, people will be people, and that often means being a**holes - this thread being a prime example of that.

    So no, I'm not asking you to change anything, I'm asking ZOS to make material nodes despawn/respawn faster, so I don't have to deal with ***tards like you leaving the last crawler behind for lolz.

    Of course you're not asking for *insert random curse words here lol* players to change :trollface:

    I did mention i try not to but sometimes have no choice

    I'm not walking by a kuta just cuz i have only one space open

    Anyway, sure, we'd all like faster resawn

    Pig farming again yay!
    Gamer tag: DasPanzerKat NA Xbox One
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  • FortheloveofKrist
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    Carbonised wrote: »
    A thread like this seems to attract sad human beings like flies it seems.

    Please shoo away if you have nothing constructive to add.

    Never going to happen. it's not ZoS' job to police human nature. Some people are ****. Been that way since the beginning of humanity.

  • Sharee
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    1, its not very common, i don't remember when was the last time i ran into a half-picked resource node (back when craglorn was the big new thing, IIRC)
    2, its a temporary problem - if you run a circle gathering resources, by the second lap everything is OK again. Not really an issue, IMHO.
  • Carbonised
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    Sharee wrote: »
    1, its not very common, i don't remember when was the last time i ran into a half-picked resource node (back when craglorn was the big new thing, IIRC)
    2, its a temporary problem - if you run a circle gathering resources, by the second lap everything is OK again. Not really an issue, IMHO.

    It's not that common, agreed, but it becomes more and more common, as ZOS adds more stuff into the nodes (style material and the revamped enchanting nodes being recent examples).

    So while it's not a major issue, it's still enough of an annoyance to those of us who spend a lot of time out and about.
    It would also be a very easy thing to fix, just have a fast enough respawn/despawn timer on the nodes.

    There's really no reason not to have it.
  • Ourorboros
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    Just wondering why OP thinks zos will respond with action to this thread when they have ignored all the many previous threads on the same topic. It seems pretty evident zos will never address cherry-picking. For the sake of your health, just learn to live with it. Getting aggravated is not healthy. o:)
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  • Miszou
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    First world problems. :neutral:

    That said, there area a large number of butterflies without wings. Just sayin'.
  • Carbonised
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    Ourorboros wrote: »
    Just wondering why OP thinks zos will respond with action to this thread when they have ignored all the many previous threads on the same topic. It seems pretty evident zos will never address cherry-picking. For the sake of your health, just learn to live with it. Getting aggravated is not healthy. o:)

    Well, I don't buy the 'they haven't fixed this before, so they never will'. If enough people make enough fuss about it, it will change. I'm not really getting too aggrivated over the issue, it's more aggrivating with some of the incredibly dumb answers this thread receives (wasn't hinting at yours, more like some of the others above).

    Seeing as ZOS adds more and more stuff into the nodes, like style materials (cassiterite sand, pearl sand grain & rogue's soot) as well as the revamped enchanting nodes, this issue also becomes more pertinent. In the past it was only an issue with the alchemy plants and baits, now it's also an issue with enchanting nodes, regular material nodes and thief troves (until they fixed that, which is proof that they do fix it when enough people complain).
    Edited by Carbonised on August 13, 2016 5:08PM
  • Cazzy
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    Carbonised wrote: »
    Ourorboros wrote: »
    Just wondering why OP thinks zos will respond with action to this thread when they have ignored all the many previous threads on the same topic. It seems pretty evident zos will never address cherry-picking. For the sake of your health, just learn to live with it. Getting aggravated is not healthy. o:)

    Well, I don't buy the 'they haven't fixed this before, so they never will'. If enough people make enough fuss about it, it will change. I'm not really getting too aggrivated over the issue, it's more aggrivating with some of the incredibly dumb answers this thread receives (wasn't hinting at yours, more like some of the others above).

    Seeing as ZOS adds more and more stuff into the nodes, like style materials (cassiterite sand, pearl sand grain & rogue's soot) as well as the revamped enchanting nodes, this issue also becomes more pertinent. In the past it was only an issue with the alchemy plants and baits, now it's also an issue with enchanting nodes, regular material nodes and thief troves (until they fixed that, which is proof that they do fix it when enough people complain).

    They fixed the thief troves?
  • Carbonised
    Carbonised
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    Miszou wrote: »
    First world problems. :neutral:

    That said, there area a large number of butterflies without wings. Just sayin'.

    We're playing a video game. Everything in here by your definition is 'first world problems'.

    That said, can you confirm that this is reproducable with torchbugs and butterflies as well?
    If so, that's even more reason to address the issue then.
  • Carbonised
    Carbonised
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    Cazzy wrote: »
    Carbonised wrote: »
    Ourorboros wrote: »
    Just wondering why OP thinks zos will respond with action to this thread when they have ignored all the many previous threads on the same topic. It seems pretty evident zos will never address cherry-picking. For the sake of your health, just learn to live with it. Getting aggravated is not healthy. o:)

    Well, I don't buy the 'they haven't fixed this before, so they never will'. If enough people make enough fuss about it, it will change. I'm not really getting too aggrivated over the issue, it's more aggrivating with some of the incredibly dumb answers this thread receives (wasn't hinting at yours, more like some of the others above).

    Seeing as ZOS adds more and more stuff into the nodes, like style materials (cassiterite sand, pearl sand grain & rogue's soot) as well as the revamped enchanting nodes, this issue also becomes more pertinent. In the past it was only an issue with the alchemy plants and baits, now it's also an issue with enchanting nodes, regular material nodes and thief troves (until they fixed that, which is proof that they do fix it when enough people complain).

    They fixed the thief troves?

    Someone mentioned they have a fast respawn/despawn timer, and it's been a long while since I saw one with leftover lockpicks in it, so I'm assuming yes?
  • FortheloveofKrist
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    Just find the person doing it (which can be fun tracking them down), and ninja farm every time they start fighting mobs next to a node.

    It's like a mini-game.

  • Cazzy
    Cazzy
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    Carbonised wrote: »
    Cazzy wrote: »
    Carbonised wrote: »
    Ourorboros wrote: »
    Just wondering why OP thinks zos will respond with action to this thread when they have ignored all the many previous threads on the same topic. It seems pretty evident zos will never address cherry-picking. For the sake of your health, just learn to live with it. Getting aggravated is not healthy. o:)

    Well, I don't buy the 'they haven't fixed this before, so they never will'. If enough people make enough fuss about it, it will change. I'm not really getting too aggrivated over the issue, it's more aggrivating with some of the incredibly dumb answers this thread receives (wasn't hinting at yours, more like some of the others above).

    Seeing as ZOS adds more and more stuff into the nodes, like style materials (cassiterite sand, pearl sand grain & rogue's soot) as well as the revamped enchanting nodes, this issue also becomes more pertinent. In the past it was only an issue with the alchemy plants and baits, now it's also an issue with enchanting nodes, regular material nodes and thief troves (until they fixed that, which is proof that they do fix it when enough people complain).

    They fixed the thief troves?

    Someone mentioned they have a fast respawn/despawn timer, and it's been a long while since I saw one with leftover lockpicks in it, so I'm assuming yes?

    Ooh ok, that's pretty cool. I think they should just remove the lock picks altogether, haha. I've got about 800 of them :neutral:
  • Runs
    Runs
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    Carbonised wrote: »
    Cazzy wrote: »
    Carbonised wrote: »
    Ourorboros wrote: »
    Just wondering why OP thinks zos will respond with action to this thread when they have ignored all the many previous threads on the same topic. It seems pretty evident zos will never address cherry-picking. For the sake of your health, just learn to live with it. Getting aggravated is not healthy. o:)

    Well, I don't buy the 'they haven't fixed this before, so they never will'. If enough people make enough fuss about it, it will change. I'm not really getting too aggrivated over the issue, it's more aggrivating with some of the incredibly dumb answers this thread receives (wasn't hinting at yours, more like some of the others above).

    Seeing as ZOS adds more and more stuff into the nodes, like style materials (cassiterite sand, pearl sand grain & rogue's soot) as well as the revamped enchanting nodes, this issue also becomes more pertinent. In the past it was only an issue with the alchemy plants and baits, now it's also an issue with enchanting nodes, regular material nodes and thief troves (until they fixed that, which is proof that they do fix it when enough people complain).

    They fixed the thief troves?

    Someone mentioned they have a fast respawn/despawn timer, and it's been a long while since I saw one with leftover lockpicks in it, so I'm assuming yes?

    I mentioned they had a 10 minute timer.(which is insanely long not at all fast)

    Perhaps it would do good to actually read the comments instead of just getting butthurt about them. Especially when they actually agree with you that it should change.

    But hey I'm just an as.hole because I have a personal belief that crafting bags are wrong(considering inventory management without them sucks) with and if I didn't have one I would be cherry picking as well.

    You do you, and I will do me.
    Edited by Runs on August 13, 2016 5:16PM
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  • Draxys
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    Bug or exploit lol. It's super annoying, yes.

    I would support putting a 1-2 minute re/de-spawn timer on any node that has the material removed but not all contents removed.
    2013

    rip decibel
  • Taleof2Cities
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    1. Players may have a legitimate reason to leave trash in a node ... such as just maxing out personal inventory.

    2. Nodes that are left this way are so rare that it's not worth crying about in the forums ...

    I'm not a player who does this since fishing bait will go into the crafting bag anyway.

    However, there are player behaviors that are far worse than this ... such as node farming when another player is engaged with a node mob.
  • Ep1kMalware
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    Jesus people need to relearn what a bug or exploit is.

    OP owes me 2 minutes of my *** life back. For the first time in history, I'm demanding full retribution. :expressionless:
  • Carbonised
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    1. Players may have a legitimate reason to leave trash in a node ... such as just maxing out personal inventory.

    2. Nodes that are left this way are so rare that it's not worth crying about in the forums ...

    I'm not a player who does this since fishing bait will go into the crafting bag anyway.

    However, there are player behaviors that are far worse than this ... such as node farming when another player is engaged with a node mob.

    I'm not 'crying' about player behaviour. You can do whatever you friggin like, I couldn't care less.

    I'm asking ZOS to provide a fix. While in the past this was only an issue for the odd alchemy plant here and there, this is now an issue for:

    - alchemy plants
    - enchanting nodes
    - regular material nodes with style mats included
    - possibly torchbugs and butterflies too

    This is why I'm addressing the issue, and why I'm asking for a fix.
    And for all you spiteful and petty people who post trash in this thread, you still haven't made a single arguement why harvesting nodes should not have a quicker despawn/respawn timer, so keep your ridicule to yourselves.
  • Waffennacht
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    Carbonised wrote: »
    1. Players may have a legitimate reason to leave trash in a node ... such as just maxing out personal inventory.

    2. Nodes that are left this way are so rare that it's not worth crying about in the forums ...

    I'm not a player who does this since fishing bait will go into the crafting bag anyway.

    However, there are player behaviors that are far worse than this ... such as node farming when another player is engaged with a node mob.

    I'm not 'crying' about player behaviour. You can do whatever you friggin like, I couldn't care less.

    I'm asking ZOS to provide a fix. While in the past this was only an issue for the odd alchemy plant here and there, this is now an issue for:

    - alchemy plants
    - enchanting nodes
    - regular material nodes with style mats included
    - possibly torchbugs and butterflies too

    This is why I'm addressing the issue, and why I'm asking for a fix.
    And for all you spiteful and petty people who post trash in this thread, you still haven't made a single arguement why harvesting nodes should not have a quicker despawn/respawn timer, so keep your ridicule to yourselves.

    Ok you want reasons?

    - When does such a "fix" result in a fix?
    - up roar because of more pressing issues
    - do you not know what the pig/zombie farming was
    - economic changes, faster respawn means more in market thus lower prices, more gold mats,
    - bots

    Yes I personally, for my own benefit, would love faster respawn times, I hate only junk (who freakin does like it?) But I also understand that there are unintended consequences of every action, these cannot be taken lightly and ignored because, "it's freakin annoying to get junk"
    Edited by Waffennacht on August 13, 2016 6:41PM
    Gamer tag: DasPanzerKat NA Xbox One
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  • Daemons_Bane
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    You're asking for a "fix" to something that ain't really in dire need of one.. The fault lies with the players, not the nodes.. And, as have been stated, there can be numerous reasons for leaving something behind in a node..
    I'm not really getting too aggrivated over the issue
    Well, obviously you are aggrivated enough that you tell ZOS that this NEEDS a fix
  • Carbonised
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    Carbonised wrote: »
    1. Players may have a legitimate reason to leave trash in a node ... such as just maxing out personal inventory.

    2. Nodes that are left this way are so rare that it's not worth crying about in the forums ...

    I'm not a player who does this since fishing bait will go into the crafting bag anyway.

    However, there are player behaviors that are far worse than this ... such as node farming when another player is engaged with a node mob.

    I'm not 'crying' about player behaviour. You can do whatever you friggin like, I couldn't care less.

    I'm asking ZOS to provide a fix. While in the past this was only an issue for the odd alchemy plant here and there, this is now an issue for:

    - alchemy plants
    - enchanting nodes
    - regular material nodes with style mats included
    - possibly torchbugs and butterflies too

    This is why I'm addressing the issue, and why I'm asking for a fix.
    And for all you spiteful and petty people who post trash in this thread, you still haven't made a single arguement why harvesting nodes should not have a quicker despawn/respawn timer, so keep your ridicule to yourselves.

    Ok you want reasons?

    - When does such a "fix" result in a fix?
    - up roar because of more pressing issues
    - do you not know what the pig/zombie farming was
    - economic changes, faster respawn means more in market thus lower prices, more gold mats,
    - bots

    Yes I personally, for my own benefit, would love faster respawn times, I hate only junk (who freakin does like it?) But I also understand that there are unintended consequences of every action, these cannot be taken lightly and ignored because, "it's freakin annoying to get junk"

    I see that your reading problem hasn't improved.

    No one here is talking about faster node spawning in general, wtf are you even bringing it up.

    I'm only talking about nodes that have already been looted and content removed. It doesn't even have to respawn faster, for my sake it could even despawn, which would have absolutely zero consequences on economy and market prices and whatever you're babbling on about.

    And of the almighty uproar, I guess ZOS can't fix a thing in this game then, because 'there are bigger issues'. Sure, that won't cause an uproar at all, I'm sure people have lots of understanding for that arguement ..
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