This is not an exploit or bug.
It is annoying, yes.
But keep in mind not all players have enough storage space to take both, so they just take what they need. Leaving those of us with the unlimited crafting bag space to pick up the rest. If I wasn't a sub, I would be doing the exact same thing.
-Editing to add-
It would be nice if they changed the timer on the despawn. I'm not sure what it is set for on mat nodes, but on thieves troves the despawn happens 10 minutes exactly after it was opened, somethings were looted but some left in it.
I don't see them changing the time though, only because players have been asking for it to be changed for over a year and a half and it hasn't been done yet.
Carbonised wrote: »This is not an exploit or bug.
It is annoying, yes.
But keep in mind not all players have enough storage space to take both, so they just take what they need. Leaving those of us with the unlimited crafting bag space to pick up the rest. If I wasn't a sub, I would be doing the exact same thing.
-Editing to add-
It would be nice if they changed the timer on the despawn. I'm not sure what it is set for on mat nodes, but on thieves troves the despawn happens 10 minutes exactly after it was opened, somethings were looted but some left in it.
I don't see them changing the time though, only because players have been asking for it to be changed for over a year and a half and it hasn't been done yet.
If I come across a harvesting node and find nothing inside it (like a flower with no flower inside), then that's a bug.
If thieves troves have this despawn timer on it, harvesting nodes should have it too.
As for those without inventory space, why are you even looting harvesting nodes if you're on full inventory? And that is still no excuse for not taking it all out and simply destroying whatever you don't like.
And if you would be doing the exact same thing, then congratulations on being a real *** of a human being then.
Carbonised wrote: »A thread like this seems to attract sad human beings like flies it seems.
Please shoo away if you have nothing constructive to add.
Carbonised wrote: »A thread like this seems to attract sad human beings like flies it seems.
Please shoo away if you have nothing constructive to add.
Waffennacht wrote: »Carbonised wrote: »A thread like this seems to attract sad human beings like flies it seems.
Please shoo away if you have nothing constructive to add.
First you want to change people's behavior in game
And now on the forums
Just take it and trash it yourself if it's such an issue
I try not to do it but i have no unlimited bag like some people
Carbonised wrote: »Waffennacht wrote: »Carbonised wrote: »A thread like this seems to attract sad human beings like flies it seems.
Please shoo away if you have nothing constructive to add.
First you want to change people's behavior in game
And now on the forums
Just take it and trash it yourself if it's such an issue
I try not to do it but i have no unlimited bag like some people
Please go back to school and learn how to read before commenting.
I couldn't care less about people's behaviour, people will be people, and that often means being a**holes - this thread being a prime example of that.
So no, I'm not asking you to change anything, I'm asking ZOS to make material nodes despawn/respawn faster, so I don't have to deal with ***tards like you leaving the last crawler behind for lolz.
Carbonised wrote: »A thread like this seems to attract sad human beings like flies it seems.
Please shoo away if you have nothing constructive to add.
1, its not very common, i don't remember when was the last time i ran into a half-picked resource node (back when craglorn was the big new thing, IIRC)
2, its a temporary problem - if you run a circle gathering resources, by the second lap everything is OK again. Not really an issue, IMHO.
Ourorboros wrote: »Just wondering why OP thinks zos will respond with action to this thread when they have ignored all the many previous threads on the same topic. It seems pretty evident zos will never address cherry-picking. For the sake of your health, just learn to live with it. Getting aggravated is not healthy.
Carbonised wrote: »Ourorboros wrote: »Just wondering why OP thinks zos will respond with action to this thread when they have ignored all the many previous threads on the same topic. It seems pretty evident zos will never address cherry-picking. For the sake of your health, just learn to live with it. Getting aggravated is not healthy.
Well, I don't buy the 'they haven't fixed this before, so they never will'. If enough people make enough fuss about it, it will change. I'm not really getting too aggrivated over the issue, it's more aggrivating with some of the incredibly dumb answers this thread receives (wasn't hinting at yours, more like some of the others above).
Seeing as ZOS adds more and more stuff into the nodes, like style materials (cassiterite sand, pearl sand grain & rogue's soot) as well as the revamped enchanting nodes, this issue also becomes more pertinent. In the past it was only an issue with the alchemy plants and baits, now it's also an issue with enchanting nodes, regular material nodes and thief troves (until they fixed that, which is proof that they do fix it when enough people complain).
First world problems.
That said, there area a large number of butterflies without wings. Just sayin'.
Carbonised wrote: »Ourorboros wrote: »Just wondering why OP thinks zos will respond with action to this thread when they have ignored all the many previous threads on the same topic. It seems pretty evident zos will never address cherry-picking. For the sake of your health, just learn to live with it. Getting aggravated is not healthy.
Well, I don't buy the 'they haven't fixed this before, so they never will'. If enough people make enough fuss about it, it will change. I'm not really getting too aggrivated over the issue, it's more aggrivating with some of the incredibly dumb answers this thread receives (wasn't hinting at yours, more like some of the others above).
Seeing as ZOS adds more and more stuff into the nodes, like style materials (cassiterite sand, pearl sand grain & rogue's soot) as well as the revamped enchanting nodes, this issue also becomes more pertinent. In the past it was only an issue with the alchemy plants and baits, now it's also an issue with enchanting nodes, regular material nodes and thief troves (until they fixed that, which is proof that they do fix it when enough people complain).
They fixed the thief troves?
Carbonised wrote: »Carbonised wrote: »Ourorboros wrote: »Just wondering why OP thinks zos will respond with action to this thread when they have ignored all the many previous threads on the same topic. It seems pretty evident zos will never address cherry-picking. For the sake of your health, just learn to live with it. Getting aggravated is not healthy.
Well, I don't buy the 'they haven't fixed this before, so they never will'. If enough people make enough fuss about it, it will change. I'm not really getting too aggrivated over the issue, it's more aggrivating with some of the incredibly dumb answers this thread receives (wasn't hinting at yours, more like some of the others above).
Seeing as ZOS adds more and more stuff into the nodes, like style materials (cassiterite sand, pearl sand grain & rogue's soot) as well as the revamped enchanting nodes, this issue also becomes more pertinent. In the past it was only an issue with the alchemy plants and baits, now it's also an issue with enchanting nodes, regular material nodes and thief troves (until they fixed that, which is proof that they do fix it when enough people complain).
They fixed the thief troves?
Someone mentioned they have a fast respawn/despawn timer, and it's been a long while since I saw one with leftover lockpicks in it, so I'm assuming yes?
Carbonised wrote: »Carbonised wrote: »Ourorboros wrote: »Just wondering why OP thinks zos will respond with action to this thread when they have ignored all the many previous threads on the same topic. It seems pretty evident zos will never address cherry-picking. For the sake of your health, just learn to live with it. Getting aggravated is not healthy.
Well, I don't buy the 'they haven't fixed this before, so they never will'. If enough people make enough fuss about it, it will change. I'm not really getting too aggrivated over the issue, it's more aggrivating with some of the incredibly dumb answers this thread receives (wasn't hinting at yours, more like some of the others above).
Seeing as ZOS adds more and more stuff into the nodes, like style materials (cassiterite sand, pearl sand grain & rogue's soot) as well as the revamped enchanting nodes, this issue also becomes more pertinent. In the past it was only an issue with the alchemy plants and baits, now it's also an issue with enchanting nodes, regular material nodes and thief troves (until they fixed that, which is proof that they do fix it when enough people complain).
They fixed the thief troves?
Someone mentioned they have a fast respawn/despawn timer, and it's been a long while since I saw one with leftover lockpicks in it, so I'm assuming yes?
ebethke_ESO wrote: »Jesus people need to relearn what a bug or exploit is.
Taleof2Cities wrote: »1. Players may have a legitimate reason to leave trash in a node ... such as just maxing out personal inventory.
2. Nodes that are left this way are so rare that it's not worth crying about in the forums ...
I'm not a player who does this since fishing bait will go into the crafting bag anyway.
However, there are player behaviors that are far worse than this ... such as node farming when another player is engaged with a node mob.
Carbonised wrote: »Taleof2Cities wrote: »1. Players may have a legitimate reason to leave trash in a node ... such as just maxing out personal inventory.
2. Nodes that are left this way are so rare that it's not worth crying about in the forums ...
I'm not a player who does this since fishing bait will go into the crafting bag anyway.
However, there are player behaviors that are far worse than this ... such as node farming when another player is engaged with a node mob.
I'm not 'crying' about player behaviour. You can do whatever you friggin like, I couldn't care less.
I'm asking ZOS to provide a fix. While in the past this was only an issue for the odd alchemy plant here and there, this is now an issue for:
- alchemy plants
- enchanting nodes
- regular material nodes with style mats included
- possibly torchbugs and butterflies too
This is why I'm addressing the issue, and why I'm asking for a fix.
And for all you spiteful and petty people who post trash in this thread, you still haven't made a single arguement why harvesting nodes should not have a quicker despawn/respawn timer, so keep your ridicule to yourselves.
Well, obviously you are aggrivated enough that you tell ZOS that this NEEDS a fixI'm not really getting too aggrivated over the issue
Waffennacht wrote: »Carbonised wrote: »Taleof2Cities wrote: »1. Players may have a legitimate reason to leave trash in a node ... such as just maxing out personal inventory.
2. Nodes that are left this way are so rare that it's not worth crying about in the forums ...
I'm not a player who does this since fishing bait will go into the crafting bag anyway.
However, there are player behaviors that are far worse than this ... such as node farming when another player is engaged with a node mob.
I'm not 'crying' about player behaviour. You can do whatever you friggin like, I couldn't care less.
I'm asking ZOS to provide a fix. While in the past this was only an issue for the odd alchemy plant here and there, this is now an issue for:
- alchemy plants
- enchanting nodes
- regular material nodes with style mats included
- possibly torchbugs and butterflies too
This is why I'm addressing the issue, and why I'm asking for a fix.
And for all you spiteful and petty people who post trash in this thread, you still haven't made a single arguement why harvesting nodes should not have a quicker despawn/respawn timer, so keep your ridicule to yourselves.
Ok you want reasons?
- When does such a "fix" result in a fix?
- up roar because of more pressing issues
- do you not know what the pig/zombie farming was
- economic changes, faster respawn means more in market thus lower prices, more gold mats,
- bots
Yes I personally, for my own benefit, would love faster respawn times, I hate only junk (who freakin does like it?) But I also understand that there are unintended consequences of every action, these cannot be taken lightly and ignored because, "it's freakin annoying to get junk"