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Should Prosperous & Training Be Craftable Only?

Ch4mpTW
Ch4mpTW
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Time and time again, I am seeing thread after thread with people having valid concerns and issues with the traits: Prosperous and Training appearing in "end-game" content. So, I figured I would attempt to try and gather some statistics on whether or not people would prefer to: Have the 2 traits be craftable only, appear still in "end-game content", or if people simply just don't care and or have other view points on them.
Edited by Ch4mpTW on August 12, 2016 8:05PM

Should Prosperous & Training Be Craftable Only? 64 votes

Yes, they should be craftable only.
68%
wayfarerxwenchmore420b14_ESOAllPlayAndNoWorkTonnopesceQizaxBrittany_JoycjthibsAldmor13Khaos_BaneGilGaladGhost-ShotEdgemoorRajajshkaleeuxvortexman11EdziuCh4mpTWJimT722redspecter23Ffastyl 44 votes
No, they shouldn't be craftable only.
17%
vailjohn_ESOAcrolasKendaricDaemons_BaneBouldercleaveDankstaLadyNalcaryascorpiodogsusmitdsVipstaakkiBryanonymous 11 votes
Other. (Please explain.)
14%
BigBraggBlackEarOreyn_BearclawnewtinmplsvonScuzzmanRAGUNAnoOneTalyenaitehacheBrianDavion 9 votes
  • Ch4mpTW
    Ch4mpTW
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    Yes, they should be craftable only.
    I think they should be craftable only, because they cluster the loot tables and make the already frustrating RNG more frustrating in "end-game content".
    Edited by Ch4mpTW on August 12, 2016 8:06PM
  • Khaos_Bane
    Khaos_Bane
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    Yes, they should be craftable only.
    They should only appear on white dropped gear, that's it ! Otherwise only craftable.
    l should have voted other.
    Edited by Khaos_Bane on August 12, 2016 8:10PM
  • RAGUNAnoOne
    RAGUNAnoOne
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    Other. (Please explain.)
    Khaos_Bane wrote: »
    They should only appear on white dropped gear, that's it ! Otherwise only craftable.

    This crafting only puts a wall that say if someone was mute (consoles) or speaks a language that is not common they will have a hard time getting the gear crafted by others and there is no way in hell traders will sell them.
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  • Nestor
    Nestor
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    The issue is, should a dropped set ever have Prosperous or Training?

    It should still drop in the game as White, or even already improved Generic Gear (Green, Blue or Purple for instance) just like all other traits. Otherwise, we could never research it. But, these two traits should be removed from any Dropped set Loot Tables
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  • wayfarerx
    wayfarerx
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    Yes, they should be craftable only.
    These should obviously continue to drop from overworld mobs or quests, but having monster sets or other endgame gear with these traits is asinine and does nothing but dilute the loot table and frustrate players.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Acrolas
    Acrolas
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    No, they shouldn't be craftable only.
    They're already being taken off monster sets and all that jazz.

    If anything, there should be endgame traits that you can't craft. Ones designed for sustain and resource management so each run is a little bit easier and less time-consuming. Like, gain 2% of your highest recovery stat for every unconsumed Undaunted key you have, up to a 100% bonus. Or gain X health for every time you have successfully completed (name of trial/dungeon).

    They'd have a 30% cap in PVP to maintain balance, or at least until all the cheaterers are sorted.
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  • wayfarerx
    wayfarerx
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    Yes, they should be craftable only.
    Acrolas wrote: »
    They're already being taken off monster sets and all that jazz.

    NO, they are being taken off drops in trials. We need to keep harping on them about monster sets and 4-man dungeon drops.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • itehache
    itehache
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    Other. (Please explain.)
    I think you should still be able to get those traits while leveling, why not?

    But yeah, opening a gold chest with these traits it's just sad :(
  • Bryanonymous
    Bryanonymous
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    No, they shouldn't be craftable only.
    Some players don't want guards to be able to die, because they rather not watch other players go on murder sprees and have fun. So I don't want your loot to be perfect, because I don't want you to have fun. Kinda sucks, right?
    Edited by Bryanonymous on August 12, 2016 9:06PM
  • BrianDavion
    BrianDavion
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    Other. (Please explain.)
    if they're ONLY craftable where would we get the gear to research those traits from?
  • scorpiodog
    scorpiodog
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    No, they shouldn't be craftable only.
    wayfarerx wrote: »
    Acrolas wrote: »
    They're already being taken off monster sets and all that jazz.

    NO, they are being taken off drops in trials. We need to keep harping on them about monster sets and 4-man dungeon drops.

    The rate they appear should be reduced or not in dungeons or trials, but not eliminated completely as the OP wants. I still want them to drop from Quests and mobs.

    Eliminating them completely would lead to scarcity and then people wanting to research 8 or 9 traits would have to pay their "buddies" 10,000 gold for one item of white prosperous, lol.


  • wayfarerx
    wayfarerx
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    Yes, they should be craftable only.
    scorpiodog wrote: »
    Eliminating them completely would lead to scarcity and then people wanting to research 8 or 9 traits would have to pay their "buddies" 10,000 gold for one item of white prosperous, lol.

    I don't know, I already have them researched so I could get behind this :trollface:
    @wayfarerx - PC / North America / Aldmeri Dominion
  • newtinmpls
    newtinmpls
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    Other. (Please explain.)
    it seems silly to have prosperous craftable.

    It should only be in <lvl 50 loot.

    Training should be craftable, should NOT ever be found in a dropped set.
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  • LadyNalcarya
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    No, they shouldn't be craftable only.
    They should be in loot tables, just not in loot tables for sets. For blue/green/white junk its an ok trait, as it can be used for research.
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  • Danksta
    Danksta
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    No, they shouldn't be craftable only.
    They just shouldn't drop on end game gear. Having them not drop at all would just make it harder for aspiring crafters to learn their traits.
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  • Rohamad_Ali
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    Yes, they should be craftable only.
    Good idea
  • Talyena
    Talyena
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    Other. (Please explain.)
    It has to drop or you couldn't research it. It should just never drop on set pieces or special weapons.
  • BlackEar
    BlackEar
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    Other. (Please explain.)
    I would just love a token system.
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  • BigBragg
    BigBragg
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    Other. (Please explain.)
    I think they should be taken off of CP 160 loot tables, and be available to drop on everything lower.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Other. (Please explain.)
    It should be removed from end game loot tables, but still drop on non-set items, but dont hold your breath. When they introduced Bind on Group, the needed a filler otherwise people would be geared over night and have no reason to re-run content. These traits give the illusion that you are getting cool set drops (look Mom, every boss drops a set piece now), but in reality, they just serve to keep the grind alive.
    Edited by Oreyn_Bearclaw on August 12, 2016 9:36PM
  • Jaronking
    Jaronking
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    Yes, they should be craftable only.
    if they're ONLY craftable where would we get the gear to research those traits from?

    As other posters said and I think the OP thought it was implied it would still drop in drop quest fear but not for emd game set loot.Like ICP and WGT gear should not come in training and also should have jewelry.
  • logosloki
    logosloki
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    Yes, they should be craftable only.
    Just thinking about it as soon as I clicked yes I really want to say other. I feel that training and prosperous should show up on gear that isn't end game. Everywhere else is fine though, I loved seeing training as I was leveling. Though prosperous needs to be reworked. If impenetrable is better for PvE farming then you know something is up.
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