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Can anyone clarify this about skirmishers bite?

psychotic13
psychotic13
✭✭✭✭✭
So I'm creating a new build for my stamblade and am planning on using this set, I just have 2 questions I cand find the answer to. I've tried guild traders and can't find any so I'm assuming no?

Does it come in Impen?
What weapons does this come in?
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    It does not come in Impen.
    All weapons but they are very expensive for their worth.

    Firstly to maintain the buff, you need to dodge roll a lot. For that reason try to have at least 5 well-fitted on you, that would help your dodge-rolling spree. Luckily Skirmisher comes with Well-Fitted. Stuff 57 points in Resistant for the Crit Resist.
  • sluice
    sluice
    ✭✭✭✭
    That is one of the reason why I only have 2x Skirmisher on my body, the other 3 are jewelry.
    (The other reason is the 5x Eternal Hunt...)

    Whatever you do try to have at least 4x Impen. (4x Impen and 3x Well-Fitted is a good compromise!)

    I'm currently rolling with 5x Impen and 2x Well-Fitted and it's more than enough for me with my 2.6k recovery and ~70 points into Tumbling. (I also have 47 points into Impen EVEN with 5x Impen).

    I went all the way to try as low as 2x Impen and 5x Well-Fitted and there were no problem when I was dodge rolling..
    but I was getting hit by 12k+ incap strike too often for my liking.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    2 skirmisher jewelry, 3 well-fitted skirmisher armor. 4 alchemist armor impen + 2h sword. 1 agility neck + dw weapons.

    Skirmisher jewelry is pretty cheap and this setup keeps you from needing agility rings.
  • sluice
    sluice
    ✭✭✭✭
    Lexxypwns wrote: »
    2 skirmisher jewelry, 3 well-fitted skirmisher armor. 4 alchemist armor impen + 2h sword. 1 agility neck + dw weapons.

    Skirmisher jewelry is pretty cheap and this setup keeps you from needing agility rings.

    Yeah that's a great setup if you are going dual wield.
    For PVP, Eternal Hunt is great. It fits perfectly with Skirmisher.

    What I'm rolling right now (Doesn't require Maelstrom weapons or agility jewelry)
    3x skirmisher jewelry + 2x body (well-Fitted)
    4x Eternal Hunt Impen on body + TH + Bow
    1x Molag Kena

    With Maelstrom/Master weapons, I would remove the Molag Kena and go with 5x Eternal Hunt on the body.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    susmitds wrote: »
    It does not come in Impen.
    All weapons but they are very expensive for their worth.

    Firstly to maintain the buff, you need to dodge roll a lot. For that reason try to have at least 5 well-fitted on you, that would help your dodge-rolling spree. Luckily Skirmisher comes with Well-Fitted. Stuff 57 points in Resistant for the Crit Resist.

    Yeah I'm running it with eternal hunt and have a high regen anyway. Using 5 Impen and 2 well fitted but have some points into tumbling to held reduce dodge cost.

    Ang idea on the prices for the skirmisher weapons? To get one in sharpened I'm guessing is going to be the most expensive
  • sluice
    sluice
    ✭✭✭✭
    susmitds wrote: »
    It does not come in Impen.
    All weapons but they are very expensive for their worth.

    Firstly to maintain the buff, you need to dodge roll a lot. For that reason try to have at least 5 well-fitted on you, that would help your dodge-rolling spree. Luckily Skirmisher comes with Well-Fitted. Stuff 57 points in Resistant for the Crit Resist.

    Yeah I'm running it with eternal hunt and have a high regen anyway. Using 5 Impen and 2 well fitted but have some points into tumbling to held reduce dodge cost.

    Ang idea on the prices for the skirmisher weapons? To get one in sharpened I'm guessing is going to be the most expensive

    Last, I've checked the lowest I have seen Sharpened (Mace/Sword) was 50k.
    But you will see them as high as 250k+

    That was on PS4-NA.

    I went with Eternal Hunt weapons. Much cheaper.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    sluice wrote: »
    Lexxypwns wrote: »
    2 skirmisher jewelry, 3 well-fitted skirmisher armor. 4 alchemist armor impen + 2h sword. 1 agility neck + dw weapons.

    Skirmisher jewelry is pretty cheap and this setup keeps you from needing agility rings.

    Yeah that's a great setup if you are going dual wield.
    For PVP, Eternal Hunt is great. It fits perfectly with Skirmisher.

    What I'm rolling right now (Doesn't require Maelstrom weapons or agility jewelry)
    3x skirmisher jewelry + 2x body (well-Fitted)
    4x Eternal Hunt Impen on body + TH + Bow
    1x Molag Kena

    With Maelstrom/Master weapons, I would remove the Molag Kena and go with 5x Eternal Hunt on the body.

    This is similar to what I've chosen to run myself, I've gone:

    X3 skirmishers jewlery + x2 body (well fitted)
    x3 eternal hunt body + eternal hunt DW/bow
    x2 molag Kena

    This way I only get the poison rune on the DW bar but can have the second piece to Kena, only thing is I'm loosing the 2h so no rally..

    But I was thinking of going
    X3 skirmishers jewlery + 1body + bow
    X4 eternal hunt body + 2h
    X2 Kena

    This way I'd get to keep the 2h but then could only proc the effects of the 5pcs off different bars, what you think?

  • sluice
    sluice
    ✭✭✭✭
    sluice wrote: »
    Lexxypwns wrote: »
    2 skirmisher jewelry, 3 well-fitted skirmisher armor. 4 alchemist armor impen + 2h sword. 1 agility neck + dw weapons.

    Skirmisher jewelry is pretty cheap and this setup keeps you from needing agility rings.

    Yeah that's a great setup if you are going dual wield.
    For PVP, Eternal Hunt is great. It fits perfectly with Skirmisher.

    What I'm rolling right now (Doesn't require Maelstrom weapons or agility jewelry)
    3x skirmisher jewelry + 2x body (well-Fitted)
    4x Eternal Hunt Impen on body + TH + Bow
    1x Molag Kena

    With Maelstrom/Master weapons, I would remove the Molag Kena and go with 5x Eternal Hunt on the body.

    This is similar to what I've chosen to run myself, I've gone:

    X3 skirmishers jewlery + x2 body (well fitted)
    x3 eternal hunt body + eternal hunt DW/bow
    x2 molag Kena

    This way I only get the poison rune on the DW bar but can have the second piece to Kena, only thing is I'm loosing the 2h so no rally..

    But I was thinking of going
    X3 skirmishers jewlery + 1body + bow
    X4 eternal hunt body + 2h
    X2 Kena

    This way I'd get to keep the 2h but then could only proc the effects of the 5pcs off different bars, what you think?

    How do you like have 2x Molag? Doesn't it increase your dodge roll by 33% as well as all other abilities?
    I can see this as being somewhat problematic in terms of sustain.

    Plus, it seems like a lot to handle for a small window of opportunity to burst.
    Essentially, you have less than 5 seconds to burst your opponent down.
    A good opponent won't give you the time to profit this quickly.

    I'm not a fan of your first setup. If you are going to use Eternal Hunt, you want that Rune on both bars:
    Front bar because that is where you will be spending the most of your time.
    Back bar because it synergize well with the major expedition from a dodge roll on your bow bar.

    By going in the same context, it makes sens to get that skirmisher bite 5 piece bonus whenever you dodge roll, careless of your bar.

    I would probably let go the 2nd Molag in your context.. Unless you are extremely comfortable proccing everything and taking advantage of it most of the time.

    To me, personally it makes the most sens that when I dodge roll, careless of which bar is active I get:
    -Rune down
    -Weapon damage from the 5 piece Skirmisher
    -Major Expedition (if on bow bar)


    Tip #1: The eternal Hunt Rune is powerful. It hurts..Plus it's really hard to play agains't. It's great to finish dodge rolling target and drain the low stamina of magicka build. Use it, use it, use it! Learn to abuse it while maintaining enough stamina to survive. (You should not have to switch bar to put that rune down)

    Tip #2: If you dodge roll from your DW/TH bar and switch bar mid-dodge roll (or right after) to your bow bar, you will get major expedition just like if you were on your bow bar the whole time.

    Tip #3: If you use an Infused bow with a glyph of weapon damage on your back bar.. it pumps your weapon damage by a whooping 418.

    Even with Tip #2, you don't always want to switch bar in a dodge roll.. depending in the context, you might want to follow your dodge roll with melee attacks or stun... but I think it's good to know (and not everyone knows about it) :)


    PS: I still have 4.2k weapon damage buffed with only 1x molag... I seriously don't need more.


    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    sluice wrote: »
    sluice wrote: »
    Lexxypwns wrote: »
    2 skirmisher jewelry, 3 well-fitted skirmisher armor. 4 alchemist armor impen + 2h sword. 1 agility neck + dw weapons.

    Skirmisher jewelry is pretty cheap and this setup keeps you from needing agility rings.

    Yeah that's a great setup if you are going dual wield.
    For PVP, Eternal Hunt is great. It fits perfectly with Skirmisher.

    What I'm rolling right now (Doesn't require Maelstrom weapons or agility jewelry)
    3x skirmisher jewelry + 2x body (well-Fitted)
    4x Eternal Hunt Impen on body + TH + Bow
    1x Molag Kena

    With Maelstrom/Master weapons, I would remove the Molag Kena and go with 5x Eternal Hunt on the body.

    This is similar to what I've chosen to run myself, I've gone:

    X3 skirmishers jewlery + x2 body (well fitted)
    x3 eternal hunt body + eternal hunt DW/bow
    x2 molag Kena

    This way I only get the poison rune on the DW bar but can have the second piece to Kena, only thing is I'm loosing the 2h so no rally..

    But I was thinking of going
    X3 skirmishers jewlery + 1body + bow
    X4 eternal hunt body + 2h
    X2 Kena

    This way I'd get to keep the 2h but then could only proc the effects of the 5pcs off different bars, what you think?

    How do you like have 2x Molag? Doesn't it increase your dodge roll by 33% as well as all other abilities?
    I can see this as being somewhat problematic in terms of sustain.

    Plus, it seems like a lot to handle for a small window of opportunity to burst.
    Essentially, you have less than 5 seconds to burst your opponent down.
    A good opponent won't give you the time to profit this quickly.

    I'm not a fan of your first setup. If you are going to use Eternal Hunt, you want that Rune on both bars:
    Front bar because that is where you will be spending the most of your time.
    Back bar because it synergize well with the major expedition from a dodge roll on your bow bar.

    By going in the same context, it makes sens to get that skirmisher bite 5 piece bonus whenever you dodge roll, careless of your bar.

    I would probably let go the 2nd Molag in your context.. Unless you are extremely comfortable proccing everything and taking advantage of it most of the time.

    To me, personally it makes the most sens that when I dodge roll, careless of which bar is active I get:
    -Rune down
    -Weapon damage from the 5 piece Skirmisher
    -Major Expedition (if on bow bar)


    Tip #1: The eternal Hunt Rune is powerful. It hurts..Plus it's really hard to play agains't. It's great to finish dodge rolling target and drain the low stamina of magicka build. Use it, use it, use it! Learn to abuse it while maintaining enough stamina to survive. (You should not have to switch bar to put that rune down)

    Tip #2: If you dodge roll from your DW/TH bar and switch bar mid-dodge roll (or right after) to your bow bar, you will get major expedition just like if you were on your bow bar the whole time.

    Tip #3: If you use an Infused bow with a glyph of weapon damage on your back bar.. it pumps your weapon damage by a whooping 418.

    Even with Tip #2, you don't always want to switch bar in a dodge roll.. depending in the context, you might want to follow your dodge roll with melee attacks or stun... but I think it's good to know (and not everyone knows about it) :)


    PS: I still have 4.2k weapon damage buffed with only 1x molag... I seriously don't need more.


    I'm not really sure about the dodge roll cost, I'd guess and say yes but my Stam regen is good enough to handle it.

    Obviously the poison rune would be better on both bars, but I'm doing pretty well with it as the way I play I proc Kena and the weapon damage glyph from my bow and then ambush to get up close.

    Although I have thought about velidreth, though I'm a console player so have no idea how viable that set is for PvP.. Any insight on that would be great, or any other monster set that could work well.

    Thanks for the infused bow tip, never really thought about that but I do like sharpened, I manage to kill people very quickly just on the bow bar with poison injection, light attacks to proc Kena and grim focus then an assassins will.

    The only thing I'm missing is rally, I'm not a huge fan of hidden blade for proc'ing brutality. maybe ill try power extraction, not sure how good that would be either though..
  • sluice
    sluice
    ✭✭✭✭
    sluice wrote: »
    sluice wrote: »
    Lexxypwns wrote: »
    2 skirmisher jewelry, 3 well-fitted skirmisher armor. 4 alchemist armor impen + 2h sword. 1 agility neck + dw weapons.

    Skirmisher jewelry is pretty cheap and this setup keeps you from needing agility rings.

    Yeah that's a great setup if you are going dual wield.
    For PVP, Eternal Hunt is great. It fits perfectly with Skirmisher.

    What I'm rolling right now (Doesn't require Maelstrom weapons or agility jewelry)
    3x skirmisher jewelry + 2x body (well-Fitted)
    4x Eternal Hunt Impen on body + TH + Bow
    1x Molag Kena

    With Maelstrom/Master weapons, I would remove the Molag Kena and go with 5x Eternal Hunt on the body.

    This is similar to what I've chosen to run myself, I've gone:

    X3 skirmishers jewlery + x2 body (well fitted)
    x3 eternal hunt body + eternal hunt DW/bow
    x2 molag Kena

    This way I only get the poison rune on the DW bar but can have the second piece to Kena, only thing is I'm loosing the 2h so no rally..

    But I was thinking of going
    X3 skirmishers jewlery + 1body + bow
    X4 eternal hunt body + 2h
    X2 Kena

    This way I'd get to keep the 2h but then could only proc the effects of the 5pcs off different bars, what you think?

    How do you like have 2x Molag? Doesn't it increase your dodge roll by 33% as well as all other abilities?
    I can see this as being somewhat problematic in terms of sustain.

    Plus, it seems like a lot to handle for a small window of opportunity to burst.
    Essentially, you have less than 5 seconds to burst your opponent down.
    A good opponent won't give you the time to profit this quickly.

    I'm not a fan of your first setup. If you are going to use Eternal Hunt, you want that Rune on both bars:
    Front bar because that is where you will be spending the most of your time.
    Back bar because it synergize well with the major expedition from a dodge roll on your bow bar.

    By going in the same context, it makes sens to get that skirmisher bite 5 piece bonus whenever you dodge roll, careless of your bar.

    I would probably let go the 2nd Molag in your context.. Unless you are extremely comfortable proccing everything and taking advantage of it most of the time.

    To me, personally it makes the most sens that when I dodge roll, careless of which bar is active I get:
    -Rune down
    -Weapon damage from the 5 piece Skirmisher
    -Major Expedition (if on bow bar)


    Tip #1: The eternal Hunt Rune is powerful. It hurts..Plus it's really hard to play agains't. It's great to finish dodge rolling target and drain the low stamina of magicka build. Use it, use it, use it! Learn to abuse it while maintaining enough stamina to survive. (You should not have to switch bar to put that rune down)

    Tip #2: If you dodge roll from your DW/TH bar and switch bar mid-dodge roll (or right after) to your bow bar, you will get major expedition just like if you were on your bow bar the whole time.

    Tip #3: If you use an Infused bow with a glyph of weapon damage on your back bar.. it pumps your weapon damage by a whooping 418.

    Even with Tip #2, you don't always want to switch bar in a dodge roll.. depending in the context, you might want to follow your dodge roll with melee attacks or stun... but I think it's good to know (and not everyone knows about it) :)


    PS: I still have 4.2k weapon damage buffed with only 1x molag... I seriously don't need more.


    I'm not really sure about the dodge roll cost, I'd guess and say yes but my Stam regen is good enough to handle it.

    Obviously the poison rune would be better on both bars, but I'm doing pretty well with it as the way I play I proc Kena and the weapon damage glyph from my bow and then ambush to get up close.

    Although I have thought about velidreth, though I'm a console player so have no idea how viable that set is for PvP.. Any insight on that would be great, or any other monster set that could work well.

    Thanks for the infused bow tip, never really thought about that but I do like sharpened, I manage to kill people very quickly just on the bow bar with poison injection, light attacks to proc Kena and grim focus then an assassins will.

    The only thing I'm missing is rally, I'm not a huge fan of hidden blade for proc'ing brutality. maybe ill try power extraction, not sure how good that would be either though..

    An expensive alternative could be to get Potions that gives Major Brutality.
    If you go that route, prepare yourself to chug a lot of potions and make sure to level up Alchemy to 50.
    With Medicinal Use at 3/3 you should have Major Brutality up for the whole duration of the potion cooldown.

    You can make some pretty neat potions such as one that gives :
    -Major Expedition
    -Major Brutality
    -Restore Stamina + Increase Stamina Regen

    OR

    -Major Brutality
    -Major Savagery
    -Restore Stamina + Increase Stamina Regen
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    sluice wrote: »
    sluice wrote: »
    sluice wrote: »
    Lexxypwns wrote: »
    2 skirmisher jewelry, 3 well-fitted skirmisher armor. 4 alchemist armor impen + 2h sword. 1 agility neck + dw weapons.

    Skirmisher jewelry is pretty cheap and this setup keeps you from needing agility rings.

    Yeah that's a great setup if you are going dual wield.
    For PVP, Eternal Hunt is great. It fits perfectly with Skirmisher.

    What I'm rolling right now (Doesn't require Maelstrom weapons or agility jewelry)
    3x skirmisher jewelry + 2x body (well-Fitted)
    4x Eternal Hunt Impen on body + TH + Bow
    1x Molag Kena

    With Maelstrom/Master weapons, I would remove the Molag Kena and go with 5x Eternal Hunt on the body.

    This is similar to what I've chosen to run myself, I've gone:

    X3 skirmishers jewlery + x2 body (well fitted)
    x3 eternal hunt body + eternal hunt DW/bow
    x2 molag Kena

    This way I only get the poison rune on the DW bar but can have the second piece to Kena, only thing is I'm loosing the 2h so no rally..

    But I was thinking of going
    X3 skirmishers jewlery + 1body + bow
    X4 eternal hunt body + 2h
    X2 Kena

    This way I'd get to keep the 2h but then could only proc the effects of the 5pcs off different bars, what you think?

    How do you like have 2x Molag? Doesn't it increase your dodge roll by 33% as well as all other abilities?
    I can see this as being somewhat problematic in terms of sustain.

    Plus, it seems like a lot to handle for a small window of opportunity to burst.
    Essentially, you have less than 5 seconds to burst your opponent down.
    A good opponent won't give you the time to profit this quickly.

    I'm not a fan of your first setup. If you are going to use Eternal Hunt, you want that Rune on both bars:
    Front bar because that is where you will be spending the most of your time.
    Back bar because it synergize well with the major expedition from a dodge roll on your bow bar.

    By going in the same context, it makes sens to get that skirmisher bite 5 piece bonus whenever you dodge roll, careless of your bar.

    I would probably let go the 2nd Molag in your context.. Unless you are extremely comfortable proccing everything and taking advantage of it most of the time.

    To me, personally it makes the most sens that when I dodge roll, careless of which bar is active I get:
    -Rune down
    -Weapon damage from the 5 piece Skirmisher
    -Major Expedition (if on bow bar)


    Tip #1: The eternal Hunt Rune is powerful. It hurts..Plus it's really hard to play agains't. It's great to finish dodge rolling target and drain the low stamina of magicka build. Use it, use it, use it! Learn to abuse it while maintaining enough stamina to survive. (You should not have to switch bar to put that rune down)

    Tip #2: If you dodge roll from your DW/TH bar and switch bar mid-dodge roll (or right after) to your bow bar, you will get major expedition just like if you were on your bow bar the whole time.

    Tip #3: If you use an Infused bow with a glyph of weapon damage on your back bar.. it pumps your weapon damage by a whooping 418.

    Even with Tip #2, you don't always want to switch bar in a dodge roll.. depending in the context, you might want to follow your dodge roll with melee attacks or stun... but I think it's good to know (and not everyone knows about it) :)


    PS: I still have 4.2k weapon damage buffed with only 1x molag... I seriously don't need more.


    I'm not really sure about the dodge roll cost, I'd guess and say yes but my Stam regen is good enough to handle it.

    Obviously the poison rune would be better on both bars, but I'm doing pretty well with it as the way I play I proc Kena and the weapon damage glyph from my bow and then ambush to get up close.

    Although I have thought about velidreth, though I'm a console player so have no idea how viable that set is for PvP.. Any insight on that would be great, or any other monster set that could work well.

    Thanks for the infused bow tip, never really thought about that but I do like sharpened, I manage to kill people very quickly just on the bow bar with poison injection, light attacks to proc Kena and grim focus then an assassins will.

    The only thing I'm missing is rally, I'm not a huge fan of hidden blade for proc'ing brutality. maybe ill try power extraction, not sure how good that would be either though..

    An expensive alternative could be to get Potions that gives Major Brutality.
    If you go that route, prepare yourself to chug a lot of potions and make sure to level up Alchemy to 50.
    With Medicinal Use at 3/3 you should have Major Brutality up for the whole duration of the potion cooldown.

    You can make some pretty neat potions such as one that gives :
    -Major Expedition
    -Major Brutality
    -Restore Stamina + Increase Stamina Regen

    OR

    -Major Brutality
    -Major Savagery
    -Restore Stamina + Increase Stamina Regen

    hmm potions are an option, I'm currently using 'essence of lingering health' for the extra HoT and vitality though.

    I may go back to the 2h though, rally is straight up the best ability that gives brutality, and reverse slice is better than killers blade.
  • sluice
    sluice
    ✭✭✭✭
    sluice wrote: »
    sluice wrote: »
    sluice wrote: »
    Lexxypwns wrote: »
    2 skirmisher jewelry, 3 well-fitted skirmisher armor. 4 alchemist armor impen + 2h sword. 1 agility neck + dw weapons.

    Skirmisher jewelry is pretty cheap and this setup keeps you from needing agility rings.

    Yeah that's a great setup if you are going dual wield.
    For PVP, Eternal Hunt is great. It fits perfectly with Skirmisher.

    What I'm rolling right now (Doesn't require Maelstrom weapons or agility jewelry)
    3x skirmisher jewelry + 2x body (well-Fitted)
    4x Eternal Hunt Impen on body + TH + Bow
    1x Molag Kena

    With Maelstrom/Master weapons, I would remove the Molag Kena and go with 5x Eternal Hunt on the body.

    This is similar to what I've chosen to run myself, I've gone:

    X3 skirmishers jewlery + x2 body (well fitted)
    x3 eternal hunt body + eternal hunt DW/bow
    x2 molag Kena

    This way I only get the poison rune on the DW bar but can have the second piece to Kena, only thing is I'm loosing the 2h so no rally..

    But I was thinking of going
    X3 skirmishers jewlery + 1body + bow
    X4 eternal hunt body + 2h
    X2 Kena

    This way I'd get to keep the 2h but then could only proc the effects of the 5pcs off different bars, what you think?

    How do you like have 2x Molag? Doesn't it increase your dodge roll by 33% as well as all other abilities?
    I can see this as being somewhat problematic in terms of sustain.

    Plus, it seems like a lot to handle for a small window of opportunity to burst.
    Essentially, you have less than 5 seconds to burst your opponent down.
    A good opponent won't give you the time to profit this quickly.

    I'm not a fan of your first setup. If you are going to use Eternal Hunt, you want that Rune on both bars:
    Front bar because that is where you will be spending the most of your time.
    Back bar because it synergize well with the major expedition from a dodge roll on your bow bar.

    By going in the same context, it makes sens to get that skirmisher bite 5 piece bonus whenever you dodge roll, careless of your bar.

    I would probably let go the 2nd Molag in your context.. Unless you are extremely comfortable proccing everything and taking advantage of it most of the time.

    To me, personally it makes the most sens that when I dodge roll, careless of which bar is active I get:
    -Rune down
    -Weapon damage from the 5 piece Skirmisher
    -Major Expedition (if on bow bar)


    Tip #1: The eternal Hunt Rune is powerful. It hurts..Plus it's really hard to play agains't. It's great to finish dodge rolling target and drain the low stamina of magicka build. Use it, use it, use it! Learn to abuse it while maintaining enough stamina to survive. (You should not have to switch bar to put that rune down)

    Tip #2: If you dodge roll from your DW/TH bar and switch bar mid-dodge roll (or right after) to your bow bar, you will get major expedition just like if you were on your bow bar the whole time.

    Tip #3: If you use an Infused bow with a glyph of weapon damage on your back bar.. it pumps your weapon damage by a whooping 418.

    Even with Tip #2, you don't always want to switch bar in a dodge roll.. depending in the context, you might want to follow your dodge roll with melee attacks or stun... but I think it's good to know (and not everyone knows about it) :)


    PS: I still have 4.2k weapon damage buffed with only 1x molag... I seriously don't need more.


    I'm not really sure about the dodge roll cost, I'd guess and say yes but my Stam regen is good enough to handle it.

    Obviously the poison rune would be better on both bars, but I'm doing pretty well with it as the way I play I proc Kena and the weapon damage glyph from my bow and then ambush to get up close.

    Although I have thought about velidreth, though I'm a console player so have no idea how viable that set is for PvP.. Any insight on that would be great, or any other monster set that could work well.

    Thanks for the infused bow tip, never really thought about that but I do like sharpened, I manage to kill people very quickly just on the bow bar with poison injection, light attacks to proc Kena and grim focus then an assassins will.

    The only thing I'm missing is rally, I'm not a huge fan of hidden blade for proc'ing brutality. maybe ill try power extraction, not sure how good that would be either though..

    An expensive alternative could be to get Potions that gives Major Brutality.
    If you go that route, prepare yourself to chug a lot of potions and make sure to level up Alchemy to 50.
    With Medicinal Use at 3/3 you should have Major Brutality up for the whole duration of the potion cooldown.

    You can make some pretty neat potions such as one that gives :
    -Major Expedition
    -Major Brutality
    -Restore Stamina + Increase Stamina Regen

    OR

    -Major Brutality
    -Major Savagery
    -Restore Stamina + Increase Stamina Regen

    hmm potions are an option, I'm currently using 'essence of lingering health' for the extra HoT and vitality though.

    I may go back to the 2h though, rally is straight up the best ability that gives brutality, and reverse slice is better than killers blade.

    Reverse slice is simply amazing. Especially in 1vX context.
    But even in 1v1, I prefer it over killer's blade.

    Don't forget that Rally is essentially your main burst heal. A well timed Rally can heal you for a great amount.
    (Recasting Rally while it's already active will give you a burst heal in proportion to how long it has been active, meaning that if you re-cast rally after it's been rolling for 20-25 seconds, you will have a huge heal.... but heal will be minimal if you cast it every 5 seconds)

    That's essentially how stamina classes are able to go from 30% health to 90%+ in no time.
    (Vigor + a well timed Rally)
    Edited by sluice on August 12, 2016 4:25PM
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    sluice wrote: »
    sluice wrote: »
    sluice wrote: »
    sluice wrote: »
    Lexxypwns wrote: »
    2 skirmisher jewelry, 3 well-fitted skirmisher armor. 4 alchemist armor impen + 2h sword. 1 agility neck + dw weapons.

    Skirmisher jewelry is pretty cheap and this setup keeps you from needing agility rings.

    Yeah that's a great setup if you are going dual wield.
    For PVP, Eternal Hunt is great. It fits perfectly with Skirmisher.

    What I'm rolling right now (Doesn't require Maelstrom weapons or agility jewelry)
    3x skirmisher jewelry + 2x body (well-Fitted)
    4x Eternal Hunt Impen on body + TH + Bow
    1x Molag Kena

    With Maelstrom/Master weapons, I would remove the Molag Kena and go with 5x Eternal Hunt on the body.

    This is similar to what I've chosen to run myself, I've gone:

    X3 skirmishers jewlery + x2 body (well fitted)
    x3 eternal hunt body + eternal hunt DW/bow
    x2 molag Kena

    This way I only get the poison rune on the DW bar but can have the second piece to Kena, only thing is I'm loosing the 2h so no rally..

    But I was thinking of going
    X3 skirmishers jewlery + 1body + bow
    X4 eternal hunt body + 2h
    X2 Kena

    This way I'd get to keep the 2h but then could only proc the effects of the 5pcs off different bars, what you think?

    How do you like have 2x Molag? Doesn't it increase your dodge roll by 33% as well as all other abilities?
    I can see this as being somewhat problematic in terms of sustain.

    Plus, it seems like a lot to handle for a small window of opportunity to burst.
    Essentially, you have less than 5 seconds to burst your opponent down.
    A good opponent won't give you the time to profit this quickly.

    I'm not a fan of your first setup. If you are going to use Eternal Hunt, you want that Rune on both bars:
    Front bar because that is where you will be spending the most of your time.
    Back bar because it synergize well with the major expedition from a dodge roll on your bow bar.

    By going in the same context, it makes sens to get that skirmisher bite 5 piece bonus whenever you dodge roll, careless of your bar.

    I would probably let go the 2nd Molag in your context.. Unless you are extremely comfortable proccing everything and taking advantage of it most of the time.

    To me, personally it makes the most sens that when I dodge roll, careless of which bar is active I get:
    -Rune down
    -Weapon damage from the 5 piece Skirmisher
    -Major Expedition (if on bow bar)


    Tip #1: The eternal Hunt Rune is powerful. It hurts..Plus it's really hard to play agains't. It's great to finish dodge rolling target and drain the low stamina of magicka build. Use it, use it, use it! Learn to abuse it while maintaining enough stamina to survive. (You should not have to switch bar to put that rune down)

    Tip #2: If you dodge roll from your DW/TH bar and switch bar mid-dodge roll (or right after) to your bow bar, you will get major expedition just like if you were on your bow bar the whole time.

    Tip #3: If you use an Infused bow with a glyph of weapon damage on your back bar.. it pumps your weapon damage by a whooping 418.

    Even with Tip #2, you don't always want to switch bar in a dodge roll.. depending in the context, you might want to follow your dodge roll with melee attacks or stun... but I think it's good to know (and not everyone knows about it) :)


    PS: I still have 4.2k weapon damage buffed with only 1x molag... I seriously don't need more.


    I'm not really sure about the dodge roll cost, I'd guess and say yes but my Stam regen is good enough to handle it.

    Obviously the poison rune would be better on both bars, but I'm doing pretty well with it as the way I play I proc Kena and the weapon damage glyph from my bow and then ambush to get up close.

    Although I have thought about velidreth, though I'm a console player so have no idea how viable that set is for PvP.. Any insight on that would be great, or any other monster set that could work well.

    Thanks for the infused bow tip, never really thought about that but I do like sharpened, I manage to kill people very quickly just on the bow bar with poison injection, light attacks to proc Kena and grim focus then an assassins will.

    The only thing I'm missing is rally, I'm not a huge fan of hidden blade for proc'ing brutality. maybe ill try power extraction, not sure how good that would be either though..

    An expensive alternative could be to get Potions that gives Major Brutality.
    If you go that route, prepare yourself to chug a lot of potions and make sure to level up Alchemy to 50.
    With Medicinal Use at 3/3 you should have Major Brutality up for the whole duration of the potion cooldown.

    You can make some pretty neat potions such as one that gives :
    -Major Expedition
    -Major Brutality
    -Restore Stamina + Increase Stamina Regen

    OR

    -Major Brutality
    -Major Savagery
    -Restore Stamina + Increase Stamina Regen

    hmm potions are an option, I'm currently using 'essence of lingering health' for the extra HoT and vitality though.

    I may go back to the 2h though, rally is straight up the best ability that gives brutality, and reverse slice is better than killers blade.

    Reverse slice is simply amazing. Especially in 1vX context.
    But even in 1v1, I prefer it over killer's blade.

    Don't forget that Rally is essentially your main burst heal. A well timed Rally can heal you for a great amount.
    (Recasting Rally while it's already active will give you a burst heal in proportion to how long it has been active, meaning that if you re-cast rally after it's been rolling for 20-25 seconds, you will have a huge heal.... but heal will be minimal if you cast it every 5 seconds)

    That's essentially how stamina classes are able to go from 30% health to 90%+ in no time.
    (Vigor + a well timed Rally)

    Yeah I agree about reverse slice, the potential splash damage it can do is insane, and I think it has a bigger reach than killers blade?

    Hmm, i think I may adjust slightly and fit the 2h back in. None of the DW abilities are even contenders for a slot on my bar, I just needed the extra set piece!

    I could go 2h and keep Kena but having skirmishers proc on one bar and the rune on the other, but like you said it would most likely be problematic


  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    I'm rolling with 3 skirmishers jewellery, 2 maces 1 sharpened 1 precise. 5 tbs body, 2 with impen. 1 blood spawn impen 1 kena impen. Shadow and thief mundus. It's pretty mean. The extra health and magicka from tbs is nice as a stamplar. You don't need tumbler cp, just pay attention to your orange arms. When they aren't cool looking, dodge roll. That will keep you away from the increased cost of dodge rolling.

    I'm going to switch though. Since you can't rebind dodge roll you stop all stamina regen Everytime you roll because you must hit block.
    Not an issue on pc.
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