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Let's say...

  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Keep the Classes give us Spell Crafting
    This right here, SO HARD, all day every day, x10^Infinity.

    I'm hoping against hope that this system sees implementation.

    San San mentioned summoning in the original comment. I was really looking forward to the Spellcrafting system, because it appeared that - as an example - you could alter the Daedric Summoning skill line to allow for the summoning of natural animals, undead, etc.

    From what I was able to gather based on how much of the system we DID see, it really looked like the answer to all of our "personal character flavor" issues.

    Add in a Hand-to-Hand skill line (or fist weapons to Dual Wield) and Polearms to round it out, and the character concepts would be virtually endless.

    IMHO. ;)
  • Abeille
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    I would like to see a class that has a frost magic skill line. I would have to reroll my cryomancer (who is currently a sorcerer) if a class change token isn't introduced with it, but I would do it gladly if I can have frost magic skills other than the destruction staff skill line.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Ghettokid
    Ghettokid
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    Orcs are lame. :p
    How dare you? Orcs are the only reason why this game still gets some profit.

    Edited by Ghettokid on August 6, 2016 7:02PM
  • Bromburak
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    Abeille wrote: »
    I would like to see a class that has a frost magic skill line. I would have to reroll my cryomancer (who is currently a sorcerer) if a class change token isn't introduced with it, but I would do it gladly if I can have frost magic skills other than the destruction staff skill line.

    Thats the issue with global availability in ESO when you want to move on by adding new classes.
    Without a redesign ESO class architecture goes nowhere.
  • KochDerDamonen
    KochDerDamonen
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    Something with Ice magic, ice magic, ice magic please.





    You don't even get 5 frost themed spells out of destruction staff because the one spell is all elements regardless.











    ZOS pls frost, idc what else the character does, frost damage magic
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Tiitus
    Tiitus
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    We do not need new classes, we need spellcrafting and a broader reach of magicka/skills to make it feel more like a TES game.
    Edited by Tiitus on August 6, 2016 7:19PM
  • FortheloveofKrist
    FortheloveofKrist
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    New skill line please:
    Empty hand (with both stam and mag morphs

    ...so we have the option of fighting without a weapon without giving up weapon/spell damage.

  • Conquistador
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    I want the Time Out class
  • redspecter23
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    I'd rather have more trees added to the current classes than to have more classes added. It allows you to fully fill out the classes we already have instead of adding yet another class that needs to be balanced and tweaked alongside the other 4.
  • potirondb16_ESO
    potirondb16_ESO
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    Personnally I have like 3 différents idea about that topic that all include no addition of playable class.

    Idea number one

    Create an Evolution for the mage and fighters guild.

    Yup, why not simply create a specialisation system for those two guild, some in order to help you be a strongest tank, a better dot dps, a more diverse player and so for so on. This system could as an example allow you to be a Stemplar, member of the Ranger division of the fighter guild which would mean you would no longer gain acces to the usual fighter guild ability but would gather a new set of ability adapt for this specific division.

    This could also mean a new specialisation Inside the mage guild as well.

    Idea number two

    Create an Archetype for your class.

    Theese new archetype would allow any player over level 50 to increase the amount of ability available for one of the class skill line by 3 ability, one active and two passive. Those new ability bringing the player closer to a perfect mastery of that specific part of their class gameplay. As for example a Sorcerer of Specialise into Dark Magic would gain acces to two new passive, and one active skill whom fit the game play establish for that tree.

    Morphing Weapon

    Create a morphing system that change a specific weapon line.

    The morphing system would work on the same principle as the one created for Imperial Edition. Except this time you are morphing weapon in order to achieve a more specific game play with each of them. As an example, the bow could eithe be morph into a crossbow or a longbow one giving more range and aoe oriented ability and the other a more single target DD perspective.

    Inside that system some weapon such as the Restoration Staff, and the One-Handed Shield would only have one specific evolution, and the Destruction Staff would now be specific to the element you choose.
  • kamimark
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    SanSan wrote: »
    Let's say ESO is coming up with a new class.
    What would you like to see?

    Most of the classic ESO classes are covered well by existing classes, but I could see:

    1. Monks for unarmed combat, physical training/agility class skills.
    2. Rangers for archery, commanding/controlling animals as pets.

    All the existing classes could use at least one more skill line, in particular Necromancy for Sorcerers.
    Kitty Rainbow Dash. pick, pick, stab.
  • Anhedonie
    Anhedonie
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    Vildebill wrote: »
    Necromancer!
    Anhedonie wrote: »
    The Warden. It could be an awesome class.
    Best healing tree, mighty damaging skills, tanking using totems to mitigate damage and stuff. Not to mention summons and buffs.

    You are describing the templar class, except for the totem :)

    No, I'm not.
    Templar supposed to be defensive, Warden supposed to be much more offensive.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Snowstrider
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    Yes please.
    Its getting a bit dull with all older classes,i heard that There once was a class called the warden which they removed in the beta,it was a nature support class
  • Rastoide
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    DairyIsle wrote: »
    I feel like the four classes really cover up all the roles needed for the game. Instead it will be better to add more class specific skill lines. So I'm riding the bandwagon on this one:
    None.

    Man, yess.. a sorcerer must be able to use all kinds of magic! Pleaseeee! :'( :D :'( o:)
    I'm think they will probably add more weapon skill lines, or even 2 more morphs to the class skills before they add another class but if they did add another class I would like to see a necromancer of some sort. Would be awsome to raise the dead in pvp to fight for you as zombies.

    Thats the sorcerer you're talking about :wink::wink:
  • Holycannoli
    Holycannoli
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    Keep the Classes give us Spell Crafting

    I don't anymore since I know it would be cash shop.

    I want a necromancer-type class. Skeletons, zombies, spectres, life leech DoTs and poisons etc. -- and raising undead thralls like in Skyrim.
  • GarnetFire17
    GarnetFire17
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    Martial Arts.
  • starkerealm
    starkerealm
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    Lysette wrote: »
    Araviel2 wrote: »
    granted most of them are pretty outdated thanks to how ESO handles character customization, but a few of them i still think would have a place, like the Witchhunter or the Spellsword for example.

    Spellsword would probably fit better if we didn't already have two heavy armor classes. Which is why I suggested Battlemage earlier.

    2?- I play DK in medium armor, is that a fail - I am still very low level with this one.

    Medium armor DKs are fun, and my SO has been running a medium armor Templar since launch.

    Classes are grouped (vertically) on character creation by the type of armor they're expected to wear, however. So you have the heavy column (DK & Temp), Light Column (Sorcs), and Medium Column (NBs).

    To be fair, Sorcs are traditionally a heavy armor caster in the single player games.

    Originally, the plan was that there would be six classes. Two for each armor type, one offensive, one defensive. Templars are (in theory) your offensive heavy armor class. DKs are your defensive one (again, in theory). Sorcs were the defensive light armor class, and NBs were the offensive medium armor class.

    The planned Warden class would have been the defensive medium armor class. No idea what the offensive light armor class would have been.

    Now, obviously, a lot has changed since then. Originally Negate Magic was going to be a Warden ability (for example). But, it does give some ideas for where classes could fit, naturally, into ESO.

    EDIT: That moment when an old draft you abandoned returns to haunt you...
    Edited by starkerealm on August 7, 2016 12:51AM
  • Lysette
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    One of the problems is, that when ZOS and Bethesda chose to reduce the 8 attributes of Oblivion to be just 3 now, a lot of the flexibility for creating specific classes or playstyles was lost. But ZOS did even worse, when they decided to scale damage from just 2 of these attributes, which led to min/maxing - and this combined with 4 classes led to just 8 min/maxed versions - and I guess that is why they made 8 character slots - there are just these 8 archetypes - 4 magicka based, 4 stamina based and basically nothing else what would be viable in a competitive environment, be it PvP or PvE.

    My impression is, that those in charge for combat and game design are just thinking in these 8 archetypes and there will never be any effort to make hybrid builds viable - they just do not like them and that's it. It is there scheme to think in and I doubt that anything will change this unfortunately. Their view onto this game isn't wider than this and we will have to live with this.
  • Elfbait
    Elfbait
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    I'll take a Summoner build with an actual variety of summons, instead of three inexplicably lavender-ish critters.Winged Twilights weren't that garish even back in MW. And it's sort of dopey and underwhelming that the ability to summon a Daedroth comes from a piece of equipment instead of a summoning skill.
  • Lysette
    Lysette
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    Elfbait wrote: »
    I'll take a Summoner build with an actual variety of summons, instead of three inexplicably lavender-ish critters.Winged Twilights weren't that garish even back in MW. And it's sort of dopey and underwhelming that the ability to summon a Daedroth comes from a piece of equipment instead of a summoning skill.

    Yeah, I have 2 sorceress because I thought I could play them like a conjurer - but no, it is nothing like this. And the best illusion abilities are where?- no, not in the the class where those would belong to - they are in the nightblade class.

    The whole design of classes and the combat system at large is a mess - it does not follow the rules which we had in other TES games - same for armor - knights in full heavy armor with no movement penalty and such - it is poorly designed.
  • Drdeath20
    Drdeath20
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    Lysette wrote: »
    Elfbait wrote: »
    I'll take a Summoner build with an actual variety of summons, instead of three inexplicably lavender-ish critters.Winged Twilights weren't that garish even back in MW. And it's sort of dopey and underwhelming that the ability to summon a Daedroth comes from a piece of equipment instead of a summoning skill.

    Yeah, I have 2 sorceress because I thought I could play them like a conjurer - but no, it is nothing like this. And the best illusion abilities are where?- no, not in the the class where those would belong to - they are in the nightblade class.

    The whole design of classes and the combat system at large is a mess - it does not follow the rules which we had in other TES games - same for armor - knights in full heavy armor with no movement penalty and such - it is poorly designed.

    The classes are a rune of what the game was initially intended to be.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    I don't know what class they are going to add, or if they will ever add a new class. I can tell you with certainty however that the new class is OP and should be nerfed.
  • CherryCake
    CherryCake
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    I don't know what class they are going to add, or if they will ever add a new class. I can tell you with certainty however that the new class is OP and should be nerfed.

    Omg your name!!! xDDDDDDDDDDDDDDD
    I like sweetrolls and I cannot lie
  • Mandragora
    Mandragora
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    I think the classes in ESO are very limited, narrowed and they are only trying to make them unlimited with subclasses, which only looks wierd. I think they have to be there because of PvP, so what if those classes would be for PvP - where upon arrival to Cyrodil, you would have to choose the role you will play in their army?
    But for PvE this is very limiting , non fitting and some players cannot really united themself with their chosen class because of this :(.

    I was comparing the classes to LOTRO and in LOTRO they have classes taken from the world there, with fitting cool skills (a lot of them), but in ESO - you have 4 roles for dungeons with some skills, where you are not sure, why they are there, and that is all.

    I wish they would fix this in ESO - or to have a lot of cool classes typical for the world of elderscrolls, or to have complete freedom, like it was in Skyrim. But this wierd combination doesn't really work for me. I can still play the game with it, but I really wish they would come with better system.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Jade1986
    Jade1986
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    Bromburak wrote: »
    SanSan wrote: »
    The Sorc summoning thing is pretty poop.

    Explain.

    I agree with Sansan. Summoning is just lackluster. No ice atro, no flame atro, no daedroths, no spide daedra, no zombies, so forth and so on.
  • Jade1986
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    We need a crossbow skill line, we need a spear line. I would like a Nature magic based class.
  • Zenzuki
    Zenzuki
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    Wouldn't mind any of these...

    Necromancer
    Paladin
    Bard
    Unarmed Fighter
    Edited by Zenzuki on August 11, 2016 11:02AM
    Can Open...
    Worms EVERYWHERE!
  • Lysette
    Lysette
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    Mandragora wrote: »
    I think the classes in ESO are very limited, narrowed and they are only trying to make them unlimited with subclasses, which only looks wierd. I think they have to be there because of PvP, so what if those classes would be for PvP - where upon arrival to Cyrodil, you would have to choose the role you will play in their army?
    But for PvE this is very limiting , non fitting and some players cannot really united themself with their chosen class because of this :(.

    I was comparing the classes to LOTRO and in LOTRO they have classes taken from the world there, with fitting cool skills (a lot of them), but in ESO - you have 4 roles for dungeons with some skills, where you are not sure, why they are there, and that is all.

    I wish they would fix this in ESO - or to have a lot of cool classes typical for the world of elderscrolls, or to have complete freedom, like it was in Skyrim. But this wierd combination doesn't really work for me. I can still play the game with it, but I really wish they would come with better system.

    Oblivion had complete freedom of choice as well - if you chose to create a custom class.
  • Lysette
    Lysette
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    Lysette wrote: »
    Araviel2 wrote: »
    granted most of them are pretty outdated thanks to how ESO handles character customization, but a few of them i still think would have a place, like the Witchhunter or the Spellsword for example.

    Spellsword would probably fit better if we didn't already have two heavy armor classes. Which is why I suggested Battlemage earlier.

    2?- I play DK in medium armor, is that a fail - I am still very low level with this one.

    Medium armor DKs are fun, and my SO has been running a medium armor Templar since launch.

    Classes are grouped (vertically) on character creation by the type of armor they're expected to wear, however. So you have the heavy column (DK & Temp), Light Column (Sorcs), and Medium Column (NBs).

    To be fair, Sorcs are traditionally a heavy armor caster in the single player games.

    Originally, the plan was that there would be six classes. Two for each armor type, one offensive, one defensive. Templars are (in theory) your offensive heavy armor class. DKs are your defensive one (again, in theory). Sorcs were the defensive light armor class, and NBs were the offensive medium armor class.

    The planned Warden class would have been the defensive medium armor class. No idea what the offensive light armor class would have been.

    Now, obviously, a lot has changed since then. Originally Negate Magic was going to be a Warden ability (for example). But, it does give some ideas for where classes could fit, naturally, into ESO.

    EDIT: That moment when an old draft you abandoned returns to haunt you...

    Nah, Sorcerer are not traditionally heavy armor casters in single player games - simply because before Skyrim there was a penalty for casters with any armor type - and heavy armor had the highest chance for a spell to fail. The traditional outfit of mages were robes with no casting chance penalty. I myself preferred enchanted every day's clothes in Oblivion and robes in Skyrim - a mage is not a person encased in metal, but shielded by magic and protected by summoned minions.
  • Mandragora
    Mandragora
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    Lysette wrote: »
    Mandragora wrote: »
    I think the classes in ESO are very limited, narrowed and they are only trying to make them unlimited with subclasses, which only looks wierd. I think they have to be there because of PvP, so what if those classes would be for PvP - where upon arrival to Cyrodil, you would have to choose the role you will play in their army?
    But for PvE this is very limiting , non fitting and some players cannot really united themself with their chosen class because of this :(.

    I was comparing the classes to LOTRO and in LOTRO they have classes taken from the world there, with fitting cool skills (a lot of them), but in ESO - you have 4 roles for dungeons with some skills, where you are not sure, why they are there, and that is all.

    I wish they would fix this in ESO - or to have a lot of cool classes typical for the world of elderscrolls, or to have complete freedom, like it was in Skyrim. But this wierd combination doesn't really work for me. I can still play the game with it, but I really wish they would come with better system.

    Oblivion had complete freedom of choice as well - if you chose to create a custom class.

    OK, it is typical class system vs system, that would allow more of freedom, but still offer original RP classes, which is hard to combine.
    I can understand, that they want to keep 4 classes, so you could have the freedom still to combine a lot - if there would be a lot of classes, it would mean no class skills between. In other MMOs, they deal with that with duplicate skills, but in ESO, you could combine them within limitations of that big class.

    So maybe the class names gives you the feel, they are classes, but they are more like damage types and roles, so maybe it would be enough just to add 5th class - nature damage.
    Edited by Mandragora on August 11, 2016 11:57AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
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