This right here, SO HARD, all day every day, x10^Infinity.TrueGreenSmoker wrote: »Keep the Classes give us Spell Crafting
How dare you? Orcs are the only reason why this game still gets some profit.BruhItsOver9000 wrote: »Orcs are lame.
I would like to see a class that has a frost magic skill line. I would have to reroll my cryomancer (who is currently a sorcerer) if a class change token isn't introduced with it, but I would do it gladly if I can have frost magic skills other than the destruction staff skill line.
Let's say ESO is coming up with a new class.
What would you like to see?
I feel like the four classes really cover up all the roles needed for the game. Instead it will be better to add more class specific skill lines. So I'm riding the bandwagon on this one:
None.
SleepyTroll wrote: »I'm think they will probably add more weapon skill lines, or even 2 more morphs to the class skills before they add another class but if they did add another class I would like to see a necromancer of some sort. Would be awsome to raise the dead in pvp to fight for you as zombies.
TrueGreenSmoker wrote: »Keep the Classes give us Spell Crafting
starkerealm wrote: »granted most of them are pretty outdated thanks to how ESO handles character customization, but a few of them i still think would have a place, like the Witchhunter or the Spellsword for example.
Spellsword would probably fit better if we didn't already have two heavy armor classes. Which is why I suggested Battlemage earlier.
2?- I play DK in medium armor, is that a fail - I am still very low level with this one.
I'll take a Summoner build with an actual variety of summons, instead of three inexplicably lavender-ish critters.Winged Twilights weren't that garish even back in MW. And it's sort of dopey and underwhelming that the ability to summon a Daedroth comes from a piece of equipment instead of a summoning skill.
I'll take a Summoner build with an actual variety of summons, instead of three inexplicably lavender-ish critters.Winged Twilights weren't that garish even back in MW. And it's sort of dopey and underwhelming that the ability to summon a Daedroth comes from a piece of equipment instead of a summoning skill.
Yeah, I have 2 sorceress because I thought I could play them like a conjurer - but no, it is nothing like this. And the best illusion abilities are where?- no, not in the the class where those would belong to - they are in the nightblade class.
The whole design of classes and the combat system at large is a mess - it does not follow the rules which we had in other TES games - same for armor - knights in full heavy armor with no movement penalty and such - it is poorly designed.
Yolokin_Swagonborn wrote: »I don't know what class they are going to add, or if they will ever add a new class. I can tell you with certainty however that the new class is OP and should be nerfed.
Mandragora wrote: »I think the classes in ESO are very limited, narrowed and they are only trying to make them unlimited with subclasses, which only looks wierd. I think they have to be there because of PvP, so what if those classes would be for PvP - where upon arrival to Cyrodil, you would have to choose the role you will play in their army?
But for PvE this is very limiting , non fitting and some players cannot really united themself with their chosen class because of this.
I was comparing the classes to LOTRO and in LOTRO they have classes taken from the world there, with fitting cool skills (a lot of them), but in ESO - you have 4 roles for dungeons with some skills, where you are not sure, why they are there, and that is all.
I wish they would fix this in ESO - or to have a lot of cool classes typical for the world of elderscrolls, or to have complete freedom, like it was in Skyrim. But this wierd combination doesn't really work for me. I can still play the game with it, but I really wish they would come with better system.
starkerealm wrote: »starkerealm wrote: »granted most of them are pretty outdated thanks to how ESO handles character customization, but a few of them i still think would have a place, like the Witchhunter or the Spellsword for example.
Spellsword would probably fit better if we didn't already have two heavy armor classes. Which is why I suggested Battlemage earlier.
2?- I play DK in medium armor, is that a fail - I am still very low level with this one.
Medium armor DKs are fun, and my SO has been running a medium armor Templar since launch.
Classes are grouped (vertically) on character creation by the type of armor they're expected to wear, however. So you have the heavy column (DK & Temp), Light Column (Sorcs), and Medium Column (NBs).
To be fair, Sorcs are traditionally a heavy armor caster in the single player games.
Originally, the plan was that there would be six classes. Two for each armor type, one offensive, one defensive. Templars are (in theory) your offensive heavy armor class. DKs are your defensive one (again, in theory). Sorcs were the defensive light armor class, and NBs were the offensive medium armor class.
The planned Warden class would have been the defensive medium armor class. No idea what the offensive light armor class would have been.
Now, obviously, a lot has changed since then. Originally Negate Magic was going to be a Warden ability (for example). But, it does give some ideas for where classes could fit, naturally, into ESO.
EDIT: That moment when an old draft you abandoned returns to haunt you...
Mandragora wrote: »I think the classes in ESO are very limited, narrowed and they are only trying to make them unlimited with subclasses, which only looks wierd. I think they have to be there because of PvP, so what if those classes would be for PvP - where upon arrival to Cyrodil, you would have to choose the role you will play in their army?
But for PvE this is very limiting , non fitting and some players cannot really united themself with their chosen class because of this.
I was comparing the classes to LOTRO and in LOTRO they have classes taken from the world there, with fitting cool skills (a lot of them), but in ESO - you have 4 roles for dungeons with some skills, where you are not sure, why they are there, and that is all.
I wish they would fix this in ESO - or to have a lot of cool classes typical for the world of elderscrolls, or to have complete freedom, like it was in Skyrim. But this wierd combination doesn't really work for me. I can still play the game with it, but I really wish they would come with better system.
Oblivion had complete freedom of choice as well - if you chose to create a custom class.