Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Let's say...

  • drakhan2002_ESO
    drakhan2002_ESO
    ✭✭✭✭✭
    Definitely a Druid class and a Mesmer class!

    I miss my DAOC mesmer...and minstrel...and necromancer...
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    We already have a summoning class with pets. They just need to add in more pets from the sounds of it and revamp the pet skill line and bam, there's your necromancer.
    NA Server - Kildair
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Necromancy in Skyrim was the coolest ever - to raise random enemy corpses and make them your thrall - pretty awesome. But those seem to be more disgusting in ESO - like the instructor in Auridon says "you wonder why I banned necromancy in my class room?- Trust me, the smell alone makes it well worth to stay clear of it" :smiley:
    Edited by Lysette on August 11, 2016 1:47PM
  • BlackEar
    BlackEar
    ✭✭✭✭✭
    Yes, druid classes would be much welcome. I would love a shapeshifting / nature healing class.

    Or a barbarian class who uses minimal amount of magic and more bleed effects.
    Edited by BlackEar on August 11, 2016 1:50PM
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

    Achievement hunter:

    Visit my profile page to find out about which achievement I am currently hunting.

    Check out Anemonean's thieving guide!
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think ESO differs from the world of Tamriel of the 3rd era in that most people do not use magic at all or just in a very limited way - unlike in the 3rd era, where magic is basically done in one or the other way by ´pretty much any person, they even sell spells in the market district of the IC in a discount shop - this alone tells how common magic is in the 3rd era, but not so in that time, where ESO is set. Nothing really forces you to use magic in ESO - you can morph a lot of abilites to use stamina instead of magicka if you choose so. As a nightblade morphing such an ability to stamina grants even a different damage type, which is disease damage.
    Edited by Lysette on August 11, 2016 2:04PM
  • Mandragora
    Mandragora
    ✭✭✭✭
    The problem is - they always say: "you could tweak the classes, so it would fit you". But that doesn't sound like a cool character to play, does it? It sounds like a chaos, like a mess. So I wish, I could see some system in it, which would involve different archetypes from the world of Oblivion/Skyrim, with fitting typical skills, which a player would like to roleplay.
    With the current system it is not possible untill they will add something to it - not just morphs.

    Now there is - dragon magic, solar magic, some random sorcerer skills and some trees of sneaky character.
    So instead of different morphing or adding 1 subclass, I wish they would add 1 more type, which would allow to play nature based character (with summoning of allies, that are not under sorcerer)

    And maybe that spellcrafting to make sorcerers more variable, or spellcrafting for staves - so you could attune the staff to a different elemental damage.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Mandragora
    Mandragora
    ✭✭✭✭
    Yes please.
    Its getting a bit dull with all older classes,i heard that There once was a class called the warden which they removed in the beta,it was a nature support class

    That is exactly what is missing and if the light armor class would be a necromancer, that would cover what is missing in the game. Now it makes more sense to me. Maybe they will add it later.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Mandragora
    Mandragora
    ✭✭✭✭
    Araviel2 wrote: »
    i don't like a new class, but i would love to see some of the missing classes.

    missing classes from ES lore -
    Acrobat
    Agent
    Archer
    Assassin
    Barbarian
    Bard
    Battlemage
    Burglar
    Crusader
    Healer
    Knight
    Monk
    Pilgrim
    Ranger
    Rogue
    Scout
    Spellsword
    Thief
    Warrior
    Witchhunter

    granted most of them are pretty outdated thanks to how ESO handles character customization, but a few of them i still think would have a place, like the Witchhunter or the Spellsword for example.

    If the missing class was a nature based warden, then the sorcerer subclass with negative magic (alternative death/blood magic) could be moved there and instead of that there could be illusionist.
    So if the class trees could be divided according to that , then:

    Templar - solar/holy magic or anything with religion would have builds for:
    Crusader
    Healer
    Knight
    Monk

    Nightblade - agility/poison based:
    Acrobat
    Assassin
    Burglar
    Rogue
    Scout

    Dragonknight - some sort of fire/earth magic - I don't know about any archetypes, so I would put here like any fighter with magic:
    Barbarian
    Battlemage
    Spellsword
    Warrior

    Sorcerer - now with elementalist, illusionist and summoner tree:
    Bard (illusionist/mesmer)
    Battlemage
    Mage
    Sorcerer
    Spellsword

    Warden (missing - was meant to be with nature magic):
    Agent
    new druid (from TES lore about wood priests)
    Marksman
    Pilgrim
    Ranger
    Witchhunter

    Bloodmagic would be with necromancer, deathknight and I don't know, so maybe it could be in the warden class.

    sorry for the spam comments - I didn't want to make edits only.
    Edited the classes, that are already in ESO.
    Edited by Mandragora on August 11, 2016 4:44PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    To be fair, Sorcs are traditionally a heavy armor caster in the single player games.

    Nah, Sorcerer are not traditionally heavy armor casters in single player games - simply because before Skyrim there was a penalty for casters with any armor type - and heavy armor had the highest chance for a spell to fail. The traditional outfit of mages were robes with no casting chance penalty. I myself preferred enchanted every day's clothes in Oblivion and robes in Skyrim - a mage is not a person encased in metal, but shielded by magic and protected by summoned minions.

    In Arena, Sorcerers were one of the only magic classes that could equip chain armor. (Spellswords were the other.)

    In Daggerfall, Sorcerers were, again, one of the only magic classes that could equip chain armor.

    In Morrowind, Sorcerers received Medium Armor and Heavy Armor as minor class skills. (Also, remember, Morrowind's version of Medium Armor is not the same as ESO's.)

    In Oblivion, Sorcerers received Heavy Armor as a major skill.

    I can't remember the spell failure rules for Arena or Daggerfall. From what I remember in Morrowind they were governed by fatigue and your armor skill with your currently equipped armor pieces. Though it's been a long time since I messed with it in detail (ironically, my only Morrowind playthrough this decade was on a Breton Nightblade, go figure). Oblivion did away with spell failure, and applied a small debuff to your spell's effectiveness. This wasn't affected by the weight of the armor, as I recall, and was pretty negligible overall. I remember deliberately messing with this using mods, to the point that armor had a serious effect on magic, but in the base game it was very easy to overlook. I'm not kidding about this being a small modifier; I want to say it was something like a 6% reduction in damage dealt and healing received at max, maybe 12%, either way it was incredibly trivial.

    With the possible exception of the mobile games, there hasn't been a single player Elder Scrolls game since 1997 that didn't include the ability to wear plate as an explicit function of the Sorcerer class.

    The sad part is, Arena and Daggerfall were the last games that actually included explicit class abilities that were more detailed than prioritizing what you needed to do to level up, and how easy it would be. Sorcs specifically got access to better armor, and had the Attronach magicka recovery effect. Over the years, there was a serious shift towards sticking the Sorc into heavier varieties of armor. They ended up as the third mainstream heavy armor mage class (alongside the Spellsword and Battlemage), with each focusing in slightly different areas... and then Skyrim ate the classes killing build variety.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Still hoping for unarmed Monk class like those Monkey people in other ES games .

    There are unarmed combatants in ESO already. They fight with their fists. Probably not a class though. Maybe a future weapon line.
  • EnOeZ
    EnOeZ
    ✭✭✭✭
    dsalter wrote: »
    no classes only new skill lines.
    current weapon skill line ulti's.
    current weapon skill balance/buffs.
    useless skills becoming more useful.

    This !
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mandragora wrote: »
    Yes please.
    Its getting a bit dull with all older classes,i heard that There once was a class called the warden which they removed in the beta,it was a nature support class

    That is exactly what is missing and if the light armor class would be a necromancer, that would cover what is missing in the game. Now it makes more sense to me. Maybe they will add it later.

    Necromancer was never on the table. What's missing from the light armor side is a heavy offense magic class like the Mage or Battlemage.
Sign In or Register to comment.