Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

NOT an auction house. A mini public trader.

  • EZgoin76
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    the trade system is like everything else in this game....

    you want another level.... work for it

    you want that really cool weapon from a trial..... work for it

    you want to get to level 10 on any of the guilds..... work for it

    you want to be master angler..... work for it

    you want top level cp.....work for it

    you want to get rich?

    work for it.

    The problem with this is, except for the people who enjoy playing the market, doing all the other things is actually fun and doesn't seem like work.
    I want to change the world. I'm just to lazy to do it.
  • jedtb16_ESO
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    EZgoin76 wrote: »
    the trade system is like everything else in this game....

    you want another level.... work for it

    you want that really cool weapon from a trial..... work for it

    you want to get to level 10 on any of the guilds..... work for it

    you want to be master angler..... work for it

    you want top level cp.....work for it

    you want to get rich?

    work for it.

    The problem with this is, except for the people who enjoy playing the market, doing all the other things is actually fun and doesn't seem like work.

    definition of work...

    something that requires effort. none of the other things are handed out on plates why should trading be?
  • EZgoin76
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    EZgoin76 wrote: »
    the trade system is like everything else in this game....

    you want another level.... work for it

    you want that really cool weapon from a trial..... work for it

    you want to get to level 10 on any of the guilds..... work for it

    you want to be master angler..... work for it

    you want top level cp.....work for it

    you want to get rich?

    work for it.

    The problem with this is, except for the people who enjoy playing the market, doing all the other things is actually fun and doesn't seem like work.

    definition of work...

    something that requires effort. none of the other things are handed out on plates why should trading be?

    What? I never said it wasn't still work. Just said, imo, the only one that seems like actual work is the guild traders.
    I want to change the world. I'm just to lazy to do it.
  • Lysette
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    The thing with the suggestion of this thread is not to get rich - but to be able to sell a few things without to have to join a guild and make the frustrating experience to be kicked out again, because they are not sales people, who would be interested into running a trade business - they just want to sell a few things at a better and more reasonable price than NPC merchants offer them. As it is currently, it is not even worth to loot enemies for stuff which they cannot sell - just deconstruct. And at a certain point they might come to the idea "why bother? why bother at all with this game? There are other games which know how to do that better and make it enjoyable" - and they leave eventually.

    And PvE - hm, how to pay the repair costs, if you cannot sell stuff - this gets annoying if they do not want or have no talent to be self-sufficient nor want to become sales people. So they might give up on this as well - so what is left from the game then?- Criminal existence and if they do not like that, well then they are screwed.
    Edited by Lysette on August 10, 2016 12:27PM
  • jedtb16_ESO
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    Lysette wrote: »
    The thing with the suggestion of this thread is not to get rich - but to be able to sell a few things without to have to join a guild and make the frustratiing experience to be kicked out again, because they are not sales people, who would be interested into running a trade business - they just want to sell a few things at a better and more reasonable price than NPC merchants offer them. As it is currently, it is not even worth to loot enemies for stuff which they cannot sell - just deconstruct.

    you were playing at the beginning?

    how did you make gold?

    and all these, allegedly, evil rich players who control the guilds - at the beginning, how did they make gold?

    its ok.... i'l answer my own questions.... cos i was there.

    you loot everything - anything you can't use you either sell to other players or you npc it. that simple. nothing to stop a new player today doing the same thing.
    Edited by jedtb16_ESO on August 10, 2016 12:27PM
  • Lysette
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    Lysette wrote: »
    The thing with the suggestion of this thread is not to get rich - but to be able to sell a few things without to have to join a guild and make the frustratiing experience to be kicked out again, because they are not sales people, who would be interested into running a trade business - they just want to sell a few things at a better and more reasonable price than NPC merchants offer them. As it is currently, it is not even worth to loot enemies for stuff which they cannot sell - just deconstruct.

    you were playing at the beginning?

    how did you make gold?

    and all these, allegedly, evil rich players who control the guilds - at the beginning, how did they make gold?

    its ok.... i'l answer my own questions.... cos i was there.

    you loot everything - anything you can't use you either sell to other players or you npc it. that simple. nothing to stop a new player today doing the same thing.

    It is not about me, I can be thrown in pretty much any environment and will come out well - but I have a talent for this, not all people have this and they will just give up and leave - like all those, who are in that guild I inherited. There are just 3 left in that guild, who have logged in during the last month, including me - all the others are gone. And this guild is just 8 months old.

    Of course they could if they would want to and see an advantage in doing so - but this is quite difficult to put up with such a badly designed mechanic, when at the same time there are plenty of MMOs out there, which make it far easier and more pleasant to get to some money and enjoy the game. And if they are not long-term TES fans, but new to TES, what will keep them here then?- Nothing.
    Edited by Lysette on August 10, 2016 12:38PM
  • vyndral13preub18_ESO
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    Lysette wrote: »
    Lysette wrote: »
    The thing with the suggestion of this thread is not to get rich - but to be able to sell a few things without to have to join a guild and make the frustratiing experience to be kicked out again, because they are not sales people, who would be interested into running a trade business - they just want to sell a few things at a better and more reasonable price than NPC merchants offer them. As it is currently, it is not even worth to loot enemies for stuff which they cannot sell - just deconstruct.

    you were playing at the beginning?

    how did you make gold?

    and all these, allegedly, evil rich players who control the guilds - at the beginning, how did they make gold?

    its ok.... i'l answer my own questions.... cos i was there.

    you loot everything - anything you can't use you either sell to other players or you npc it. that simple. nothing to stop a new player today doing the same thing.

    It is not about me, I can be thrown in pretty much any environment and will come out well - but I have a talent for this, not all people have this and they will just give up and leave - like all those, who are in that guild I inherited. There are just 3 left in that guild, who have logged in during the last month, including me - all the others are gone. And this guild is just 8 months old.

    All the people who left told you it was because they couldnt make money?
  • jedtb16_ESO
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    Lysette wrote: »
    Lysette wrote: »
    The thing with the suggestion of this thread is not to get rich - but to be able to sell a few things without to have to join a guild and make the frustratiing experience to be kicked out again, because they are not sales people, who would be interested into running a trade business - they just want to sell a few things at a better and more reasonable price than NPC merchants offer them. As it is currently, it is not even worth to loot enemies for stuff which they cannot sell - just deconstruct.

    you were playing at the beginning?

    how did you make gold?

    and all these, allegedly, evil rich players who control the guilds - at the beginning, how did they make gold?

    its ok.... i'l answer my own questions.... cos i was there.

    you loot everything - anything you can't use you either sell to other players or you npc it. that simple. nothing to stop a new player today doing the same thing.

    It is not about me, I can be thrown in pretty much any environment and will come out well - but I have a talent for this, not all people have this and they will just give up and leave - like all those, who are in that guild I inherited. There are just 3 left in that guild, who have logged in in the last months - all the others are gone. And this guild is just 8 months old.

    it was a generalized 'you' not you specifically. but i hope you get my point. making gold in this game even without access to a guild trader is not hard - its woven into the gameplay. if people leave because of it well, maybe this just isn't the game for them.

    i have played other games that friends have said are great - played a few weeks and left because it simply didn't fit what i was looking for in a game. eve was one of those - mainly because, at the time, i spent all day working on spread sheets.
  • Lysette
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    Lysette wrote: »
    Lysette wrote: »
    The thing with the suggestion of this thread is not to get rich - but to be able to sell a few things without to have to join a guild and make the frustratiing experience to be kicked out again, because they are not sales people, who would be interested into running a trade business - they just want to sell a few things at a better and more reasonable price than NPC merchants offer them. As it is currently, it is not even worth to loot enemies for stuff which they cannot sell - just deconstruct.

    you were playing at the beginning?

    how did you make gold?

    and all these, allegedly, evil rich players who control the guilds - at the beginning, how did they make gold?

    its ok.... i'l answer my own questions.... cos i was there.

    you loot everything - anything you can't use you either sell to other players or you npc it. that simple. nothing to stop a new player today doing the same thing.

    It is not about me, I can be thrown in pretty much any environment and will come out well - but I have a talent for this, not all people have this and they will just give up and leave - like all those, who are in that guild I inherited. There are just 3 left in that guild, who have logged in during the last month, including me - all the others are gone. And this guild is just 8 months old.

    All the people who left told you it was because they couldnt make money?

    No, but this is pretty much obvious - if you cannot make money, you will most likely go to where you can.
  • Lysette
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    Lysette wrote: »
    Lysette wrote: »
    The thing with the suggestion of this thread is not to get rich - but to be able to sell a few things without to have to join a guild and make the frustratiing experience to be kicked out again, because they are not sales people, who would be interested into running a trade business - they just want to sell a few things at a better and more reasonable price than NPC merchants offer them. As it is currently, it is not even worth to loot enemies for stuff which they cannot sell - just deconstruct.

    you were playing at the beginning?

    how did you make gold?

    and all these, allegedly, evil rich players who control the guilds - at the beginning, how did they make gold?

    its ok.... i'l answer my own questions.... cos i was there.

    you loot everything - anything you can't use you either sell to other players or you npc it. that simple. nothing to stop a new player today doing the same thing.

    It is not about me, I can be thrown in pretty much any environment and will come out well - but I have a talent for this, not all people have this and they will just give up and leave - like all those, who are in that guild I inherited. There are just 3 left in that guild, who have logged in in the last months - all the others are gone. And this guild is just 8 months old.

    it was a generalized 'you' not you specifically. but i hope you get my point. making gold in this game even without access to a guild trader is not hard - its woven into the gameplay. if people leave because of it well, maybe this just isn't the game for them.

    i have played other games that friends have said are great - played a few weeks and left because it simply didn't fit what i was looking for in a game. eve was one of those - mainly because, at the time, i spent all day working on spread sheets.

    Yes, but that is not the way to make money in EVE - I do not need any spreadsheets at all, I do it with some clever selection of where to sell what and how to buy what at good conditions - selling over the price is wrong, a lot do it like that, but this is cumbersome - never sell over the price, do it with added-value and services - this is my way and it works great.

    Edit: it is like in RL - if you are an investor, you have to use any information you got - like you hear el nino is coming again - so where does it have which effect and what is the most likely outcome of it - like for example, there will be a drought in south africa (and there was one), now make use of this information and make money from it. You never need to calculate anything, if you do it like that and use the swing in property and asset value, which others do not expect and you can live from that because the effects are huge - it is no bean counting. Same in EVE, you use any information you got and think about what effects it will have on the market and act accordingly to this.
    Edited by Lysette on August 10, 2016 12:49PM
  • I_killed_Vivec
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    There seem to be some ridiculous misconceptions about trading guilds.

    I've seen mention of "tax" between 2k to 15k a week. That's not how it works - there's a sales tax that takes a proportion of what you sell. There's also a listing cost. These depend on how much you sell. If you are paying 2k tax then it's because you are making 20K gold... not such a hardship :)

    It's also been said that you have to pay to be in a top trading guild. Now I am in one trading guild that asks for 1000g a week, hardly expensive. You have to expect to pay for a top trading site - or do people expect that advantage for free?

    However, I'm also a member of another guild that doesn't require any contribution at all. Sales tax and listing costs are still there, but these only apply to what you sell, you are always in profit.

    And remember, any guild with 50 or more members has a guild store so that they can sell to each other. No trader required :)

    There also seems to be the weird notion that you can sell any old trash. This is nonsense. If you've just killed a boss and got a nice blue drop that a vendor will only give you 47g for don't think you can get any more listing it with a vendor. It simply won't sell because everyone has got that drop from that boss. The only exceptions are if it has a rare trait, that crafters want to research, or is purple (because someone might take the gamble on it returning a purple temper). Vendor trash does not have any great value - that's why even traders sell to vendors for that 47g.

    So all in all I wonder when I see comments like:

    "People who are gouging through those trade guilds will have to wake the f up and mend their ways, because there will be viable competition through the Public Trader"

    Where is this "gouging"? The market settles on a price, governed by supply and demand. In exactly the same way if there were local traders for people who won't join a trading guild. If the going price for columbine is 400g then why does anyone think that Public Traders will sell for less?

    Unfortunately when I see people use terms like "gouging" I read "I want to stop them doing that there way... so I can do it my way!"

  • Lysette
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    I suggested for example to not have a trader but an NPC - like the fence in an outlaw refuge - which will just buy the stuff at half the market value - and this market value is calculated once a week and done at patch day or shortly before it. What would be so bad with this?.- It would be an instant sale, but just give half the market value - still better than what merchants pay. And it could be limited to like 20k per week. This would make no one rich, but they could at least sell their stuff without to be in a guild.

    For someone who can sell columbine it is nice to find that - for someone who cannot, it is just another plant, which is worth 1 gold - or which can be used in own potions - can you see now how frustrating this can be - 1 gold compared to 400g at a guild trader? Where is the fun in finding it?- It just reminds you, that you cannot sell it and it is frustrating. With such a public trader, who would just buy stuff at half the market value, they would get 200g - hurray, now it is fun to find that and there would still not be a need to farm a lot of them to fulfill any guild requirements.
    Edited by Lysette on August 10, 2016 1:16PM
  • I_killed_Vivec
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    Lysette wrote: »
    I suggested for example to not have a trader but an NPC - like the fence in an outlaw refuge - which will just buy the stuff at half the market value - and this market value is calculated once a week and done at patch day or shortly before it. What would be so bad with this?.- It would be an instant sale, but just give half the market value - still better than what merchants pay. And it could be limited to like 20k per week. This would make no one rich, but they could at least sell their stuff without to be in a guild.

    For someone who can sell columbine it is nice to find that - for someone who cannot, it is just another plant, which is worth 1 gold - or which can be used in own potions - can you see now how frustrating this can be - 1 gold compared to 400g at a guild trader? Where is the fun in finding it?- It just reminds you, that you cannot sell it and it is frustrating. With such a public trader, who would just buy stuff at half the market value, they would get 200g - hurray, now it is fun to find that and there would still not be a need to farm a lot of them to fulfill any guild requirements.

    You want ZoS to go to the trouble of providing you with an advantage (knowledge of the "market price") that traders don't have? (I imagine most traders would pay a visit just to find out what the global market prices are).

    And you get an instant sale?

    And you don't have the overheads that traders have?

    And you don't have to invest any time or gold in making your guild successful and hopefully able to get a trader?

    You must realize that people would soon start complaining about the 50% rate... "It's not fair, traders are gouging us!"

    Still, it's a better idea than a Public Trader :)
  • jedtb16_ESO
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    snip..

    There also seems to be the weird notion that you can sell any old trash. This is nonsense. If you've just killed a boss and got a nice blue drop that a vendor will only give you 47g for don't think you can get any more listing it with a vendor. It simply won't sell because everyone has got that drop from that boss. The only exceptions are if it has a rare trait, that crafters want to research, or is purple (because someone might take the gamble on it returning a purple temper). Vendor trash does not have any great value - that's why even traders sell to vendors for that 47g.

    snip...

    no offence intended with the snip...

    exactly, that is one of the points i have been putting across - the reason you can only npc that stuff is because its junk.... everyone could have their own personal trader and they still would not be able to sell it because it's junk.
  • jedtb16_ESO
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    Lysette wrote: »
    I suggested for example to not have a trader but an NPC - like the fence in an outlaw refuge - which will just buy the stuff at half the market value - and this market value is calculated once a week and done at patch day or shortly before it. What would be so bad with this?.- It would be an instant sale, but just give half the market value - still better than what merchants pay. And it could be limited to like 20k per week. This would make no one rich, but they could at least sell their stuff without to be in a guild.

    For someone who can sell columbine it is nice to find that - for someone who cannot, it is just another plant, which is worth 1 gold - or which can be used in own potions - can you see now how frustrating this can be - 1 gold compared to 400g at a guild trader? Where is the fun in finding it?- It just reminds you, that you cannot sell it and it is frustrating. With such a public trader, who would just buy stuff at half the market value, they would get 200g - hurray, now it is fun to find that and there would still not be a need to farm a lot of them to fulfill any guild requirements.

    anyone can sell columbine.... anyone can sell anything....

    provided someone wants to buy it.

    you don't need a new mechanic in the game to sell things....
  • Lysette
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    Lysette wrote: »
    I suggested for example to not have a trader but an NPC - like the fence in an outlaw refuge - which will just buy the stuff at half the market value - and this market value is calculated once a week and done at patch day or shortly before it. What would be so bad with this?.- It would be an instant sale, but just give half the market value - still better than what merchants pay. And it could be limited to like 20k per week. This would make no one rich, but they could at least sell their stuff without to be in a guild.

    For someone who can sell columbine it is nice to find that - for someone who cannot, it is just another plant, which is worth 1 gold - or which can be used in own potions - can you see now how frustrating this can be - 1 gold compared to 400g at a guild trader? Where is the fun in finding it?- It just reminds you, that you cannot sell it and it is frustrating. With such a public trader, who would just buy stuff at half the market value, they would get 200g - hurray, now it is fun to find that and there would still not be a need to farm a lot of them to fulfill any guild requirements.

    anyone can sell columbine.... anyone can sell anything....

    provided someone wants to buy it.

    you don't need a new mechanic in the game to sell things....

    I am a decent person, I would never spam the zone chat with WTS requests, because this is as annoying as unwanted ads. And in guild what would I see there?- raffles and stuff like that - I consider this gambling and I am against it.

    It might not be like this in ESO, but in EVE a lot of scam schemes are based on raffles.
    Edited by Lysette on August 10, 2016 2:22PM
  • Cryptical
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    There seem to be some ridiculous misconceptions about trading guilds.

    I've seen mention of "tax" between 2k to 15k a week. That's not how it works - there's a sales tax that takes a proportion of what you sell. There's also a listing cost. These depend on how much you sell. If you are paying 2k tax then it's because you are making 20K gold... not such a hardship :)

    It's also been said that you have to pay to be in a top trading guild. Now I am in one trading guild that asks for 1000g a week, hardly expensive. You have to expect to pay for a top trading site - or do people expect that advantage for free?

    However, I'm also a member of another guild that doesn't require any contribution at all. Sales tax and listing costs are still there, but these only apply to what you sell, you are always in profit.

    And remember, any guild with 50 or more members has a guild store so that they can sell to each other. No trader required :)

    There also seems to be the weird notion that you can sell any old trash. This is nonsense. If you've just killed a boss and got a nice blue drop that a vendor will only give you 47g for don't think you can get any more listing it with a vendor. It simply won't sell because everyone has got that drop from that boss. The only exceptions are if it has a rare trait, that crafters want to research, or is purple (because someone might take the gamble on it returning a purple temper). Vendor trash does not have any great value - that's why even traders sell to vendors for that 47g.

    So all in all I wonder when I see comments like:

    "People who are gouging through those trade guilds will have to wake the f up and mend their ways, because there will be viable competition through the Public Trader"

    Where is this "gouging"? The market settles on a price, governed by supply and demand. In exactly the same way if there were local traders for people who won't join a trading guild. If the going price for columbine is 400g then why does anyone think that Public Traders will sell for less?

    Unfortunately when I see people use terms like "gouging" I read "I want to stop them doing that there way... so I can do it my way!"
    You quoted me.
    Last week I needed more ancestor silk. Found a stack at a trade cart in hews bane for 10,000. Also found stacks at a trader cart at the Elden root tree for 15,000 to 30,000.

    Now, a stack of ancestor silk priced from 10,000 to 30,000. Clearly the market did not settle on a price, as you wrongly believed would happen. SOMEONE is gouging. The reason I bought any (at the 10k price) was because I had just spent 5 hours farming 500 silk and wasn't in the mood to keep going.

    Now, what message does that price variation send? Is the silk found at TRIPLE the hews bane price three times as good? Does the shadow of the Elden root tree make that silk 3 times as useful?!?! Answer - NO.

    It's a higher price for no good reason other than the location causes the guild bid to be higher, which causes the prices to be higher, causing the guild bids to be higher, causing prices to get higher, in a self reinforcing cycle of inflationary gouging.

    From the guild master's point of view...
    More was spent on the cart, so more must come in via tax and member fees, plus profit, so we can cover more being spent on the cart, so more must come in via tax and fees, plus profit... Lather rinse repeat. Why do the bids go up? Because losing a cart for a week makes you want it all the more the next, so go raise the stakes. Add in guild bid spying, Where people watch the guild bank balance and the bid history in order to know how to outbid a competing guild, and the situation becomes uncontrollable.

    There has come a point that the bids themselves are large enough that new startups are priced out of the possibility, the established trader guilds require more and more time being managed more and more efficiently, just to maintain the status quo.

    Just 1 publicly accessible trader cart in each alliance zone breaks that self reinforcing cycle, by providing a trading venue that could be true market competition at the individual seller level. What we have now is not free market, because free market doesn't place such barriers to entry. We have a limited space market where a few groups and consortiums have grown to dominate amongst themselves.

    Oh, and "doing that there way" should be "doing that their way".
    Edited by Cryptical on August 10, 2016 2:36PM
    Xbox NA
  • Lysette
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    in a way it is just like guilds where in the past on earth - they limited the ability to trade to a selected group of people and all others were excluded - it has a reason, why these kind of guilds are no longer there.
  • I_killed_Vivec
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    Cryptical wrote: »
    There seem to be some ridiculous misconceptions about trading guilds.

    I've seen mention of "tax" between 2k to 15k a week. That's not how it works - there's a sales tax that takes a proportion of what you sell. There's also a listing cost. These depend on how much you sell. If you are paying 2k tax then it's because you are making 20K gold... not such a hardship :)

    It's also been said that you have to pay to be in a top trading guild. Now I am in one trading guild that asks for 1000g a week, hardly expensive. You have to expect to pay for a top trading site - or do people expect that advantage for free?

    However, I'm also a member of another guild that doesn't require any contribution at all. Sales tax and listing costs are still there, but these only apply to what you sell, you are always in profit.

    And remember, any guild with 50 or more members has a guild store so that they can sell to each other. No trader required :)

    There also seems to be the weird notion that you can sell any old trash. This is nonsense. If you've just killed a boss and got a nice blue drop that a vendor will only give you 47g for don't think you can get any more listing it with a vendor. It simply won't sell because everyone has got that drop from that boss. The only exceptions are if it has a rare trait, that crafters want to research, or is purple (because someone might take the gamble on it returning a purple temper). Vendor trash does not have any great value - that's why even traders sell to vendors for that 47g.

    So all in all I wonder when I see comments like:

    "People who are gouging through those trade guilds will have to wake the f up and mend their ways, because there will be viable competition through the Public Trader"

    Where is this "gouging"? The market settles on a price, governed by supply and demand. In exactly the same way if there were local traders for people who won't join a trading guild. If the going price for columbine is 400g then why does anyone think that Public Traders will sell for less?

    Unfortunately when I see people use terms like "gouging" I read "I want to stop them doing that there way... so I can do it my way!"
    You quoted me.
    Last week I needed more ancestor silk. Found a stack at a trade cart in hews bane for 10,000. Also found stacks at a trader cart at the Elden root tree for 15,000 to 30,000.

    Now, a stack of ancestor silk priced from 10,000 to 30,000. Clearly the market did not settle on a price, as you wrongly believed would happen. SOMEONE is gouging. The reason I bought any (at the 10k price) was because I had just spent 5 hours farming 500 silk and wasn't in the mood to keep going.

    Now, what message does that price variation send? Is the silk found at TRIPLE the hews bane price three times as good? Does the shadow of the Elden root tree make that silk 3 times as useful?!?! Answer - NO.

    It's a higher price for no good reason other than the location causes the guild bid to be higher, which causes the prices to be higher, causing the guild bids to be higher, causing prices to get higher, in a self reinforcing cycle of inflationary gouging.

    From the guild master's point of view...
    More was spent on the cart, so more must come in via tax and member fees, plus profit, so we can cover more being spent on the cart, so more must come in via tax and fees, plus profit... Lather rinse repeat. Why do the bids go up? Because losing a cart for a week makes you want it all the more the next, so go raise the stakes. Add in guild bid spying, Where people watch the guild bank balance and the bid history in order to know how to outbid a competing guild, and the situation becomes uncontrollable.

    There has come a point that the bids themselves are large enough that new startups are priced out of the possibility, the established trader guilds require more and more time being managed more and more efficiently, just to maintain the status quo.

    Just 1 publicly accessible trader cart in each alliance zone breaks that self reinforcing cycle, by providing a trading venue that could be true market competition at the individual seller level. What we have now is not free market, because free market doesn't place such barriers to entry. We have a limited space market where a few groups and consortiums have grown to dominate amongst themselves.

    Oh, and "doing that there way" should be "doing that their way".

    You say I wrongly believe that the market settled on a price, and yet you bought for the lowest price...

    Please remember that anyone can put anything up for sale at any price - it does not mean that it sells at that price! The premium for location that you seem to think is factored into the price would make a price unacceptable, so it wouldn't sell. What kind of idiot would buy at 30K if it's also at sale for 10K?

    Using your example it looks like the market is settling on a price. Even you managed to pay the minimum. Please don't say that someone else will be forced to pay 30K, because new goods are always coming to market and with over 150 traders it isn't hard to find a good price and anomalies such as something costing three times as much are simple to see.

    You managed to find a price that was acceptable, system working correctly...

    By the way, top locations aren't more expensive because you can sell your goods for more. They are more expensive because you get a greater turnover, and with only 30 slots available to you turnover is important.

    It's all part of the game. There is an economic facet of the game just as there are killing, crafting, stealing, assassinating aspects to the game. If you don't want to join a guild and play that part of the game then fine, but there's no reason why a part of the game that some people enjoy should be removed to meet your financial requirements.

    As I said, it's not "Remove gouging", it's "Stop them doing it so I can!"

    (I apologize humbly for my typo. I'm sure you think it negates what I said, but it really doesn't.)

  • Cryptical
    Cryptical
    ✭✭✭✭✭
    [quote="I_killed_Vivec;3252623"


    You say I wrongly believe that the market settled on a price, and yet you bought for the lowest price...

    Please remember that anyone can put anything up for sale at any price - it does not mean that it sells at that price! The premium for location that you seem to think is factored into the price would make a price unacceptable, so it wouldn't sell. What kind of idiot would buy at 30K if it's also at sale for 10K?

    Using your example it looks like the market is settling on a price. Even you managed to pay the minimum. Please don't say that someone else will be forced to pay 30K, because new goods are always coming to market and with over 150 traders it isn't hard to find a good price and anomalies such as something costing three times as much are simple to see.

    You managed to find a price that was acceptable, system working correctly...

    By the way, top locations aren't more expensive because you can sell your goods for more. They are more expensive because you get a greater turnover, and with only 30 slots available to you turnover is important.

    It's all part of the game. There is an economic facet of the game just as there are killing, crafting, stealing, assassinating aspects to the game. If you don't want to join a guild and play that part of the game then fine, but there's no reason why a part of the game that some people enjoy should be removed to meet your financial requirements.

    As I said, it's not "Remove gouging", it's "Stop them doing it so I can!"

    (I apologize humbly for my typo. I'm sure you think it negates what I said, but it really doesn't.)

    [/quote]
    Do people even know it could have been had at 10k? Remember, this is on console so your fancy third party non-Zos add ons are actually undermining your position, because nobody in grahtwood had any idea it was 10k way over in hews bane. And it was STILL 15k at the other grahtwood cart, 10 meters away. Derp.
    Xbox NA
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Cryptical wrote: »
    [quote="I_killed_Vivec;3252623"


    You say I wrongly believe that the market settled on a price, and yet you bought for the lowest price...

    Please remember that anyone can put anything up for sale at any price - it does not mean that it sells at that price! The premium for location that you seem to think is factored into the price would make a price unacceptable, so it wouldn't sell. What kind of idiot would buy at 30K if it's also at sale for 10K?

    Using your example it looks like the market is settling on a price. Even you managed to pay the minimum. Please don't say that someone else will be forced to pay 30K, because new goods are always coming to market and with over 150 traders it isn't hard to find a good price and anomalies such as something costing three times as much are simple to see.

    You managed to find a price that was acceptable, system working correctly...

    By the way, top locations aren't more expensive because you can sell your goods for more. They are more expensive because you get a greater turnover, and with only 30 slots available to you turnover is important.

    It's all part of the game. There is an economic facet of the game just as there are killing, crafting, stealing, assassinating aspects to the game. If you don't want to join a guild and play that part of the game then fine, but there's no reason why a part of the game that some people enjoy should be removed to meet your financial requirements.

    As I said, it's not "Remove gouging", it's "Stop them doing it so I can!"

    (I apologize humbly for my typo. I'm sure you think it negates what I said, but it really doesn't.)
    Do people even know it could have been had at 10k? Remember, this is on console so your fancy third party non-Zos add ons are actually undermining your position, because nobody in grahtwood had any idea it was 10k way over in hews bane. And it was STILL 15k at the other grahtwood cart, 10 meters away. Derp.
    [/quote]

    um.... yeah....

    just because something is offered for a price - any price you like..... say 5mil for a kuta - doesn't mean it sells at that price.

    caveat emptor.....
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