Morrowind was the better story by far. It also had better general gameplay mechanics. The spell crafting system let you completely break the game but it was awesome and it really felt epic. I remember I had some way to permanently stun/freeze enemies. I decorated my homes with frozen dremora in their death throes before jumping over the red mountain in a single leap. Good thing I had a levitation amulet to equip just before landing.
Daemons_Bane wrote: »Btw, since we are thinking back on Morrowind, try googling Skywindfan based remake
Oblivion was the best because of the way....
Hahaha I can't even say that and keep a straight face.
Hard to compare
I never got far in Morrowind because I played it after oblivion and Skyrim, so I didn't like the fact there were no quest markers.
I liked a lot of the customisability and story lines of oblivion, but the skill training and my need for min/maxing made Skyrim more enjoyable from a leveling standpoint
There is something about Oblivion that I can't exactly put my finger on... but the stories and the people with the "real" lives hooked me for ages. I could just log into the game and spend hours following people around and learning about their secrets. Skyrim seemed to have scaled that back a bit for other things.
Unfortunately I also tried Morrowind after Oblivion like @Psyonico, and so I feel that pain.
arcadiadark wrote: »I feel morrowind had the best reward for exploration such as artifacts scattered within dungeons and the rarity of daedric and overall encouragement to explore. Oblivion to me had the best soundtrack and it is still pretty memorable. Skyrim was good, but the guild quests felt lackluster compared to the ones in oblivion.
To me the flaws in morrowind was just the combat was frustrating and the hit/miss system when you clearly lunged your sword through it but it was fun to build your character with the combat system and eventually achieve near god hood.
Oblivions flaws were that the enemies leveled with you and no sense of progression and no real fear of encountering high lvled enemies. immersion was ruined when at a lvl bandits would appear in full daedric or glass armor.
Skyrim While I enjoyed the first playthrough, I cant see myself playing multiple playthroughs as it feels dull afterwards even with the beautiful world in front of you. exploration was killed for me with these similar dungeons all containing lackluster rewards aside from the occasional shout unlock, which hardly any unique weapons and armor could be expected and daedric artifacts would be made trivial because you could make better ones with a high lvl blacksmithing which killed the sense of collecting anything for me
Hard to compare
I never got far in Morrowind because I played it after oblivion and Skyrim, so I didn't like the fact there were no quest markers.
I liked a lot of the customisability and story lines of oblivion, but the skill training and my need for min/maxing made Skyrim more enjoyable from a leveling standpoint
that there were no quest markers was one of the best things with it - you actually had to think about what the quest is about and get clues from other NPCs by talking to them about different topics - you had to explore - I mean really explore, not just walk to the next quest marker.