xSILVER_SHAMANx wrote: »
PlaceboSoul wrote: »First mmo I've ever seen with only one server for a community. Especially now that it is really picking up in popularity, I'd think they need to look at additional servers, or at least one more anyway.
The issue is too many players. How do I know this ZOS? The only places I experience these issues are areas with a ton of players, especially places with a bunch of knob ends running around spamming their aoes randomly.
I've also now got the issue I cannot hear any chat at all.
Come on ZOS, fix this ***. Some of us pay for it, like myself.
PlaceboSoul wrote: »Yeah.... I'm not confused at all actually. I never once thought it is just one big box.
My point is, there are only so many variables a console or any hardware are able to contend with. For every player that is in your console's purview, your console has to manage that data. The more players, the more variables. If there are too many people all playing together, eventually you reach a point the console cannot keep up. Even pc have limitations in a similar way. That is why most mmo have, "shards" as you called them.
Call it mega if you want, call it a super fantabulous server if you want. Eventually you reach limits no matter how you like to name it.
@xSILVER_SHAMANx ZOS didnt invent anything. Its the same as in other games fluid server architecture, when depending on population of instance people can join it freely. Its the same as in GW2 or Firefall (RIP).
Edit: Besides the above very informative post and thank you for this. Thoguh my comment could be seen as little snarky.
PlaceboSoul wrote: »Look, all I know is that when I play at 3 in the morning, I see these issues dramatically less than when I play while a lot of others are on. I don't have the time or inclination to sit here and type out five hundred paragraphs to prove myself top dog in a tech savvy pissing match.
All I know is the less people on, the less issues I see. Tell me I'm wrong
PlaceboSoul wrote: »Nothing wrong with my speed, I have a great isp. Look, I'm not posting this thread anymore because you are putting way too much attention on me rather than the real issues. I didn't say I experience no issues when there are less people on, I said less often.
When I zone into a place and I crash to desktop after 10 seconds, happens at least 75% more often during busy times. That is one example, everything else is the same story though. You want to believe it is my 80 Mbps isp speed? Ok, sure. Believe whatever you want. I'm not saying congestion and server stress is the whole problem, but I'm sure it is contributing. This is not pacman we are trying to play on a console.
Anyway, please get back to the actual post, I'm sure you know more about this than I do, there happy? I was only giving my opinion.