Clockwork_Munky wrote: »Me too took them 7 days to get round to pulling my character out!
In everything I have read it stated games will not run any better on the new XB1S versus the original XB1. It wont even have an SSD like the XB1 Elite. The increased processing power is strictly for the new video support and will not help games. Current games will need to be updated to support the new video .....Clockwork_Munky wrote: »I'm pretty sure they're doing nothing and hoping the increased specs of the Xbox one s will sort everything out so they can just say it's an Xbox one s game now.
Got my characters moved today at (07/20/2016 02:11 PM)
Response said:
Greetings,
I've been able to successfully move your characters requested so you should no longer experience this issue the next time you log in.
Please be sure to not return to the crash areas as we won’t be able to move you a second time. The highest volume of crash loops we’re seeing are in and around Orsinium and Wrothgar, especially where you pick up and do Crafting Writs.
I am sorry for the inconvenience this may cause but this is only temporary.
We are working on a solution, please bear with us as we work to patch this issue. Please keep an eye on our Patch Notes forum for any updates at http://forums.elderscrollsonline.com/en/categories/patch-notes.
Thank you for your continued interest and support!
Warm Regards,
The Elder Scrolls Online Team
This is the only Note on fixes I got..
Clockwork_Munky wrote: »I'm pretty sure they're doing nothing and hoping the increased specs of the Xbox one s will sort everything out so they can just say it's an Xbox one s game now. Meh, it was fun while it lasted. This is the future of gaming unfortunately games released at full price that are pretty much still in beta. It's infuriating but it's what we can expect from all releases in the future. I mean we can look back at skyrim with rose tinted glasses but I remember that had tonnes of bugs at release. I had one save rendered unplayable because of a quest glitching. Don't expect skyrim redux to be perfect.
The qualm that I have is that they literally said they fixed these issues earlier this month, but nothing was fixed. They went from indicating that they knew of some of the ongoing issues, then they addressed them (all of mine) and announced that the problems were resolved.
Now they just blow us off w/ automated responses to tickets - then they have the nerve to follow up with a survey!!!
I really want to like this game, and I still do - but @ZOS is making it a struggle.
I think it is time for us Xbox owners to start looking at some options like contacting State Attorney General Offices that worked well when someone did it to Star Citizen. Maybe contacting a law firm that has handled class action classes against gaming companies. I know there was one against EA a while back, because I got something out of it.
I mean they are selling content in their store that they know is not working right now and also telling people who have purchased it not to play it. Hard to defend that. I am starting to doubt they are even going to fix the issues at this point.
xSILVER_SHAMANx wrote: »Clockwork_Munky wrote: »I'm pretty sure they're doing nothing and hoping the increased specs of the Xbox one s will sort everything out so they can just say it's an Xbox one s game now. Meh, it was fun while it lasted. This is the future of gaming unfortunately games released at full price that are pretty much still in beta. It's infuriating but it's what we can expect from all releases in the future. I mean we can look back at skyrim with rose tinted glasses but I remember that had tonnes of bugs at release. I had one save rendered unplayable because of a quest glitching. Don't expect skyrim redux to be perfect.
It has nothing to do with hardware.
Seems to me like the game is leaking memory. Not sure if it's done in C or C++ but someone isn't using their malloc/free or new/delete properly.
Perhaps they need to take a good look at their data structures and the algorithms that traverse them. I'm guessing that if that's the problem then a fix will take quite some time depending on how tight the coupling is between data and logic.
Perhaps there is too much redundant data being passed over the network and a lot more work needs to be done client side?
What ever the problems are, I just really hope we get a fix.
Things need to be in the fashion of CDPR with the way they are handling Cyberpunk 2077. ie : It'll be ready when it's ready. No release date or even a vague timeframe. Get your game RIGHT before you release to paying consumers. All it takes is one class action suit against a developer (because honestly, there isn't another consumable product that could possibly get away with failing to provide to their customers the way games do) and we will see a shift in the attitude of developers releasing unfinished work in time for seasonal spikes.
I want this game to work. I am hoping so much that things get resolved. But until I see some results I will remain sceptical of it all.
xSILVER_SHAMANx wrote: »What they NEED to do is devote ALL their manpower to resolving these issues instead of working on more content, which will no doubt only produce MORE ISSUES!!
I think it is utterly appalling that they have new DLC almost ready to release when the content currently available is quite literally UNPLAYABLE!!
xSILVER_SHAMANx wrote: »What they NEED to do is devote ALL their manpower to resolving these issues instead of working on more content, which will no doubt only produce MORE ISSUES!!
I think it is utterly appalling that they have new DLC almost ready to release when the content currently available is quite literally UNPLAYABLE!!
"Look honey, I changed the spark plugs in the car!"
"...but the tires are still flat"