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Black Rose is OP

  • Volrion
    Volrion
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    If I can't one shot it, nerf it.
  • DannyLV702
    DannyLV702
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    I would take you see serious....but you're the same guy who tried to explain in detail that ganking takes "skill"...
  • SRIBES
    SRIBES
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    DannyLV702 wrote: »
    I would take you see serious
    okay.
    That's cool and all but who are you?

  • Cydone
    Cydone
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    Nerf every set over-performing in duels until there is many competitive options. The reason i agree with SRIBES is because in a 1v1 situation this set far exceeds any other heavy set.

    People are mentioning this set got nerfed in DB dlc but fail to consider the constitution passive was buffed by well over what Black Rose was reduced by on DB (the reason for the nerf in the first place). Black Rose was a good set and was balanced when Imperial City came out. Its now over-performing with the changes to heavy Armour.

    Reduce the bonus to constitution or reduce the weapon damage. Before, heavy Armour granted no increase to damage like it does now. The additional damage and constitution buffs to heavy Armour make Black Rose over the top compared to when it released in Imperial City dlc.

    Thank you for stepping up. We need more competent players like you who know what is over-performing who also speak up about them for balance purposes. @SRIBES

    Yeah lets balance this game around 1v1 scenarios, when the game is designed for large scale siege pvp. Sounds like something ZOS would do tbh.
  • juhasman
    juhasman
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    Sandman929 wrote: »
    juhasman wrote: »
    Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....

    Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.

    Sounds like a problem with too much damage potential, not a Black Rose problem.

    Yeah but that damage potential is related with quite good resource managment . I mean heavy armor users have 50% more resources back from heavy attacks and when wearing black rose also 1,3-1,6k resources back each 4 seconds in fight. They can raise up stamina up to 40k and wep dmg to 3-4k totally screwing regens and still can have decent resource magagment. When i was running stam sorc with Black Rose I was using thief mundus because the crit was only thing that was low on that build. Resists , heals , survivality , resource magagment , and dmg was better then on some of medium armor builds. Stamina have dmg potential but black rose helps stamina users to abuse it.
    Edited by juhasman on August 9, 2016 3:31AM
  • DannyLV702
    DannyLV702
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    SRIBES wrote: »
    DannyLV702 wrote: »
    I would take you see serious
    okay.
    That's cool and all but who are you?

    Does it matter?
  • juhasman
    juhasman
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    Lord_Hev wrote: »
    Sandman929 wrote: »
    juhasman wrote: »
    Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....

    Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.

    Sounds like a problem with too much damage potential, not a Black Rose problem.



    Yeah this sounds like an issue with Stamina in general. You nerf Blackrose just because Stam can abuse it, you destroy it's viability for magic tanks to use.

    (2) Max HP
    (3) Max Magicka
    (4) Max Stamina
    (5) Increase magicka/stamina recovery by 100 and Increase weapon/spell dmg by 129

    Stamina and Magicka tanks would not have reason to cry
    Edited by juhasman on August 9, 2016 3:29AM
  • Lord_Hev
    Lord_Hev
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    juhasman wrote: »
    Lord_Hev wrote: »
    Sandman929 wrote: »
    juhasman wrote: »
    Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....

    Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.

    Sounds like a problem with too much damage potential, not a Black Rose problem.



    Yeah this sounds like an issue with Stamina in general. You nerf Blackrose just because Stam can abuse it, you destroy it's viability for magic tanks to use.

    (2) Max HP
    (3) Max Magicka
    (4) Max Stamina
    (5) Increase magicka/stamina recovery by 100 and Increase weapon/spell dmg by 129

    Stamina and Magicka tanks would not have reason to cry


    The entire point of wearing Blackrose, is to allow perma-blocking. Which is balanced for Magic tanks, but over-performing for Stamina tanks.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • SleepyTroll
    SleepyTroll
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    p
    Cydone wrote: »
    Nerf every set over-performing in duels until there is many competitive options. The reason i agree with SRIBES is because in a 1v1 situation this set far exceeds any other heavy set.

    People are mentioning this set got nerfed in DB dlc but fail to consider the constitution passive was buffed by well over what Black Rose was reduced by on DB (the reason for the nerf in the first place). Black Rose was a good set and was balanced when Imperial City came out. Its now over-performing with the changes to heavy Armour.

    Reduce the bonus to constitution or reduce the weapon damage. Before, heavy Armour granted no increase to damage like it does now. The additional damage and constitution buffs to heavy Armour make Black Rose over the top compared to when it released in Imperial City dlc.

    Thank you for stepping up. We need more competent players like you who know what is over-performing who also speak up about them for balance purposes. @SRIBES

    Yeah lets balance this game around 1v1 scenarios, when the game is designed for large scale siege pvp. Sounds like something ZOS would do tbh.

    @Cydone Its funny that you say that, Wrobel said in one of the live streams that the game is balanced around 1v1. He quite literally even brought up dueling. Wich is even funnier seeing as how they don't even support it.
    Edited by SleepyTroll on August 9, 2016 3:42AM
  • GreenSoup2HoT
    GreenSoup2HoT
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    Cydone wrote: »
    Nerf every set over-performing in duels until there is many competitive options. The reason i agree with SRIBES is because in a 1v1 situation this set far exceeds any other heavy set.

    People are mentioning this set got nerfed in DB dlc but fail to consider the constitution passive was buffed by well over what Black Rose was reduced by on DB (the reason for the nerf in the first place). Black Rose was a good set and was balanced when Imperial City came out. Its now over-performing with the changes to heavy Armour.

    Reduce the bonus to constitution or reduce the weapon damage. Before, heavy Armour granted no increase to damage like it does now. The additional damage and constitution buffs to heavy Armour make Black Rose over the top compared to when it released in Imperial City dlc.

    Thank you for stepping up. We need more competent players like you who know what is over-performing who also speak up about them for balance purposes. @SRIBES

    Yeah lets balance this game around 1v1 scenarios, when the game is designed for large scale siege pvp. Sounds like something ZOS would do tbh.

    It's a good place to start considering everyone on console builds for 1v1 instead of group play... even though we play a large scale AvA game.

    Group play is not an issue. You know what is an issue, 1v1 build diversity.
    PS4 NA DC
  • reclaimervii.sierra117ub17_ESO
    KenaPKK wrote: »
    olsborg wrote: »
    Black rose easily outshines any other heavy armor set, once a set does this, the other sets must be adjusted etc

    NO. The last thing we need is more buffs and op ***. This game is already dumbed down and skilless enough.

    Drishtan wrote: »
    Black Rose for PVP OP

    Black Rose for PVE Tank OP

    Hmm OP?

    U could say that again....

    The *** is even your point?
    vamp_emily wrote: »
    I wear Black Rose and I died, does that mean it needs a buff?

    ""CP 141" Hmmmmmm :^)
  • reclaimervii.sierra117ub17_ESO
    Sypher wrote: »
    SRIBES wrote: »
    Sypher wrote: »
    KisoValley wrote: »
    SRIBES wrote: »
    Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....

    Black rose isn't just a tank set, its everything for a stamina build.

    So why weren't you writing threads about BR before?

    Because it wasn't as popular and now that everyone is running it he can't stand out as much.

    #exposed #yagood

    Kappa

    I'm not even playing a stamina build, nice try though. Haven't used it since IC came out.

    Was obviously pulling your leg don't get all defensive lol

    U used twitch speak in forums U triggered me

    Reported
  • juhasman
    juhasman
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    Lord_Hev wrote: »
    juhasman wrote: »
    Lord_Hev wrote: »
    Sandman929 wrote: »
    juhasman wrote: »
    Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....

    Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.

    Sounds like a problem with too much damage potential, not a Black Rose problem.



    Yeah this sounds like an issue with Stamina in general. You nerf Blackrose just because Stam can abuse it, you destroy it's viability for magic tanks to use.

    (2) Max HP
    (3) Max Magicka
    (4) Max Stamina
    (5) Increase magicka/stamina recovery by 100 and Increase weapon/spell dmg by 129

    Stamina and Magicka tanks would not have reason to cry


    The entire point of wearing Blackrose, is to allow perma-blocking. Which is balanced for Magic tanks, but over-performing for Stamina tanks.

    Ok. And how 150 wep/spell dmg help to perma block? Belive me if that set would have reduce cost of blocking instead that constitution passive bonus and wep dmg bonus noone on PvP would wear it. There is plenty of other setups that allows to perma block so there has to be something else why people wearing it. Also magic tanks not wearing BR can perma block. Atm Black rose is heavy armor with bonuses designned for stam DD. Perma blocking have nothing to do with this set.
    Edited by juhasman on August 9, 2016 4:05AM
  • SleepyTroll
    SleepyTroll
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    juhasman wrote: »
    Lord_Hev wrote: »
    juhasman wrote: »
    Lord_Hev wrote: »
    Sandman929 wrote: »
    juhasman wrote: »
    Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....

    Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.

    Sounds like a problem with too much damage potential, not a Black Rose problem.



    Yeah this sounds like an issue with Stamina in general. You nerf Blackrose just because Stam can abuse it, you destroy it's viability for magic tanks to use.

    (2) Max HP
    (3) Max Magicka
    (4) Max Stamina
    (5) Increase magicka/stamina recovery by 100 and Increase weapon/spell dmg by 129

    Stamina and Magicka tanks would not have reason to cry


    The entire point of wearing Blackrose, is to allow perma-blocking. Which is balanced for Magic tanks, but over-performing for Stamina tanks.

    Ok. And how 150 wep/spell dmg help to perma block? Belive me if that set would have reduce cost of blocking instead that constitution passive bonus and wep dmg bonus noone on PvP would wear it. There is plenty of other setups that allows to perma block so there has to be something else why people wearing it. Also magic tanks not wearing BR can perma block. Atm Black rose is heavy armor with bonuses designned for stam DD. Perma blocking have nothing to do with this set.

    Isn't this the only heavy set in the game that gives duel stamina? I feel the same as you this set is for dps not pve dps but for tanky pvp dps. Idk if it needs to be nerfed. But it is obviously a dps set for pvp.
  • Alcast
    Alcast
    Class Representative
    Recent changes to Heavy armor AND people actually learned to stack impen and s&b makes quite a few of them tanky as f.... it basically is a nobrainer.
    I would not say it is a setspecific problem.
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • leepalmer95
    leepalmer95
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    I love it when people's reason for something to be nerfed is because it's 'OP in 1v1'.

    Game isn't balanced about 1v1, not at all. Until zos implement a 1v1 system, anything to do with 1v1's should not even be considered in a balancing thread.

    I think it's fine, it only gives sustain when your getting hit, if your on the offensive or if are LoS or even rolling, then you get 0 sustain off it.

    You give you constant reliable sustain, dodge rolls reduction, wpn dmg, crit in order order to stack armour and be a more 'stand your ground type of build'.

    Sure builds can still hit hard, but everything hits hard. Either way you still hit less than a full dps build would.

    Beginning of the patch everyone complained about damage incap, dawnbreakers, radiant, SA, dizzying etc..., things were hitting too hard. People started wearing heavy and the nerf threads begin.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Orchish
    Orchish
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    Can we stop trying to balance stuff based off of your 1v1 duels? Black Rose is fine.
  • Rohamad_Ali
    Rohamad_Ali
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    Buff what ever I'm wearing this week , nerf what ever he's wearing !

    So ya
    Edited by Rohamad_Ali on August 9, 2016 6:03AM
  • tist
    tist
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    It's just a meta thing.. the stats have not changed on it. I would rather black rose than eternal hunt perma dodge rollers all over.
  • Darnathian
    Darnathian
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    SRIBES wrote: »
    DannyLV702 wrote: »
    I would take you see serious
    okay.
    That's cool and all but who are you?

    Lol. So "leet". Who are u? U think your such a bad a.. Just a punk kid.
    Edited by Darnathian on August 9, 2016 8:12AM
  • Sarousse
    Sarousse
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    I'm a full heavy stamina pvper dps. Black Rose is so op that I just removed it from my equipment.

    Summary : there are much better combos to do in full plate as a stamina user than using black rose.
    Edited by Sarousse on August 9, 2016 9:03AM
  • Xsorus
    Xsorus
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    I don't know if i'd consider it overpowered; Reactive Armor is equally as powerful...In fact there are quite a few nasty Heavy Armor Sets to choose from.

  • Bdawwg
    Bdawwg
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    lets not touch the constitutions passive please, it helps heavy armour mag dk's a lot. Last thing we need is another nerf to that playstyle because of a stam variant.
  • Sharee
    Sharee
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    The 5 piece bonus does not seem all that OP. I mean, compare it to amberplasm.

    With 7 heavy, you are getting back 1300 stamina/magicka every 4 seconds, if you get hit. Black rose increases this by 650.
    650 resource return every 4 seconds is equal to 325 regen, but only if you are continually getting hit(and wear all-heavy). You also get 154 damage bonus.

    The 5 piece amberplasm does slightly less - 300 regen - but then you get it always, not just when getting hit, so there are no missed ticks. You also are not limited to full heavy.

    So basically, it is reliable 300 regen that is not limited by armor type against somewhat unreliable 325 regen that locks you into heavy with a moderate 154 dmg bonus attached.

    The two 5-piece bonuses seem somewhat balanced to me (or at least there is no huge difference between them that would scream "OP" at me)
  • Docmandu
    Docmandu
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    Wrobel will balance / tweak this set by increasing Incapacitating Strike damage by 1500% and add Blinding Flashes to the list of effects it applies.
  • Armitas
    Armitas
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    Nerf every set over-performing in duels until there is many competitive options. The reason i agree with SRIBES is because in a 1v1 situation this set far exceeds any other heavy set.


    Exceeding all other heavy sets could be a result of it being OP or it could be a result of the other sets being UP. Please explain in detail why 130recovery a second, which is the actual bonus of blackrose and 154 damage (gold) makes this set OP?
    Edited by Armitas on August 9, 2016 10:38AM
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    juhasman wrote: »
    Sandman929 wrote: »
    juhasman wrote: »
    Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....

    Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.

    Sounds like a problem with too much damage potential, not a Black Rose problem.

    Yeah but that damage potential is related with quite good resource managment . I mean heavy armor users have 50% more resources back from heavy attacks and when wearing black rose also 1,3-1,6k resources back each 4 seconds in fight. They can raise up stamina up to 40k and wep dmg to 3-4k totally screwing regens and still can have decent resource magagment. When i was running stam sorc with Black Rose I was using thief mundus because the crit was only thing that was low on that build. Resists , heals , survivality , resource magagment , and dmg was better then on some of medium armor builds. Stamina have dmg potential but black rose helps stamina users to abuse it.

    If they are using heavy attacks to regen resources then obviously constitution is not sufficient. I almost never have to heavy attack in light armor because it comes with actual recovery which is boosted by CP and potions, and it comes with a ton of cost reduction. There is 0 Cost reduction in heavy armor. Talons alone costs 3402 magicka with 100 cp in reduction. They aren't screwing regens with it, they are running empty and having to heavy attack which puts a big sign on you that says, "hey I'm out of resources come nuke me cause i'm not blocking and may not be able to heal through it".

    Heavy attacks are not "resource management", it is running empty and putting yourself at considerable risk and notification and hoping you pull it off. If there is a problem with stamina and blackrose it isn't black rose, it's probably the fact that weapon attacks in stamina are extremely cost effective. For example my whip cost more than wrecking blow. Both magicka and stamina share this set so fix stamina rather than ruining it for both.
    Edited by Armitas on August 9, 2016 11:41AM
    Retired.
    Nord mDK
  • soll
    soll
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    nerf, nerf, we need more nerf, nerf is never enough
    EU PC
    I like to heal
    Triggered Tryhards/ HighRisk
    EP – Sollencia
    AD – Sollencia Overdose
    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

  • Yoyuyi999
    Yoyuyi999
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    Sypher wrote: »
    SRIBES wrote: »
    Sypher wrote: »
    KisoValley wrote: »
    SRIBES wrote: »
    Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....

    Black rose isn't just a tank set, its everything for a stamina build.

    So why weren't you writing threads about BR before?

    Because it wasn't as popular and now that everyone is running it he can't stand out as much.

    #exposed #yagood

    Kappa

    I'm not even playing a stamina build, nice try though. Haven't used it since IC came out.

    Was obviously pulling your leg don't get all defensive lol

    I mean it doesnt matter if your rlly pulling his leg or not, ik you guys have had beef and even tho its jokingly and sarcastic it seems a bit enticing. Lets just all take it down a notch :D
    Characters:

    Magicka Dragonknight, Yoyuyi
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    Magicka Templar, -Dombo
    Magicka Sorceror, -Mombo
    Magicka Nightblade, -Wombo
    Magicka Dragonknight, -Combo

    ~~~

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    ~~~

    Former GM of Mighty

    ~~~

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  • Sugaroverdose
    Sugaroverdose
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    Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....
    How the heck seducer become 'DPS' set?
    Nerf every set over-performing in duels until there is many competitive options. The reason i agree with SRIBES is because in a 1v1 situation this set far exceeds any other heavy set.

    People are mentioning this set got nerfed in DB dlc but fail to consider the constitution passive was buffed by well over what Black Rose was reduced by on DB (the reason for the nerf in the first place). Black Rose was a good set and was balanced when Imperial City came out. Its now over-performing with the changes to heavy Armour.

    Reduce the bonus to constitution or reduce the weapon damage. Before, heavy Armour granted no increase to damage like it does now. The additional damage and constitution buffs to heavy Armour make Black Rose over the top compared to when it released in Imperial City dlc.

    Thank you for stepping up. We need more competent players like you who know what is over-performing who also speak up about them for balance purposes. @SRIBES
    for almost any magicka build seducer will be better in 1v1 situation just because of much more reliable boost to magicka sustain. Black Rose is more about survivability in 1vX
    Edited by Sugaroverdose on August 9, 2016 12:32PM
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