GreenSoup2HoT wrote: »Nerf every set over-performing in duels until there is many competitive options. The reason i agree with SRIBES is because in a 1v1 situation this set far exceeds any other heavy set.
People are mentioning this set got nerfed in DB dlc but fail to consider the constitution passive was buffed by well over what Black Rose was reduced by on DB (the reason for the nerf in the first place). Black Rose was a good set and was balanced when Imperial City came out. Its now over-performing with the changes to heavy Armour.
Reduce the bonus to constitution or reduce the weapon damage. Before, heavy Armour granted no increase to damage like it does now. The additional damage and constitution buffs to heavy Armour make Black Rose over the top compared to when it released in Imperial City dlc.
Thank you for stepping up. We need more competent players like you who know what is over-performing who also speak up about them for balance purposes. @SRIBES
Sandman929 wrote: »Forestd16b14_ESO wrote: »Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....
Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.
Sounds like a problem with too much damage potential, not a Black Rose problem.
Sandman929 wrote: »Forestd16b14_ESO wrote: »Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....
Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.
Sounds like a problem with too much damage potential, not a Black Rose problem.
Yeah this sounds like an issue with Stamina in general. You nerf Blackrose just because Stam can abuse it, you destroy it's viability for magic tanks to use.
Sandman929 wrote: »Forestd16b14_ESO wrote: »Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....
Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.
Sounds like a problem with too much damage potential, not a Black Rose problem.
Yeah this sounds like an issue with Stamina in general. You nerf Blackrose just because Stam can abuse it, you destroy it's viability for magic tanks to use.
(2) Max HP
(3) Max Magicka
(4) Max Stamina
(5) Increase magicka/stamina recovery by 100 and Increase weapon/spell dmg by 129
Stamina and Magicka tanks would not have reason to cry
GreenSoup2HoT wrote: »Nerf every set over-performing in duels until there is many competitive options. The reason i agree with SRIBES is because in a 1v1 situation this set far exceeds any other heavy set.
People are mentioning this set got nerfed in DB dlc but fail to consider the constitution passive was buffed by well over what Black Rose was reduced by on DB (the reason for the nerf in the first place). Black Rose was a good set and was balanced when Imperial City came out. Its now over-performing with the changes to heavy Armour.
Reduce the bonus to constitution or reduce the weapon damage. Before, heavy Armour granted no increase to damage like it does now. The additional damage and constitution buffs to heavy Armour make Black Rose over the top compared to when it released in Imperial City dlc.
Thank you for stepping up. We need more competent players like you who know what is over-performing who also speak up about them for balance purposes. @SRIBES
Yeah lets balance this game around 1v1 scenarios, when the game is designed for large scale siege pvp. Sounds like something ZOS would do tbh.
GreenSoup2HoT wrote: »Nerf every set over-performing in duels until there is many competitive options. The reason i agree with SRIBES is because in a 1v1 situation this set far exceeds any other heavy set.
People are mentioning this set got nerfed in DB dlc but fail to consider the constitution passive was buffed by well over what Black Rose was reduced by on DB (the reason for the nerf in the first place). Black Rose was a good set and was balanced when Imperial City came out. Its now over-performing with the changes to heavy Armour.
Reduce the bonus to constitution or reduce the weapon damage. Before, heavy Armour granted no increase to damage like it does now. The additional damage and constitution buffs to heavy Armour make Black Rose over the top compared to when it released in Imperial City dlc.
Thank you for stepping up. We need more competent players like you who know what is over-performing who also speak up about them for balance purposes. @SRIBES
Yeah lets balance this game around 1v1 scenarios, when the game is designed for large scale siege pvp. Sounds like something ZOS would do tbh.
Black rose easily outshines any other heavy armor set, once a set does this, the other sets must be adjusted etc
NO. The last thing we need is more buffs and op ***. This game is already dumbed down and skilless enough.Black Rose for PVP OP
Black Rose for PVE Tank OP
Hmm OP?
U could say that again....
The *** is even your point?
vamp_emily wrote: »I wear Black Rose and I died, does that mean it needs a buff?
KisoValley wrote: »Forestd16b14_ESO wrote: »Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....
Black rose isn't just a tank set, its everything for a stamina build.
So why weren't you writing threads about BR before?
Because it wasn't as popular and now that everyone is running it he can't stand out as much.
#exposed #yagood
Kappa
I'm not even playing a stamina build, nice try though. Haven't used it since IC came out.
Was obviously pulling your leg don't get all defensive lol
Sandman929 wrote: »Forestd16b14_ESO wrote: »Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....
Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.
Sounds like a problem with too much damage potential, not a Black Rose problem.
Yeah this sounds like an issue with Stamina in general. You nerf Blackrose just because Stam can abuse it, you destroy it's viability for magic tanks to use.
(2) Max HP
(3) Max Magicka
(4) Max Stamina
(5) Increase magicka/stamina recovery by 100 and Increase weapon/spell dmg by 129
Stamina and Magicka tanks would not have reason to cry
The entire point of wearing Blackrose, is to allow perma-blocking. Which is balanced for Magic tanks, but over-performing for Stamina tanks.
Sandman929 wrote: »Forestd16b14_ESO wrote: »Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....
Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.
Sounds like a problem with too much damage potential, not a Black Rose problem.
Yeah this sounds like an issue with Stamina in general. You nerf Blackrose just because Stam can abuse it, you destroy it's viability for magic tanks to use.
(2) Max HP
(3) Max Magicka
(4) Max Stamina
(5) Increase magicka/stamina recovery by 100 and Increase weapon/spell dmg by 129
Stamina and Magicka tanks would not have reason to cry
The entire point of wearing Blackrose, is to allow perma-blocking. Which is balanced for Magic tanks, but over-performing for Stamina tanks.
Ok. And how 150 wep/spell dmg help to perma block? Belive me if that set would have reduce cost of blocking instead that constitution passive bonus and wep dmg bonus noone on PvP would wear it. There is plenty of other setups that allows to perma block so there has to be something else why people wearing it. Also magic tanks not wearing BR can perma block. Atm Black rose is heavy armor with bonuses designned for stam DD. Perma blocking have nothing to do with this set.
GreenSoup2HoT wrote: »Nerf every set over-performing in duels until there is many competitive options. The reason i agree with SRIBES is because in a 1v1 situation this set far exceeds any other heavy set.
Sandman929 wrote: »Forestd16b14_ESO wrote: »Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....
Problem with Black Rose is that mostly people that are using it on PvP are tough like a tank but also doing dmg like DD and have resource managment and selfhealing like healer.
Sounds like a problem with too much damage potential, not a Black Rose problem.
Yeah but that damage potential is related with quite good resource managment . I mean heavy armor users have 50% more resources back from heavy attacks and when wearing black rose also 1,3-1,6k resources back each 4 seconds in fight. They can raise up stamina up to 40k and wep dmg to 3-4k totally screwing regens and still can have decent resource magagment. When i was running stam sorc with Black Rose I was using thief mundus because the crit was only thing that was low on that build. Resists , heals , survivality , resource magagment , and dmg was better then on some of medium armor builds. Stamina have dmg potential but black rose helps stamina users to abuse it.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
KisoValley wrote: »Forestd16b14_ESO wrote: »Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....
Black rose isn't just a tank set, its everything for a stamina build.
So why weren't you writing threads about BR before?
Because it wasn't as popular and now that everyone is running it he can't stand out as much.
#exposed #yagood
Kappa
I'm not even playing a stamina build, nice try though. Haven't used it since IC came out.
Was obviously pulling your leg don't get all defensive lol
How the heck seducer become 'DPS' set?Forestd16b14_ESO wrote: »Great every one is back at "nerf tanks" ............. Fine then nerf hundings rage, laws of Julionos, seducer, and all those wonderful DPS sets.....
for almost any magicka build seducer will be better in 1v1 situation just because of much more reliable boost to magicka sustain. Black Rose is more about survivability in 1vXGreenSoup2HoT wrote: »Nerf every set over-performing in duels until there is many competitive options. The reason i agree with SRIBES is because in a 1v1 situation this set far exceeds any other heavy set.
People are mentioning this set got nerfed in DB dlc but fail to consider the constitution passive was buffed by well over what Black Rose was reduced by on DB (the reason for the nerf in the first place). Black Rose was a good set and was balanced when Imperial City came out. Its now over-performing with the changes to heavy Armour.
Reduce the bonus to constitution or reduce the weapon damage. Before, heavy Armour granted no increase to damage like it does now. The additional damage and constitution buffs to heavy Armour make Black Rose over the top compared to when it released in Imperial City dlc.
Thank you for stepping up. We need more competent players like you who know what is over-performing who also speak up about them for balance purposes. @SRIBES