Khajiit_Ri wrote: »Animation canceling is not a bug, why do people continue to QQ over this - it's a game mechanic that gives you a competitive edge, you can either learn or not, it isn't hard, just takes practice, stop crying "cheat" when it's something you can learn. I'm sorry that some people go beyond the "derp derp push button wow look I do things," This is the only time I'll ever say L2P because that's exactly what it is, and if it breaks your "immersion" I'll start bottling your tears to use in my alchemy instead of Lorkhan's. More salt for your tears?
@velocidad
A fix for what? The ability to animation cancel or the difficulty cancelling WB?
Animation cancelling is not considered a bug.
EDIT: oops, sorry for the quote summon!
not consider a bug by who? you?
For me this is a nice bug, that intruduce an advantage to an ingame mechanic bug.
@velocidad
Zenimax stated very quickly after first release that animation cancelling is not bugged. Recent 'changes' to the combat system have changed the mechanics of it, but it still remains. Until they explicitly change their stance, animation cancelling is working as intended.
EDIT: Here's one such statement
'40:45 Question from Deltia: Is it [animation canceling or weaving] intended or are you looking at removing it?
Answer: Animination canceling is a consequence of trying to get our abilities to feel incredible reactive like you can use them whenever you want. We never want you to feel like I’m trying to press this ability but I can’t. So that allows some highly skilled players to be able press abilities faster than other players and know exactly the millisecond they can press the next ability and they are playing at a really highly efficient rate. We don’t necessarily want to change the game that players are use to and players enjoy. So players can feel like I’m really good at this system and I can really min max it. But we do want to add some opportunities for players that maybe don’t enjoy that or aren’t as great at hitting the ability at the right time or have high latency [lag] so they can be successful. So we’ve been looking at builds that you can build where if you’re in a high latency environment, animation canceling isn’t that important to you. Or you’re getting your primary DPS not from just weaving in those light attacks but from your abilities and sort of how you’re using your ability or the order you’re using your abilities not necessarily how fast you’re using them.'
http://deltiasgaming.com/2014/12/23/interview-zenimax-patch-1-6/
Takes quite a bit of practicing but once you got it down it will be easyhttps://youtu.be/QIz6J_c9GQc
you can also ask me on stream when I am online https://www.twitch.tv/drugcontrol
www.alcasthq.com
SwaminoNowlino wrote: »@velocidad
A fix for what? The ability to animation cancel or the difficulty cancelling WB?
Animation cancelling is not considered a bug.
EDIT: oops, sorry for the quote summon!
not consider a bug by who? you?
For me this is a nice bug, that intruduce an advantage to an ingame mechanic bug.
Animation Cancelling has been accepted and adopted by ZOS, and they even balanced content like VMA around animation cancelling and weaving.
PurifedBladez wrote: »Animation cancelling not a bug? More like they couldn't fix it.
Animation cancelling being part of the game now makes me cringe. Immersion this, immersion that... Oh, combat? Yeah, you have to make your character have a small seizure every time you attack to be effective. It was a very clear indicator of how development of ESO was going to go from the start.
de_la_Dude wrote: »Everyone who is against animation cancelling seems to overlook the reality of the alternative: frustratingly unresponsive game play. You can't remove animation cancelling without severely impacting animation prioritization which directly affects user experience of the game in terms of responsiveness. Unresponsive combat is the last thing you want. This is stated pretty clearly in statement from Zenimax quoted a few posts prior.
@velocidad
A fix for what? The ability to animation cancel or the difficulty cancelling WB?
Animation cancelling is not considered a bug.
EDIT: oops, sorry for the quote summon!
not consider a bug by who? you?
For me this is a nice bug, that intruduce an advantage to an ingame mechanic bug.
Hadan_of_Rift wrote: »@velocidad
A fix for what? The ability to animation cancel or the difficulty cancelling WB?
Animation cancelling is not considered a bug.
EDIT: oops, sorry for the quote summon!
not consider a bug by who? you?
For me this is a nice bug, that intruduce an advantage to an ingame mechanic bug.
By ZOS. They have stated animation canceling is NOT a bug as is working as intended. Practice get some skill instead of QQ's about it.
Whatzituyah wrote: »Hadan_of_Rift wrote: »@velocidad
A fix for what? The ability to animation cancel or the difficulty cancelling WB?
Animation cancelling is not considered a bug.
EDIT: oops, sorry for the quote summon!
not consider a bug by who? you?
For me this is a nice bug, that intruduce an advantage to an ingame mechanic bug.
By ZOS. They have stated animation canceling is NOT a bug as is working as intended. Practice get some skill instead of QQ's about it.
Right like you can swing a heavy weapon that fast. ZOS just gave up on fixing it because it will change the game. @Hadan_of_Rift