It should be 10% dodge chance in PVP
and 20% in PVE
Many skills arent as good in pvp as they are in pve and major evasion should definitely be one them
ScottK1994 wrote: »Molag_Crow wrote: »I'm surprised to see a topic like this, because I have taken a little break from ESO, haven't really been playing it for a few weeks now, well at least until the new DLC comes to console... and the main reason is because I spend most of my time in Cyrodiil, and I'm pretty much bored of going against stamina classes who use Shuffle. RNG dodge (supposedly 20%) isn't fun, it doesn't make sense. It would make more sense if it reduced incoming damage for a small time, not RNG dodge when (like you said) we already have dodge roll.
Its a broken skill that is abused like hell.
Well not really abused, there's no downtime so why would you not have it up when you have the skill on your bar? It would inefficient.
You guys obviously dont use the skill for your survivability so you don't understand that if you're built medium armour with stamina; you are weak without dodge
If it did get removed then it would have to mean an even further increase in our damage
Its not a trade off skill, its a broken skill.There is no reason to remove it, it is a trade-off skill, one has to sacrifies a slot for it to gain this passive ability - it is 20% less active abilities on your bar in favor of a 20% passive chance - it is a fair deal and I am not even sure, that it is always the best to put this skill onto your bar - if you want this permanently, you will even have to have it on both bars - and this reduces your active skills from 10 to just 8 - that is already a quite hefty toll for choosing that skill, don't you think?
Hm, now I am not sure if you have to have it on both bars to have it always available - can anyone confirm or reject it?
Its not a trade off skill, its a broken skill.There is no reason to remove it, it is a trade-off skill, one has to sacrifies a slot for it to gain this passive ability - it is 20% less active abilities on your bar in favor of a 20% passive chance - it is a fair deal and I am not even sure, that it is always the best to put this skill onto your bar - if you want this permanently, you will even have to have it on both bars - and this reduces your active skills from 10 to just 8 - that is already a quite hefty toll for choosing that skill, don't you think?
Hm, now I am not sure if you have to have it on both bars to have it always available - can anyone confirm or reject it?
Anti_Virus wrote: »Meh, if they remove shuffle it won't bother me I run blur anyways but I see nothing wrong with shuffle.
Are you guys going to QQ about blur and hist bark aswell?
thankyourat wrote: »Anti_Virus wrote: »Meh, if they remove shuffle it won't bother me I run blur anyways but I see nothing wrong with shuffle.
Are you guys going to QQ about blur and hist bark aswell?
Shuffle isn't bad in itself, but it is too good on stam dk and stamplar they already have plenty defensive abilities without this. So I would be fine if they got rid of the dodge chance altogether because like you said nightblade (the class that actually needs something like this) can get it through its class skill line
Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
I thought six was a pretty decent number to choose. I see DODGE all over my screen when I go against a shuffle user. Of course I weave my staff with crushing shock so that's what two attacks every second? (with occasional frag but they usually roll dodge that). But I can see how a slower dps pitted with a shuffle user would still have issue there. It's better to have them recast it every six dodges than to have it last 20+ seconds while they regained the stam they used to cast shuffle in the first place.
If zos thinks the dodge limit is a good idea they will have to test it to get the right number. If there was a limit it wouldn't be abused, they have to pay the price more in stamnia just as sorcs do recasting shields every 6 seconds. It will drain your resources fast by recasting and as well as trying to put damage out.
Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
I thought six was a pretty decent number to choose. I see DODGE all over my screen when I go against a shuffle user. Of course I weave my staff with crushing shock so that's what two attacks every second? (with occasional frag but they usually roll dodge that). But I can see how a slower dps pitted with a shuffle user would still have issue there. It's better to have them recast it every six dodges than to have it last 20+ seconds while they regained the stam they used to cast shuffle in the first place.
If zos thinks the dodge limit is a good idea they will have to test it to get the right number. If there was a limit it wouldn't be abused, they have to pay the price more in stamnia just as sorcs do recasting shields every 6 seconds. It will drain your resources fast by recasting and as well as trying to put damage out.
Sure 6 seconds of 100% dodge of the next X attacks... The same way shield blocks X amount of damage 100% guaranteed for 6 seconds..... Why the heck would I pay 3k+ stamina for something that lasts 6 seconds and only at 20% chance to dodge....... Ur balancing skills are on par with wrobel lol....
Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
I thought six was a pretty decent number to choose. I see DODGE all over my screen when I go against a shuffle user. Of course I weave my staff with crushing shock so that's what two attacks every second? (with occasional frag but they usually roll dodge that). But I can see how a slower dps pitted with a shuffle user would still have issue there. It's better to have them recast it every six dodges than to have it last 20+ seconds while they regained the stam they used to cast shuffle in the first place.
If zos thinks the dodge limit is a good idea they will have to test it to get the right number. If there was a limit it wouldn't be abused, they have to pay the price more in stamnia just as sorcs do recasting shields every 6 seconds. It will drain your resources fast by recasting and as well as trying to put damage out.
Sure 6 seconds of 100% dodge of the next X attacks... The same way shield blocks X amount of damage 100% guaranteed for 6 seconds..... Why the heck would I pay 3k+ stamina for something that lasts 6 seconds and only at 20% chance to dodge....... Ur balancing skills are on par with wrobel lol....
Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
UltimaJoe777 wrote: »Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
I'd like to see proof that Shuffle is abused. Sufficient proof is about 10 or so instances where someone dodges about 25 attacks out of 50 or so. Show us undeniable evidence that Shuffle procs more than 20% of the time far too often and THEN it needs fixing. Until then you can keep your salt and stop being unreasonably biased toward Shuffle. After all, why not argue Elude is broken since it actually lasts LONGER?