Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

ZOS get rid of shuffle altogether

  • Avenias
    Avenias
    ✭✭✭✭
    mb10 wrote: »
    It should be 10% dodge chance in PVP

    and 20% in PVE

    Many skills arent as good in pvp as they are in pve and major evasion should definitely be one them

    I doubt ZOS can reduce it without messing up. Safer option is to just get rid of this mess. Need to start cleaning up ESO, one mess at a time. Starting with shuffle
  • Dulkur
    Dulkur
    ✭✭✭
    Medium Armor needs something like shuffle, currently it is the least defensive of the armors. But the current mechanics are broken, attacks that have already landed should not be dodged, ground effects and area effects should not be dodged. In addition dodge rate should scale based on the number of medium pieces worn, and a penalty for heavy pieces/shield should be applied 4% per medium piece, 2% penalty per heavy/shield.
  • Reykice
    Reykice
    ✭✭✭✭✭
    ScottK1994 wrote: »
    Avenias wrote: »
    Molag_Crow wrote: »
    I'm surprised to see a topic like this, because I have taken a little break from ESO, haven't really been playing it for a few weeks now, well at least until the new DLC comes to console... and the main reason is because I spend most of my time in Cyrodiil, and I'm pretty much bored of going against stamina classes who use Shuffle. RNG dodge (supposedly 20%) isn't fun, it doesn't make sense. It would make more sense if it reduced incoming damage for a small time, not RNG dodge when (like you said) we already have dodge roll.

    Its a broken skill that is abused like hell.

    Well not really abused, there's no downtime so why would you not have it up when you have the skill on your bar? It would inefficient.
    You guys obviously dont use the skill for your survivability so you don't understand that if you're built medium armour with stamina; you are weak without dodge

    If it did get removed then it would have to mean an even further increase in our damage

    Lol you smoked some good stuff.

    Stamina has more mitigation, damage, sustain, mobility vs magicka... it needs all of that equalized before anything else.
  • mihaiisraging
    mihaiisraging
    ✭✭✭
    Guys, learn to play! You think that a skill is OP, then use it! If shuffle is removed then why not to remove shields? As a stam class dodge is very costy if you dodge in a row...so stfu and learn to play!
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    There is no reason to remove it, it is a trade-off skill, one has to sacrifies a slot for it to gain this passive ability - it is 20% less active abilities on your bar in favor of a 20% passive chance - it is a fair deal and I am not even sure, that it is always the best to put this skill onto your bar - if you want this permanently, you will even have to have it on both bars - and this reduces your active skills from 10 to just 8 - that is already a quite hefty toll for choosing that skill, don't you think?

    Hm, now I am not sure if you have to have it on both bars to have it always available - can anyone confirm or reject it?
    Edited by Lysette on August 7, 2016 1:20AM
  • Smasherx74
    Smasherx74
    ✭✭✭✭✭
    How about no.
    Master Debater
  • Avenias
    Avenias
    ✭✭✭✭
    Lysette wrote: »
    There is no reason to remove it, it is a trade-off skill, one has to sacrifies a slot for it to gain this passive ability - it is 20% less active abilities on your bar in favor of a 20% passive chance - it is a fair deal and I am not even sure, that it is always the best to put this skill onto your bar - if you want this permanently, you will even have to have it on both bars - and this reduces your active skills from 10 to just 8 - that is already a quite hefty toll for choosing that skill, don't you think?

    Hm, now I am not sure if you have to have it on both bars to have it always available - can anyone confirm or reject it?
    Its not a trade off skill, its a broken skill.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Avenias wrote: »
    Lysette wrote: »
    There is no reason to remove it, it is a trade-off skill, one has to sacrifies a slot for it to gain this passive ability - it is 20% less active abilities on your bar in favor of a 20% passive chance - it is a fair deal and I am not even sure, that it is always the best to put this skill onto your bar - if you want this permanently, you will even have to have it on both bars - and this reduces your active skills from 10 to just 8 - that is already a quite hefty toll for choosing that skill, don't you think?

    Hm, now I am not sure if you have to have it on both bars to have it always available - can anyone confirm or reject it?
    Its not a trade off skill, its a broken skill.

    Ok, I stop arguing in this thread - I am speaking to people, who will not react to reason and then it is pointless to argue.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
    ✭✭✭✭✭
    Am I the only one who use shuffle to remove snares/immobilaztions? The dodge chance is just a bonus that rarely gets used.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • NoRagret
    NoRagret
    ✭✭✭
    ahahahahaha
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Remove all defensive skills. Active and passive. Problem solved
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Meh, if they remove shuffle it won't bother me I run blur anyways but I see nothing wrong with shuffle.

    Are you guys going to QQ about blur and hist bark aswell?
    Power Wealth And Influence.
  • thankyourat
    thankyourat
    ✭✭✭✭✭

    Anti_Virus wrote: »
    Meh, if they remove shuffle it won't bother me I run blur anyways but I see nothing wrong with shuffle.

    Are you guys going to QQ about blur and hist bark aswell?

    Shuffle isn't bad in itself, but it is too good on stam dk and stamplar they already have plenty defensive abilities without this. So I would be fine if they got rid of the dodge chance altogether because like you said nightblade (the class that actually needs something like this) can get it through its class skill line
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Yes please let's remove all defensive skills in the game
    Susano'o

    Zerg Squad
  • Avenias
    Avenias
    ✭✭✭✭
    Wollust wrote: »
    Yes please let's remove all defensive skills in the game

    They can start with shuffle
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Meh, if they remove shuffle it won't bother me I run blur anyways but I see nothing wrong with shuffle.

    Are you guys going to QQ about blur and hist bark aswell?

    Shuffle isn't bad in itself, but it is too good on stam dk and stamplar they already have plenty defensive abilities without this. So I would be fine if they got rid of the dodge chance altogether because like you said nightblade (the class that actually needs something like this) can get it through its class skill line

    Good point sir.
    Power Wealth And Influence.
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    Avenias wrote: »
    Wollust wrote: »
    Yes please let's remove all defensive skills in the game

    They can start with shuffle

    What class do you play?
    Susano'o

    Zerg Squad
  • Seratopia
    Seratopia
    ✭✭✭✭
    I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
  • visionality
    visionality
    ✭✭✭✭✭
    Honestly people, there are 3 ways to deal with hostile damage in this game: shield, armor or avoid. Why always so salty when someone is using the last variant? (And pls don't start with the suffle-stacking hoax, there is about 100 threads in this forum proving it a myth.)

    I'm not amused either when a sorc pops a shield or a tank just heals/regens himself into eternity under his heavy armor. But it's another way to play the game and I would never cry about nerfing a skill just because I have to work to counter it.

    Maybe you should learn to do the same?

  • Avenias
    Avenias
    ✭✭✭✭
    Wollust wrote: »
    Avenias wrote: »
    Wollust wrote: »
    Yes please let's remove all defensive skills in the game

    They can start with shuffle

    What class do you play?

    All
  • Avenias
    Avenias
    ✭✭✭✭
    Seratopia wrote: »
    I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
    Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.
  • Vangy
    Vangy
    ✭✭✭✭✭
    ...............

    Threads like these shud get insta-shut down.... Kill a skill cos its annoying? Let's see;

    1. I think shields are annoying. Kill em.
    2. I think DBOS is a nuisance. Kill please.
    3. I think RD shud be buried in the ground where it belongs. Get rid of it please.
    4. Incap too oP. Nerf please.
    5. Mines too OP. Kill please.
    6. BOL ridiculous. Kill please.
    7. Poisons too OP. Kill please.

    And the list will go on and on! LOL. Remove dodge chance? Good luck keeping all those tanks who crafted the 2 bloodspawn + 5 tavas + 3 potentates ult gen meta.
    Edited by Vangy on August 8, 2016 12:46AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • dereck_phantom
    I really don't care too much for shuffle but, a lot of times I'm about to kill someone then they dodge roll as well as pop shuffle it's like I miss my next 4 moves against them then their back to full health. I also play Stam Templar quite a bit I miss a lot of my jabs as well however, I'm not complaining it's just wack to me lol.
  • E-Zekiel
    E-Zekiel
    ✭✭✭
    I use elude on a character I rarely play, but I like the skill as it is, even as frustrating as it can be at times. Not okay with nerfing/getting rid of it.

    However, I'd be totally fine with a "counter" skill that effectively matches its dodge chance with a chance to "ignore" the dodge any hit anyway. Only for evasion skills though - don't want that working on active dodges.
  • Seratopia
    Seratopia
    ✭✭✭✭
    Avenias wrote: »
    Seratopia wrote: »
    I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
    Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.

    I thought six was a pretty decent number to choose. I see DODGE all over my screen when I go against a shuffle user. Of course I weave my staff with crushing shock so that's what two attacks every second? (with occasional frag but they usually roll dodge that). But I can see how a slower dps pitted with a shuffle user would still have issue there. It's better to have them recast it every six dodges than to have it last 20+ seconds while they regained the stam they used to cast shuffle in the first place.

    If zos thinks the dodge limit is a good idea they will have to test it to get the right number. If there was a limit it wouldn't be abused, they have to pay the price more in stamnia just as sorcs do recasting shields every 6 seconds. It will drain your resources fast by recasting and as well as trying to put damage out.
  • Vangy
    Vangy
    ✭✭✭✭✭
    Seratopia wrote: »
    Avenias wrote: »
    Seratopia wrote: »
    I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
    Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.

    I thought six was a pretty decent number to choose. I see DODGE all over my screen when I go against a shuffle user. Of course I weave my staff with crushing shock so that's what two attacks every second? (with occasional frag but they usually roll dodge that). But I can see how a slower dps pitted with a shuffle user would still have issue there. It's better to have them recast it every six dodges than to have it last 20+ seconds while they regained the stam they used to cast shuffle in the first place.

    If zos thinks the dodge limit is a good idea they will have to test it to get the right number. If there was a limit it wouldn't be abused, they have to pay the price more in stamnia just as sorcs do recasting shields every 6 seconds. It will drain your resources fast by recasting and as well as trying to put damage out.

    Sure 6 seconds of 100% dodge of the next X attacks... The same way shield blocks X amount of damage 100% guaranteed for 6 seconds..... Why the heck would I pay 3k+ stamina for something that lasts 6 seconds and only at 20% chance to dodge....... Ur balancing skills are on par with wrobel lol....
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Seratopia
    Seratopia
    ✭✭✭✭
    Vangy wrote: »
    Seratopia wrote: »
    Avenias wrote: »
    Seratopia wrote: »
    I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
    Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.

    I thought six was a pretty decent number to choose. I see DODGE all over my screen when I go against a shuffle user. Of course I weave my staff with crushing shock so that's what two attacks every second? (with occasional frag but they usually roll dodge that). But I can see how a slower dps pitted with a shuffle user would still have issue there. It's better to have them recast it every six dodges than to have it last 20+ seconds while they regained the stam they used to cast shuffle in the first place.

    If zos thinks the dodge limit is a good idea they will have to test it to get the right number. If there was a limit it wouldn't be abused, they have to pay the price more in stamnia just as sorcs do recasting shields every 6 seconds. It will drain your resources fast by recasting and as well as trying to put damage out.

    Sure 6 seconds of 100% dodge of the next X attacks... The same way shield blocks X amount of damage 100% guaranteed for 6 seconds..... Why the heck would I pay 3k+ stamina for something that lasts 6 seconds and only at 20% chance to dodge....... Ur balancing skills are on par with wrobel lol....

    LOL! Had to admit that was hilarious.

    I didn't suggest a time limit. I suggested a dodge limit. Shuffle can last however long, like it is now but after a certain amount of dodges you need to recast. Not sure if you misinterpreted or just skimmed my post and only saw "6" and "seconds" and immediately jumped to conclusions of what I was trying to say.

    You stamnia users know best in the end but I still stand by the idea.
    Edited by Seratopia on August 8, 2016 10:25AM
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Vangy wrote: »
    Seratopia wrote: »
    Avenias wrote: »
    Seratopia wrote: »
    I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
    Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.

    I thought six was a pretty decent number to choose. I see DODGE all over my screen when I go against a shuffle user. Of course I weave my staff with crushing shock so that's what two attacks every second? (with occasional frag but they usually roll dodge that). But I can see how a slower dps pitted with a shuffle user would still have issue there. It's better to have them recast it every six dodges than to have it last 20+ seconds while they regained the stam they used to cast shuffle in the first place.

    If zos thinks the dodge limit is a good idea they will have to test it to get the right number. If there was a limit it wouldn't be abused, they have to pay the price more in stamnia just as sorcs do recasting shields every 6 seconds. It will drain your resources fast by recasting and as well as trying to put damage out.

    Sure 6 seconds of 100% dodge of the next X attacks... The same way shield blocks X amount of damage 100% guaranteed for 6 seconds..... Why the heck would I pay 3k+ stamina for something that lasts 6 seconds and only at 20% chance to dodge....... Ur balancing skills are on par with wrobel lol....

    I fought a stamblade yesterday who ripped through my healing ward with two surprise attacks. Shields really aren't that strong unless you are fighting a sorc and that's sort of their thing. I think if you had to recast shuffle after two dodges that would be kind of balanced it. as it stands right now the skill is op I put it up there with radiant destruction. I'm not going to say I don't use it on my stam builds because as long as it's here I'll use it lol but it's way too good right now
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Avenias wrote: »
    Seratopia wrote: »
    I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
    Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.

    I'd like to see proof that Shuffle is abused. Sufficient proof is about 10 or so instances where someone dodges about 25 attacks out of 50 or so. Show us undeniable evidence that Shuffle procs more than 20% of the time far too often and THEN it needs fixing. Until then you can keep your salt and stop being unreasonably biased toward Shuffle. After all, why not argue Elude is broken since it actually lasts LONGER?
    Edited by UltimaJoe777 on August 9, 2016 8:40PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Seratopia
    Seratopia
    ✭✭✭✭
    Avenias wrote: »
    Seratopia wrote: »
    I wouldn't get rid of it altogether.. I'm not sure if this has been suggested already but what if it expires after dodging a certain amount of attacks? I'm thinking along the lines of 6? So the player has to constantly spam it like we have to with shields.
    Thats still way too high. Its a highly abused skill and highly abused skills have no place in this game.

    I'd like to see proof that Shuffle is abused. Sufficient proof is about 10 or so instances where someone dodges about 25 attacks out of 50 or so. Show us undeniable evidence that Shuffle procs more than 20% of the time far too often and THEN it needs fixing. Until then you can keep your salt and stop being unreasonably biased toward Shuffle. After all, why not argue Elude is broken since it actually lasts LONGER?

    I'm going to have to sift through my videos and pull up the one I'm thinking about. I could not hit this guy to save my life. Hopefully I did save it otherwise I have to get back to the game again and get another. :pensive:

    Edit: Just went through majority of the vids. I changed my mind. Shuffle doesn't dodge as much as I thought. All those dodges come from mostly rolls.
    Edited by Seratopia on August 9, 2016 10:06PM
Sign In or Register to comment.