Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
stickybodyfluid wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
I would accept a system where it would take 5-10 runs per weapon you would like. Meaning I would still have to do over 50 runs.
But it always has to be one extreme or the other, right?
Stop being an idiot. 1/96 is not a reasonable drop-rate for something that takes most people an hour to complete.
I say just allow them to be tradeable between players who have complete Vet MA already.That's way players who completed the content should be able to trade Weapons with them.
RAGUNAnoOne wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
this isn't an unreasonable request so no need to make an ass out of yourself...
There are 100+ threads regarding the subject, if zenimax listens to players, the token system would be live by now.
They made their decision.. There will few more complainments about rng, 2 dudes saying they got the weapon they need on first time, then this thread will die like the rest
Minute_Waltz wrote: »RAGUNAnoOne wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
this isn't an unreasonable request so no need to make an ass out of yourself...
But it has been done to death and obviously ZOS responded with 100% drop rate, what else do you want?
True but I know many players who have ran the content and never got the weapon they want for example all my buddy want is a Inferno staff precise or sharpened and never gotten on but has mainly sharpened 2h weapons which I need I have a precise inferno staff.If we could trade our weapons and were both happy.I heard countless stories like this @Ch4mpTW for example never got a inferno staff but many sharpened 2h.stickybodyfluid wrote: »I say just allow them to be tradeable between players who have complete Vet MA already.That's way players who completed the content should be able to trade Weapons with them.
Weapon trading would be cool. Although, most people probably stop running the arena once they get sharpened weapons because they are basically the only ones that are usable.
Honestly, the problem is less with the RNG and more with the fact that 7/9 traits are garbage. Precise is pretty good, but Sharpened is the king. The other traits need to be brought waaayyyyyy up.
stickybodyfluid wrote: »Minute_Waltz wrote: »RAGUNAnoOne wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
this isn't an unreasonable request so no need to make an ass out of yourself...
But it has been done to death and obviously ZOS responded with 100% drop rate, what else do you want?
One of two things: I think we can all agree that the only traits people want on weapons are Sharpened and Precise. Why is that? Because they are the only good ones. So the trait system clearly needs a rework. The second thing they could do is add some kind of token system. I feel pretty let down when I do 10 straight runs and get nothing. With a token system I could get something usable every 5-10 runs, at least then I would feel like I am actually progressing in the time I play this game.
Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »RAGUNAnoOne wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
this isn't an unreasonable request so no need to make an ass out of yourself...
But it has been done to death and obviously ZOS responded with 100% drop rate, what else do you want?
One of two things: I think we can all agree that the only traits people want on weapons are Sharpened and Precise. Why is that? Because they are the only good ones. So the trait system clearly needs a rework. The second thing they could do is add some kind of token system. I feel pretty let down when I do 10 straight runs and get nothing. With a token system I could get something usable every 5-10 runs, at least then I would feel like I am actually progressing in the time I play this game.
Which is exactly why they need to have other traits to increase the repeatability of VMA, or revert back to the old precise/sharpen/defending traits only with 30% drop rate. Both works out to be around the same, however with new system you will at least have access to a weapon rather than getting absolutely nothing in the end.
If you ask for a token system, and If ZOS decides to implement it, I hope you do realise they have the right to set it at 20 runs per weapon, and mathematically you might be worse off than what we have now. And for the first 19 runs where you know you are putting time in but getting nothing out of it, how would you feel?
(Setting it at 20 run per weapon is not unrealistic, as majority of people would only want 4 or 5 weapons out of total pool of 84)
stickybodyfluid wrote: »Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »RAGUNAnoOne wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
this isn't an unreasonable request so no need to make an ass out of yourself...
But it has been done to death and obviously ZOS responded with 100% drop rate, what else do you want?
One of two things: I think we can all agree that the only traits people want on weapons are Sharpened and Precise. Why is that? Because they are the only good ones. So the trait system clearly needs a rework. The second thing they could do is add some kind of token system. I feel pretty let down when I do 10 straight runs and get nothing. With a token system I could get something usable every 5-10 runs, at least then I would feel like I am actually progressing in the time I play this game.
Which is exactly why they need to have other traits to increase the repeatability of VMA, or revert back to the old precise/sharpen/defending traits only with 30% drop rate. Both works out to be around the same, however with new system you will at least have access to a weapon rather than getting absolutely nothing in the end.
If you ask for a token system, and If ZOS decides to implement it, I hope you do realise they have the right to set it at 20 runs per weapon, and mathematically you might be worse off than what we have now. And for the first 19 runs where you know you are putting time in but getting nothing out of it, how would you feel?
(Setting it at 20 run per weapon is not unrealistic, as majority of people would only want 4 or 5 weapons out of total pool of 84)
I don't understand what point you are trying to make. I want a path that leads to guaranteed rewards. I understand that ZOS can't give us everything in one go because that would be stupid. But how many times do they expect an average player to run vMA? They know everyone wants the same thing, sharpened weapons. With the current system it wouldn't be unrealistic to have to run the arena over 100 times to get what you are looking for. Is that fair?
Even if I got absolutely NOTHING, I would look forward to finishing the 5th or 10th run because at least I know I will be rewarded. With the current system I might get it on my first run (extremely unlikely), my 50th run, my 200th run, or I may just never get it. That is a terrible system if you ask me.
RAGUNAnoOne wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
this isn't an unreasonable request so no need to make an ass out of yourself...
Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »RAGUNAnoOne wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
this isn't an unreasonable request so no need to make an ass out of yourself...
But it has been done to death and obviously ZOS responded with 100% drop rate, what else do you want?
One of two things: I think we can all agree that the only traits people want on weapons are Sharpened and Precise. Why is that? Because they are the only good ones. So the trait system clearly needs a rework. The second thing they could do is add some kind of token system. I feel pretty let down when I do 10 straight runs and get nothing. With a token system I could get something usable every 5-10 runs, at least then I would feel like I am actually progressing in the time I play this game.
Which is exactly why they need to have other traits to increase the repeatability of VMA, or revert back to the old precise/sharpen/defending traits only with 30% drop rate. Both works out to be around the same, however with new system you will at least have access to a weapon rather than getting absolutely nothing in the end.
If you ask for a token system, and If ZOS decides to implement it, I hope you do realise they have the right to set it at 20 runs per weapon, and mathematically you might be worse off than what we have now. And for the first 19 runs where you know you are putting time in but getting nothing out of it, how would you feel?
(Setting it at 20 run per weapon is not unrealistic, as majority of people would only want 4 or 5 weapons out of total pool of 84)
I don't understand what point you are trying to make. I want a path that leads to guaranteed rewards. I understand that ZOS can't give us everything in one go because that would be stupid. But how many times do they expect an average player to run vMA? They know everyone wants the same thing, sharpened weapons. With the current system it wouldn't be unrealistic to have to run the arena over 100 times to get what you are looking for. Is that fair?
Even if I got absolutely NOTHING, I would look forward to finishing the 5th or 10th run because at least I know I will be rewarded. With the current system I might get it on my first run (extremely unlikely), my 50th run, my 200th run, or I may just never get it. That is a terrible system if you ask me.
Ok let me break this down.
Lets say you ONLY want inferno sharpen staff, to get this you have 1 in 84 chance in our current system, assuming drops are distributed so every weapon/trait has exactly 1 in 84 chance.
You are doing 100 runs.
X ~ bin(1/84, 100)
Pr(X >= 1) = 1 - (83/84)^100 = 69.8%
Translation: You have 69.8% chance of getting 1 or more inferno sharpen with 100 runs.
But if you are happy with sharpen axe/dagger/bow and inferno sharpen, your chance of getting at least one of these is 99.2%.
What I am trying to say is if they are implementing a token system, they will use those probability to work out a number, the number you need to run to obtain a certain weapon, and when it happens it may well be worse than what we have now. Also you lose so much flexibility if you need so many other weapons for alts etc.
Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »RAGUNAnoOne wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
this isn't an unreasonable request so no need to make an ass out of yourself...
But it has been done to death and obviously ZOS responded with 100% drop rate, what else do you want?
One of two things: I think we can all agree that the only traits people want on weapons are Sharpened and Precise. Why is that? Because they are the only good ones. So the trait system clearly needs a rework. The second thing they could do is add some kind of token system. I feel pretty let down when I do 10 straight runs and get nothing. With a token system I could get something usable every 5-10 runs, at least then I would feel like I am actually progressing in the time I play this game.
Which is exactly why they need to have other traits to increase the repeatability of VMA, or revert back to the old precise/sharpen/defending traits only with 30% drop rate. Both works out to be around the same, however with new system you will at least have access to a weapon rather than getting absolutely nothing in the end.
If you ask for a token system, and If ZOS decides to implement it, I hope you do realise they have the right to set it at 20 runs per weapon, and mathematically you might be worse off than what we have now. And for the first 19 runs where you know you are putting time in but getting nothing out of it, how would you feel?
(Setting it at 20 run per weapon is not unrealistic, as majority of people would only want 4 or 5 weapons out of total pool of 84)
I don't understand what point you are trying to make. I want a path that leads to guaranteed rewards. I understand that ZOS can't give us everything in one go because that would be stupid. But how many times do they expect an average player to run vMA? They know everyone wants the same thing, sharpened weapons. With the current system it wouldn't be unrealistic to have to run the arena over 100 times to get what you are looking for. Is that fair?
Even if I got absolutely NOTHING, I would look forward to finishing the 5th or 10th run because at least I know I will be rewarded. With the current system I might get it on my first run (extremely unlikely), my 50th run, my 200th run, or I may just never get it. That is a terrible system if you ask me.
Ok let me break this down.
Lets say you ONLY want inferno sharpen staff, to get this you have 1 in 84 chance in our current system, assuming drops are distributed so every weapon/trait has exactly 1 in 84 chance.
You are doing 100 runs.
X ~ bin(1/84, 100)
Pr(X >= 1) = 1 - (83/84)^100 = 69.8%
Translation: You have 69.8% chance of getting 1 or more inferno sharpen with 100 runs.
But if you are happy with sharpen axe/dagger/bow and inferno sharpen, your chance of getting at least one of these is 99.2%.
What I am trying to say is if they are implementing a token system, they will use those probability to work out a number, the number you need to run to obtain a certain weapon, and when it happens it may well be worse than what we have now. Also you lose so much flexibility if you need so many other weapons for alts etc.
Ok but lets say you want just inferno, 3 in 10 people are still hunting for that elusive staff after 100 runs. Assuming 1 hour per run at 2 hours a day doing nothing but vMA that's still 50 days to get the one weapon.
DRXHarbinger wrote: »RAGUNAnoOne wrote: »Minute_Waltz wrote: »Oh god.. not this again.. how about lets have a system where you do one run and you get all 84 vma weapons dropped for you?
No wait, then people would complain it takes too much space/time to clear them out.
this isn't an unreasonable request so no need to make an ass out of yourself...
Dude get over it. Try doing it back when there was a 1 in 200 chance of getting a weapon. Seriously this is as good as it's going to get.
Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
stickybodyfluid wrote: »Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
You aren't understanding. I would do 10 runs if I was guaranteed a sharpened inferno staff rather than have a 1/8 chance. I just want a pathway that actually leads to something rather than playing the odds.
There are 100+ threads regarding the subject, if zenimax listens to players, the token system would be live by now.
They made their decision.. There will few more complainments about rng, 2 dudes saying they got the weapon they need on first time, then this thread will die like the rest
stickybodyfluid wrote: »Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
You aren't understanding. I would do 10 runs if I was guaranteed a sharpened inferno staff rather than have a 1/8 chance. I just want a pathway that actually leads to something rather than playing the odds.
DRXHarbinger wrote: »stickybodyfluid wrote: »Minute_Waltz wrote: »So what Im trying to say is, if we are keeping the probability the same, current system is better than token.
You aren't understanding. I would do 10 runs if I was guaranteed a sharpened inferno staff rather than have a 1/8 chance. I just want a pathway that actually leads to something rather than playing the odds.
Bahahahahahahahaha 10 runs!!! Try 500 and then you can go in the inferno trait raffle. Pft 10 runs...you make me laugh. Even the noobiest of noobs would grind it out for that.
Minute_Waltz wrote: »500 runs means 99.75% chance one will get at least one inferno sharpen, so yeah @stickybodyfluid there is your guarantee, treat that as your new token system and just assume 500 runs will get you your inferno sharpen, go and run it and let us know how you go.
Don't forget you will:
1. most likely get it before 500 runs
2. a lot of good weapons for stam classes along the way.
Now tell me if this is better than a token system where you run 500 times to guarentee a weapon?