UltimaJoe777 wrote: »So the idea is to basically have everyone "prove" they are the role they signed up as am I right? Well I do believe this suggestion would not work out for that reason as it also punishes those that honestly ARE the role they sign up as and thus wastes their time. I shall propose an alternate suggestion because I, too, feel trolling through Group/Dungeon Finder ruins a lot of people's experience with the feature.
Zenimax stated Update 11 now displays what role each ability is better suited for. Well, what if this escalated to the player? Let's say someone slots 3 Tank skills, 1 Damage skill, and 2 Healing skills. Somewhere in the nameplates for this player it would say they are a Tank above all else because they have more Tank abilities slotted than anything. If they have 2 of each slotted they could be called a Freelancer or something. Now of course this is considerably vague and people COULD just activate more than 12 abilities and swap during the dungeon as they see fit but at the same time those looking to speed run said dungeon would know something was up and probably kick that person anyway. The initial entry is what people look at so something like this, depending on how well ability classification works in Update 11, should help weed out the imposters.
I disagree with this. There are just too many edge cases where this system could go wrong.
I also don't really think that requiring a test is "punishing" for experienced competent players. It is a one time qualification run that would take less than 10 minutes. So what? As mentioned already, it would serve to teach more than it would serve to exclude. The point is not that you keep out the people who are bad, the point is to teach the bad people how to play their role so there are more people to play with who are compentant.
UltimaJoe777 wrote: »So the idea is to basically have everyone "prove" they are the role they signed up as am I right? Well I do believe this suggestion would not work out for that reason as it also punishes those that honestly ARE the role they sign up as and thus wastes their time. I shall propose an alternate suggestion because I, too, feel trolling through Group/Dungeon Finder ruins a lot of people's experience with the feature.
Zenimax stated Update 11 now displays what role each ability is better suited for. Well, what if this escalated to the player? Let's say someone slots 3 Tank skills, 1 Damage skill, and 2 Healing skills. Somewhere in the nameplates for this player it would say they are a Tank above all else because they have more Tank abilities slotted than anything. If they have 2 of each slotted they could be called a Freelancer or something. Now of course this is considerably vague and people COULD just activate more than 12 abilities and swap during the dungeon as they see fit but at the same time those looking to speed run said dungeon would know something was up and probably kick that person anyway. The initial entry is what people look at so something like this, depending on how well ability classification works in Update 11, should help weed out the imposters.
I disagree with this. There are just too many edge cases where this system could go wrong.
I also don't really think that requiring a test is "punishing" for experienced competent players. It is a one time qualification run that would take less than 10 minutes. So what? As mentioned already, it would serve to teach more than it would serve to exclude. The point is not that you keep out the people who are bad, the point is to teach the bad people how to play their role so there are more people to play with who are compentant.
starkerealm wrote: »subtlezeroub17_ESO wrote: »starkerealm wrote: »subtlezeroub17_ESO wrote: »What do you guys think?
I think that, in general, TSW was a terrible MMO. But it's gatekeeper did have the best AI approximation of DPSers I've ever seen in MMO. On the healer challenge, they'd stand in the red, and blame you when they died.
In relation to your comment, the problem isn't players thinking they can tank with a DW/Bow build. It's that they've realized if they select all three roles they'll get attached to a group faster than if they're honest. And lying about your role isn't punished at all.
Which is illogical because lying about your role just to get a group will just land yoi without a group in the end when everyone leaves becausw the tank or healer arent actual tanks or healers.
Expecting logical behavior from PUG Randos? That way lies madness, my friend.
EDIT: It's distinctly possible that those same randoms that are queuing for all three roles are also 13 years old, and simply don't understand how the trinity works or why it's important in a dungeon. They just want to kill **** now.
NewBlacksmurf wrote: »This comes up a lot...in short
ZOS allows the trinity but doesn't want to force or enforce the trinity so in essence, while some encounters are almost impossible without a certain group make-up, it's not the trinity that's the issue.
Each group needs to be willing to change and adjust based on the players effectiveness and abilities.
My motto unless in a raid is, be able to heal, survive, dos and tank if needed. I have unlocked many optional skills and Passives in the event of change doing PUGs and activity finder groups.
Interesting, let's entertain that thought for a minute:
- Group gets assembled...
- 3 players (tank and 2 dps) arrive at the dungeon after a few minutes...
- After 10 minutes:"Where the heck is our healer?"
- *Healer still heavy-/light attacking his/her way through the trial*
NewBlacksmurf wrote: »This comes up a lot...in short
ZOS allows the trinity but doesn't want to force or enforce the trinity so in essence, while some encounters are almost impossible without a certain group make-up, it's not the trinity that's the issue.
Each group needs to be willing to change and adjust based on the players effectiveness and abilities.
My motto unless in a raid is, be able to heal, survive, dos and tank if needed. I have unlocked many optional skills and Passives in the event of change doing PUGs and activity finder groups.
When a group of 4 mixed role players can face roll almost any regular dungeon and most bet dungeons, it's pretty clear that the trinity is almost useless to build your character that way.
Honestly, if ur not doing decent dmg and able to support or one-off some other role, pugs aren't for you.
If u want to be a pure role of the trinity, realize there's more than likely many players like you out there, but you'll have to experience those others too.