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Magicka Managment - Sap Tank

aemanius
aemanius
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Hello guys, I am an argo lv.42+ sap tank at the moment.

I noticed that I go out of magicka pretty easily, considering all my gear is with +magicka ench. Also Im using the skill that give you magicka/stam on hit (cant remember the name) and the heavy armor passive that regenerate magicka when an enemy hit me.

My gear is 5 pieces heavy + 2 light, s/s & resto staff.

The dmg is nice but after some skills spams my magicka pool ends and I see myself hitting in meele for half of the combat time.

Is there a better way to recover magicka? Any suggestion?

Thanks
  • Asmael
    Asmael
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    You can use the Atronach mundus, use magicka cost reduction jewelry (up to 3 then), sustain with Siphoning attacks, modify the sets you are using (Seducer for instance is one of the best when it comes to mag sustain, and is easily craftable). Heavy restoration staff attacks should also restore a big chunk of magicka.

    You could be using drinks, but health/mag food is vastly superior in my opinion (and you'd lose pretty significant damage).
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  • Nestor
    Nestor
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    aemanius wrote: »
    My gear is 5 pieces heavy + 2 light, s/s & resto staff.

    Is there a better way to recover magicka? Any suggestion?

    Thanks

    You need to go 5 Light to be an effective Caster with regards to resource management. Not the preferred way for a Tank though. Then again, Tanks are not supposed to be Spamming skills either. You draw aggro and hold it, and one skill will give you aggro for 15 seconds. Add in a few crowd control skills and a siphon as needed and you should never run out of resources while tanking.

    However, taking a character that is set up to be a tank and doing solo DPS, as it sounds like you are doing, then your going to have issues with resources, especially in Heavy Armor.

    What you could do is:

    1. Gear up for Solo DPS (5 Light/2 Heavy) and play with that gear until you need to tank.
    2. Have a set of gear for tanking for those times you are going to tank.

    Most tanks I know run this way, mostly because they load out their gear with Health Glyphs on the tank gear. And, crafted sets like Allesia's Bulwark and Hist Bark are tailor made for tanking, but not so good for DPS.

    I also play my DK like a Tank (wade in, get up in the face of the mobs and wail away) and he wears 5 Light/2 Heavy and he does just fine. His gear is all magic focused. But, if I were to actually tank a Vet Dungeon with this one, yea, it would not be pretty. But, swap him into my Tank Gear, and then it's a different story.

    Enjoy the game, life is what you really want to be worried about.

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  • Ipsius
    Ipsius
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    As an Argonian (rock on!) and as a Sap Tank, you have a massive number of options at your disposal. Since this post will be kinda long I'll likely list some things that other people will have already mentioned:

    1) You don't HAVE to use heavy:
    5 pc robes give you 10% more spell crit, spell penetration, tons more regen, and extra spell defense. You lose a bit of defense, but you gain a lot of offense and a lot of regen... and what you gain in offense increases how much you sap, which increases how much you heal AND how often your heals crit, which can offset any extra damage you may take! You're a sapping Argonian! You can take the hits and sap it back in no time! The heavy armor passive restores a tiny amount and with a cooldown. The regen from light is vastly superior in that regard.

    2) What mundus and armor traits:
    Atronach and divine armor traits can easily add hundreds to your magicka regen if that's the only issue you're having with your build. Again, not ideal from a dps standpoint, but if you're happy with your damage and every other aspect of your build, then simply changing your mundus can be the bandaid you need.

    3) What morph of siphoning attacks:
    Toggle version or cast and recast version? The toggle reduces your damage and heals you on light/heavy attacks (and sucks) and the other is vastly superior. As long as you weave light attacks between every skill (especially easy with a ranged weapon like your resto staff), you'll be gaining mp every attack and huge chunks of mp when Siphoning Attacks procs off of a skill. Don't use the toggle. It reduces your spell power by a %, which reduces your damage AND your healing since they're both based off spell power. Not worth it. Your damage is your sap, your sap is your healing, your healing is your life.

    4) Drink or food? PvP or PVE?:
    I prefer drink under almost all circumstances but food can boost your damage and potentially survivability if that's lacking. But you can't do damage without mp, and a purple drink (or blue if you prefer) can vastly boost your regen if you want to stick with heavy armor.

    5) Toss in a heavy attack:
    With Siphoning Attacks active, decent regen, and a resto or destro staff, a single heavy attack in the middle of a fight can restore a huge chunk of mp if necessary. Especially with restoration staff's passive bonus. It's not ideal, but under most circumstances it should only take a single completed heavy attack to give you a massive chunk of mp to finish an encounter.


    Hope some or all of that helps. Once you hit 50, you'll start getting champion points and you can pour points into things that will boost your regen by a %; that will help immensely! I'll keep an eye on this thread if you have any questions ;-)
    Edited by Ipsius on August 5, 2016 2:34PM
  • Ipsius
    Ipsius
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    EDIT: I forgot to mention gear. Crafting a set is a big part of it. 2, 3, 4, and 5 piece bonuses can make a big difference. + spell damage and max magicka are nice but a couple of + spell regens can make a big difference. What set are you using?
  • kaithuzar
    kaithuzar
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    SAP tanks typically do terrible dps & SAP is NOT the most cost effective skill to spam lol
    Traditionally sap tanks use seducer, & are running light armor sword & board.
    I run heavy armor with no sword & board, sap is on my bar but i don't spam it, I use worm cult for the reduced cost on yourself & teammates. Whether you run heavy or light armor you should run all impen.
    You have to figure out a way to make up the damage, either 5 alchemist or 5 julianos, 5 kags isn't bad but I still feel dmg is lacking a little.
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  • aemanius
    aemanius
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    Asmael wrote: »
    You can use the Atronach mundus, use magicka cost reduction jewelry (up to 3 then), sustain with Siphoning attacks, modify the sets you are using (Seducer for instance is one of the best when it comes to mag sustain, and is easily craftable). Heavy restoration staff attacks should also restore a big chunk of magicka.

    You could be using drinks, but health/mag food is vastly superior in my opinion (and you'd lose pretty significant damage).

    Thanks for the tip, it's my first character and I'm still noobing in the game :D I didn't know about that but googled it. I'll definitively go for atronach mundus!

    And for the jewelry i was wondering what to choose..
    Nestor wrote: »

    You need to go 5 Light to be an effective Caster with regards to resource management. Not the preferred way for a Tank though. Then again, Tanks are not supposed to be Spamming skills either. You draw aggro and hold it, and one skill will give you aggro for 15 seconds. Add in a few crowd control skills and a siphon as needed and you should never run out of resources while tanking.

    However, taking a character that is set up to be a tank and doing solo DPS, as it sounds like you are doing, then your going to have issues with resources, especially in Heavy Armor.

    What you could do is:

    1. Gear up for Solo DPS (5 Light/2 Heavy) and play with that gear until you need to tank.
    2. Have a set of gear for tanking for those times you are going to tank.

    Most tanks I know run this way, mostly because they load out their gear with Health Glyphs on the tank gear. And, crafted sets like Allesia's Bulwark and Hist Bark are tailor made for tanking, but not so good for DPS.

    I also play my DK like a Tank (wade in, get up in the face of the mobs and wail away) and he wears 5 Light/2 Heavy and he does just fine. His gear is all magic focused. But, if I were to actually tank a Vet Dungeon with this one, yea, it would not be pretty. But, swap him into my Tank Gear, and then it's a different story.

    Nice idea, I will try the 5pc light / 2pc heavy. I was following some build on youtube but didn't find something like that.
    So for the endgame i will provide also a full tankish gear/build.

    I'd like the idea to be a little bit less tank but more dps oriented (with nice magicka pool).
    For now i will focus on pve and a bit of pvp, but i'm not a raid man oriented.
    Ipsius wrote: »
    As an Argonian (rock on!) and as a Sap Tank, you have a massive number of options at your disposal. Since this post will be kinda long I'll likely list some things that other people will have already mentioned:

    1) You don't HAVE to use heavy:
    5 pc robes give you 10% more spell crit, spell penetration, tons more regen, and extra spell defense. You lose a bit of defense, but you gain a lot of offense and a lot of regen... and what you gain in offense increases how much you sap, which increases how much you heal AND how often your heals crit, which can offset any extra damage you may take! You're a sapping Argonian! You can take the hits and sap it back in no time! The heavy armor passive restores a tiny amount and with a cooldown. The regen from light is vastly superior in that regard.

    2) What mundus and armor traits:
    Atronach and divine armor traits can easily add hundreds to your magicka regen if that's the only issue you're having with your build. Again, not ideal from a dps standpoint, but if you're happy with your damage and every other aspect of your build, then simply changing your mundus can be the bandaid you need.

    3) What morph of siphoning attacks:
    Toggle version or cast and recast version? The toggle reduces your damage and heals you on light/heavy attacks (and sucks) and the other is vastly superior. As long as you weave light attacks between every skill (especially easy with a ranged weapon like your resto staff), you'll be gaining mp every attack and huge chunks of mp when Siphoning Attacks procs off of a skill. Don't use the toggle. It reduces your spell power by a %, which reduces your damage AND your healing since they're both based off spell power. Not worth it. Your damage is your sap, your sap is your healing, your healing is your life.

    4) Drink or food? PvP or PVE?:
    I prefer drink under almost all circumstances but food can boost your damage and potentially survivability if that's lacking. But you can't do damage without mp, and a purple drink (or blue if you prefer) can vastly boost your regen if you want to stick with heavy armor.

    5) Toss in a heavy attack:
    With Siphoning Attacks active, decent regen, and a resto or destro staff, a single heavy attack in the middle of a fight can restore a huge chunk of mp if necessary. Especially with restoration staff's passive bonus. It's not ideal, but under most circumstances it should only take a single completed heavy attack to give you a massive chunk of mp to finish an encounter.


    Hope some or all of that helps. Once you hit 50, you'll start getting champion points and you can pour points into things that will boost your regen by a %; that will help immensely! I'll keep an eye on this thread if you have any questions ;-)

    Thanks for the list of information, as I said I still need to understand the game mechanics.
    About the armor traits I was in doubt if was better to go with magicka or magicka regen or spell penetration. Maybe a mix of these.

    For the drinks/food actually I'm leveling alchemy cause I'm an argo and it's nice with the passives, so I will try with that.
    For the champion points I will figure out when I'll hit the 50 :smile:

    Is there any build/guide for the 'light armor sap tank' on the web maybe?

    I've got a lot of helpful informations, thanks guys!

  • Autolycus
    Autolycus
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    This is the most important thing to learn and master as a NB tank: Light Attacks are your main source of sustain. The common misconception here is that saptanks rely almost solely on the procs from Siphoning Attacks to retain/regain resources - but this is not true. The proc% on Siphoning Attacks is a supplementary mechanic, not the primary mechanic. As such, you should be weaving a light attack in between everything. Yes, everything.

    The trick (and this takes a lot of practice) is never missing a light attack weave without getting hit between block. Timing is key, and the sooner you get this mechanic down on an instinctive level, the sooner your will excel as a saptank. Practice makes perfect!
    - an excerpt from my NB tanking guide


    Note that when I tank I use full heavy 7/7 (which is flexible), no reduced cost of spells/block/skils, no sturdy pieces. Without CP you will need some of these things, most likely 1-2+ pieces of sturdy gear and a couple of reduced cost enchants on your jewelry. Nonetheless, light attack weaving as a saptank is genuinely the most important skill to master, with these factors being supplementary.
    Edited by Autolycus on August 5, 2016 3:51PM
  • Ipsius
    Ipsius
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    Autolycus wrote: »
    This is the most important thing to learn and master as a NB tank: Light Attacks are your main source of sustain. The common misconception here is that saptanks rely almost solely on the procs from Siphoning Attacks to retain/regain resources - but this is not true. The proc% on Siphoning Attacks is a supplementary mechanic, not the primary mechanic. As such, you should be weaving a light attack in between everything. Yes, everything.

    The trick (and this takes a lot of practice) is never missing a light attack weave without getting hit between block. Timing is key, and the sooner you get this mechanic down on an instinctive level, the sooner your will excel as a saptank. Practice makes perfect!
    - an excerpt from my NB tanking guide


    Note that when I tank I use full heavy 7/7 (which is flexible), no reduced cost of spells/block/skils, no sturdy pieces. Without CP you will need some of these things, most likely 1-2+ pieces of sturdy gear and a couple of reduced cost enchants on your jewelry. Nonetheless, light attack weaving as a saptank is genuinely the most important skill to master, with these factors being supplementary.

    What he said :D Sap tanks... well, let's say Sap "builds" are very, very versatile. Light attack "weaving" is a technique with siphoning attacks that is something you absolutely must master as a matter of doing damage and maintaining resources in pvp and pve whatever role you intend on playing. Personally I don't (currently) use siphoning attacks in PVP, but that single skill gives you freedom to customize pretty much everything else about your character that other people have to worry about because of resource management.

    If you're unfamiliar, weaving is something worth looking up and practicing. In a nutshell, light/heavy attacks have a different cooldown than skills do; the cooldown is the time before you can perform another light/heavy attack or another skill. Since they're on different timers, you can sneak a lightning-fast light attack in-between skill casts and, with practice, even do so while holding up a shield. This little light attack will leech you some resources with Siphoning attacks and net you some extra damage. Basic weaving is something you should work into everyday play; tanking like Autolycus describes is a high tier end-game thing that will make other non-Nightblade tanks jealous.

    One important thing to remember: There's no absolute right way to play NB!! Don't let ANYONE tell you you're doing it wrong. Listen to others when they recommend ways to do things and techniques to improve, but NB can be awesome healers, awesome tanks, and awesome dps, in dozens of different flavors. I've been playing Argonian NB since beta and I've dealt with all the BS of "group LF Healer WTF you're not a templar you can't be a healer" then healing the group while also out dpsing the DPS. "Group LF tank wait you're not a DK/Templar you can't be a tank" while tanking anything with no reduced block/reduced stamina cost gear while also healing the group and DPS'ing. NB's rock.

    You can sport light armor or heavy armor on a magicka build, you can use all class skills and no weapon skills, you can use destro, restro, 1h and shield, whatever you want. Haters gonna hate, but be creative and learn and make it work.


    Edited by Ipsius on August 5, 2016 4:12PM
  • redspecter23
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    On my sap tank I run Bahraha's Curse + Leeching sets with Bogdan helm/shoulder. Spell damage on all my jewelry and I'm looking at infused with all tri glyphs on my armor when I can get those traits. Oddly enough, the one skill that wrecks my resources more than any other is sap essence. I have to use that one very sparingly. Even in groups of mobs I tend to focus more on refreshing path + funnel health. The aoe procs from my two main sets provide most of the aoe damage and heals I'm looking for. I do use sap essence but can't use more than 4 or 5 per pull. Funnel health is cheap enough that even when my resource pool is near zero, I can weave that pretty much forever.
  • Ipsius
    Ipsius
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    On my sap tank I run Bahraha's Curse + Leeching sets with Bogdan helm/shoulder. Spell damage on all my jewelry and I'm looking at infused with all tri glyphs on my armor when I can get those traits. Oddly enough, the one skill that wrecks my resources more than any other is sap essence. I have to use that one very sparingly. Even in groups of mobs I tend to focus more on refreshing path + funnel health. The aoe procs from my two main sets provide most of the aoe damage and heals I'm looking for. I do use sap essence but can't use more than 4 or 5 per pull. Funnel health is cheap enough that even when my resource pool is near zero, I can weave that pretty much forever.

    I think it will be a while before OP has to worry about all that :D Awesome setup though.

    Off topic of thread but: I haven't gotten to use Bahraha or Leeching but I want both; do either of the procs attach to the enemy or are they both stationary ground-based things? I'm pretty sure Bahraha's is stuck to the ground but I haven't heard one way or the other about Leeching. Both sound awesome for PVE but I've been wondering about Leeching for PVP. If it attaches to the enemy than I'm farming the face off ICP.
  • Autolycus
    Autolycus
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    Ipsius wrote: »
    On my sap tank I run Bahraha's Curse + Leeching sets with Bogdan helm/shoulder. Spell damage on all my jewelry and I'm looking at infused with all tri glyphs on my armor when I can get those traits. Oddly enough, the one skill that wrecks my resources more than any other is sap essence. I have to use that one very sparingly. Even in groups of mobs I tend to focus more on refreshing path + funnel health. The aoe procs from my two main sets provide most of the aoe damage and heals I'm looking for. I do use sap essence but can't use more than 4 or 5 per pull. Funnel health is cheap enough that even when my resource pool is near zero, I can weave that pretty much forever.

    I think it will be a while before OP has to worry about all that :D Awesome setup though.

    Off topic of thread but: I haven't gotten to use Bahraha or Leeching but I want both; do either of the procs attach to the enemy or are they both stationary ground-based things? I'm pretty sure Bahraha's is stuck to the ground but I haven't heard one way or the other about Leeching. Both sound awesome for PVE but I've been wondering about Leeching for PVP. If it attaches to the enemy than I'm farming the face off ICP.

    Both procs are ground-based, centered on the location of the target, and remains stagnant for its duration.

    Leeching has its moments in pvp. I used to run a tank setup in pvp with Leeching that was incredibly formidable; it was the epitome of saptank zergbusting in it's prime. But things have changed quite considerably since then. This very well could be a matter of opinion, but Leeching is best reserved for flag-stacking and holding a breech anymore. It's most prominent strength is that it can be difficult to see at times, and thus you can catch people standing in it without realizing it. That being said, it's no longer the only set that drops a green aoe on the ground; people are paying more attention to these things. If you want to maximize its potential now, it's almost necessary to force people to stand it by way of hard CC.
  • Ipsius
    Ipsius
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    Autolycus wrote: »
    Ipsius wrote: »
    On my sap tank I run Bahraha's Curse + Leeching sets with Bogdan helm/shoulder. Spell damage on all my jewelry and I'm looking at infused with all tri glyphs on my armor when I can get those traits. Oddly enough, the one skill that wrecks my resources more than any other is sap essence. I have to use that one very sparingly. Even in groups of mobs I tend to focus more on refreshing path + funnel health. The aoe procs from my two main sets provide most of the aoe damage and heals I'm looking for. I do use sap essence but can't use more than 4 or 5 per pull. Funnel health is cheap enough that even when my resource pool is near zero, I can weave that pretty much forever.

    I think it will be a while before OP has to worry about all that :D Awesome setup though.

    Off topic of thread but: I haven't gotten to use Bahraha or Leeching but I want both; do either of the procs attach to the enemy or are they both stationary ground-based things? I'm pretty sure Bahraha's is stuck to the ground but I haven't heard one way or the other about Leeching. Both sound awesome for PVE but I've been wondering about Leeching for PVP. If it attaches to the enemy than I'm farming the face off ICP.

    Both procs are ground-based, centered on the location of the target, and remains stagnant for its duration.

    That's disappointing but I suppose it would be pretty crazy if it could effect unlimited targets and stick to them, too. I guess I was just hopeful, but the more I think about it, my perception of what I wanted the set to be would make practically any even semi-tanky character immortal vs a decent number of people hitting him. Not good. Thanks for the answer!

    How do you feel about Brands of the Imperium? I used to run Draugr's Heritage in PVP and was very successful, but only because the proc was glitched and would go off anytime you were hit with an AOE that had any sort of "red" indicator (and a lot of other AOE's too), not just when you were under 20% health. Plus the knockback prevented many a gank. I haven't used it for a long time; it still may work this way, but Imperium seems to be the grown-up version of it, minus the knock-back.

    I'm worried that battle spirit will make the damage shield just suck, plus it won't benefit from any of my healing bonuses like Draugr's Heritage did (my old V10 version would still proc for 8-12k despite a 4k tooltip in Cyrodiil after all my healing bonuses and battle spirit were done with it).

    I'm trying to find something new to try in pvp besides the bland ol' usual, and wanted to go 5 pc heavy again since I haven't in a long time. Supplying a damage shield to the party sounds nice too, for the low low price of getting whacked around a bit. Any experience with it?
  • Autolycus
    Autolycus
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    Ipsius wrote: »
    Autolycus wrote: »
    Ipsius wrote: »
    On my sap tank I run Bahraha's Curse + Leeching sets with Bogdan helm/shoulder. Spell damage on all my jewelry and I'm looking at infused with all tri glyphs on my armor when I can get those traits. Oddly enough, the one skill that wrecks my resources more than any other is sap essence. I have to use that one very sparingly. Even in groups of mobs I tend to focus more on refreshing path + funnel health. The aoe procs from my two main sets provide most of the aoe damage and heals I'm looking for. I do use sap essence but can't use more than 4 or 5 per pull. Funnel health is cheap enough that even when my resource pool is near zero, I can weave that pretty much forever.

    I think it will be a while before OP has to worry about all that :D Awesome setup though.

    Off topic of thread but: I haven't gotten to use Bahraha or Leeching but I want both; do either of the procs attach to the enemy or are they both stationary ground-based things? I'm pretty sure Bahraha's is stuck to the ground but I haven't heard one way or the other about Leeching. Both sound awesome for PVE but I've been wondering about Leeching for PVP. If it attaches to the enemy than I'm farming the face off ICP.

    Both procs are ground-based, centered on the location of the target, and remains stagnant for its duration.

    That's disappointing but I suppose it would be pretty crazy if it could effect unlimited targets and stick to them, too. I guess I was just hopeful, but the more I think about it, my perception of what I wanted the set to be would make practically any even semi-tanky character immortal vs a decent number of people hitting him. Not good. Thanks for the answer!

    How do you feel about Brands of the Imperium? I used to run Draugr's Heritage in PVP and was very successful, but only because the proc was glitched and would go off anytime you were hit with an AOE that had any sort of "red" indicator (and a lot of other AOE's too), not just when you were under 20% health. Plus the knockback prevented many a gank. I haven't used it for a long time; it still may work this way, but Imperium seems to be the grown-up version of it, minus the knock-back.

    I'm worried that battle spirit will make the damage shield just suck, plus it won't benefit from any of my healing bonuses like Draugr's Heritage did (my old V10 version would still proc for 8-12k despite a 4k tooltip in Cyrodiil after all my healing bonuses and battle spirit were done with it).

    I'm trying to find something new to try in pvp besides the bland ol' usual, and wanted to go 5 pc heavy again since I haven't in a long time. Supplying a damage shield to the party sounds nice too, for the low low price of getting whacked around a bit. Any experience with it?

    I don't have personal experience with Imperium, sorry. The thought had crossed my mind at one point, but with the limitations to damage shields with Battle Spirit, joined with the combination of health being a dump stat, I decided it didn't seem worth it at the time. Perhaps a high-health sun shield Templar could make use of it? I'm inclined to think that there still might be better alternatives, even among those less commonly used sets.
  • acw37162
    acw37162
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    Atronach Mundus

    Magic recovery Glyphs in jewelry

    Siphoning attacks

    Then you just have to play and get CP and invest in recovery and cost reduction

    If recovery is really a problem craft 5 willows path. This was always one of my flavoring sets for leveling at end game their are much better options but at low levels this set is really nice.
  • KingYogi415
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    Watch deltias videos. Hes calls argonian the new meta!
  • Ipsius
    Ipsius
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    Eww I don't wanna be a meta! Curse our Argonian awesomeness!!!
  • aemanius
    aemanius
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    Hey guys, I reached lvl.50 and champion 40 at the moment. I went for the first time in pvp and a sorc oneshotted me with a bolt xD

    So I'm looking for a better gear, mine is horrible..

    I'm spamming in zone chat for a clother that can craft the Seducer set (craglorn and stonefall zone) but nobody answers..
    Do I have another options? I would like to add someone of you for crafting/play together..

    Nonetheless i'm looking for sap tank guru or friends to play with, I did all this time in single player and I just would like to socialize a bit lol

    Im PC server EU on ebonheart side
    Edited by aemanius on August 7, 2016 3:28PM
  • KingYogi415
    KingYogi415
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    https://www.youtube.com/watch?v=1mXAvCD1Asg


    And caltrops procs siphoning for unlimited mana in dungeons.

    Cheers!
  • Autolycus
    Autolycus
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    And caltrops procs siphoning for unlimited mana in dungeons.

    Only the initial direct-damage component of caltrops does it. This was changed back when IC was released so as not to proc on DoT effects anymore.
  • Ipsius
    Ipsius
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    aemanius wrote: »
    Hey guys, I reached lvl.50 and champion 40 at the moment. I went for the first time in pvp and a sorc oneshotted me with a bolt xD

    So I'm looking for a better gear, mine is horrible..

    I'm spamming in zone chat for a clother that can craft the Seducer set (craglorn and stonefall zone) but nobody answers..
    Do I have another options? I would like to add someone of you for crafting/play together..

    Nonetheless i'm looking for sap tank guru or friends to play with, I did all this time in single player and I just would like to socialize a bit lol

    Im PC server EU on ebonheart side

    I'm PC NA or I'd be glad to craft anything for ya :wink:

    If you go into a pvp server, most of the time there's shouts in zone for "type (xxx) for pvp group". Those are usually pvp guilds, and if you join a group and pvp with them for a while, you can almost definitely get a guild invite. PVP guilds will almost always craft gear for guildies for free, so that might be a good path to get some gear crafted and find some advice (just keep what you learned in this forum in mind; take advice but don't let anyone tell you there's an absolute right and wrong way to play your class (especially if they're not a nightblade themselves)!

    I say this because there's lots of losers who read a build or something online once, take it as gospel, and scream at at anyone who plays differently as stupid and wrong. Those people are stupid and wrong. Variation and flexibility and creativity are strengths. That being said, taking advice with explanations is never a bad idea because there are a lot of experienced players you should definitely listen to (as long as they justify their reasons and let you explore your options). Also, avoid any guilds that try to charge you an entry fee or anything like that. Gross.

    Also, if you haven't already, it might be a good time to set aside some time and just hunt down every skyshard in every zone and level up your crafting. Being able to craft your own gear on demand is really useful, and researching all the traits takes a pretty LONG while so its better to start sooner rather than later. Skyshards definitely will give you a ton of extra skillpoints to offset the skill investment needed to level up your crafting.
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