subtlezeroub17_ESO wrote: »What do you guys think?
starkerealm wrote: »subtlezeroub17_ESO wrote: »What do you guys think?
I think that, in general, TSW was a terrible MMO. But it's gatekeeper did have the best AI approximation of DPSers I've ever seen in MMO. On the healer challenge, they'd stand in the red, and blame you when they died.
In relation to your comment, the problem isn't players thinking they can tank with a DW/Bow build. It's that they've realized if they select all three roles they'll get attached to a group faster than if they're honest. And lying about your role isn't punished at all.
subtlezeroub17_ESO wrote: »starkerealm wrote: »subtlezeroub17_ESO wrote: »What do you guys think?
I think that, in general, TSW was a terrible MMO. But it's gatekeeper did have the best AI approximation of DPSers I've ever seen in MMO. On the healer challenge, they'd stand in the red, and blame you when they died.
In relation to your comment, the problem isn't players thinking they can tank with a DW/Bow build. It's that they've realized if they select all three roles they'll get attached to a group faster than if they're honest. And lying about your role isn't punished at all.
Which is illogical because lying about your role just to get a group will just land yoi without a group in the end when everyone leaves becausw the tank or healer arent actual tanks or healers.
starkerealm wrote: »subtlezeroub17_ESO wrote: »starkerealm wrote: »subtlezeroub17_ESO wrote: »What do you guys think?
I think that, in general, TSW was a terrible MMO. But it's gatekeeper did have the best AI approximation of DPSers I've ever seen in MMO. On the healer challenge, they'd stand in the red, and blame you when they died.
In relation to your comment, the problem isn't players thinking they can tank with a DW/Bow build. It's that they've realized if they select all three roles they'll get attached to a group faster than if they're honest. And lying about your role isn't punished at all.
Which is illogical because lying about your role just to get a group will just land yoi without a group in the end when everyone leaves becausw the tank or healer arent actual tanks or healers.
Expecting logical behavior from PUG Randos? That way lies madness, my friend.
EDIT: It's distinctly possible that those same randoms that are queuing for all three roles are also 13 years old, and simply don't understand how the trinity works or why it's important in a dungeon. They just want to kill **** now.
I like this idea, and I would use this feature to test my own builds and practicing different roles.
How would this work? Everytime you group for a dungeon you have to go through some 5-10 minute trial?
subtlezeroub17_ESO wrote: »bump
Yes please. This should have been a part of the undaunted questline in the first place. The best way to do it, I think, is have the normal quest unlock at level 10. You then have the choice of test you want to take (or all 3). You could then try it out. If you fail (at tanking, for example), turuk could give you a sword and shield and some heavy armor (just basic stuff) so you actually had the tools to do the job on a basic level.
I agree that these should be repeatable in some way though. Maybe accessible through the group finder.
Bouldercleave wrote: »I love the idea of a practice / training grounds to learn the roles properly and what is really involved in group settings.
I hate the idea of a "test" ground so you can prove you're elite enough not to slow the group down. I would pass on that program.
I like this idea, and I would use this feature to test my own builds and practicing different roles.
UltimaJoe777 wrote: »So the idea is to basically have everyone "prove" they are the role they signed up as am I right? Well I do believe this suggestion would not work out for that reason as it also punishes those that honestly ARE the role they sign up as and thus wastes their time. I shall propose an alternate suggestion because I, too, feel trolling through Group/Dungeon Finder ruins a lot of people's experience with the feature.
Zenimax stated Update 11 now displays what role each ability is better suited for. Well, what if this escalated to the player? Let's say someone slots 3 Tank skills, 1 Damage skill, and 2 Healing skills. Somewhere in the nameplates for this player it would say they are a Tank above all else because they have more Tank abilities slotted than anything. If they have 2 of each slotted they could be called a Freelancer or something. Now of course this is considerably vague and people COULD just activate more than 12 abilities and swap during the dungeon as they see fit but at the same time those looking to speed run said dungeon would know something was up and probably kick that person anyway. The initial entry is what people look at so something like this, depending on how well ability classification works in Update 11, should help weed out the imposters.
subtlezeroub17_ESO wrote: »UltimaJoe777 wrote: »So the idea is to basically have everyone "prove" they are the role they signed up as am I right? Well I do believe this suggestion would not work out for that reason as it also punishes those that honestly ARE the role they sign up as and thus wastes their time. I shall propose an alternate suggestion because I, too, feel trolling through Group/Dungeon Finder ruins a lot of people's experience with the feature.
Zenimax stated Update 11 now displays what role each ability is better suited for. Well, what if this escalated to the player? Let's say someone slots 3 Tank skills, 1 Damage skill, and 2 Healing skills. Somewhere in the nameplates for this player it would say they are a Tank above all else because they have more Tank abilities slotted than anything. If they have 2 of each slotted they could be called a Freelancer or something. Now of course this is considerably vague and people COULD just activate more than 12 abilities and swap during the dungeon as they see fit but at the same time those looking to speed run said dungeon would know something was up and probably kick that person anyway. The initial entry is what people look at so something like this, depending on how well ability classification works in Update 11, should help weed out the imposters.
Its not just about proving though. For example there are honest tanks that dont have the mechanical know how and might not realize that you need cc or when to use defensives. The PG is there to remedy that.
That way you wont have groups with tanks that have no shred of clue on how to actually tank eventhough they are trying.
UltimaJoe777 wrote: »So the idea is to basically have everyone "prove" they are the role they signed up as am I right? Well I do believe this suggestion would not work out for that reason as it also punishes those that honestly ARE the role they sign up as and thus wastes their time. I shall propose an alternate suggestion because I, too, feel trolling through Group/Dungeon Finder ruins a lot of people's experience with the feature.
Zenimax stated Update 11 now displays what role each ability is better suited for. Well, what if this escalated to the player? Let's say someone slots 3 Tank skills, 1 Damage skill, and 2 Healing skills. Somewhere in the nameplates for this player it would say they are a Tank above all else because they have more Tank abilities slotted than anything. If they have 2 of each slotted they could be called a Freelancer or something. Now of course this is considerably vague and people COULD just activate more than 12 abilities and swap during the dungeon as they see fit but at the same time those looking to speed run said dungeon would know something was up and probably kick that person anyway. The initial entry is what people look at so something like this, depending on how well ability classification works in Update 11, should help weed out the imposters.