Yeah it was pretty rough. I mean the whole DC faction rolled in to take fare. Must have been at least 2 (48) maybe 3 (72) full raids last night.
I really hope that the second Malubeth changes will fix the problem with it. I personally would delete Malubeth and Reactive from the game. I've seen some reactive + malubeth tanks staying alive forever at full health during lag against 20 players. They don't deal any damage but they do get the attention of alot of people who could be very helpful somewhere else.
Lord_Draevan wrote: »Yeesh, servers are down until 4pm. Whoever had the most keeps/resources on Trueflame will make a killing in points today.
Lord_Draevan wrote: »Yeesh, servers are down until 4pm. Whoever had the most keeps/resources on Trueflame will make a killing in points today.
Wait, 4:00pm EST? Where did you get that info?
@ZOS_BrianWheeler Please add a 3rd CP campaign to NA - PC and lower the population on all 3 to spread everyone out.
Lord_Draevan wrote: »Yeesh, servers are down until 4pm. Whoever had the most keeps/resources on Trueflame will make a killing in points today.
Wait, 4:00pm EST? Where did you get that info?
Daggerfall_Bones wrote: »@ZOS_BrianWheeler Please add a 3rd CP campaign to NA - PC and lower the population on all 3 to spread everyone out.
DC is stuggling to fill Truflame consistantly as it is.
Daggerfall_Bones wrote: »@ZOS_BrianWheeler Please add a 3rd CP campaign to NA - PC and lower the population on all 3 to spread everyone out.
DC is stuggling to fill Truflame consistantly as it is.
I really hope that the second Malubeth changes will fix the problem with it. I personally would delete Malubeth and Reactive from the game. I've seen some reactive + malubeth tanks staying alive forever at full health during lag against 20 players. They don't deal any damage but they do get the attention of alot of people who could be very helpful somewhere else.
I really hope that the second Malubeth changes will fix the problem with it. I personally would delete Malubeth and Reactive from the game. I've seen some reactive + malubeth tanks staying alive forever at full health during lag against 20 players. They don't deal any damage but they do get the attention of alot of people who could be very helpful somewhere else.
Easiest way to deal with them is just ignore them. Sure it's an annoying setup, but I just run by them don't bother.
I don't agree with the sets being deleted.
I really hope that the second Malubeth changes will fix the problem with it. I personally would delete Malubeth and Reactive from the game. I've seen some reactive + malubeth tanks staying alive forever at full health during lag against 20 players. They don't deal any damage but they do get the attention of alot of people who could be very helpful somewhere else.
Easiest way to deal with them is just ignore them. Sure it's an annoying setup, but I just run by them don't bother.
I don't agree with the sets being deleted.
I for one appreciate the irony of people writing in this post that use malubeth and reactive and runs around every crate while holding block in every postern that is in every keep on the cyrodil map. (They may do even when no one is around just to practice). It's like a cat with yarn perhaps. #pleasedontbeahypocritandjustplay. Thanks for watching!
I for one appreciate the irony of people writing in this post that use malubeth and reactive and runs around every crate while holding block in every postern that is in every keep on the cyrodil map. (They may do even when no one is around just to practice). It's like a cat with yarn perhaps. #pleasedontbeahypocritandjustplay. Thanks for watching!
So what you're saying is if said person complain about the malfunction of Malubeth and Reactive mixed together, creating huge unkillable juggernauts if played correctly, they should obviously not hold block, not use mist form to remove the snare/root spam but still accept that dodge roll spam or Shuffle or Forward Momentum is a legit move and let themselves die easily to zergs?
For people complaining about blocking templars spamming heals and mist form, here is your answer in 3 lines :
1) Mass Hysteria / Fossilize
2) Minor / Major Defile
3) Gap closers / Talons / Crippling Grasp
Good day!
Daggerfall_Bones wrote: »I for one appreciate the irony of people writing in this post that use malubeth and reactive and runs around every crate while holding block in every postern that is in every keep on the cyrodil map. (They may do even when no one is around just to practice). It's like a cat with yarn perhaps. #pleasedontbeahypocritandjustplay. Thanks for watching!
So what you're saying is if said person complain about the malfunction of Malubeth and Reactive mixed together, creating huge unkillable juggernauts if played correctly, they should obviously not hold block, not use mist form to remove the snare/root spam but still accept that dodge roll spam or Shuffle or Forward Momentum is a legit move and let themselves die easily to zergs?
For people complaining about blocking templars spamming heals and mist form, here is your answer in 3 lines :
1) Mass Hysteria / Fossilize
2) Minor / Major Defile
3) Gap closers / Talons / Crippling Grasp
Good day!
Looked for the complaints didn't see any from the OP. The only complaints I remember are those from the unkilliable juggernaughts (they're not) in game complaining they died to a Zerg. The OP recognized the irony of said person and it appears jimmies are indeed rustled in the so called unkilliable juggernaught demographic. Played correctly? I think the point of the PvP is to kill the other players. The unkillable juggernaughts seem to be playing something best described as "catch me if you can lol look at me behind this crate while I play properly."