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Healing when allies are not stacked..?

JKith
JKith
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Hey all,

I'm a Templar Healer and i'm having a bit of trouble healing when my mates are not stacked well. If they are stacked I can sustain pretty much through anything, then they are not stacked, or if one goes way off where his health bar becomes dim on my screen, I'm having trouble.

Very much appreciated if someone knowledgeable could help me out.

My skills are:

Bar1:
Healing Spings
Repentance
Structured Entropy
Innerlight
Breath of Life

U:Shooting Star

Bar2:
Siphon Spirit
Rapid Regen
Extended Ritual
Radiant Oppression
Breath of life

U: Nova

  • newtinmpls
    newtinmpls
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    If they don't stay where you need them to... it's on them.

    I knew a healer that used to start by throwing down a blood altar as a visual cue for the team - you start seeing red, get your a** back here for healing.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Totalitarian
    Totalitarian
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    You're doing nothing wrong.

    They need to learn to stay together for more effective healing.

    Some bosses, however, your team is best not staying together, in which case, replace Healing Springs with Healing Ward. Boss fights in the Imperial City dungeons are usually best handled this way, alongside the Ash Titan in vCOA, Nerenieth in vCOH, Rilis in vet Banished Cells, the Engine Guardian, etc.


    Sometimes I won't even save my teammates if I see them continually stand in red, or have a curse in vet Banished Cells and they don't remove it, or two don't separate in that vet Fungal Grotto boss.
    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
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  • Lieblingsjunge
    Lieblingsjunge
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    I would suggest swapping out your ultimate for Aggressive Warhorn/Warhorn, for healin anyway. Helps the group-deeps. Otherwise your bars are fine :3 For end-game content I would want a Dstruction Staff with Elem Drain on + Undaunted Balls & Spear shards.
    If your tank is not able to self-sustain, t'll need the shards ^^

    My bars when healin are as following:

    Dual wield(Got no skillpoints for destr staff): BoL - Channeled Focus - Extended Ritual - Beam - Repentance
    Resto Staff: Healing Springs, Rapid reg, Siphon Spirit, undaunted balls & shards + ultimate Aggressive warhorn on both.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
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  • Articulemort
    Articulemort
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    Like everyone else has said, you are doing nothing wrong. Trying to make your way to them during a boss fight usually results in you, well me, dying.

    I just make sure I point that out to them, if my gt is grayed out I can't heal you, therefore you are on your own.

    Communication is a useful tool as a healer, sometimes it best to quickly just say "hey your too far away you need to move closer to me."

    As far as your skills bars go, you seem to be doing everything right, switching healing ward onto one of your bars might help stop the situation, but it will probably still happen. Find a group of people to consistently run dungeons with, when everyone knows how each other plays, dungeons are much easier and situations like this don't arise as often.
  • JKith
    JKith
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    Awesome,... thanks for the fast reply guys,..

    So good to hear it's not all my fault,.. (People blame me way too often! lol) I guess the solution is to communicate with the team and let them know where they need to be for me to heal them properly.

    I'm running only PUGs now but am looking to join a Guild for this purpose...(anyone know of a good one who's looking for a diehard healer?) sometimes you get real tools as members in the dungeon finder lol...

    I haven't even considered Healing Ward,.. i'll open it up and give it a whirl.. and yeah, i need to squeeze shards on there for sure, which I've replaced with Radiant Oppresion if the Tank asks in the past,.. i'm only 222cp at the moment so when I get to the 400's 500's area, i can probably drop structured entropy to replace with shards.... mostly I try to keep up stamina for members with repentance which works pretty well except when there are no adds or mobs.

  • crcraig
    crcraig
    I have the same kind of issues healing. I just tell folks I can't be everywhere at once! ;)
    Sorcerer, Breton
    Nightblade, Redguard
    Dragonknight, Imperial
    Templar, Argonian
  • Dracane
    Dracane
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    And please switch force siphon with magelight.
    You want magelight on the same bar as breath of life and radiant destruction.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Totalitarian
    Totalitarian
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    Also, I noticed that you have very little DPS on your bars. You have 2 DPS abilities, not including ultimates.

    First, if/when you slot Spear Shards, take the Blazing Spear morph for more DPS (the extra resource return on other morph is pitiful) and then spam that thing on groups of mobs, you can get up to 60k DPS like that, which often times is more than both of the DPSs in the group combined.

    Next, free up a slot by removing Breath of Life from one of your bars. You only need it on one. Just learn to switch weapons on a fly.

    Also, slot all of the abilities that you run from Restoration Staff on one bar, that way you can use a different weapon on the other bar. It is a wise idea to use either Dual Wield or Destruction staff, perhaps Sword and Board.
    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
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    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
    The Celestial Lady Magicka Templar
    Read their adventures!
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  • JKith
    JKith
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    Dracane wrote: »
    And please switch force siphon with magelight.
    You want magelight on the same bar as breath of life and radiant destruction.

    Yeah, i've thought about this one for a while too... but my logic brought me to the following....

    If i put it on bar 2, i will get higher crit, damage and sustain on my (small) part in executing the boss.

    If i put it on bar 1, I will get higher crit, healing and sustain on my (larger) main healing spells.

    Breath of Life is double barred, and I use Bar 1 BoL mainly,.. I only use it on bar 2 if I need it right away as I do a quick rotation on Bar2 to get buffs or as i'm executing bossman...

  • JKith
    JKith
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    Also, I noticed that you have very little DPS on your bars. You have 2 DPS abilities, not including ultimates.

    First, if/when you slot Spear Shards, take the Blazing Spear morph for more DPS (the extra resource return on other morph is pitiful) and then spam that thing on groups of mobs, you can get up to 60k DPS like that, which often times is more than both of the DPSs in the group combined.

    Next, free up a slot by removing Breath of Life from one of your bars. You only need it on one. Just learn to switch weapons on a fly.

    Also, slot all of the abilities that you run from Restoration Staff on one bar, that way you can use a different weapon on the other bar. It is a wise idea to use either Dual Wield or Destruction staff, perhaps Sword and Board.

    Very good points... I think i can start incorporating this slowly as I take my healing to the next level. What Destro Staff abilities would you suggest besides elemental drain?
  • JKith
    JKith
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    Would something like this look good?

    Bar1: Resto Staff
    Healing Springs
    Repentance
    Structured Entropy
    Siphon Spirit
    Breath of Life

    Solar Disturbance


    Bar2: Duel Wield
    Blazing Spears
    Radient Oppression
    Ritual of Retribution
    Rapid Regeneration
    Inner Light

    Shooting Star
  • Van_0S
    Van_0S
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    Use purifying ritual and radaint glory!
    Also, have transmutation set.
  • Totalitarian
    Totalitarian
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    JKith wrote: »
    What Destro Staff abilities would you suggest besides elemental drain?

    You should get them all maxed out regardless. However, Crushing Shock is a good situational ability. In addition to providing damage, it also interrupts casting enemies. That makes the ability very good against a certain boss in the Imperial City Prison.

    Also, leveling up Destruction Staff allows you to be able to switch to DPS on the fly, changing abilities slotted and perhaps gear.
    JKith wrote: »
    Would something like this look good?

    Bar1: Resto Staff
    Healing Springs
    Repentance
    Structured Entropy
    Siphon Spirit
    Breath of Life

    Solar Disturbance


    Bar2: Duel Wield
    Blazing Spears
    Radient Oppression
    Ritual of Retribution
    Rapid Regeneration
    Inner Light

    Shooting Star

    Getting there. You can't use a Restoration Staff ability on a bar that does not have a restoration staff equipped, so you need to switch Breath of Life and Rapid Regeneration. That works out for the better, however, because that gives Breath of Life bonus spell power to heal with.

    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
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    Nerwaye Auroron Magicka Sorcerer
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  • JKith
    JKith
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    JKith wrote: »
    What Destro Staff abilities would you suggest besides elemental drain?
    You can't use a Restoration Staff ability on a bar that does not have a restoration staff equipped, so you need to switch Breath of Life and Rapid Regeneration.

    Oh duh!,.. i missed that.

    I have the destro line maxed out at 50. Used it extensively while leveling.... y'all are making me rethink my whole build!

    I'm running two setups, can't figure out yet which is better yet,.... TBS has higher heals, but Worm Cult has reduced cost. I can do 17 Breath of life in a row with TBS and 19 with Worm Cult gear.

    Setup 1:
    5pc Worm Cult (5% reduced magicka cost for the whole group)
    3pc Vicious Death (Staff)
    3pc Willpower Jewelry

    Setup 2:
    5pc Divines Twice Born Star (Atronach and Ritual Stones)
    2pc Divines Sithis
    2 Arcane Willpower (Necklace and Staff)
    2 Arcane Endruance Rings
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Use mutagen. Always have it up. Always. It is the best hot in the game. There is no reason to ever do 17 BoL in a row in this game. Most of the time in 4 man, mutagen is more then enough. Mine hits for like 4.5k crits and 2.7k normal. Only use BoL when you have to. No reason for entropy. Springs is overkill in most things in the game.

    My healing bar looks like- inner light, BoL, repentance, mutagen, spirit syphon. Ultimate is barrier, more for the 10% regen then anything.

    Back bar is duel sword, extended ritual, mystic orbs, radiant glory, purifying ritual, blazing spear, ultimate warhorn.

    Only time I have springs on my bar is for trials.


    For healing, the best set is SPC, but failing having that, I would prolly use worm cult. And if you are going to use TBS, ALWAYS go thief plus shadow. Everything else is garbage.
    Edited by Lightspeedflashb14_ESO on July 31, 2016 3:30AM
  • Kraynic
    Kraynic
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    I'm not a pro healer, but I second the suggestion of mutagen. Just before the tank pulls , you pop that twice and everyone has a hot rolling in a 4 man.

    Just so I have a heal there, I keep repentance on my dps bar. Seems to me it gets used when a fight is over (where you have plenty of time to swap bars for it), or right after a wave of adds (in which case you have time to swap to it). Unless you really need the regen on that bar, you could swap in another skill there.

    I suspect your use of healing springs will depend a lot on your group. I try to keep mutagen on people along with siphon on the boss or higher health mob. I tend to use healing springs as my main larger heal, holding back BoL for emergency use. If you run with people that aren't good at avoiding damage, healing springs is still good to have. I use it a lot.

    Good luck, and find other people to run with if any problems are always the fault of the healer.

    Edit: I'm not totally sure if it is worth it, but I use structured entropy on my dps bar to proc the "might of the guild" passive for shards or reflective light.
    Edited by Kraynic on July 31, 2016 4:33AM
  • JKith
    JKith
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    Wow, i gotta say thanks for the feedback, I changed my setup and ran a normal dungeon (the madness coldharbhor one) and man what a difference! I didn't realize how much less I have to heal if the healer contributes to damage,.. I have to do less healing and the fights are faster!

    This is what i'm running now and it's a definite improvement.

    Bar1: Duel Wield
    Radiant Oppression (as boss gets to 50% i start contributing)
    Blazing Spears
    Repentance
    Inner Light
    Breath of Life

    U: Shooting Star

    Bar2: Resto Staff
    Healing Springs
    Rapid Regeneration
    Ritual of Retribution
    Siphon Spirit
    Healing Ward (only at level 1 cuz i just opened it up, but I can see it's benefit)

    U: Solar Disturbance

    Mage Mundus

    5pc Worm Gear - Divines & Infused (all magicka enchant)
    2pc Julianos - Divines (all magicka enchant)
    Necklace of Willpower - Arcane (spell cost reduction enchant)
    Two Rings of Endurance - Arcane (spell cost reduction enchant)
    Two Swords of Willpower - Precise
    Staff of Willpower - Precise


    Edited by JKith on August 5, 2016 3:23AM
  • JKith
    JKith
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    Van_0S wrote: »
    Also, have transmutation set.

    What's your take on the Transmutation set,.. would you say it's better than the Worm set? I'm quite curious about this set,.. i have a full 160cp set in blue and wondering if it's worth spending the money on Elegant Lining to get it to Purple.

    Not sure how the HoT proc works,.. does it work even when allies are at 100% health or do you have to "heal" them, meaning it will only proc when they are below 100% health? and is the Proc a good one? does it really provide that good of a protection for the group?

    Robes-of-Transmutation.jpg

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    JKith wrote: »
    Van_0S wrote: »
    Also, have transmutation set.

    What's your take on the Transmutation set,.. would you say it's better than the Worm set? I'm quite curious about this set,.. i have a full 160cp set in blue and wondering if it's worth spending the money on Elegant Lining to get it to Purple.

    Not sure how the HoT proc works,.. does it work even when allies are at 100% health or do you have to "heal" them, meaning it will only proc when they are below 100% health? and is the Proc a good one? does it really provide that good of a protection for the group?

    Robes-of-Transmutation.jpg

    It only gives the crit resist from actually heading a damaged ally. Just like bogdans. But it lasts for a long time. That picture is old the crit resist lasts for 20 seconds now.

    As for worm vs trans, use worm for PvE and trans for PvP. Of course I mean as a secondary set, after SPC. Always SPC as healer if you have it.
    Edited by Lightspeedflashb14_ESO on August 7, 2016 3:50AM
  • JKith
    JKith
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    It only gives the crit resist from actually heading a damaged ally. Just like bogdans. But it lasts for a long time. That picture is old the crit resist lasts for 20 seconds now.

    As for worm vs trans, use worm for PvE and trans for PvP. Of course I mean as a secondary set, after SPC. Always SPC as healer if you have it.

    Great thanks for the info. I'm currently farming for SPC gear... glad to hear you're saying Worm is actually better for PvE (which is what i'm mainly doing now)

    I saw Deltia's Battery healer build and he's using 5pc SPC gear and 5pc Worm (Jewelery) but that is EXPENSIVE! Saw it for 100k to 50k for one ring on Guild stores... will have to farm that too it seems...

    Looks like SPC gear farming is going to take a while for me.... *sigh*
  • Vangy
    Vangy
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    @JKith

    Watch said video below to learn how to heal well;

    https://youtube.com/watch?v=2DxS7eT_ky4
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • SolarCat02
    SolarCat02
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    I just had to add...
    JKith wrote: »
    if one goes way off where his health bar becomes dim on my screen, I'm having trouble.

    If someone's health bar is dimmed, they are well out of range, and nothing you cast will heal them. Unless you are wandering off from the group (which I highly doubt), that one is always 100% on them, not you. Feel free to give out a warning to the group that if you are dimmed on their group list, they are out of range and need to either get closer or heal themselves.


    Regarding healing a group that's all spread out, it's tricky, but doable (provided the group members are competent, and it's not a fight that calls specifically for stacking for a heal check).

    Sometimes you take less damage as a group if you spread out, such as almost all the bosses in veteran Crypt of Hearts, the first boss in veteran Wayrest Sewers with the ground AoEs and the purple healthdrain, or the "connected health drain" phase of that veteran Fungal Grotto boss that sometimes chains people down.
    You will adapt for those ones as you learn, but leaving some morph of Regeneration running at all times, plus having an emergency heal like Breath of Life or Healing Ward available, is usually enough. I also throw down my morph of Grand Healing (Illustrious or Springs) under whoever I feel will need it most, even if we are all spread out and it only hits one person. In a mobile fight, it's still useful. (It's the only healing spell in the game that relies on YOU, not the "smart healing," to place - so you can get creative!)

    Short Version - With good groups sometimes they will spread to take less damage so you don't have as much to heal for. If you just keep your morph of Regeneration (Rapid Regen or Mutagen) on all group members, and keep an eye for emergencies, you will be fine. If you are doing that and there are still lots of "emergencies" then it's NOT you.


    Regarding skills and gear, you already have great information here, I would just be repeating good information you already have. :)
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • susmitds
    susmitds
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    JKith wrote: »
    It only gives the crit resist from actually heading a damaged ally. Just like bogdans. But it lasts for a long time. That picture is old the crit resist lasts for 20 seconds now.

    As for worm vs trans, use worm for PvE and trans for PvP. Of course I mean as a secondary set, after SPC. Always SPC as healer if you have it.

    Great thanks for the info. I'm currently farming for SPC gear... glad to hear you're saying Worm is actually better for PvE (which is what i'm mainly doing now)

    I saw Deltia's Battery healer build and he's using 5pc SPC gear and 5pc Worm (Jewelery) but that is EXPENSIVE! Saw it for 100k to 50k for one ring on Guild stores... will have to farm that too it seems...

    Looks like SPC gear farming is going to take a while for me.... *sigh*

    Actually 5x Infallible Aether + 5x SPC is the best healing combination that you can get for PvE, as you not only buff the damage of your fellow DPSes, you also debuff the boss to make more damage all while dealing good damage yourself.
  • Stannum
    Stannum
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    healing ward is the key "Oh sh#$!" button for any healer (may be exept od pet sorc, but i'm not shure as have no one)
  • timidobserver
    timidobserver
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    Channeled Focus for Magicka if you are having sustain issues. Rapid Regen/Mutagen for hot that sticks to them no matter where they are(put maelstrom restoration staff with it for more Magicka.) Keep your major mending up(you need to be inside your focus or ritual.)

    IMO Spell Power cure is for decent groups. If people are dead all the time in your group, buffing their damage isn't helping solve the problem. If you are in a rough group or in a pug throw on combat physician or some other set that helps you keep people alive. If it a really bad group throw on kags so you can brute force ress them through whatever you are doing.
    Edited by timidobserver on August 8, 2016 2:43PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Brrrofski
    Brrrofski
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    Yeh, swap healing ward with healing springs on mobile fights.

    Barrier as one of your ults is handy. Like execute phases or fire phase of engine guardian for instance, you can get barrier on people and they can go a bit harder on dps and not worry as much.

    Maybe swap one of your breath of life with spear shards. Every mob pull I'll spam this for a few seconds. Litter the floor with them and stun all the adds in people caltrops, arrow barrage, spin tp win, wall of elements, Twisting path, liquid lightning etc etc. Lock them in those aoes Not to mention nthey so damage and people can get recourses from them. Also if there are healer nps nobody is close enough to bash, you can shardthem to interrupt if nobody has Crushing shock

    Also, Repentance. It's an amazing skill. I can heal people through mobs using only this. Just free healing and stam return. It's a must. You can always swap it out at single boss fights with barely any adds. Maybe keep this on and swap it for force siphon on boss fights? Not sure force syphon has much use on mobs really. They die too quick.
    Edited by Brrrofski on August 8, 2016 2:53PM
  • JKith
    JKith
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    Vangy wrote: »
    @JKith

    Watch said video below to learn how to heal well;

    https://youtube.com/watch?v=2DxS7eT_ky4

    OMG,.. yes! very often true!! (gladly not always though, there are good souls out there) Just yesterday had some super squishy guy be a total jerk, harshly blaming me because he died... it was just a normal dungeon too, wasn't anything difficult. Two of us (including me) were leveling up a skill we just opened so I didn't have everything i use for healing on my bar and he didn't want to hear any of it. (I shouldn't have to spam Breath of Life 7 times in a row in a normal dungeon trash mob... and why are you standing immobile in overlapping red zones!?!)

    On the flip side, i've been called a "Savior" and complimented as "you're the best healer!" and invited to join an established Guild and as friends just from a few dungeon runs. Good times,... Good times....

    When I first started I began vet dungeons not knowing there even was a normal one (sigh) and obviously it was my fault for not being good enough in the group but luckily people told me that in a constructive way, with suggestions on how to make it better and it helped be understand... just pure blame casting is not helpful and destructive to the group... we're a team after all,.. don't tear it apart from the inside!!

    </end rant>
  • Chelo
    Chelo
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    newtinmpls wrote: »
    If they don't stay where you need them to... it's on them.

    I knew a healer that used to start by throwing down a blood altar as a visual cue for the team - you start seeing red, get your a** back here for healing.

    This is exactly why I play magicka nb for dps (healing myself while doing dmg). People in this game have the wrong idea that tanks and damge dealers suppose to be aware of where the healer is, instead of actulay pay atention to what the boss is doing...

    The healer's job is to be aware of where his teammates are, the healer suppose to follow his teammates closely...
  • newtinmpls
    newtinmpls
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    Chelo wrote: »

    The healer's job is to be aware of where his teammates are, the healer suppose to follow his teammates closely...

    In a perfect world, yes.

    The tank is going to have the least "overview" of things; the healer (ideally) will have the most.

    That being said, BoL which is the "best" heal (farthest reaching) is also one of the most expensive, so there is a trade-off.

    Ultimately, the better the group communicates, the better they will do.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • exeeter702
    exeeter702
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    I just want to thank the op for specifically stating which class he / she is healing with.

    ;)

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