Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Magicka DK Build - HUGE damage | Dark Brotherhood patch

  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    juhasman wrote: »
    Blobsky wrote: »
    Sanct16 wrote: »
    @Blobsky

    What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.

    Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.

    Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:
    https://www.youtube.com/watch?v=yInnJUuxZ6g

    I also stand by that cloak shTemplar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there
    Blobsky wrote: »
    Sanct16 wrote: »
    @Blobsky

    What does a 1vX video proof? Noone doubts that it is possible to kill some people in 1vX especially when you play on Haderus against roleplayers that don't heal themselves, stand in banners and hit your reflect 20 times in a row. Even if you actually win a legit 1vX, so what? The point with magicka DK isn't that you its impossible to win a 1vX, you'd just be better off on any other class most likely.

    Its of course your choice to not use Cloak on a Nightblade but its just ridiculous saying that NB lacks survivability because you don't use Cloak.

    Might want to take a look at this video by Sypher about his latest magicka dk 1vX video:
    https://www.youtube.com/watch?v=yInnJUuxZ6g

    Templar: Purify (ridiculous survivability in pvp as well as many other effects), Jabs (obvious reasons especially on stamina), Dark flare (20k hits from stealth in appropriate builds), Major mending should be minor mending, I don't know their passives but maybe something there

    :D:D:D:D

    Purify was nerfed. It used to cost about 1000 less magicka. It was replaced with ritual of retribution which will only purify 2 negative effects. Most templars switched to the more expensive extended ritual (purifies 5 negative effects.) The old purifying ritual also purified/removed incoming projectiles before it was "fixed" a few DLCs ago.

    Jabs/Sweeps are OP? Hadn't heard that before. They already nerfed the healing off of sweeps. Jabs gives a crit boost after using them for a short period of time.

    Dark flare is good for Xv1ing and ganking. That's about it. Good luck hitting a stam build running shuffle. On top of that the cast time is pathetic. Using DF is a good way to get killed.

    Major mending needs nerfed to minor mending? Why? That would pigeonhole templars into running a resto staff just to access major mending. The passive says something along the lines of templars gain major mending while standing in cleansing ritual / ritual of retribution or the channeled / restoring focus. This was also nerfed when they applied major mending to these skills. Templars used to apply a ritual and a channeled focus to stack the increased healing (the bonuses weren't considered major mending at the time).

    Edited* because autocorrect sucks sometimes.

    Even with higher cost extended ritual still gives too much. Cleanse 5 (!!!!!) negative effects with 1 cicking of the button. It takes sometimes 3 seconds to apply that number of effects and he can purge it instant. Very ballanced. Also it applies aoe HoT healing , major mending as long as You stay inside and 4 seconds after leaving and snares enemeis inside it by 30% That skill should have cost increased by over 3-4k not 1k if You want to keep current bonuses. In fact none class should have major mending in the game. It results huge overheals and having acces to healing larger then enemie dmg without spending eny cp's into healing when enemie spends cp's into dmg. And You can also spend all cp's into dmg boost and still have huge heals. That's stupid even on PvE where i can overheal everything as healer with dps cp's setup. Also seriously You think that without major mending templars would be forced to run resto staff? With BoL i dont think so. You would just need to play smarter.

    About dark flare You shoudl try sometimes combo inner light+dark flare+javelin+RD. It'll not always work but when it works it's instant kill. And for roll dodgers use flare+meteor+RD.

    So you're saying that it should cost between 5k and 7k magicka depending on cp usage? It gives a very weak hot that ticks every 2 seconds. Major mending is a passive. Major mending is a bone they threw us when they nerfed the original percentage increase off of rune focus ando purify ritual. This particular skill line has already been nerfed repeatedly.

    What you described in the above post is the biggest issue with eso. Almost every class can stack cp's into damage which willeads also increase healing as a by product. It's not a templar problem, it's an ESO problem.

    I've mained a magplar since launch. I've used the dark flare / javelin / radiant combo. It's cheese and very niche. It works just fine against people who don't know what they're doing, but that's about it.
    Edited by Ron_Burgundy_79 on July 30, 2016 6:20PM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've seen a templar heal a 14k BoL while he never had major mending on and he had major defile on him...

    14k in 1 button.

    Healing shouldn't be able to crit.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Ishammael wrote: »
    It's a good video, as I thought it would be. It's good because you're a good player.

    I challenge you this: rank each class and spec in order of strength. What is worse than mDK in this game currently? Nothing stam, for sure. MTemplar? Hell no. mNB? Your call on that since you've played it a ton. mSorc? I might hear an argument for it... But I think the even small amount of mobility from BE and negate push it over the top. mDK is rock bottom.

    @Blobsky,

    this please.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Hyssia it's well established by many good players that mDK underperforms in solo open world compared to other classes. In solo open world, there is literally no advantages that a mDK brings to the table compared to other classes. Group play? Yes, mDK is fine. But solo open world is not a L2P issue.

    Maybe they just suck as magicka dk in solo openworld, have you ever thought about that? people give far too much credit to themselves

    Or maybe you have absolutely no idea what the hell youre talking about, thought youd be a pithy troll, came to throw rocks into a thread, and got smacked right back in the face by the clearly more experienced DK players.

    Get out.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Now to the OP, I have played magicka DK as a main class since October 2013 beta test weekend. After reviewing the other posts and other comments in this thread, I can safely say that half of the people in this thread are being hyperbolic, but most of them have a well grounded idea of what MDK can actually do.

    In group PvP the MDK is still very strong, has good CC and area pressure damage potential, but when fighting outnumbered it becomes a crazy shuffle of timings and resource management no other class or spec has to suffer nearly as hard through. It is almost impossible to keep up with how many buttons you have to press to do even remotely the same things as other classes can do.

    1vX used to be easy, 1v1 most MDKs used to be completely untouchable, but in the last six months to a year the class has slowly fallen further and further behind. Today I have three fully geared and specced MDKs (one in each faction), and they are by far the most difficult of my characters to play, and unless I am leading a medium to large sized group vs other large groups (where i need the innate projectile protections and resource management tools) they really have no place on the battlefield for me.

    My magicka templars all outperform my dks in every metric except for just raw tanking ranged damage, and even then my heal specs make for better tanks anyway. In terms of damage, they just outperform full stop.

    So even for group play I tend to favor a class that to me was a fourth string pick (i hated templar at first, three months after launch when i decided i needed a healer to round out my diversity for groups).

    The fundamental issue with the magicka DK in terms of smallman or 1v1 or 1vX right now comes from three places (and overcoming these three results in sub par performance compared to another class)

    - Battle Spirit affecting Dragons blood. Nowadays we swap out resto staves for a reliable self heal, but this in turn eliminated one of our main sources of ranged damage, the inferno staff. Unless youre some crazy caster build running destro/resto (at this point you might as well be a sorc), you simply dont have the tools to do proper ranged damage, and even in melee any stam spec or Mtemp is going to completely outperform.

    - Lack of a single target, non DoT burst damage skill. Whip used to be our bread and butter. We could hit players for 7-8k, sometimes more, it was serious business. But today with the damage reduction, we struggle to break 5k on a fully offensive spec. Crystal frags, SA, radiant, dark flare, mines, even velocious curse all actually hit for more damage than our go-to single target. Any class, any spec, will outperform a mDK in single target damage, especially burst. Double the base damage of whip and we are back on par with everyone else.

    - Fear/CC mechanics. DKs have no escape mechanics, if you get into combat, youre in combat. No running for you. Well you can try to mist form away, but eventually youre gonna run out of magicka and accomplish nothing else in the process, just another level of tanking at that point. Most of us gravitated towards defensive builds for this reason. Sure you can go offensive wreckface destro heavies, but again (see number 1 above) we might as well just be sorcs or magiplars at that point. We have to have defensive options, and normally that results in either heavy armor or sword and shield, or oftentimes both. This costs spellpen and a weaponslot for an offensive damage weapon (destro staff). Because fear cannot be blocked, CC is completely out of control, and negates now permasilence until stamina is spent to get out of them, the mDK can only turtle and bear it. Note that fear pretty much negates that concept entirely, but I digress.

    There is a reason mDK is considered subpar right now, and even us long term dedicated and loyal followers of the Dragon know we cant compete with the other classes. For me, keeping a mDK or two around is almost entirely nostalgia or just being stubborn. I had my run with stam DK, I hated it completely because it is so generic and overpowered compared to its little brother. (not to mention ive always had a stamblade, and it basically felt like i might as well just be playing that with how much of the build revolved around NOTHING in the class lines)

    So those are just my thoughts on it.
    Edited by Rylana on July 31, 2016 6:55AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
Sign In or Register to comment.