Jesus Christ NO. That would be op as *** in PvP. You need to consider all facets of the game and finish learning your class before you come here asking for easy mode buffs to already powerful skills. Time the buff with burst heals, and you're fine...
Khaos_Bane wrote: »DKs don't really have burst heals, and having the major mending last longer wouldn't be OP IMO. 6 seconds is way too short of a duration. At a minimum, reduce mana cost.
Lieblingsjunge wrote: »And to @Autolycus: If you can't survive two Incap-strikes as a magicka DK in PvP, Idk what you're doing wrong, for starters. Beam, break LoS or something. Can also toss in the fact that beam-range is stupid. But buffing Major Mending is not gonna solve anything.Khaos_Bane wrote: »DKs don't really have burst heals, and having the major mending last longer wouldn't be OP IMO. 6 seconds is way too short of a duration. At a minimum, reduce mana cost.
You have to think about Stamina DKs aswell. They're already unkillable in PvP, since everyone's running Malubeth. If they would get a Major Mending extended duration? ARE YOU CRAZY?
Lieblingsjunge wrote: »Khaos_Bane wrote: »DKs don't really have burst heals, and having the major mending last longer wouldn't be OP IMO. 6 seconds is way too short of a duration. At a minimum, reduce mana cost.
Are you for real, m8? Vigour, boy. Vigour! (A stamina ability, anyway) Takes an evening or two maximum to get it. Oh, DragonBlood too. And their natural resistances and Helping Hand's passive. Please, don't buff the Major Mending. It'll be devastating for already strong Stamina DKs in PvP. + restoration staff. If you cant keep a group alive with resto staff + major mending passive from shield, then idk wat you'r doing. In any non-vet dungeon that should be enough.
Rally + Vigour + Major Mending + Malubeth. There yougo, an unkillable DK in a 1v1. Pls no, don't extend the duration of Major Mending. Just... don't. In PvP, that is, for Stamina DKs. But it's the same. If you extend the Major Mending, you'll break PvP..
And to @Autolycus: If you can't survive two Incap-strikes as a magicka DK in PvP, Idk what you're doing wrong, for starters. Beam, break LoS or something. Can also toss in the fact that beam-range is stupid. But buffing Major Mending is not gonna solve anything.
You have to think about Stamina DKs aswell. They're already unkillable in PvP, since everyone's running Malubeth. If they would get a Major Mending extended duration? ARE YOU CRAZY?
SolarCat02 wrote: »Lieblingsjunge wrote: »Khaos_Bane wrote: »DKs don't really have burst heals, and having the major mending last longer wouldn't be OP IMO. 6 seconds is way too short of a duration. At a minimum, reduce mana cost.
Are you for real, m8? Vigour, boy. Vigour! (A stamina ability, anyway) Takes an evening or two maximum to get it. Oh, DragonBlood too. And their natural resistances and Helping Hand's passive. Please, don't buff the Major Mending. It'll be devastating for already strong Stamina DKs in PvP. + restoration staff. If you cant keep a group alive with resto staff + major mending passive from shield, then idk wat you'r doing. In any non-vet dungeon that should be enough.
Rally + Vigour + Major Mending + Malubeth. There yougo, an unkillable DK in a 1v1. Pls no, don't extend the duration of Major Mending. Just... don't. In PvP, that is, for Stamina DKs. But it's the same. If you extend the Major Mending, you'll break PvP..
And to Autolycus: If you can't survive two Incap-strikes as a magicka DK in PvP, Idk what you're doing wrong, for starters. Beam, break LoS or something. Can also toss in the fact that beam-range is stupid. But buffing Major Mending is not gonna solve anything.
You have to think about Stamina DKs aswell. They're already unkillable in PvP, since everyone's running Malubeth. If they would get a Major Mending extended duration? ARE YOU CRAZY?
Has this just turned into a Nerf Templar thread? I am jealous of their almost 20 seconds.
I would just be happy if the Dragonknight Major Mending was coded to equal the duration of the shield (assuming the shield remains undamaged). That would give up to another 1.8 seconds, and I would be very excited.
Lieblingsjunge wrote: »And to @Autolycus: If you can't survive two Incap-strikes as a magicka DK in PvP, Idk what you're doing wrong, for starters. Beam, break LoS or something. Can also toss in the fact that beam-range is stupid. But buffing Major Mending is not gonna solve anything.Khaos_Bane wrote: »DKs don't really have burst heals, and having the major mending last longer wouldn't be OP IMO. 6 seconds is way too short of a duration. At a minimum, reduce mana cost.
You have to think about Stamina DKs aswell. They're already unkillable in PvP, since everyone's running Malubeth. If they would get a Major Mending extended duration? ARE YOU CRAZY?
Troll post detected.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Jesus Christ NO. That would be op as *** in PvP. You need to consider all facets of the game and finish learning your class before you come here asking for easy mode buffs to already powerful skills. Time the buff with burst heals, and you're fine...
MaxwellCrystal wrote: »@Lieblingsjunge Don't ever try to use Dragon's blood as a valid reason to why DKs would be OP when it comes to an increased major mending time. I'd love for it to be increased by 4 seconds or reduce the cost by 500 if anything.
Dragon's blood is the worst heal in the game that scales off of health missing and on top of that it's only works effectively outside of PvP unless you feel that a 16.5% of your missing health is worth using heck even if you were to combine igneous for major mending it still doesn't even make it useful; especially if you wanna factor in all the magicka cost just to use the damn thing which would be close to 10k magicka just for those two alone (stamina build).
Lastly don't bring a broken set into this saying it'll make DKs unkillable I mean have you see a templar running that with BoL like seriously you just complained about that what about a sap NB tank? Those two are something that outshines the DK when it comes to utilizing that broken set that needs to be completely nerf'd/reworked.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Lieblingsjunge wrote: »Lieblingsjunge wrote: »And to @Autolycus: If you can't survive two Incap-strikes as a magicka DK in PvP, Idk what you're doing wrong, for starters. Beam, break LoS or something. Can also toss in the fact that beam-range is stupid. But buffing Major Mending is not gonna solve anything.Khaos_Bane wrote: »DKs don't really have burst heals, and having the major mending last longer wouldn't be OP IMO. 6 seconds is way too short of a duration. At a minimum, reduce mana cost.
You have to think about Stamina DKs aswell. They're already unkillable in PvP, since everyone's running Malubeth. If they would get a Major Mending extended duration? ARE YOU CRAZY?
Troll post detected.
Not a troll-post. I'm serious. Stamina DKs are stupidly strong in PvP. And they can heal themselves from 0 to full. You can't change one ability just for one type of build for a MAgicka DK. There's a wider perspective to the game than "Oh, magicka DK need more heal". And everyone can heal the normal dungeons with a restoration staff, anyway.
Khaos_Bane wrote: »My MAG DK is level 29 so I am a relative noob with this class. I often run as dual role DPS/Healer for dungeons as I am leveling because it's much easier grabbing a group as a healer. I am a very experienced healer with my Templar/Sorc/Magblade, so it's really easy for me to step in as a healer.
I use Igneous Shield morph for healing, which is a very cool skill in concept. However, the shield is affect is weak almost nearly useless weak. It's also very expensive to cast and only has a 6 second duration.
If you want to keep this spell on such a short duration, can you at least make the Major Mending buff last longer? 20 Seconds maybe ? Can you please pass along for developers to consider? The Major Mending buff is such a cool idea, but I think it should be a greater duration.
Thanks !
@ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel
Mac10murda wrote: »If you want longer major mending get a stamplar there so fun to fight against
OrphanHelgen wrote: »I believe DK's are the only one who can access major mending at all.
You also get 5% stamina back, ultimate regen and gives minor brutality to team while using the skill, as well as your shield, which I believe is weak because it scales from either max hp or max stamina.
To sum up, the skill is strong af
OrphanHelgen wrote: »Mac10murda wrote: »If you want longer major mending get a stamplar there so fun to fight against
what major mending do they have?