vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.
But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.
As far as an auction house goes, it is questionable, if it was such a bad idea to have trading guilds and no global auction house. I kind of like this system, because prices are not homogenized, but vary quite a bit from place to place. This offers opportunities, which you do not have with a global auction house.
I have no objection with the way the guilds run the auction house. My problem is entirely with the horrible interface to use it.
Shadesofkin wrote: »As I've said in another thread: For every complaint I have, I can name off at least a dozen more praises.
subtlezeroub17_ESO wrote: »You misread my post, it's okay.Enemy-of-Coldharbour wrote: »subtlezeroub17_ESO wrote: »Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.
To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
So, you don't play this game? Then why are you here?
I didn't, at first because of the whole launching of the game at the start and all the bad rep it got from that. Then last month I decided to give it a try and I'm having a blast! I don't know how bad the launch was but I think they've certainly redeemed themselves.
subtlezeroub17_ESO wrote: »that the issues in this game aren't that bad compared to most MMO's on the market. Actually, I think Zeni is doing a fine job, actually. Most of the issues I see complained about are pretty common among mmo's and I've been playing MMO's for years.
Currently, the whole race change/name change debacle is in heat now. Actually, 20 bucks per race/name change is quite standard among successful mmo's. It's really not supposed to be a cheap decision that you can make on whim.
Sure, the game has its' faults but the game is also still young and needs more time to mature. All in all though, I say well done to ESO.
jedtb16_ESO wrote: »vyndral13preub18_ESO wrote: »jedtb16_ESO wrote: »vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.
But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.
what they did was take elder scrolls and make it a multiplayer game with the option of playing it as if it were a solo game if you so choose - and that is a hard act to follow.
and no they did not turn it into a wow clone...... thank darwin.
So they made a multiplayer game with out any of the features most would expect in a multiplayer game? No they made a single player game with the option to play a mostly generic multiplayer addon. You had it backwards.
so what are the features that it dosn't have that you would expect in a multiplayer game? it's ok you can leave out the gold spammers and gameable auction house.
edit to add: and not a wow clone.
Enemy-of-Coldharbour wrote: »subtlezeroub17_ESO wrote: »Also to add, I really didn't see myself playing this game. But honestly, this is a good game actually and is a real treat for someone who enjoys the world and lore of Tamriel.
To be honest, I think a lot of the complaints are made by those who don't have much experience in the MMO world.
So, you don't play this game? Then why are you here?
vyndral13preub18_ESO wrote: »jedtb16_ESO wrote: »vyndral13preub18_ESO wrote: »jedtb16_ESO wrote: »vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
And that is why most of the people who are more engaged in what you might find in an mmo find the game lacking. And those who want a single player adventure are much happier in their life in eso.
But honestly even beyond that it isnt just content, it was/is things like a working dungeon finder. An easy to navigate auction house. Things that do not intrude on the single player adventure. But are important in a multiplayer experience. It isnt just that they didnt make a typical mmo. They failed to make multiplayer options that people would expect in any multiplayer game. Not just an mmo. At some point saying we arent a typical mmo doesnt cover their mistakes.
what they did was take elder scrolls and make it a multiplayer game with the option of playing it as if it were a solo game if you so choose - and that is a hard act to follow.
and no they did not turn it into a wow clone...... thank darwin.
So they made a multiplayer game with out any of the features most would expect in a multiplayer game? No they made a single player game with the option to play a mostly generic multiplayer addon. You had it backwards.
so what are the features that it dosn't have that you would expect in a multiplayer game? it's ok you can leave out the gold spammers and gameable auction house.
edit to add: and not a wow clone.
Ill give you Some easy ones. An auction house interface that isnt a pain to use when searching multiplaces for something. See? It has nothing to do with WoW. A working buff/debuff tracker. This would be useful in solo as well. But more for raids and the like. Again has nothing to do with WoW. A working group finder. Pretty much explains itself.
Again. It has nothing to do with WoW but things that are useful and convient in a multiplayer environment.
No it is very easy to make a half single player and half mmo game. What is hard is making the world engaging for solo and multiplayer in one world playing the same content. The only solution most mmos come up with for that is battle scaling.subtlezeroub17_ESO wrote: »vyndral13preub18_ESO wrote: »Im curious when a mmo stops being young?
Also it isnt just the players that dont understand an mmo. From launch the developers have made choices and decsions and left out things that have always made me wonder if they had ever played a true mmo before.
This is because ESO is not meant to be a "true MMO" - but more a kind of hybrid - and as a hybrid it is difficult to please all kind of players. So it is kind of a trial and error thing, until they will finally get to where they can truely say, this is how we can make most of our audience happy. I think at start they neglected a bit where TES games were coming from and tried to make it an MMO, but this did not work out that well, because a "true MMO" is alien to single-player RPG and especially TES fans.
Agreed.
It is really hard for game companies to pull off a half single player and half mmo game. This game can successfully be played alone and can be played with group type settings. Not adding in the single vs group pvp elements.
Other mmos have tried. And failed.
Like Wildstar online and The Division.
subtlezeroub17_ESO wrote: »
It is really hard for game companies to pull off a half single player and half mmo game. This game can successfully be played alone and can be played with group type settings. Not adding in the single vs group pvp elements.
vyndral13preub18_ESO wrote: »Ill give you Some easy ones. An auction house interface that isnt a pain to use when searching multiplaces for something. See? It has nothing to do with WoW. A working buff/debuff tracker. This would be useful in solo as well. But more for raids and the like. Again has nothing to do with WoW. A working group finder. Pretty much explains itself.
Again. It has nothing to do with WoW but things that are useful and convient in a multiplayer environment.
CromulentForumID wrote: »vyndral13preub18_ESO wrote: »Ill give you Some easy ones. An auction house interface that isnt a pain to use when searching multiplaces for something. See? It has nothing to do with WoW. A working buff/debuff tracker. This would be useful in solo as well. But more for raids and the like. Again has nothing to do with WoW. A working group finder. Pretty much explains itself.
Again. It has nothing to do with WoW but things that are useful and convient in a multiplayer environment.
I am endlessly frustrated by the lack of those trackers/icons. You just can't rely on visual indicators and little arrows on a health bar when multiple enemies are attacking you. It's hard to learn to be better or how to handle certain encounters when you're guessing about what's hitting you.
I have no idea why we couldn't have icons on one side of the screen showing us the same information that our character sheets shows. IMMERSHUN? I'd want to see that in a single player game.
I am sure I could track down some articles, but I would love to hear from some of the players who were in beta. Were the MMO features there and shouted down by people who wanted Skyrim 2?
vyndral13preub18_ESO wrote: »@jedtb16_ESO
Ah i see. Then let me clear this up. You are correct. I should not have said all. But I will stand by my over all point. That the multiplayer part feels not finished. Or not well thought out. Or maybe just not well supported.
My issues was that this was describe as a multiplayer es game with a solo option. And to me that is backwards.
For example look at this thread.
https://forums.elderscrollsonline.com/en/discussion/281134/are-you-generally-happy-with-your-gaming-experience/p1
Overall people are happy with the game much like this thread. Most the happy ones are solo players. But the people who arent? Are almost exclusively those who engage in more of the multiplayer parts of the game.
Edits cause the forums own me it seems. Quote is to strongs for me! For the love of pete i cant quote right!
Could you please tell me which MMO (BEST MMO) award winner has more problems than ESO?
Moreover which MMO (NOT AWARD WINNER) its PVP is so laggy , baggy and unbalanced after almost 2.5 years?
I play lots of MMOs and PVP wise, ESO is the WORST by far.
20$ for race change while a DLC costs less....its pure greed
jedtb16_ESO wrote: »Could you please tell me which MMO (BEST MMO) award winner has more problems than ESO?
Moreover which MMO (NOT AWARD WINNER) its PVP is so laggy , baggy and unbalanced after almost 2.5 years?
I play lots of MMOs and PVP wise, ESO is the WORST by far.
20$ for race change while a DLC costs less....its pure greed
yeah, i agree - a business trying to make money, disgusting.
/end sarcasm.
subtlezeroub17_ESO wrote: »Yeah I agree with you, 20 bucks is actually a standard price in the MMO world. The thing is, 20 bucks is 20 bucks, even if it is standard it's still harsh considering a few bucks more and you can actually buy the game (on console you can pick it up new for around 10 bucks). Then compare the price of story content... and then I guess you see where I'm going with this.
It's the old "cash store or expansion pack" debate that went on (and to some degree still exits) a few years back. I've always thought that things like this should be given at 5/10 bucks where expansion packs full of story, costumes, ect should be given at 60+. Looking at the market It's a debate I think people like me have lost.
Understandable, I have yet to touch any DLC content since I'm reserving that for lvl50. But I have a feeling these aren't on the same scale as a WoW expansion pack which would be once a year or two and therefore, they are the prices they are in comparison to an ESO dlc which would be smaller yet more frequent. (I do not know the exact prices, I have subscribed)
Anyway, ESO might have done well to just be subscription based and just have everything available. But as it is right now, it's acceptable. I
jedtb16_ESO wrote: »so what are the features that it dosn't have that you would expect in a multiplayer game? it's ok you can leave out the gold spammers and gameable auction house.
edit to add: and not a wow clone.