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Stam DK

Trublz
Trublz
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CP387 Stam DK DW/Bow
DW Bar: Flames of oblivion/caltrops/rending slashes/rapid strikes/steel tornado-Flawless dawnbreaker
Bow Bar: igneous weapons/resolving vigor/arrow barrage/poison inject/silver shards- take flight
34k Stam
19k health
9.5k mag
DW weap dmg 3030/crit 59
Bow weap dmg 2504/crit 50
But my DPS in trials and dungeons is rather abysmal : ( I can clear large mob groups rather easily but cannot sustain the dmg long. In nSO my average dmg is 10kdps and sometimes I get 15k.
What do I need to change?? Can anyone help me??
CP531 Air-eez Redguard DK DPS
CP531 Hayd-eez Imperial DK Tank
CP531 SomethinFishy Khajit NB DPS
CP531 Heracl-eez Orc Sorc DPS
CP531 Anark-eez Dark Elf DK DPS
CP531 Herm-eez Breton Temp DPS
  • Humatiel
    Humatiel
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    I would suggest Alcasts build, he does a bloodspawn test that shows the rotation in slow-mo for understanding.

    https://youtu.be/ANBbHpB3wKY
    Edited by Humatiel on July 26, 2016 3:31AM
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Trublz
    Trublz
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    That build isn't much different that mine. I just tried that build out and didn't notice really any difference.
    I don't have maelstrom weapons but I have all yellow 5x hundings 4cNMG and 3x robust agility jewls.
    I get on a dps test of bloodspawn he or anyone could reach dps of 30-40k because the blood spawn never moves and frankly it's super easy. But with any other more difficult boss you don't have time to stack all those dots/skills before the boss moves out of range or stuns or does something to interrupt or lag
    Still getting 10k dps...
    Edited by Trublz on July 26, 2016 7:40PM
    CP531 Air-eez Redguard DK DPS
    CP531 Hayd-eez Imperial DK Tank
    CP531 SomethinFishy Khajit NB DPS
    CP531 Heracl-eez Orc Sorc DPS
    CP531 Anark-eez Dark Elf DK DPS
    CP531 Herm-eez Breton Temp DPS
  • Trublz
    Trublz
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    is there a different Stam DK build that's less complex but just as good?
    CP531 Air-eez Redguard DK DPS
    CP531 Hayd-eez Imperial DK Tank
    CP531 SomethinFishy Khajit NB DPS
    CP531 Heracl-eez Orc Sorc DPS
    CP531 Anark-eez Dark Elf DK DPS
    CP531 Herm-eez Breton Temp DPS
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Well if you are only getting 10k, you have a real problem with your rotation. Alcast's video is the best resource for that. As for your current setup, it is actually quite different than what is in the video.

    First, get Caltrops off your front bar. It is a long duration DoT and should only be cast on cool down. It should be on your back bar for sure. Also, if someone else in your group with higher DPS is running caltrops, take it off your bars entirely. It does not stack.

    Second, If you want to pull good DPS, you should be running weapon power potions. Get Molten off your bar for straight DPS, unless doing a Mephala build. Also, you cant have Flames of oblivion on your front bar unless you have something else giving you crit on your back bar (evil hunter). It is bugged at the moment, and it will override the crit bonus from your pots. So either go with the bonus on both bars, or on neither. I prefer evil hunter on front bar and FOO on the back bar.

    Third, where is venomous claw? This is the most powerful stam DoT you have. No reason not to run it. This should be on your front bar and should be immediately recast on cooldown.

    Forth, I dont think silver shards is doing much for you, drop it.

    Fifth, You need rearming trap. It hits hard and gives a crit boost. No reason not to run it.

    Finally, where the heck is Standard of Might? This is probably the best ulitmate in the game. Take flight is totally useless in PVE.

    You basically left the only 2 DK skills you actually need (Venomous Claw and Standard) out of your build.

    The build and rotation is pretty straight forward: Rapid>claw>Rapid>rending>Rapid>Trap>swap>hail>injection>Swap>repeat.

    Put light attack weaves where you can, and drop standards on cooldown. Yes, mobile fights are more difficult, but if your keep your nose on the boss and stay with this rotation, it works very well.

    My guess is that you are either not keeping your DoTs up or worse, you are overcasting them. Never recast a DoT before it has expired or you will lose DPS.
    Edited by Oreyn_Bearclaw on July 26, 2016 7:54PM
  • FullBlownBeast
    FullBlownBeast
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    Why are you using caltrops when you have access to an AOE dot like noxious breath? Let someone else run that crap. As for your dps performance, has to be a rotation problem. You aren't upkeeping your DOTs and not weaving, is my guess. No way you are outputting only 10k DPS on a stam DK with those stats.
    Plain and Simple
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Also, just saw your sig. If you dont plan to do a race change, your Imperial will be a better DPS and your Nord is probably the better tank. You have them backwards. If you plan to switch, I would go Khajiit or Redgaurd, but imperial is pretty solid as well.
  • Trublz
    Trublz
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    I did change my bar to the exact setup alacast has. I've only tested it on vCOH. Still didn't do any better there but it wasn't exactly prime real estate for testing dps. I guess I need to practice rotation more.

    one thing I noticed was.. I can either have no steel tornado and keep vigor.. Or have steel tornado and no heal. I do have weap crit potions but they have such a long timer they aren't as reliable.

    Really appreciate all the help!
    CP531 Air-eez Redguard DK DPS
    CP531 Hayd-eez Imperial DK Tank
    CP531 SomethinFishy Khajit NB DPS
    CP531 Heracl-eez Orc Sorc DPS
    CP531 Anark-eez Dark Elf DK DPS
    CP531 Herm-eez Breton Temp DPS
  • Miszou
    Miszou
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    This is similar to my noob-toon (currently level 38), and I noticed that you use the DPS morphs for the dual-wield skills (Rapid Strikes and Rending Slashes)

    Did I make a terrible mistake when I picked the heal morphs (Blood Craze and BloodThirst)? Are these useful at all, or should I respec and get my healing from elsewhere..?
  • Shadesofkin
    Shadesofkin
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    Well if you are only getting 10k, you have a real problem with your rotation. Alcast's video is the best resource for that. As for your current setup, it is actually quite different than what is in the video.

    First, get Caltrops off your front bar. It is a long duration DoT and should only be cast on cool down. It should be on your back bar for sure. Also, if someone else in your group with higher DPS is running caltrops, take it off your bars entirely. It does not stack.

    Second, If you want to pull good DPS, you should be running weapon power potions. Get Molten off your bar for straight DPS, unless doing a Mephala build. Also, you cant have Flames of oblivion on your front bar unless you have something else giving you crit on your back bar (evil hunter). It is bugged at the moment, and it will override the crit bonus from your pots. So either go with the bonus on both bars, or on neither. I prefer evil hunter on front bar and FOO on the back bar.

    Third, where is venomous claw? This is the most powerful stam DoT you have. No reason not to run it. This should be on your front bar and should be immediately recast on cooldown.

    Forth, I dont think silver shards is doing much for you, drop it.

    Fifth, You need rearming trap. It hits hard and gives a crit boost. No reason not to run it.

    Finally, where the heck is Standard of Might? This is probably the best ulitmate in the game. Take flight is totally useless in PVE.

    You basically left the only 2 DK skills you actually need (Venomous Claw and Standard) out of your build.

    The build and rotation is pretty straight forward: Rapid>claw>Rapid>rending>Rapid>Trap>swap>hail>injection>Swap>repeat.

    Put light attack weaves where you can, and drop standards on cooldown. Yes, mobile fights are more difficult, but if your keep your nose on the boss and stay with this rotation, it works very well.

    My guess is that you are either not keeping your DoTs up or worse, you are overcasting them. Never recast a DoT before it has expired or you will lose DPS.

    This is pretty much what I was going to type.

    You can do it your way, I support you doing it your way, but if you at least take these steps as a guideline, you'll see an increase.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • jkolb2030
    jkolb2030
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    As stated above, add your claw dot and standard of might!! Add weap dmg glyph to main hand weapon and poison to off (only one can proc at a time anyway, so having 2 wep dmg glyphs while DW is almost useless) and weave in a heavy attack in your rotation to proc it.

    Add 2 piece valkyn skoria! If you're using Barrage (DoT), injection (DoT), Claw (DoT), noxious breathe (DoT), re arming trap (DoT), rapid strikes (DoT), and rending slashes (DoT) please explain why you SHOULDN'T be running valkyn skoria.. its literally endless meteors on top of your DoT dmg output.

    Drop FOO and use Evil Hunter - Evil Hunter gives you the crit bonus and 3% dmg bonus from fighters guild passives. You also don't have to worry about toggling Evil Hunter like FOO - so you don't have to keep track of that timer on a weak 15sec dmg skill that offers you no bonus dmg while slotted.

    Drop caltrops - its not a trial skill, period.. especially when you have so many DoTs at your disposal as a DK. Alcasts uses it, but I think you can do without..

    I currently run Igneous as well, but with the Major Brutality bug (it not procing on yourself) I'm dropping it as well - so I would suggest dropping that on your bar too.

    The video above really shows you all of the skills you need to be honest, besides caltrops and FOO which can easily be swapped out for something else.

    But i would definitely suggest valkyn skoria to add to your overall DPS.
  • juhasman
    juhasman
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    Trublz wrote: »
    That build isn't much different that mine. I just tried that build out and didn't notice really any difference.
    I don't have maelstrom weapons but I have all yellow 5x hundings 4cNMG and 3x robust agility jewls.
    I get on a dps test of bloodspawn he or anyone could reach dps of 30-40k because the blood spawn never moves and frankly it's super easy. But with any other more difficult boss you don't have time to stack all those dots/skills before the boss moves out of range or stuns or does something to interrupt or lag
    Still getting 10k dps...

    Maesltorm weapons make a HUGE difference especially on bosses that moves and DoT's are more important to keep dps. Maestorms allows to perform dps 10k or even more higher sometimes than builds witohut them. Also build is sometimes less important in doing good dps then keeping rotation and group support.
  • Shadesofkin
    Shadesofkin
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    juhasman wrote: »
    Trublz wrote: »
    That build isn't much different that mine. I just tried that build out and didn't notice really any difference.
    I don't have maelstrom weapons but I have all yellow 5x hundings 4cNMG and 3x robust agility jewls.
    I get on a dps test of bloodspawn he or anyone could reach dps of 30-40k because the blood spawn never moves and frankly it's super easy. But with any other more difficult boss you don't have time to stack all those dots/skills before the boss moves out of range or stuns or does something to interrupt or lag
    Still getting 10k dps...

    Maesltorm weapons make a HUGE difference especially on bosses that moves and DoT's are more important to keep dps. Maestorms allows to perform dps 10k or even more higher sometimes than builds witohut them. Also build is sometimes less important in doing good dps then keeping rotation and group support.

    That's including skill and muscle memory though, so don't make it a priority if you're just trying to learn. Learn first then work on the weapons.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • jkolb2030
    jkolb2030
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    Trublz wrote: »
    I did change my bar to the exact setup alacast has. I've only tested it on vCOH. Still didn't do any better there but it wasn't exactly prime real estate for testing dps. I guess I need to practice rotation more.

    one thing I noticed was.. I can either have no steel tornado and keep vigor.. Or have steel tornado and no heal. I do have weap crit potions but they have such a long timer they aren't as reliable.

    Really appreciate all the help!

    When soloing steel tornado should be a swappable slot with rending slashes... I only put on rending slashes at boss fights, and run steel tornado the rest of the time for the trash mobs - unless in trials, with so many other classes running AoE type skills i always put on rending slashes and stack those on the mobs that need to be burned down quickly.

    By making those skills swappable based on the situation, it should open up a spot to run Vigor.

    However, if you have a good coordinated group you should have designated healers that should keep you from needing vigor on your bar in the first place. This is rare in PUGs and such, but if you want to use tornado and rending slashes just judge the group and healers before hand.
    Edited by jkolb2030 on July 26, 2016 8:19PM
  • juhasman
    juhasman
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    Why are you using caltrops when you have access to an AOE dot like noxious breath? Let someone else run that crap. As for your dps performance, has to be a rotation problem. You aren't upkeeping your DOTs and not weaving, is my guess. No way you are outputting only 10k DPS on a stam DK with those stats.

    Noxious breath is dps loss in single target dps rotation caltroops doing much better dmg overall, Noxious breath is usefull only if tank dont have pierce armor morph but usually he have.
  • FullBlownBeast
    FullBlownBeast
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    Miszou wrote: »
    This is similar to my noob-toon (currently level 38), and I noticed that you use the DPS morphs for the dual-wield skills (Rapid Strikes and Rending Slashes)

    Did I make a terrible mistake when I picked the heal morphs (Blood Craze and BloodThirst)? Are these useful at all, or should I respec and get my healing from elsewhere..?

    For rending slashes the damage
    Miszou wrote: »
    This is similar to my noob-toon (currently level 38), and I noticed that you use the DPS morphs for the dual-wield skills (Rapid Strikes and Rending Slashes)

    Did I make a terrible mistake when I picked the heal morphs (Blood Craze and BloodThirst)? Are these useful at all, or should I respec and get my healing from elsewhere..?

    Healer should be healing, you don't need those morphs. For rending slahes it doesn't make much of a difference because you are using it for the DOT, which doesn't change on either morph. But for flurry, rapid strikes is alot more DPS than Bloodthirst, I would take that crap morph off.
    Plain and Simple
  • Miszou
    Miszou
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    Miszou wrote: »
    This is similar to my noob-toon (currently level 38), and I noticed that you use the DPS morphs for the dual-wield skills (Rapid Strikes and Rending Slashes)

    Did I make a terrible mistake when I picked the heal morphs (Blood Craze and BloodThirst)? Are these useful at all, or should I respec and get my healing from elsewhere..?

    For rending slashes the damage
    Miszou wrote: »
    This is similar to my noob-toon (currently level 38), and I noticed that you use the DPS morphs for the dual-wield skills (Rapid Strikes and Rending Slashes)

    Did I make a terrible mistake when I picked the heal morphs (Blood Craze and BloodThirst)? Are these useful at all, or should I respec and get my healing from elsewhere..?

    Healer should be healing, you don't need those morphs. For rending slahes it doesn't make much of a difference because you are using it for the DOT, which doesn't change on either morph. But for flurry, rapid strikes is alot more DPS than Bloodthirst, I would take that crap morph off.

    lol, consider it done!

    Thanks :)
  • jkolb2030
    jkolb2030
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    juhasman wrote: »
    Why are you using caltrops when you have access to an AOE dot like noxious breath? Let someone else run that crap. As for your dps performance, has to be a rotation problem. You aren't upkeeping your DOTs and not weaving, is my guess. No way you are outputting only 10k DPS on a stam DK with those stats.

    Noxious breath is dps loss in single target dps rotation caltroops doing much better dmg overall, Noxious breath is usefull only if tank dont have pierce armor morph but usually he have.

    This is true - but very dependent on playstyle and the groups you run with.. If you use caltrops to judge your DPS solo, but then have someone else running it as well - you're losing DPS

    If you use noxious you lose overall dps versus caltrops - but add the debuff. If you run it with a tank using pierce armor - you lose DPS mainly because the debuffs are the same and do not stack.

    its more of a pick your poison.
    Edited by jkolb2030 on July 26, 2016 8:24PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Trublz wrote: »
    I did change my bar to the exact setup alacast has. I've only tested it on vCOH. Still didn't do any better there but it wasn't exactly prime real estate for testing dps. I guess I need to practice rotation more.

    one thing I noticed was.. I can either have no steel tornado and keep vigor.. Or have steel tornado and no heal. I do have weap crit potions but they have such a long timer they aren't as reliable.

    Really appreciate all the help!

    It took me a solid 2 weeks to get used to this rotation. It is NOT easy, despite what people want you to believe. I have a few different bar setups I personally use (credit to @Alcast for most of it). I tried to bold things that change:

    Single Target:
    DW: Rapid Strikes, Venomous Claw, Rending Slashes, Evil Hunter, Rearming Trap, Flawless Dawnbreaker.
    Bow: Poison Injection, Endless Hail, Flames of Oblivion, Vigor, Flex, Standard.

    Note this has a crit buff on both bars (Evil Hunter and FOO), you could flex in Molten armaments to go potion free. My flex is usually Caltrops if noone else is running it or igneous shield for a magic dump. Igneous is really cool. Not only does it buff your Vigor with major mending, it also gives you stamina every time you cast it. Its great if you struggle with resources.

    All Purpose AOE:
    DW: Rapid Strikes, Venomous Claw, Rending Slashes, Steel Tornado, Rearming Trap, Flawless Dawnbreaker.
    Bow: Poison Injection, Endless Hail, Molten Armaments, Vigor, Flex, Standard.

    Here we add tornado, but we take the crit buff off both bars. Hope they fix the bug soon, but I wont hold my breath. In most dungeons, I run this setup. I use molten armaments and cheap pots on trash, and use weapon pots on bosses. I do lose the crit buff on trash, but I really dont care.

    Heavy AOE (Vet Sanctum, VMOL, VICP, Etc.):
    DW: Rapid Strikes, Venomous Claw, Deadly cloak, Steel Tornado, Rearming Trap, Flawless Dawnbreaker.
    Bow: Poison Injection, Endless Hail, Flex, Vigor, Igneous Shield, Standard.

    Here I always run Igneous and again, caltrops is probably the best Flex. FOO would be great on back bar if they fix the bugs, but we cant run it because we always use Pots on heavy trash and you will lose the crit on your front bar.

    As for your last statement, there might be some confusion about how these pots function. You want to make sure you have weapon power pots (dragonthorn, blessed thistle, wormwood). These give Weapon Power, Weapon Crit, and Stamina. While the stamina is nice, we run these on cooldown for the power and crit. Make sure to max out your alchemy passives so these last longer. Then as long as you cast on cooldown (about every 45 seconds), you will always have the buffs. Yes it can be expensive, but that is what people do. I go through at least 100 pots a day if I am raiding.
  • Trublz
    Trublz
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    Trublz wrote: »
    I did change my bar to the exact setup alacast has. I've only tested it on vCOH. Still didn't do any better there but it wasn't exactly prime real estate for testing dps. I guess I need to practice rotation more.

    one thing I noticed was.. I can either have no steel tornado and keep vigor.. Or have steel tornado and no heal. I do have weap crit potions but they have such a long timer they aren't as reliable.

    Really appreciate all the help!

    It took me a solid 2 weeks to get used to this rotation. It is NOT easy, despite what people want you to believe. I have a few different bar setups I personally use (credit to @Alcast for most of it). I tried to bold things that change:

    Single Target:
    DW: Rapid Strikes, Venomous Claw, Rending Slashes, Evil Hunter, Rearming Trap, Flawless Dawnbreaker.
    Bow: Poison Injection, Endless Hail, Flames of Oblivion, Vigor, Flex, Standard.

    Note this has a crit buff on both bars (Evil Hunter and FOO), you could flex in Molten armaments to go potion free. My flex is usually Caltrops if noone else is running it or igneous shield for a magic dump. Igneous is really cool. Not only does it buff your Vigor with major mending, it also gives you stamina every time you cast it. Its great if you struggle with resources.

    All Purpose AOE:
    DW: Rapid Strikes, Venomous Claw, Rending Slashes, Steel Tornado, Rearming Trap, Flawless Dawnbreaker.
    Bow: Poison Injection, Endless Hail, Molten Armaments, Vigor, Flex, Standard.

    Here we add tornado, but we take the crit buff off both bars. Hope they fix the bug soon, but I wont hold my breath. In most dungeons, I run this setup. I use molten armaments and cheap pots on trash, and use weapon pots on bosses. I do lose the crit buff on trash, but I really dont care.

    Heavy AOE (Vet Sanctum, VMOL, VICP, Etc.):
    DW: Rapid Strikes, Venomous Claw, Deadly cloak, Steel Tornado, Rearming Trap, Flawless Dawnbreaker.
    Bow: Poison Injection, Endless Hail, Flex, Vigor, Igneous Shield, Standard.

    Here I always run Igneous and again, caltrops is probably the best Flex. FOO would be great on back bar if they fix the bugs, but we cant run it because we always use Pots on heavy trash and you will lose the crit on your front bar.

    As for your last statement, there might be some confusion about how these pots function. You want to make sure you have weapon power pots (dragonthorn, blessed thistle, wormwood). These give Weapon Power, Weapon Crit, and Stamina. While the stamina is nice, we run these on cooldown for the power and crit. Make sure to max out your alchemy passives so these last longer. Then as long as you cast on cooldown (about every 45 seconds), you will always have the buffs. Yes it can be expensive, but that is what people do. I go through at least 100 pots a day if I am raiding.

    Awesome +1 wish I could do insightful as well
    Ty for taking the time to write all that out, lots of good info
    CP531 Air-eez Redguard DK DPS
    CP531 Hayd-eez Imperial DK Tank
    CP531 SomethinFishy Khajit NB DPS
    CP531 Heracl-eez Orc Sorc DPS
    CP531 Anark-eez Dark Elf DK DPS
    CP531 Herm-eez Breton Temp DPS
  • xblackroxe
    xblackroxe
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    jkolb2030 wrote: »
    juhasman wrote: »
    Why are you using caltrops when you have access to an AOE dot like noxious breath? Let someone else run that crap. As for your dps performance, has to be a rotation problem. You aren't upkeeping your DOTs and not weaving, is my guess. No way you are outputting only 10k DPS on a stam DK with those stats.

    Noxious breath is dps loss in single target dps rotation caltroops doing much better dmg overall, Noxious breath is usefull only if tank dont have pierce armor morph but usually he have.

    This is true - but very dependent on playstyle and the groups you run with.. If you use caltrops to judge your DPS solo, but then have someone else running it as well - you're losing DPS

    If you use noxious you lose overall dps versus caltrops - but add the debuff. If you run it with a tank using pierce armor - you lose DPS mainly because the debuffs are the same and do not stack.

    its more of a pick your poison.

    Well in general there is 1 guy with Caltrops for high dps, 1 guy with noxious breath for AoE debuff as tank can Pierce taunt all the enemies. For nobody else Breath is worth using.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Trublz wrote: »
    Trublz wrote: »
    I did change my bar to the exact setup alacast has. I've only tested it on vCOH. Still didn't do any better there but it wasn't exactly prime real estate for testing dps. I guess I need to practice rotation more.

    one thing I noticed was.. I can either have no steel tornado and keep vigor.. Or have steel tornado and no heal. I do have weap crit potions but they have such a long timer they aren't as reliable.

    Really appreciate all the help!

    It took me a solid 2 weeks to get used to this rotation. It is NOT easy, despite what people want you to believe. I have a few different bar setups I personally use (credit to @Alcast for most of it). I tried to bold things that change:

    Single Target:
    DW: Rapid Strikes, Venomous Claw, Rending Slashes, Evil Hunter, Rearming Trap, Flawless Dawnbreaker.
    Bow: Poison Injection, Endless Hail, Flames of Oblivion, Vigor, Flex, Standard.

    Note this has a crit buff on both bars (Evil Hunter and FOO), you could flex in Molten armaments to go potion free. My flex is usually Caltrops if noone else is running it or igneous shield for a magic dump. Igneous is really cool. Not only does it buff your Vigor with major mending, it also gives you stamina every time you cast it. Its great if you struggle with resources.

    All Purpose AOE:
    DW: Rapid Strikes, Venomous Claw, Rending Slashes, Steel Tornado, Rearming Trap, Flawless Dawnbreaker.
    Bow: Poison Injection, Endless Hail, Molten Armaments, Vigor, Flex, Standard.

    Here we add tornado, but we take the crit buff off both bars. Hope they fix the bug soon, but I wont hold my breath. In most dungeons, I run this setup. I use molten armaments and cheap pots on trash, and use weapon pots on bosses. I do lose the crit buff on trash, but I really dont care.

    Heavy AOE (Vet Sanctum, VMOL, VICP, Etc.):
    DW: Rapid Strikes, Venomous Claw, Deadly cloak, Steel Tornado, Rearming Trap, Flawless Dawnbreaker.
    Bow: Poison Injection, Endless Hail, Flex, Vigor, Igneous Shield, Standard.

    Here I always run Igneous and again, caltrops is probably the best Flex. FOO would be great on back bar if they fix the bugs, but we cant run it because we always use Pots on heavy trash and you will lose the crit on your front bar.

    As for your last statement, there might be some confusion about how these pots function. You want to make sure you have weapon power pots (dragonthorn, blessed thistle, wormwood). These give Weapon Power, Weapon Crit, and Stamina. While the stamina is nice, we run these on cooldown for the power and crit. Make sure to max out your alchemy passives so these last longer. Then as long as you cast on cooldown (about every 45 seconds), you will always have the buffs. Yes it can be expensive, but that is what people do. I go through at least 100 pots a day if I am raiding.

    Awesome +1 wish I could do insightful as well
    Ty for taking the time to write all that out, lots of good info

    Sure thing, hope it is helpful. Might have missed it but what platform are you on? If PC/NA, I would be happy to run a dungeon or two with you. Might be able to see a little more whats going on. Hang in there, I remember when I couldn't pull 10k either. If on PC, I would highly suggest you get an addon called Combat Metrics. It is really useful for analyzing your fights to see where you screwed up. First thing I realized was that I needed to be better at keeping my potions active.

    Another addon called Srendarr is a really good buff tracker. It will help you so you dont reapply your DoTs too soon. Remember, DoTs only add to your DPS if they run their full duration. You shouldnt need it on a DK because the rotation just works out so you always cast things on cooldown, but handy in any event.
  • yodased
    yodased
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    Beyond what everyone has already said I would suggest you pvp. A lot.

    I was strait up dungeon for 2yrs went to ps4 got into pvp came back to pc and my already considerable dungeon group skill was raised.

    See pvp is random and will help train your skills tracking and rotation, even though they are different than pve, it's still dot heavy.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • GreenhaloX
    GreenhaloX
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    Trublz wrote: »
    CP387 Stam DK DW/Bow
    DW Bar: Flames of oblivion/caltrops/rending slashes/rapid strikes/steel tornado-Flawless dawnbreaker
    Bow Bar: igneous weapons/resolving vigor/arrow barrage/poison inject/silver shards- take flight
    34k Stam
    19k health
    9.5k mag
    DW weap dmg 3030/crit 59
    Bow weap dmg 2504/crit 50
    But my DPS in trials and dungeons is rather abysmal : ( I can clear large mob groups rather easily but cannot sustain the dmg long. In nSO my average dmg is 10kdps and sometimes I get 15k.
    What do I need to change?? Can anyone help me??

    I have all gold weapons with all my jewelry enchants having the max weapon damage glyphs and current weapon dam is 3.2k (so not bad, but still looking to increase it further somehow). With my wrecking blow and executioner, I used to be able to sustain 9-16k dps, but I redistributed my CP and maxed out my mighty slot to 100 (25% more physical and poison damages). Also, I put in close to 50 CP on, oh shoot sorry I forgot what that slot to the left of precise is. I can't log in right now, due to maintenance still in progress, but it's that one which increases critical damages. Since, I have been pulling from 16-29k dps. I was surprised when one of my executioner hit almost 28k. With animation cancelling, my wrecking blow can be from 18 and upwards to close to 29k. With just slapping wrecking blows alone, the first shot can be from 12-14k, but the next one, with the extra 20% perk, it can be in the 20k dps, per whack. I can also do 49-50k dps while attacking from behind in stealth. So, load up your CP on those mighty and critical slots.
    Edited by GreenhaloX on July 27, 2016 1:38PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    GreenhaloX wrote: »
    Trublz wrote: »
    CP387 Stam DK DW/Bow
    DW Bar: Flames of oblivion/caltrops/rending slashes/rapid strikes/steel tornado-Flawless dawnbreaker
    Bow Bar: igneous weapons/resolving vigor/arrow barrage/poison inject/silver shards- take flight
    34k Stam
    19k health
    9.5k mag
    DW weap dmg 3030/crit 59
    Bow weap dmg 2504/crit 50
    But my DPS in trials and dungeons is rather abysmal : ( I can clear large mob groups rather easily but cannot sustain the dmg long. In nSO my average dmg is 10kdps and sometimes I get 15k.
    What do I need to change?? Can anyone help me??

    I have all gold weapons with all my jewelry enchants having the max weapon damage glyphs and current weapon dam is 3.2k (so not bad, but still looking to increase it further somehow). With my wrecking blow and executioner, I used to be able to sustain 9-16k dps, but I redistributed my CP and maxed out my mighty slot to 100 (25% more physical and poison damages). Also, I put in close to 50 CP on, oh shoot sorry I forgot what that slot to the left of precise is. I can't log in right now, due to maintenance still in progress, but it's that one which increases critical damages. Since, I have been pulling from 16-29k dps. I was surprised when one of my executioner hit almost 28k. With animation cancelling, my wrecking blow can be from 18 and upwards to close to 29k. With just slapping wrecking blows alone, the first shot can be from 12-14k, but the next one, with the extra 20% perk, it can be in the 20k dps, per whack. I can also do 49-50k dps while attacking from behind in stealth. So, load up your CP on those mighty and critical slots.

    You arent wrong that CP is really important with damage. That being said, DPS from 2H is not great, and I think that is really the point of this thread. In VMA it does work, but if you are going for sustained DPS, DW will smoke 2H. As for VMA, I am actually about to take my new Stam DK for a run next week to try it out, once the buff the last chest. I will be using the healing morph of flurry in the DW tree for my main spam.

    Also, what does "49-50k dps while attacking from behind in stealth" even mean? Sure you can get one big hit, but you cannot sustain damage while in stealth. Also, unless using the flanking set (not something I would suggest), being behind the boss doesnt matter in a sustained fight.
  • KingYogi415
    KingYogi415
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    If you play on console, abandon all hope...
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