https://youtu.be/ANBbHpB3wKY Oreyn_Bearclaw wrote: »Well if you are only getting 10k, you have a real problem with your rotation. Alcast's video is the best resource for that. As for your current setup, it is actually quite different than what is in the video.
First, get Caltrops off your front bar. It is a long duration DoT and should only be cast on cool down. It should be on your back bar for sure. Also, if someone else in your group with higher DPS is running caltrops, take it off your bars entirely. It does not stack.
Second, If you want to pull good DPS, you should be running weapon power potions. Get Molten off your bar for straight DPS, unless doing a Mephala build. Also, you cant have Flames of oblivion on your front bar unless you have something else giving you crit on your back bar (evil hunter). It is bugged at the moment, and it will override the crit bonus from your pots. So either go with the bonus on both bars, or on neither. I prefer evil hunter on front bar and FOO on the back bar.
Third, where is venomous claw? This is the most powerful stam DoT you have. No reason not to run it. This should be on your front bar and should be immediately recast on cooldown.
Forth, I dont think silver shards is doing much for you, drop it.
Fifth, You need rearming trap. It hits hard and gives a crit boost. No reason not to run it.
Finally, where the heck is Standard of Might? This is probably the best ulitmate in the game. Take flight is totally useless in PVE.
You basically left the only 2 DK skills you actually need (Venomous Claw and Standard) out of your build.
The build and rotation is pretty straight forward: Rapid>claw>Rapid>rending>Rapid>Trap>swap>hail>injection>Swap>repeat.
Put light attack weaves where you can, and drop standards on cooldown. Yes, mobile fights are more difficult, but if your keep your nose on the boss and stay with this rotation, it works very well.
My guess is that you are either not keeping your DoTs up or worse, you are overcasting them. Never recast a DoT before it has expired or you will lose DPS.
That build isn't much different that mine. I just tried that build out and didn't notice really any difference.
I don't have maelstrom weapons but I have all yellow 5x hundings 4cNMG and 3x robust agility jewls.
I get on a dps test of bloodspawn he or anyone could reach dps of 30-40k because the blood spawn never moves and frankly it's super easy. But with any other more difficult boss you don't have time to stack all those dots/skills before the boss moves out of range or stuns or does something to interrupt or lag
Still getting 10k dps...
That build isn't much different that mine. I just tried that build out and didn't notice really any difference.
I don't have maelstrom weapons but I have all yellow 5x hundings 4cNMG and 3x robust agility jewls.
I get on a dps test of bloodspawn he or anyone could reach dps of 30-40k because the blood spawn never moves and frankly it's super easy. But with any other more difficult boss you don't have time to stack all those dots/skills before the boss moves out of range or stuns or does something to interrupt or lag
Still getting 10k dps...
Maesltorm weapons make a HUGE difference especially on bosses that moves and DoT's are more important to keep dps. Maestorms allows to perform dps 10k or even more higher sometimes than builds witohut them. Also build is sometimes less important in doing good dps then keeping rotation and group support.
I did change my bar to the exact setup alacast has. I've only tested it on vCOH. Still didn't do any better there but it wasn't exactly prime real estate for testing dps. I guess I need to practice rotation more.
one thing I noticed was.. I can either have no steel tornado and keep vigor.. Or have steel tornado and no heal. I do have weap crit potions but they have such a long timer they aren't as reliable.
Really appreciate all the help!
FullBlownBeast wrote: »Why are you using caltrops when you have access to an AOE dot like noxious breath? Let someone else run that crap. As for your dps performance, has to be a rotation problem. You aren't upkeeping your DOTs and not weaving, is my guess. No way you are outputting only 10k DPS on a stam DK with those stats.
This is similar to my noob-toon (currently level 38), and I noticed that you use the DPS morphs for the dual-wield skills (Rapid Strikes and Rending Slashes)
Did I make a terrible mistake when I picked the heal morphs (Blood Craze and BloodThirst)? Are these useful at all, or should I respec and get my healing from elsewhere..?
This is similar to my noob-toon (currently level 38), and I noticed that you use the DPS morphs for the dual-wield skills (Rapid Strikes and Rending Slashes)
Did I make a terrible mistake when I picked the heal morphs (Blood Craze and BloodThirst)? Are these useful at all, or should I respec and get my healing from elsewhere..?
FullBlownBeast wrote: »This is similar to my noob-toon (currently level 38), and I noticed that you use the DPS morphs for the dual-wield skills (Rapid Strikes and Rending Slashes)
Did I make a terrible mistake when I picked the heal morphs (Blood Craze and BloodThirst)? Are these useful at all, or should I respec and get my healing from elsewhere..?
For rending slashes the damageThis is similar to my noob-toon (currently level 38), and I noticed that you use the DPS morphs for the dual-wield skills (Rapid Strikes and Rending Slashes)
Did I make a terrible mistake when I picked the heal morphs (Blood Craze and BloodThirst)? Are these useful at all, or should I respec and get my healing from elsewhere..?
Healer should be healing, you don't need those morphs. For rending slahes it doesn't make much of a difference because you are using it for the DOT, which doesn't change on either morph. But for flurry, rapid strikes is alot more DPS than Bloodthirst, I would take that crap morph off.
FullBlownBeast wrote: »Why are you using caltrops when you have access to an AOE dot like noxious breath? Let someone else run that crap. As for your dps performance, has to be a rotation problem. You aren't upkeeping your DOTs and not weaving, is my guess. No way you are outputting only 10k DPS on a stam DK with those stats.
Noxious breath is dps loss in single target dps rotation caltroops doing much better dmg overall, Noxious breath is usefull only if tank dont have pierce armor morph but usually he have.
I did change my bar to the exact setup alacast has. I've only tested it on vCOH. Still didn't do any better there but it wasn't exactly prime real estate for testing dps. I guess I need to practice rotation more.
one thing I noticed was.. I can either have no steel tornado and keep vigor.. Or have steel tornado and no heal. I do have weap crit potions but they have such a long timer they aren't as reliable.
Really appreciate all the help!
Oreyn_Bearclaw wrote: »I did change my bar to the exact setup alacast has. I've only tested it on vCOH. Still didn't do any better there but it wasn't exactly prime real estate for testing dps. I guess I need to practice rotation more.
one thing I noticed was.. I can either have no steel tornado and keep vigor.. Or have steel tornado and no heal. I do have weap crit potions but they have such a long timer they aren't as reliable.
Really appreciate all the help!
It took me a solid 2 weeks to get used to this rotation. It is NOT easy, despite what people want you to believe. I have a few different bar setups I personally use (credit to @Alcast for most of it). I tried to bold things that change:
Single Target:
DW: Rapid Strikes, Venomous Claw, Rending Slashes, Evil Hunter, Rearming Trap, Flawless Dawnbreaker.
Bow: Poison Injection, Endless Hail, Flames of Oblivion, Vigor, Flex, Standard.
Note this has a crit buff on both bars (Evil Hunter and FOO), you could flex in Molten armaments to go potion free. My flex is usually Caltrops if noone else is running it or igneous shield for a magic dump. Igneous is really cool. Not only does it buff your Vigor with major mending, it also gives you stamina every time you cast it. Its great if you struggle with resources.
All Purpose AOE:
DW: Rapid Strikes, Venomous Claw, Rending Slashes, Steel Tornado, Rearming Trap, Flawless Dawnbreaker.
Bow: Poison Injection, Endless Hail, Molten Armaments, Vigor, Flex, Standard.
Here we add tornado, but we take the crit buff off both bars. Hope they fix the bug soon, but I wont hold my breath. In most dungeons, I run this setup. I use molten armaments and cheap pots on trash, and use weapon pots on bosses. I do lose the crit buff on trash, but I really dont care.
Heavy AOE (Vet Sanctum, VMOL, VICP, Etc.):
DW: Rapid Strikes, Venomous Claw, Deadly cloak, Steel Tornado, Rearming Trap, Flawless Dawnbreaker.
Bow: Poison Injection, Endless Hail, Flex, Vigor, Igneous Shield, Standard.
Here I always run Igneous and again, caltrops is probably the best Flex. FOO would be great on back bar if they fix the bugs, but we cant run it because we always use Pots on heavy trash and you will lose the crit on your front bar.
As for your last statement, there might be some confusion about how these pots function. You want to make sure you have weapon power pots (dragonthorn, blessed thistle, wormwood). These give Weapon Power, Weapon Crit, and Stamina. While the stamina is nice, we run these on cooldown for the power and crit. Make sure to max out your alchemy passives so these last longer. Then as long as you cast on cooldown (about every 45 seconds), you will always have the buffs. Yes it can be expensive, but that is what people do. I go through at least 100 pots a day if I am raiding.
FullBlownBeast wrote: »Why are you using caltrops when you have access to an AOE dot like noxious breath? Let someone else run that crap. As for your dps performance, has to be a rotation problem. You aren't upkeeping your DOTs and not weaving, is my guess. No way you are outputting only 10k DPS on a stam DK with those stats.
Noxious breath is dps loss in single target dps rotation caltroops doing much better dmg overall, Noxious breath is usefull only if tank dont have pierce armor morph but usually he have.
This is true - but very dependent on playstyle and the groups you run with.. If you use caltrops to judge your DPS solo, but then have someone else running it as well - you're losing DPS
If you use noxious you lose overall dps versus caltrops - but add the debuff. If you run it with a tank using pierce armor - you lose DPS mainly because the debuffs are the same and do not stack.
its more of a pick your poison.
Oreyn_Bearclaw wrote: »I did change my bar to the exact setup alacast has. I've only tested it on vCOH. Still didn't do any better there but it wasn't exactly prime real estate for testing dps. I guess I need to practice rotation more.
one thing I noticed was.. I can either have no steel tornado and keep vigor.. Or have steel tornado and no heal. I do have weap crit potions but they have such a long timer they aren't as reliable.
Really appreciate all the help!
It took me a solid 2 weeks to get used to this rotation. It is NOT easy, despite what people want you to believe. I have a few different bar setups I personally use (credit to @Alcast for most of it). I tried to bold things that change:
Single Target:
DW: Rapid Strikes, Venomous Claw, Rending Slashes, Evil Hunter, Rearming Trap, Flawless Dawnbreaker.
Bow: Poison Injection, Endless Hail, Flames of Oblivion, Vigor, Flex, Standard.
Note this has a crit buff on both bars (Evil Hunter and FOO), you could flex in Molten armaments to go potion free. My flex is usually Caltrops if noone else is running it or igneous shield for a magic dump. Igneous is really cool. Not only does it buff your Vigor with major mending, it also gives you stamina every time you cast it. Its great if you struggle with resources.
All Purpose AOE:
DW: Rapid Strikes, Venomous Claw, Rending Slashes, Steel Tornado, Rearming Trap, Flawless Dawnbreaker.
Bow: Poison Injection, Endless Hail, Molten Armaments, Vigor, Flex, Standard.
Here we add tornado, but we take the crit buff off both bars. Hope they fix the bug soon, but I wont hold my breath. In most dungeons, I run this setup. I use molten armaments and cheap pots on trash, and use weapon pots on bosses. I do lose the crit buff on trash, but I really dont care.
Heavy AOE (Vet Sanctum, VMOL, VICP, Etc.):
DW: Rapid Strikes, Venomous Claw, Deadly cloak, Steel Tornado, Rearming Trap, Flawless Dawnbreaker.
Bow: Poison Injection, Endless Hail, Flex, Vigor, Igneous Shield, Standard.
Here I always run Igneous and again, caltrops is probably the best Flex. FOO would be great on back bar if they fix the bugs, but we cant run it because we always use Pots on heavy trash and you will lose the crit on your front bar.
As for your last statement, there might be some confusion about how these pots function. You want to make sure you have weapon power pots (dragonthorn, blessed thistle, wormwood). These give Weapon Power, Weapon Crit, and Stamina. While the stamina is nice, we run these on cooldown for the power and crit. Make sure to max out your alchemy passives so these last longer. Then as long as you cast on cooldown (about every 45 seconds), you will always have the buffs. Yes it can be expensive, but that is what people do. I go through at least 100 pots a day if I am raiding.
Awesome +1 wish I could do insightful as well
Ty for taking the time to write all that out, lots of good info
CP387 Stam DK DW/Bow
DW Bar: Flames of oblivion/caltrops/rending slashes/rapid strikes/steel tornado-Flawless dawnbreaker
Bow Bar: igneous weapons/resolving vigor/arrow barrage/poison inject/silver shards- take flight
34k Stam
19k health
9.5k mag
DW weap dmg 3030/crit 59
Bow weap dmg 2504/crit 50
But my DPS in trials and dungeons is rather abysmal : ( I can clear large mob groups rather easily but cannot sustain the dmg long. In nSO my average dmg is 10kdps and sometimes I get 15k.
What do I need to change?? Can anyone help me??
GreenhaloX wrote: »CP387 Stam DK DW/Bow
DW Bar: Flames of oblivion/caltrops/rending slashes/rapid strikes/steel tornado-Flawless dawnbreaker
Bow Bar: igneous weapons/resolving vigor/arrow barrage/poison inject/silver shards- take flight
34k Stam
19k health
9.5k mag
DW weap dmg 3030/crit 59
Bow weap dmg 2504/crit 50
But my DPS in trials and dungeons is rather abysmal : ( I can clear large mob groups rather easily but cannot sustain the dmg long. In nSO my average dmg is 10kdps and sometimes I get 15k.
What do I need to change?? Can anyone help me??
I have all gold weapons with all my jewelry enchants having the max weapon damage glyphs and current weapon dam is 3.2k (so not bad, but still looking to increase it further somehow). With my wrecking blow and executioner, I used to be able to sustain 9-16k dps, but I redistributed my CP and maxed out my mighty slot to 100 (25% more physical and poison damages). Also, I put in close to 50 CP on, oh shoot sorry I forgot what that slot to the left of precise is. I can't log in right now, due to maintenance still in progress, but it's that one which increases critical damages. Since, I have been pulling from 16-29k dps. I was surprised when one of my executioner hit almost 28k. With animation cancelling, my wrecking blow can be from 18 and upwards to close to 29k. With just slapping wrecking blows alone, the first shot can be from 12-14k, but the next one, with the extra 20% perk, it can be in the 20k dps, per whack. I can also do 49-50k dps while attacking from behind in stealth. So, load up your CP on those mighty and critical slots.