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Jewelry Crafting: Do you support it?

  • Qbiken
    Qbiken
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    No, I don't support jewelry crafting.
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    ^This person gets its. Introduce jewelery crafting but not with the sets that already exists. Great idea to be honest. I get the idea (and possibilites) that jewelery crafting would add to theorycrafting and builddiversity, but as someone else wrote earlier:

    the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
    some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
    This is my biggest concern, that eso goes more towards easymode than it should
  • Dojohoda
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    Yes, I support jewelry crafting.
    I voted YES, and (but deep down, I mean no, maybe) that would be so overpowered to wear two 5-piece sets of crafted armor.

    yesssss
    yessssssss
    yessssssssssss
    Edited by Dojohoda on July 25, 2016 7:42AM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Mortehl
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    Yes, I support jewelry crafting.
    Jewelry crafting will happen, but with custom sets in my opinion. I think it'd make other crafting too powerful if you could make double 5 5 sets like hundings and night mother
  • juhasman
    juhasman
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    No, I don't support jewelry crafting.
    Ch4mpTW wrote: »
    juhasman wrote: »
    For me current state of gearing procces looks very healthy. For example BiS setup for stamina DD is : maelstorm weapons , TBS/Hunding's rage/Night mother and vicious ophidian. SO we have some items from solo content some from group content and some which are crafted. In any cases it looks the same on other PvE builds in PvP ther is no BiS setup for certain build but in many cases that rule of having something from group content , something crafted, something from solo contenet , and something Youc an buy for tel vars/AP so it's also good. And this threadis all about ruining current well functioning mechanic only because people are lazy. SHAME

    Lol. Pretty interesting opinions you have there, comrade. But um... Again, your opinions are based heavily on grinding. And not everyone has that time to spend. Let alone the patience. Not to mention, this thread isn't really based on the time it would take to acquire things. It's about build diversity jewelry crafting would provide, as well as competition and variety to numerous things. Plus as @UltimaJoe777 mentioned, it would stimulate the market. And that's always a beautiful thing.

    About build diversity it would just destroy it. There would be no more build diversity just craft diversity. I am against farming some sets for months to get them in proper traits but i am also against letting people to make OP setups in few minutes without any efford. Btw grinding argument slowly dies due to the facts we already have monster sets each week from the vendor but mostly because in next update (7 days left) we'll have option to trade BoP items inside groups. If someone will still think that there is too much gear grinding in ESO after this changes that means he's just lazy and he want to play on easy mode where he can get very good setups without any efford.
    Edited by juhasman on July 25, 2016 7:53AM
  • Jar_Ek
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    Yes, I support jewelry crafting.
    For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.
  • juhasman
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    No, I don't support jewelry crafting.
    Jar_Ek wrote: »
    For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.

    You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.
    Edited by juhasman on July 25, 2016 8:27AM
  • Ch4mpTW
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    Yes, I support jewelry crafting.
    juhasman wrote: »
    Jar_Ek wrote: »
    For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.

    You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.

    We get it. You enjoy grinding, and want others to grind for everything as well. But as I keep trying to explain to you, that's very selfish. Just because you had to grind for everything, does mean it's right that everyone else has to grind for everything.
  • Qbiken
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    No, I don't support jewelry crafting.
    Ch4mpTW wrote: »
    juhasman wrote: »
    Jar_Ek wrote: »
    For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.

    You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.

    We get it. You enjoy grinding, and want others to grind for everything as well. But as I keep trying to explain to you, that's very selfish. Just because you had to grind for everything, does mean it's right that everyone else has to grind for everything.

    So new players shall have easymode while others before them had to spend endless hours of grinding to get the good stuff? Seems perfectly fine by me....
  • Ch4mpTW
    Ch4mpTW
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    Yes, I support jewelry crafting.
    Qbiken wrote: »
    Ch4mpTW wrote: »
    juhasman wrote: »
    Jar_Ek wrote: »
    For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.

    You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.

    We get it. You enjoy grinding, and want others to grind for everything as well. But as I keep trying to explain to you, that's very selfish. Just because you had to grind for everything, does mean it's right that everyone else has to grind for everything.

    So new players shall have easymode while others before them had to spend endless hours of grinding to get the good stuff? Seems perfectly fine by me....

    That's some pretty selfish logic right there. And quite sad, to be honest. Plus, how are things "easy mode" when mechanics are required to be followed in the majority of end-game content?
  • juhasman
    juhasman
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    No, I don't support jewelry crafting.
    Ch4mpTW wrote: »
    Qbiken wrote: »
    Ch4mpTW wrote: »
    juhasman wrote: »
    Jar_Ek wrote: »
    For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.

    You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.

    We get it. You enjoy grinding, and want others to grind for everything as well. But as I keep trying to explain to you, that's very selfish. Just because you had to grind for everything, does mean it's right that everyone else has to grind for everything.

    So new players shall have easymode while others before them had to spend endless hours of grinding to get the good stuff? Seems perfectly fine by me....

    That's some pretty selfish logic right there. And quite sad, to be honest. Plus, how are things "easy mode" when mechanics are required to be followed in the majority of end-game content?

    Yeah right because logic ,,Give me powerfull setup instantly" isnt selfish. I dont see nothing selfish in requiring atleast small efford from players to get good items. But for You grinding for 2-7 days each 3-6 months is beeing a person who ,,enjoy grinding and want others to grind everything as well" , so it's obvious You're just looking for easy mode and this is really sad. Stop this grinding nonsens. Game makes gear attaining more and more easier but it's still not enough for You. You dont even walked yet into group content with BoP tradable items and You cry about grinding. This mechanic will help a lot with collecting all items froms sets You need without countless times of doing the same content. Most ironic is that many of people who now want jewelery crafting would said later that game is boring.
    Edited by juhasman on July 25, 2016 9:21AM
  • Ch4mpTW
    Ch4mpTW
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    Yes, I support jewelry crafting.
    juhasman wrote: »
    Ch4mpTW wrote: »
    Qbiken wrote: »
    Ch4mpTW wrote: »
    juhasman wrote: »
    Jar_Ek wrote: »
    For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.

    You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.

    We get it. You enjoy grinding, and want others to grind for everything as well. But as I keep trying to explain to you, that's very selfish. Just because you had to grind for everything, does mean it's right that everyone else has to grind for everything.

    So new players shall have easymode while others before them had to spend endless hours of grinding to get the good stuff? Seems perfectly fine by me....

    That's some pretty selfish logic right there. And quite sad, to be honest. Plus, how are things "easy mode" when mechanics are required to be followed in the majority of end-game content?

    Yeah right because logic ,,Give me powerfull setup instantly" isnt selfish. I dont see nothing selfish in requiring atleast small efford from players to get good items. But for You grinding for 2-7 days each 3-6 months is beeing a person who ,,enjoy grinding and want others to grind everything as well" , so it's obvious You're just looking for easy mode and this is really sad. Stop this grinding nonsens. Game makes gear attaining more and more easier but it's still not enough for You. You dont even walked yet into group content with BoP tradable items and You cry about grinding. This mechanic will help a lot with collecting all items froms sets You need without countless times of doing the same content. Most ironic is that many of people who now want jewelery crafting would said later that game is boring.

    ...? What does that even mean? Lol.
  • Vangy
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    Yes, I support jewelry crafting.
    Waseem wrote: »
    the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
    some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    @Waseem @juhasman
    Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster set slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 70% of your build still comes from dropped sets. Whats with the irrational fear?

    And even for a healer, I dont see anything besting SPC or transmutation(for PvP). BIS slot has always been dropped sets... Which most of the time ALREADY come with jewellery slots. I dont think a crafted set can every replace the sheer utility that comes with sets like SPC or ophidian or scathing mage etc.

    The only thing selfish is that you dont want people to have even marginally competitive sets without grinding for a year. Crafted gear will NEVER beat the likes of SPC or ophidian or maelstrom weapons. That much is a fact. So whats up with you being against giving people more options? especially since those options are nowhere near as competitive as BIS dropped sets? Explain pls.
    Edited by Vangy on July 25, 2016 9:32AM
    (2)V16 Dk- stam dps/stam tank/mag dps
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    CP: 610 and counting

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  • CherryCake
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    Yes, I support jewelry crafting.
    Sure!
    I like sweetrolls and I cannot lie
  • Ch4mpTW
    Ch4mpTW
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    Yes, I support jewelry crafting.
    Vangy wrote: »
    Waseem wrote: »
    the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
    some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster helm slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 80% of your build still comes from dropped sets. Whats with the irrational fear?

    Exactly. You hit the nail right on the head. And I can tell you right now. It's not fear. It's selfishness. You see, a common trait in people I've met in MMO's is the whole: "I had to EARN mine, and others should too." And while there is absolutely nothing wrong with earning anything, there is however something wrong with the selfishness that comes with the logic behind it.

    For example as I said earlier. I have done VMA well over 100x in order to achieve the amazing weapons I have, and still have to continue until I receive the staves I need (I still haven't received a single destruction staff lol). Yet, I'd never want other players to have to grind and farm VMA like I have done and continue to do. Why? Because it's boring, and I know what that feeling of dread is like. I don't want players to have to sit for hours doing the hardest content in the game over and over again, for something that they probably will never achieve. Let alone in a good trait. Why? Because I'm not selfish.
  • CherryCake
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    Yes, I support jewelry crafting.
    Ch4mpTW wrote: »
    Vangy wrote: »
    Waseem wrote: »
    the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
    some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster helm slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 80% of your build still comes from dropped sets. Whats with the irrational fear?

    Exactly. You hit the nail right on the head. And I can tell you right now. It's not fear. It's selfishness. You see, a common trait in people I've met in MMO's is the whole: "I had to EARN mine, and others should too." And while there is absolutely nothing wrong with earning anything, there is however something wrong with the selfishness that comes with the logic behind it.

    For example as I said earlier. I have done VMA well over 100x in order to achieve the amazing weapons I have, and still have to continue until I receive the staves I need (I still haven't received a single destruction staff lol). Yet, I'd never want other players to have to grind and farm VMA like I have done and continue to do. Why? Because it's boring, and I know what that feeling of dread is like. I don't want players to have to sit for hours doing the hardest content in the game over and over again, for something that they probably will never achieve. Let alone in a good trait. Why? Because I'm not selfish.
    tumblr_maxkj953y71qi17ru.gif
    he understands...
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  • Ilawynde
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    Yes I support it!

    Should be attainable once you start leveling the specific craft they assign it to.

    The higher the craft ranking the better quality jewelry.

    Yet another reason to master a craft.
  • juhasman
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    No, I don't support jewelry crafting.
    Vangy wrote: »
    Waseem wrote: »
    the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
    some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    @Waseem @juhasman
    Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster set slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 70% of your build still comes from dropped sets. Whats with the irrational fear?

    And even for a healer, I dont see anything besting SPC or transmutation(for PvP). BIS slot has always been dropped sets... Which most of the time ALREADY come with jewellery slots. I dont think a crafted set can every replace the sheer utility that comes with sets like SPC or ophidian or scathing mage etc.

    The only thing selfish is that you dont want people to have even marginally competitive sets without grinding for a year. Crafted gear will NEVER beat the likes of SPC or ophidian or maelstrom weapons. That much is a fact. So whats up with you being against giving people more options? especially since those options are nowhere near as competitive as BIS dropped sets? Explain pls.

    About that TBS+VO combo TBS+night mother would give similar results belive me and TBS+Hunding would be just slightly worse but both would need 5 minutes to get instead of farming VO. For PvP just imagine : julianos+seducer , magnus+seducer , eternal hunt+tava's favor etc. Show me few examples of BiS droppable sets which dont have jewelery, and then thing about how many crafted sets are now BiS in PvP even without having jewelery. That's the gear ballance. Crafted sets are easy obtainable ,You can have them with any armor type, any weapon, any trait and any style but they dont have jewelery which droppable sets have. And You want to ruin that ballance only because You're too lazy to go few times on dungeons/trial because You want to get everything instant.
    EDITED: And please stop with that ,,selfish" argument it's silly. There is update coming which allows players to trade BoP items inside group You have cyro vendor with monster sets each week, game still makes collecting the droppable items easier and You still cry that it takes too long without even testing new BoP trade mechanic. This is real selfish, crying for changing present healthy game mechanic only because You're too lazy to do dungeon/trial few times. I am not a grinding fan but i belive that if i am going somwhere to get some set and i spend some time there to get this thing it must be much better then the set someone was able to make during his groupmates WC break and it must have adventage over that WC break crafted one.
    Edited by juhasman on July 25, 2016 12:34PM
  • juhasman
    juhasman
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    No, I don't support jewelry crafting.
    Ch4mpTW wrote: »
    juhasman wrote: »
    Ch4mpTW wrote: »
    Qbiken wrote: »
    Ch4mpTW wrote: »
    juhasman wrote: »
    Jar_Ek wrote: »
    For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.

    You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.

    We get it. You enjoy grinding, and want others to grind for everything as well. But as I keep trying to explain to you, that's very selfish. Just because you had to grind for everything, does mean it's right that everyone else has to grind for everything.

    So new players shall have easymode while others before them had to spend endless hours of grinding to get the good stuff? Seems perfectly fine by me....

    That's some pretty selfish logic right there. And quite sad, to be honest. Plus, how are things "easy mode" when mechanics are required to be followed in the majority of end-game content?

    Yeah right because logic ,,Give me powerfull setup instantly" isnt selfish. I dont see nothing selfish in requiring atleast small efford from players to get good items. But for You grinding for 2-7 days each 3-6 months is beeing a person who ,,enjoy grinding and want others to grind everything as well" , so it's obvious You're just looking for easy mode and this is really sad. Stop this grinding nonsens. Game makes gear attaining more and more easier but it's still not enough for You. You dont even walked yet into group content with BoP tradable items and You cry about grinding. This mechanic will help a lot with collecting all items froms sets You need without countless times of doing the same content. Most ironic is that many of people who now want jewelery crafting would said later that game is boring.

    ...? What does that even mean? Lol.

    What excatly You dont understand?
  • starkerealm
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    Yes, I support jewelry crafting.
    Qbiken wrote: »
    the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
    some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
    This is my biggest concern, that eso goes more towards easymode than it should

    Let's think about this for a second. If you left ESO two years ago, with a BiS jewelry set equipped... you'd return to a set of V12 purple jewelry no one would give you the time of day for...

    Reasonable to assume, two years from now, a gold V16 ring you got today will not be BiS.
  • JD2013
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    Yes, I support jewelry crafting.
    Why the heck not.
    Sweetrolls for all!

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  • bebynnag
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    Yes, I support jewelry crafting.
    I love the idea of jewelry crafting, and making it work similar to current crafting would be a great way to go

    but what do you guys thing the 9 traits would be?

    robust, healthy & arcane would i think have to be included, which gives developers the opportunity to create 6 new traits rather than using existing traits. but at the same time some of the existing traits could help build diversity.

  • starkerealm
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    Yes, I support jewelry crafting.
    I love the idea of jewelry crafting, and making it work similar to current crafting would be a great way to go

    but what do you guys thing the 9 traits would be?

    robust, healthy & arcane would i think have to be included, which gives developers the opportunity to create 6 new traits rather than using existing traits. but at the same time some of the existing traits could help build diversity.

    Well, three two stat, and one three stat would get you to 7 traits. Add both versions of nirn, with it's old effects (+spell resist across the board) and + spell pen. That'd be someplace to start.
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    Yes, I support jewelry crafting.
    juhasman wrote: »
    Vangy wrote: »
    Waseem wrote: »
    the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
    some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    @Waseem @juhasman
    Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster set slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 70% of your build still comes from dropped sets. Whats with the irrational fear?

    And even for a healer, I dont see anything besting SPC or transmutation(for PvP). BIS slot has always been dropped sets... Which most of the time ALREADY come with jewellery slots. I dont think a crafted set can every replace the sheer utility that comes with sets like SPC or ophidian or scathing mage etc.

    The only thing selfish is that you dont want people to have even marginally competitive sets without grinding for a year. Crafted gear will NEVER beat the likes of SPC or ophidian or maelstrom weapons. That much is a fact. So whats up with you being against giving people more options? especially since those options are nowhere near as competitive as BIS dropped sets? Explain pls.

    About that TBS+VO combo TBS+night mother would give similar results belive me and TBS+Hunding would be just slightly worse but both would need 5 minutes to get instead of farming VO. For PvP just imagine : julianos+seducer , magnus+seducer , eternal hunt+tava's favor etc. Show me few examples of BiS droppable sets which dont have jewelery, and then thing about how many crafted sets are now BiS in PvP even without having jewelery. That's the gear ballance. Crafted sets are easy obtainable ,You can have them with any armor type, any weapon, any trait and any style but they dont have jewelery which droppable sets have. And You want to ruin that ballance only because You're too lazy to go few times on dungeons/trial because You want to get everything instant.
    EDITED: And please stop with that ,,selfish" argument it's silly. There is update coming which allows players to trade BoP items inside group You have cyro vendor with monster sets each week, game still makes collecting the droppable items easier and You still cry that it takes too long without even testing new BoP trade mechanic. This is real selfish, crying for changing present healthy game mechanic only because You're too lazy to do dungeon/trial few times. I am not a grinding fan but i belive that if i am going somwhere to get some set and i spend some time there to get this thing it must be much better then the set someone was able to make during his groupmates WC break and it must have adventage over that WC break crafted one.

    Viper, Lich, IC set, Skirmisher, Vice Canon, Black Rose and Aether are very powerfull in PvP and none of it is craftable, so I can't agree on the part that crafted sets are stronger than dropsets (actually the opposite is the case in my opinion). I use Vice Canon and Viper on my Nightblade in PvP and if they would introduce jewelry crafting I think that I would still use it.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    No, I don't support jewelry crafting.
    I'm gonna say no, although it's not necessarily a bad idea, I think a lot of rebalancing with sets may have to occur if they did this because you could end up with some OP combinations.

    x5 kags x5 Julianos and vMSA staff sounds strong as hell, although you wouldn't really know until it happened I suppose.
  • juhasman
    juhasman
    ✭✭✭✭
    No, I don't support jewelry crafting.
    juhasman wrote: »
    Vangy wrote: »
    Waseem wrote: »
    the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
    some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    @Waseem @juhasman
    Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster set slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 70% of your build still comes from dropped sets. Whats with the irrational fear?

    And even for a healer, I dont see anything besting SPC or transmutation(for PvP). BIS slot has always been dropped sets... Which most of the time ALREADY come with jewellery slots. I dont think a crafted set can every replace the sheer utility that comes with sets like SPC or ophidian or scathing mage etc.

    The only thing selfish is that you dont want people to have even marginally competitive sets without grinding for a year. Crafted gear will NEVER beat the likes of SPC or ophidian or maelstrom weapons. That much is a fact. So whats up with you being against giving people more options? especially since those options are nowhere near as competitive as BIS dropped sets? Explain pls.

    About that TBS+VO combo TBS+night mother would give similar results belive me and TBS+Hunding would be just slightly worse but both would need 5 minutes to get instead of farming VO. For PvP just imagine : julianos+seducer , magnus+seducer , eternal hunt+tava's favor etc. Show me few examples of BiS droppable sets which dont have jewelery, and then thing about how many crafted sets are now BiS in PvP even without having jewelery. That's the gear ballance. Crafted sets are easy obtainable ,You can have them with any armor type, any weapon, any trait and any style but they dont have jewelery which droppable sets have. And You want to ruin that ballance only because You're too lazy to go few times on dungeons/trial because You want to get everything instant.
    EDITED: And please stop with that ,,selfish" argument it's silly. There is update coming which allows players to trade BoP items inside group You have cyro vendor with monster sets each week, game still makes collecting the droppable items easier and You still cry that it takes too long without even testing new BoP trade mechanic. This is real selfish, crying for changing present healthy game mechanic only because You're too lazy to do dungeon/trial few times. I am not a grinding fan but i belive that if i am going somwhere to get some set and i spend some time there to get this thing it must be much better then the set someone was able to make during his groupmates WC break and it must have adventage over that WC break crafted one.

    Viper, Lich, IC set, Skirmisher, Vice Canon, Black Rose and Aether are very powerfull in PvP and none of it is craftable, so I can't agree on the part that crafted sets are stronger than dropsets (actually the opposite is the case in my opinion). I use Vice Canon and Viper on my Nightblade in PvP and if they would introduce jewelry crafting I think that I would still use it.

    Vice cannon and black rose are IC sets ,also I would not count black rose due to fact it takes 10 minutes to get tel vars required to buy 5 pieces. Viper, skirmisher, aether and vice cannon have jewelery and weapons so You can have fully crafted set+this ones or 2 dropped sets what gives them that healthy adventage over crafted sets i mentioned. Your post only shows i had right because i was writing that there is not much droppable sets which dont have jewelery and are considered as BiS on PvP and this is why craftable sets shouldnt have jewelery. Also You cannot say for sure You would stay with present combination of sets because 1st. You dont know how it would work when You would be able to craft jewelery 2nd You dont know what crafted sets will come. Btw i was not saying that crafted sets are stronger but that it could be with jewelery crafting.
    Edited by juhasman on July 25, 2016 1:39PM
  • bebynnag
    bebynnag
    ✭✭✭✭✭
    Yes, I support jewelry crafting.
    I love the idea of jewelry crafting, and making it work similar to current crafting would be a great way to go

    but what do you guys thing the 9 traits would be?

    robust, healthy & arcane would i think have to be included, which gives developers the opportunity to create 6 new traits rather than using existing traits. but at the same time some of the existing traits could help build diversity.

    Well, three two stat, and one three stat would get you to 7 traits. Add both versions of nirn, with it's old effects (+spell resist across the board) and + spell pen. That'd be someplace to start.

    yeah the 2 stat/3 stat occured to me after i posted.

    and while the old nirn weapons were AMAZING (my sorc misses her staff) i personally prefer the direction of the nirn armour... I just wish with the figures would represent the time/effort/money i inversted in researching them, it could do with at the very least a 50% buff, add that to jewelry and a lot of my characters would be very happy
    Edited by bebynnag on July 25, 2016 1:44PM
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, I support jewelry crafting.
    I love the idea of jewelry crafting, and making it work similar to current crafting would be a great way to go

    but what do you guys thing the 9 traits would be?

    robust, healthy & arcane would i think have to be included, which gives developers the opportunity to create 6 new traits rather than using existing traits. but at the same time some of the existing traits could help build diversity.

    Well, three two stat, and one three stat would get you to 7 traits. Add both versions of nirn, with it's old effects (+spell resist across the board) and + spell pen. That'd be someplace to start.

    yeah the 2 stat/3 stat occured to me after i posted.

    and while the old nirn weapons were AMAZING (my sorc misses her staff) i personally prefer the direction of the nirn armour... I just wish with the figures would represent the time/effort/money i inversted in researching them, it could do with at the very least a 50% buff, add that to jewelry and a lot of my characters would be very happy

    That would be nice if that were to occur. Agreed.
  • Vangy
    Vangy
    ✭✭✭✭✭
    Yes, I support jewelry crafting.
    juhasman wrote: »
    Vangy wrote: »
    Waseem wrote: »
    the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
    some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    @Waseem @juhasman
    Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster set slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 70% of your build still comes from dropped sets. Whats with the irrational fear?

    And even for a healer, I dont see anything besting SPC or transmutation(for PvP). BIS slot has always been dropped sets... Which most of the time ALREADY come with jewellery slots. I dont think a crafted set can every replace the sheer utility that comes with sets like SPC or ophidian or scathing mage etc.

    The only thing selfish is that you dont want people to have even marginally competitive sets without grinding for a year. Crafted gear will NEVER beat the likes of SPC or ophidian or maelstrom weapons. That much is a fact. So whats up with you being against giving people more options? especially since those options are nowhere near as competitive as BIS dropped sets? Explain pls.

    About that TBS+VO combo TBS+night mother would give similar results belive me and TBS+Hunding would be just slightly worse but both would need 5 minutes to get instead of farming VO. For PvP just imagine : julianos+seducer , magnus+seducer , eternal hunt+tava's favor etc. Show me few examples of BiS droppable sets which dont have jewelery, and then thing about how many crafted sets are now BiS in PvP even without having jewelery. That's the gear ballance. Crafted sets are easy obtainable ,You can have them with any armor type, any weapon, any trait and any style but they dont have jewelery which droppable sets have. And You want to ruin that ballance only because You're too lazy to go few times on dungeons/trial because You want to get everything instant.
    EDITED: And please stop with that ,,selfish" argument it's silly. There is update coming which allows players to trade BoP items inside group You have cyro vendor with monster sets each week, game still makes collecting the droppable items easier and You still cry that it takes too long without even testing new BoP trade mechanic. This is real selfish, crying for changing present healthy game mechanic only because You're too lazy to do dungeon/trial few times. I am not a grinding fan but i belive that if i am going somwhere to get some set and i spend some time there to get this thing it must be much better then the set someone was able to make during his groupmates WC break and it must have adventage over that WC break crafted one.

    Healthy game mechanic? I have most of the dropped sets from SPC to ophidian to vMA weapons lol... It was NOT healthy lol. You must have amazing RNG or u blowing some reallly hot air....

    Second, you acknowledge it yourself. BIS sets will still be better than crafted sets. You just think they will be marginally better. vMA weapons are game changers. So are master weapons. Why does crafted and dropped gear also need to have a huge gap? Nothing is going to beat ophidian for stam DPS no matter how u cut it. Its not MARGINALLY better. Its straight up better. You arent going to do comparable DPS over a long fight just cos of the 5 set bonus alone. Nothing is going to beat SPC for healing cos no crafted set gives such a solid team buff. No crafted weapon is going to beat vMA weapons. No crafted set is going to beat a 2 pc Kena or a 2 pc engin in terms of DPS or sustain respectively.

    You just super salty cos u dont want people to be even within 10-15% of your DPS just cos they use crafted sets whereas im totally cool with them in that range as long as they cant achieve same numbers as me with similar skill with crafted sets while Im using BIS sets. You are super salty....... Not good for health. Salt belongs on fries.

    Edited by Vangy on July 25, 2016 2:35PM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, I support jewelry crafting.
    Vangy wrote: »
    juhasman wrote: »
    Vangy wrote: »
    Waseem wrote: »
    the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
    some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    @Waseem @juhasman
    Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster set slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 70% of your build still comes from dropped sets. Whats with the irrational fear?

    And even for a healer, I dont see anything besting SPC or transmutation(for PvP). BIS slot has always been dropped sets... Which most of the time ALREADY come with jewellery slots. I dont think a crafted set can every replace the sheer utility that comes with sets like SPC or ophidian or scathing mage etc.

    The only thing selfish is that you dont want people to have even marginally competitive sets without grinding for a year. Crafted gear will NEVER beat the likes of SPC or ophidian or maelstrom weapons. That much is a fact. So whats up with you being against giving people more options? especially since those options are nowhere near as competitive as BIS dropped sets? Explain pls.

    About that TBS+VO combo TBS+night mother would give similar results belive me and TBS+Hunding would be just slightly worse but both would need 5 minutes to get instead of farming VO. For PvP just imagine : julianos+seducer , magnus+seducer , eternal hunt+tava's favor etc. Show me few examples of BiS droppable sets which dont have jewelery, and then thing about how many crafted sets are now BiS in PvP even without having jewelery. That's the gear ballance. Crafted sets are easy obtainable ,You can have them with any armor type, any weapon, any trait and any style but they dont have jewelery which droppable sets have. And You want to ruin that ballance only because You're too lazy to go few times on dungeons/trial because You want to get everything instant.
    EDITED: And please stop with that ,,selfish" argument it's silly. There is update coming which allows players to trade BoP items inside group You have cyro vendor with monster sets each week, game still makes collecting the droppable items easier and You still cry that it takes too long without even testing new BoP trade mechanic. This is real selfish, crying for changing present healthy game mechanic only because You're too lazy to do dungeon/trial few times. I am not a grinding fan but i belive that if i am going somwhere to get some set and i spend some time there to get this thing it must be much better then the set someone was able to make during his groupmates WC break and it must have adventage over that WC break crafted one.

    Healthy game mechanic? I have most of the dropped sets from SPC to ophidian to vMA weapons lol... It was NOT healthy lol. You must have amazing RNG or u blowing some reallly hot air....

    Second, you acknowledge it yourself. BIS sets will still be better than crafted sets. You just think they will be marginally better. vMA weapons are game changers. So are master weapons. Why does crafted and dropped gear also need to have a huge gap? Nothing is going to beat ophidian for stam DPS no matter how u cut it. Its not MARGINALLY better. Its straight up better. You arent going to do comparable DPS over a long fight just cos of the 5 set bonus alone. Nothing is going to beat SPC for healing cos no crafted set gives such a solid team buff. No crafted weapon is going to beat vMA weapons. No crafted set is going to beat a 2 pc Kena or a 2 pc engin in terms of DPS or sustain respectively.

    You just super salty cos u dont want people to be even within 10-15% of your DPS just cos they use crafted sets whereas im totally cool with them in that range as long as they cant achieve same numbers as me with similar skill with crafted sets while Im using BIS sets. You are super salty....... Not good for health. Salt belongs on fries.

    Lol, exactly. Like I said, people just have this selfishness about them dude. I don't know where it comes from, or why they allow it to have such a strong grasp on them so. But, it's very sad. You'd think players would want to see other players succeed and do well. But unfortunately, the opposite is true the majority of the time.
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    No, I don't support jewelry crafting.
    I say no. would take away the value of the dropped sets. Would be able to have way too many set combinations that would give too much of an edge over the game.
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