That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
For me current state of gearing procces looks very healthy. For example BiS setup for stamina DD is : maelstorm weapons , TBS/Hunding's rage/Night mother and vicious ophidian. SO we have some items from solo content some from group content and some which are crafted. In any cases it looks the same on other PvE builds in PvP ther is no BiS setup for certain build but in many cases that rule of having something from group content , something crafted, something from solo contenet , and something Youc an buy for tel vars/AP so it's also good. And this threadis all about ruining current well functioning mechanic only because people are lazy. SHAME
Lol. Pretty interesting opinions you have there, comrade. But um... Again, your opinions are based heavily on grinding. And not everyone has that time to spend. Let alone the patience. Not to mention, this thread isn't really based on the time it would take to acquire things. It's about build diversity jewelry crafting would provide, as well as competition and variety to numerous things. Plus as @UltimaJoe777 mentioned, it would stimulate the market. And that's always a beautiful thing.
For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.
For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.
You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.
For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.
You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.
We get it. You enjoy grinding, and want others to grind for everything as well. But as I keep trying to explain to you, that's very selfish. Just because you had to grind for everything, does mean it's right that everyone else has to grind for everything.
For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.
You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.
We get it. You enjoy grinding, and want others to grind for everything as well. But as I keep trying to explain to you, that's very selfish. Just because you had to grind for everything, does mean it's right that everyone else has to grind for everything.
So new players shall have easymode while others before them had to spend endless hours of grinding to get the good stuff? Seems perfectly fine by me....
For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.
You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.
We get it. You enjoy grinding, and want others to grind for everything as well. But as I keep trying to explain to you, that's very selfish. Just because you had to grind for everything, does mean it's right that everyone else has to grind for everything.
So new players shall have easymode while others before them had to spend endless hours of grinding to get the good stuff? Seems perfectly fine by me....
That's some pretty selfish logic right there. And quite sad, to be honest. Plus, how are things "easy mode" when mechanics are required to be followed in the majority of end-game content?
For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.
You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.
We get it. You enjoy grinding, and want others to grind for everything as well. But as I keep trying to explain to you, that's very selfish. Just because you had to grind for everything, does mean it's right that everyone else has to grind for everything.
So new players shall have easymode while others before them had to spend endless hours of grinding to get the good stuff? Seems perfectly fine by me....
That's some pretty selfish logic right there. And quite sad, to be honest. Plus, how are things "easy mode" when mechanics are required to be followed in the majority of end-game content?
Yeah right because logic ,,Give me powerfull setup instantly" isnt selfish. I dont see nothing selfish in requiring atleast small efford from players to get good items. But for You grinding for 2-7 days each 3-6 months is beeing a person who ,,enjoy grinding and want others to grind everything as well" , so it's obvious You're just looking for easy mode and this is really sad. Stop this grinding nonsens. Game makes gear attaining more and more easier but it's still not enough for You. You dont even walked yet into group content with BoP tradable items and You cry about grinding. This mechanic will help a lot with collecting all items froms sets You need without countless times of doing the same content. Most ironic is that many of people who now want jewelery crafting would said later that game is boring.
the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etcThat would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster helm slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 80% of your build still comes from dropped sets. Whats with the irrational fear?
the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etcThat would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster helm slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 80% of your build still comes from dropped sets. Whats with the irrational fear?
Exactly. You hit the nail right on the head. And I can tell you right now. It's not fear. It's selfishness. You see, a common trait in people I've met in MMO's is the whole: "I had to EARN mine, and others should too." And while there is absolutely nothing wrong with earning anything, there is however something wrong with the selfishness that comes with the logic behind it.
For example as I said earlier. I have done VMA well over 100x in order to achieve the amazing weapons I have, and still have to continue until I receive the staves I need (I still haven't received a single destruction staff lol). Yet, I'd never want other players to have to grind and farm VMA like I have done and continue to do. Why? Because it's boring, and I know what that feeling of dread is like. I don't want players to have to sit for hours doing the hardest content in the game over and over again, for something that they probably will never achieve. Let alone in a good trait. Why? Because I'm not selfish.

the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etcThat would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
@Waseem @juhasman
Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster set slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 70% of your build still comes from dropped sets. Whats with the irrational fear?
And even for a healer, I dont see anything besting SPC or transmutation(for PvP). BIS slot has always been dropped sets... Which most of the time ALREADY come with jewellery slots. I dont think a crafted set can every replace the sheer utility that comes with sets like SPC or ophidian or scathing mage etc.
The only thing selfish is that you dont want people to have even marginally competitive sets without grinding for a year. Crafted gear will NEVER beat the likes of SPC or ophidian or maelstrom weapons. That much is a fact. So whats up with you being against giving people more options? especially since those options are nowhere near as competitive as BIS dropped sets? Explain pls.
For those worried about best in slot availability and gold jewellery becoming common place, just look at the cost of tempers. Now assume that gem crafting tempers are mostly commonly dropped items and are dropped from appropriate content, with the hardest content giving the best chance. Suddenly running trials at max cp rating has become worthwhile as it will give you the precious tempers to upgrade your gear... or allow you to sell said tempers for a fortune. Currently trials don't actually drop alot of stuff that people really need.
You do realize that atm earning the gold required to make full gear gold quality takes 2-3 days? Well maybe except full heavy armor build that would take 4 days. So spending 2-4 days on gold farming each 3-6 months isnt a big challenge i think. And here we're talking about improving 9-11 items so 3 jewelery pieces are not even close.
We get it. You enjoy grinding, and want others to grind for everything as well. But as I keep trying to explain to you, that's very selfish. Just because you had to grind for everything, does mean it's right that everyone else has to grind for everything.
So new players shall have easymode while others before them had to spend endless hours of grinding to get the good stuff? Seems perfectly fine by me....
That's some pretty selfish logic right there. And quite sad, to be honest. Plus, how are things "easy mode" when mechanics are required to be followed in the majority of end-game content?
Yeah right because logic ,,Give me powerfull setup instantly" isnt selfish. I dont see nothing selfish in requiring atleast small efford from players to get good items. But for You grinding for 2-7 days each 3-6 months is beeing a person who ,,enjoy grinding and want others to grind everything as well" , so it's obvious You're just looking for easy mode and this is really sad. Stop this grinding nonsens. Game makes gear attaining more and more easier but it's still not enough for You. You dont even walked yet into group content with BoP tradable items and You cry about grinding. This mechanic will help a lot with collecting all items froms sets You need without countless times of doing the same content. Most ironic is that many of people who now want jewelery crafting would said later that game is boring.
...? What does that even mean? Lol.
the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc This is my biggest concern, that eso goes more towards easymode than it should
puffytheslayer wrote: »I love the idea of jewelry crafting, and making it work similar to current crafting would be a great way to go
but what do you guys thing the 9 traits would be?
robust, healthy & arcane would i think have to be included, which gives developers the opportunity to create 6 new traits rather than using existing traits. but at the same time some of the existing traits could help build diversity.
the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etcThat would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
@Waseem @juhasman
Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster set slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 70% of your build still comes from dropped sets. Whats with the irrational fear?
And even for a healer, I dont see anything besting SPC or transmutation(for PvP). BIS slot has always been dropped sets... Which most of the time ALREADY come with jewellery slots. I dont think a crafted set can every replace the sheer utility that comes with sets like SPC or ophidian or scathing mage etc.
The only thing selfish is that you dont want people to have even marginally competitive sets without grinding for a year. Crafted gear will NEVER beat the likes of SPC or ophidian or maelstrom weapons. That much is a fact. So whats up with you being against giving people more options? especially since those options are nowhere near as competitive as BIS dropped sets? Explain pls.
About that TBS+VO combo TBS+night mother would give similar results belive me and TBS+Hunding would be just slightly worse but both would need 5 minutes to get instead of farming VO. For PvP just imagine : julianos+seducer , magnus+seducer , eternal hunt+tava's favor etc. Show me few examples of BiS droppable sets which dont have jewelery, and then thing about how many crafted sets are now BiS in PvP even without having jewelery. That's the gear ballance. Crafted sets are easy obtainable ,You can have them with any armor type, any weapon, any trait and any style but they dont have jewelery which droppable sets have. And You want to ruin that ballance only because You're too lazy to go few times on dungeons/trial because You want to get everything instant.
EDITED: And please stop with that ,,selfish" argument it's silly. There is update coming which allows players to trade BoP items inside group You have cyro vendor with monster sets each week, game still makes collecting the droppable items easier and You still cry that it takes too long without even testing new BoP trade mechanic. This is real selfish, crying for changing present healthy game mechanic only because You're too lazy to do dungeon/trial few times. I am not a grinding fan but i belive that if i am going somwhere to get some set and i spend some time there to get this thing it must be much better then the set someone was able to make during his groupmates WC break and it must have adventage over that WC break crafted one.
Ragnaroek93 wrote: »the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etcThat would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
@Waseem @juhasman
Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster set slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 70% of your build still comes from dropped sets. Whats with the irrational fear?
And even for a healer, I dont see anything besting SPC or transmutation(for PvP). BIS slot has always been dropped sets... Which most of the time ALREADY come with jewellery slots. I dont think a crafted set can every replace the sheer utility that comes with sets like SPC or ophidian or scathing mage etc.
The only thing selfish is that you dont want people to have even marginally competitive sets without grinding for a year. Crafted gear will NEVER beat the likes of SPC or ophidian or maelstrom weapons. That much is a fact. So whats up with you being against giving people more options? especially since those options are nowhere near as competitive as BIS dropped sets? Explain pls.
About that TBS+VO combo TBS+night mother would give similar results belive me and TBS+Hunding would be just slightly worse but both would need 5 minutes to get instead of farming VO. For PvP just imagine : julianos+seducer , magnus+seducer , eternal hunt+tava's favor etc. Show me few examples of BiS droppable sets which dont have jewelery, and then thing about how many crafted sets are now BiS in PvP even without having jewelery. That's the gear ballance. Crafted sets are easy obtainable ,You can have them with any armor type, any weapon, any trait and any style but they dont have jewelery which droppable sets have. And You want to ruin that ballance only because You're too lazy to go few times on dungeons/trial because You want to get everything instant.
EDITED: And please stop with that ,,selfish" argument it's silly. There is update coming which allows players to trade BoP items inside group You have cyro vendor with monster sets each week, game still makes collecting the droppable items easier and You still cry that it takes too long without even testing new BoP trade mechanic. This is real selfish, crying for changing present healthy game mechanic only because You're too lazy to do dungeon/trial few times. I am not a grinding fan but i belive that if i am going somwhere to get some set and i spend some time there to get this thing it must be much better then the set someone was able to make during his groupmates WC break and it must have adventage over that WC break crafted one.
Viper, Lich, IC set, Skirmisher, Vice Canon, Black Rose and Aether are very powerfull in PvP and none of it is craftable, so I can't agree on the part that crafted sets are stronger than dropsets (actually the opposite is the case in my opinion). I use Vice Canon and Viper on my Nightblade in PvP and if they would introduce jewelry crafting I think that I would still use it.
starkerealm wrote: »puffytheslayer wrote: »I love the idea of jewelry crafting, and making it work similar to current crafting would be a great way to go
but what do you guys thing the 9 traits would be?
robust, healthy & arcane would i think have to be included, which gives developers the opportunity to create 6 new traits rather than using existing traits. but at the same time some of the existing traits could help build diversity.
Well, three two stat, and one three stat would get you to 7 traits. Add both versions of nirn, with it's old effects (+spell resist across the board) and + spell pen. That'd be someplace to start.
puffytheslayer wrote: »starkerealm wrote: »puffytheslayer wrote: »I love the idea of jewelry crafting, and making it work similar to current crafting would be a great way to go
but what do you guys thing the 9 traits would be?
robust, healthy & arcane would i think have to be included, which gives developers the opportunity to create 6 new traits rather than using existing traits. but at the same time some of the existing traits could help build diversity.
Well, three two stat, and one three stat would get you to 7 traits. Add both versions of nirn, with it's old effects (+spell resist across the board) and + spell pen. That'd be someplace to start.
yeah the 2 stat/3 stat occured to me after i posted.
and while the old nirn weapons were AMAZING (my sorc misses her staff) i personally prefer the direction of the nirn armour... I just wish with the figures would represent the time/effort/money i inversted in researching them, it could do with at the very least a 50% buff, add that to jewelry and a lot of my characters would be very happy
the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etcThat would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
@Waseem @juhasman
Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster set slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 70% of your build still comes from dropped sets. Whats with the irrational fear?
And even for a healer, I dont see anything besting SPC or transmutation(for PvP). BIS slot has always been dropped sets... Which most of the time ALREADY come with jewellery slots. I dont think a crafted set can every replace the sheer utility that comes with sets like SPC or ophidian or scathing mage etc.
The only thing selfish is that you dont want people to have even marginally competitive sets without grinding for a year. Crafted gear will NEVER beat the likes of SPC or ophidian or maelstrom weapons. That much is a fact. So whats up with you being against giving people more options? especially since those options are nowhere near as competitive as BIS dropped sets? Explain pls.
About that TBS+VO combo TBS+night mother would give similar results belive me and TBS+Hunding would be just slightly worse but both would need 5 minutes to get instead of farming VO. For PvP just imagine : julianos+seducer , magnus+seducer , eternal hunt+tava's favor etc. Show me few examples of BiS droppable sets which dont have jewelery, and then thing about how many crafted sets are now BiS in PvP even without having jewelery. That's the gear ballance. Crafted sets are easy obtainable ,You can have them with any armor type, any weapon, any trait and any style but they dont have jewelery which droppable sets have. And You want to ruin that ballance only because You're too lazy to go few times on dungeons/trial because You want to get everything instant.
EDITED: And please stop with that ,,selfish" argument it's silly. There is update coming which allows players to trade BoP items inside group You have cyro vendor with monster sets each week, game still makes collecting the droppable items easier and You still cry that it takes too long without even testing new BoP trade mechanic. This is real selfish, crying for changing present healthy game mechanic only because You're too lazy to do dungeon/trial few times. I am not a grinding fan but i belive that if i am going somwhere to get some set and i spend some time there to get this thing it must be much better then the set someone was able to make during his groupmates WC break and it must have adventage over that WC break crafted one.
the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etcThat would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
@Waseem @juhasman
Id like an example of how 2 craftable sets equipped (assuming jewellery crafting exists) is going to be better than using the current drop set BiS combinations now? Like I dont see anything better for a stam DK than 5 TBS/hundings/OPHIDIAN + 2 maelstrom daggers which only leaves you with 2 monster set slots + 3 jewellery. Even if you argue that a 5 set crafted bonus is going to be better than 3 agility + 2 monster set, 70% of your build still comes from dropped sets. Whats with the irrational fear?
And even for a healer, I dont see anything besting SPC or transmutation(for PvP). BIS slot has always been dropped sets... Which most of the time ALREADY come with jewellery slots. I dont think a crafted set can every replace the sheer utility that comes with sets like SPC or ophidian or scathing mage etc.
The only thing selfish is that you dont want people to have even marginally competitive sets without grinding for a year. Crafted gear will NEVER beat the likes of SPC or ophidian or maelstrom weapons. That much is a fact. So whats up with you being against giving people more options? especially since those options are nowhere near as competitive as BIS dropped sets? Explain pls.
About that TBS+VO combo TBS+night mother would give similar results belive me and TBS+Hunding would be just slightly worse but both would need 5 minutes to get instead of farming VO. For PvP just imagine : julianos+seducer , magnus+seducer , eternal hunt+tava's favor etc. Show me few examples of BiS droppable sets which dont have jewelery, and then thing about how many crafted sets are now BiS in PvP even without having jewelery. That's the gear ballance. Crafted sets are easy obtainable ,You can have them with any armor type, any weapon, any trait and any style but they dont have jewelery which droppable sets have. And You want to ruin that ballance only because You're too lazy to go few times on dungeons/trial because You want to get everything instant.
EDITED: And please stop with that ,,selfish" argument it's silly. There is update coming which allows players to trade BoP items inside group You have cyro vendor with monster sets each week, game still makes collecting the droppable items easier and You still cry that it takes too long without even testing new BoP trade mechanic. This is real selfish, crying for changing present healthy game mechanic only because You're too lazy to do dungeon/trial few times. I am not a grinding fan but i belive that if i am going somwhere to get some set and i spend some time there to get this thing it must be much better then the set someone was able to make during his groupmates WC break and it must have adventage over that WC break crafted one.
Healthy game mechanic? I have most of the dropped sets from SPC to ophidian to vMA weapons lol... It was NOT healthy lol. You must have amazing RNG or u blowing some reallly hot air....
Second, you acknowledge it yourself. BIS sets will still be better than crafted sets. You just think they will be marginally better. vMA weapons are game changers. So are master weapons. Why does crafted and dropped gear also need to have a huge gap? Nothing is going to beat ophidian for stam DPS no matter how u cut it. Its not MARGINALLY better. Its straight up better. You arent going to do comparable DPS over a long fight just cos of the 5 set bonus alone. Nothing is going to beat SPC for healing cos no crafted set gives such a solid team buff. No crafted weapon is going to beat vMA weapons. No crafted set is going to beat a 2 pc Kena or a 2 pc engin in terms of DPS or sustain respectively.
You just super salty cos u dont want people to be even within 10-15% of your DPS just cos they use crafted sets whereas im totally cool with them in that range as long as they cant achieve same numbers as me with similar skill with crafted sets while Im using BIS sets. You are super salty....... Not good for health. Salt belongs on fries.