lordrichter wrote: »I don't think that the cost of a trader is an issue. It is somewhat self correcting in that the guild has to maintain gold income or it cannot hold the spot, and anyone trying to take it from that guild has the same problem. A guild that can generate enough gold to maintain a spot should be able to keep it.
It is definitely not a reason to add traders.
Verbalinkontinenz wrote: »lordrichter wrote: »I don't think that the cost of a trader is an issue. It is somewhat self correcting in that the guild has to maintain gold income or it cannot hold the spot, and anyone trying to take it from that guild has the same problem. A guild that can generate enough gold to maintain a spot should be able to keep it.
It is definitely not a reason to add traders.
sry, thats not the system i know right now. the system right now is:
the gm with the most private gold wins.
that has nothing to do with good trading guild or bad trading guild anymore.
* i am so rich, i can outbid you for a year with tons of millions
or
* i dont like you so i bid with my private millions every week with my *** noname-low-selling guild millions on your trader
#nerf idiots.
Tan9oSuccka wrote: »jedtb16_ESO wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
I'm afraid its not as simple as you make it out to be.
Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.
Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.
actually its even simpler than i made it out to be..... money goes to money. that's it.
if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.
and empathy dosn't come into it.
Your response is perfect. Thank you for validating.
"I make money with the current system, to hell with everyone else."
Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?
As far as empathy, look past yourself and look at the community as a whole.
jedtb16_ESO wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
I'm afraid its not as simple as you make it out to be.
Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.
Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.
actually its even simpler than i made it out to be..... money goes to money. that's it.
if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.
and empathy dosn't come into it.
Your response is perfect. Thank you for validating.
"I make money with the current system, to hell with everyone else."
Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?
As far as empathy, look past yourself and look at the community as a whole.
priceless....
i'm not in a trade guild. in fact have been out of the game for about a year, returned recently. i have had a good look round - game has changed a bit but the economy hasn't. prices generally are pretty much how i remember them and that is a good thing - no crazy inflation that you see in other games because people have too much gold.
everything should change because you want to sell a recipe? gimme a break. no i have no empathy for that because it is not a valid reason to change a system that works.
So it is from a purely detached analytical standpoint I speak from when I say that more guild traders is not the answer to the issue of being frozen out of the marketplace. There would still be a limited number of traders, a short period of adjustment would happen from "This guild has 2 subsidiaries to monopolize 3 trader carts" into a small shift being "this guild has 4 subsidiaries to monopolize 5 trader carts".
This truly does have resemblance to the Robber Baron era and the monopolies like Standard Oil.
That idea is supply-side economics. Thinking that merely adding more carts will push prices down, without taking into consideration that the current Big Money immediately has the capital to devote to claiming that new store space and continue to shut out less money-focused groups.
autumnsongbird wrote: »Download Awesome Guild Store. It does just thatRunning around looking for stuff is annoying but it would make a huge difference if your search would carry over to the next trader you check out. If I am looking for a nirn bow to research or a particular motif I hate that I have to enter the info each time I check a new trader.
Now that sounds like a great addon. Thanks!
Download Awesome Guild Store. It does just thatRunning around looking for stuff is annoying but it would make a huge difference if your search would carry over to the next trader you check out. If I am looking for a nirn bow to research or a particular motif I hate that I have to enter the info each time I check a new trader.
I would love that but alas I am on console...
Tan9oSuccka wrote: »Unsent.Soul wrote: »Tan9oSuccka wrote: »Unsent.Soul wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
I'm afraid its not as simple as you make it out to be.
Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.
Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.
actually its even simpler than i made it out to be..... money goes to money. that's it.
if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.
and empathy dosn't come into it.
Your response is perfect. Thank you for validating.
"I make money with the current system, to hell with everyone else."
Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?
As far as empathy, look past yourself and look at the community as a whole.
If you want to sell a couple items a week being in a trading guild is worthless. If you don't care or don't have enough items to make a profit, how is that anyone's fault other than your own?
Trading guilds and selling items isn't meant for everyone.... Stop making it seem like it should.
Ah yes, so your saying the ability to make fair market gold isn't meant for everyone.
For most people not in a trade guild: How do they sell that extra glass motif? Do you feel 9 gold is a fair price at a Vendor?
Can you not do it yourself? Jesus do you want me to sell it for you in 1 out of 3 trade guilds I'm in?
Msg people, join area chat, go to large areas and barter with people. If your not willing to do any leg work yourself how can you expect any profit?
When glass motif fragments were just released, I found someone that bought every one I had. We kept this agreement going for a month and I made a lot of gold. Didn't have any traders at that time but I didn't let it stop me or just give up.
I'm speaking hypothetically. I'm in some trade guilds and do very, very well for myself.
I'm thinking of the majority of players that aren't in the 6-10 guilds that are well run and get good locations from week to week.
Your recommendations are noble and possible, it seems that a better system should be implemented.
autumnsongbird wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
edit to add:
the high price on some of the sites also serves to siphon of some of the gold in game.... helping to keep a cap of the economy.
Big flaw with this is that those guilds generally stay very hard to get into. I was lucky to get into one. But what about other people. I have people in my guild who have asked about merchants and we can't invite them because they are full. So what that means is the rich that were here a while get to stay where they are and sell in good locations while newer players hope to get a spot at some point when others are cleared out. Some of the rich guilds as best as I can tell don't clear out that many. So when I get asked about invites to them, I can't help someone newer to the game out because the guild is full to 500. That's a massive problem and one more reason why you need more traders.
Spare me the empathy nonsense. Paying 5k in dues when you only generate 4K in sales means you don't need a guild trader because you aren't farming enough resources. A fresh from the generator noob can farm 200 iron ore to sell for 7k in 45 minutes.
So you're either full of crap and aren't taking the time to generate fodder for sale, or are just looking for something to complain about.
CromulentForumID wrote: »
Spare me the empathy nonsense. Paying 5k in dues when you only generate 4K in sales means you don't need a guild trader because you aren't farming enough resources. A fresh from the generator noob can farm 200 iron ore to sell for 7k in 45 minutes.
So you're either full of crap and aren't taking the time to generate fodder for sale, or are just looking for something to complain about.
Here's the thing. Do think a game should force people out of actually playing the game, in order to sell the things you earn playing the game?
I mean, yes, farming is playing the game because you are logged in, but is it a compelling game design to take your X number of hours playing per week and use Y of those running around picking flowers and mining ore? And that is not to do anything with that material, that is just to sell for gold.
When you first start playing, there are a lot of gold sinks. Horse, bank space, bag space, probably buying some of the materials to make your gear, and repairing gear. It's not that easy to keep up with those when you can only sell things for vendor prices. Possible? Yes. Easy? Not really. Keep in mind that super awesome rare drop is probably like 50 gold at the vendor.
Empathy is a accurate word in this case. You are pretty much saying: I don't care how you like to play, or how much you can play, or how much you don't know about the game yet. Get to farming or get to vending.
You are also kind of discounting the luck/effort needed to even get into a guild to sell that iron ore in the first place.
More people equals more guilds
ScottK1994 wrote: »And that's why an auction house is needed. If a trade system is complicated then it won't work.
Zenimax fails at basic online game making. The world and quest is amazing but the dungeons, PvP and lack of auction house? I'm considering trying the other areas of the alliance zones and considering it a finished RPG because it lacks any end game substance.
Let's double the number of guild traders so that instead of taking 1 hour to search for specific stuff, it takes 2 hours.
Fun times ahead.
autumnsongbird wrote: »It works but I am speaking specifically about guild bidding issues. millions of gold for a trader is not a working system.
ScottK1994 wrote: »I don't like capitalism but even that system wouldn't allow a broken market where the client can't find the product