Stop. That's not true and you're being vindictive at worst or disingenuous at best. Scaling down does NOT give gold jewelry unless you do it on Hard Mode where you burn the banners on at least cp10 veteran. The scaling down these people are talking about is the same as scaling down wgt to get 2 gold keys.
No it's not. They downscale the trial to get CP160 loot from lower-level mobs/bosses faster. Scaling down a daily will give you downscaled loot from the enemys and the two goldkeys from the quest. Those two keys now scale to your level.
OrphanHelgen wrote: »
Stop. That's not true and you're being vindictive at worst or disingenuous at best. Scaling down does NOT give gold jewelry unless you do it on Hard Mode where you burn the banners on at least cp10 veteran. The scaling down these people are talking about is the same as scaling down wgt to get 2 gold keys.
No it's not. They downscale the trial to get CP160 loot from lower-level mobs/bosses faster. Scaling down a daily will give you downscaled loot from the enemys and the two goldkeys from the quest. Those two keys now scale to your level.
If I remember correctly, the achievement for Ophidian Overlord title, says in description it have to be scaled to cp160. So if they get achievement when downscaled, and my memory are correct(too lazy to log in to check now), then its clearly a "bug".
Ep1kMalware wrote: »
you shouldn't get prosperous armour and ice staves of eternal yokeda every single time either. I guess there's a few things that need fixing with this dungeon.
Ep1kMalware wrote: »
you shouldn't get prosperous armour and ice staves of eternal yokeda every single time either. I guess there's a few things that need fixing with this dungeon.
Craptraits are intended, the maxlevel loot from low-level mobs isn't.
IzakiBrotheSs wrote: »When you down scale content, you don't get onto the leaderboards or titles or achievements, its impossible.
When you look at your achievements for vet dungeons it clearly says that the place has to be scaled to CP160 to get the achievement. Anything that's under CP160 doesn't get recorded or anything.
Pledges work differently, you can still complete the pledge on CP20 and you'd get the gold key and the XP from completing the quest, BUT the loot will also be CP20. I know because a friend of mine who is CP24 wanted to do the pledge and I agreed to help him out. I got the Mephala's Helmet for CP20. So there you have it, downscaling pledges and vet dungeons downscales the loot too.
In trials downscaling only works on Normal Mode. Not all drops are scaled to each player's level. Only the final boss drops gear according to the player's level, the rest is scaled to Group Leader level. So yes you can farm Sanctum on Normal on CP20 just to get the ring or weapon from the Serpent in Sanctum. But I really don't see the point as even on CP160 Normal Sanctum we do a full run in 20 - 30 minutes.
I'll say it again : so basically this is what happens, if people want to farm Sanctum on CP20, (troll them and let them do it) they only get the loot scaled to their level for the final boss AKA the Serpent, so for the rest of the run they will be getting CP20 gear. So in 10-15 minutes they get 1 piece of usable loot, in 20-30 minutes we get the fun run's worth of usable gear.
IzakiBrotheSs wrote: »In trials downscaling only works on Normal Mode. Not all drops are scaled to each player's level. Only the final boss drops gear according to the player's level, the rest is scaled to Group Leader's level. So in theory, yes you can farm Sanctum on Normal on CP20 just to get the ring or weapon from the Serpent in Sanctum at CP160. But I really don't see the point as even on CP160 Normal Sanctum we do a full run in 20 - 30 minutes. So in 10-15 minutes the downscalers get 1 piece of usable loot, in 20-30 minutes we get the fun run's worth of usable gear. Bear in mind that all loot on Normal is Purple Quality.
So Sanctum Ophidia on CP20 : a CP20 Skirmisher's Bite Jack, CP20 Viper's Sting Boots, CP20 Infaillable Aether Gloves, a CP20 Eternal Yokeda Helm, a CP160 Ice Staff/Greatsword/Necklace of the Vicious Ophidian
The Uninvited wrote: »
I have all the sets i need (vicious, infallible, elegance) from vSO in divines and gold jewelry, don't worry. Oh, and it was a lot easier to get compared to maelstrome.
And you can be sure, i don't like lag, endless loading screens and bugs. But it's not as worse as people who try to justify exploiting and bugusing.
Everything you say is: mimimi, i get crap loot and therefore i need to exploit everything i can. So what about you adding something constructive? I showed you the part in patchnotes how instance-scaling works and to which level the loot is supposed to scale. You can't show any changes to this.
Ep1kMalware wrote: »no you showed me some crap from 2 years ago. I've got title/gold jewelry. You claiming you have divines presses for me to challenge your integrity to tw=ell the truth.
Ep1kMalware wrote: »Again, this is exactly like skipping bosses in f=darkshade. You are taking advantage of uninted gameplay features and using it for personal gain. I guess people that can't take the time of day to kill the transmuted foreman s=are too terrible to deserve their engine guardian helmets and need banning asap.
Ep1kMalware wrote: »[
Oh what? you got an official word from zos or just more of your opinions you desire to press on others?
IzakiBrotheSs wrote: »The Uninvited wrote: »
Not quite. Read my previous comment I explain how it works.
The Uninvited wrote: »Nope, we checked it with a small group. Scaled to level 49, Mantikora dropped CP 160 loot for max level players.
Oh, they also stated in patchnotes from last-DLC that the scaling works like in all other dungeons. So they already said how it should work. It's just you who don't want to understand.Ep1kMalware wrote: »no you showed me some crap from 2 years ago. I've got title/gold jewelry. You claiming you have divines presses for me to challenge your integrity to tw=ell the truth.
Really?
Just because you are unlucky everyone who isn't is a lier?Ep1kMalware wrote: »Again, this is exactly like skipping bosses in f=darkshade. You are taking advantage of uninted gameplay features and using it for personal gain. I guess people that can't take the time of day to kill the transmuted foreman s=are too terrible to deserve their engine guardian helmets and need banning asap.
You need to them for the speedrun-achievement btw. If you don't care about them you can skip them. And if you kill the endboss you have a chance for the helmet. What's the problem? That's how it is since 1.5.Ep1kMalware wrote: »[
Oh what? you got an official word from zos or just more of your opinions you desire to press on others?
Patchnotes are official i guess. They don't need to tell with every patch what they didn't change.IzakiBrotheSs wrote: »The Uninvited wrote: »
Not quite. Read my previous comment I explain how it works.
read patchnotes and:The Uninvited wrote: »Nope, we checked it with a small group. Scaled to level 49, Mantikora dropped CP 160 loot for max level players.
IzakiBrotheSs wrote: »The Uninvited wrote: »
Not quite. Read my previous comment I explain how it works.
Updates to Sanctum Ophidia
Venture once again into the depths of Sanctum Ophidia!
- Sanctum Ophidia now features a Normal version in addition to the Veteran version.
- New surprises await as the denizens of the Trial have attracted the aid of a new Bannerman, the Serpent Fang.
- Stonebreaker and Ozara have had their difficulty increased. As a result of this change, their accompanying rewards have been improved.
- Items and Weapon sets obtained in this Trial have been updated to max level, which is now Champion 160.
- Some of the items that now scale to Champion 160 have been rebalanced.
- Sanctum Ophidia will now scale to the level of the Trial leader, much like Dungeons do currently.
- When you start the Trial at max level (Champion 160), you will qualify for the Leaderboards.
- Points for Leaderboards are awarded in the same way as other Trials (monster kills, vitality bonus and time).
Ep1kMalware wrote: »
second;y, it's clear you havent actuallt run much sanctum. At this point, I feel comfortable about calling you a liar. Hete is what you would have noticed:
sanctum does not groupscale, like dungeons do. If you're doing the dungeon with a guild, you can't scale everyone up to cp160 like in a dungeon. Obviously the wise choice would be to downscale the trial to the lowest member of the group. Okay, that's pretty normal. Infact, normal enough for it to be an every day occurance. What's also interesting is your omission of 1 important fact: Drops do not drop at cp160 by default, they drop scaled accordinglt to a player's level.
Ep1kMalware wrote: »they fudged the scaling somehow which would be odd that they coded items to scale, with no way to scale the dungeon. I,mediately you'd think exploit, but it just seems weird to call it one looking at the details.
or they could have intended it the entire time. This would also be strange, because zenimax doesn't normally do these things.
But the fact that items themselves are scaling in a dungeon that cannot be groupscaled, only level scaled is definitely not normal(and to even coded that way, I'd imagine that's a lot of code and foenit to simply be arbitrary seems insane).
anitajoneb17_ESO wrote: »The 46-49 thing is not "for some strange reason", it's the remains of the old "max 5 levels apart" looting rule. If you downscale nSO at, say, lvl20, you won't get any loot. You have to downscale it between 46 and 49. That is because the software considers any veteran character in nSO as being "level 50", regardless of CP. And since it is the only instance behaving this way with regards to loot, I'm pretty sure it's unintended/bugged.
That said, as many have stated before, you can't glitch any title, scoring or leaderboard from this, it's purely about loot. No big deal imho. If people prefer to run a 20 min boringly easy instance instead of a (sort of) funny 40-minute run, so be it, I don't care much. Nothing to cry cheater about.
OrphanHelgen wrote: »
Stop. That's not true and you're being vindictive at worst or disingenuous at best. Scaling down does NOT give gold jewelry unless you do it on Hard Mode where you burn the banners on at least cp10 veteran. The scaling down these people are talking about is the same as scaling down wgt to get 2 gold keys.
No it's not. They downscale the trial to get CP160 loot from lower-level mobs/bosses faster. Scaling down a daily will give you downscaled loot from the enemys and the two goldkeys from the quest. Those two keys now scale to your level.
If I remember correctly, the achievement for Ophidian Overlord title, says in description it have to be scaled to cp160. So if they get achievement when downscaled, and my memory are correct(too lazy to log in to check now), then its clearly a "bug".
The Uninvited wrote: »IzakiBrotheSs wrote: »The Uninvited wrote: »
Not quite. Read my previous comment I explain how it works.
Better read my previous comment on your previous comment. It is exactly how it works.
OrphanHelgen wrote: »I saw in zone chat today, someone wrote like if it was a daily pledge:
Lf1m low level player for Vet Sanctum.
I whispered the guy and asked why he wanted a low level player for it, and he said straight out it was to downscale Sanctum.
This is out there now, this is a meta to do. Since every player knows about this, im pretty sure Zenimax knows about this as well.
So Im wondering if this is accepted or still an exploit? And if its an exploit or a bug, why isnt it hotfixed yet?
Is this counting towards the high score btw?
OrphanHelgen wrote: »I saw in zone chat today, someone wrote like if it was a daily pledge:
Lf1m low level player for Vet Sanctum.
I whispered the guy and asked why he wanted a low level player for it, and he said straight out it was to downscale Sanctum.
This is out there now, this is a meta to do. Since every player knows about this, im pretty sure Zenimax knows about this as well.
So Im wondering if this is accepted or still an exploit? And if its an exploit or a bug, why isnt it hotfixed yet?
Is this counting towards the high score btw?
wait but that can be done with any dungeon, that you make leader the lowest level player, start the dungeon and all the monsters are on that low level
I would not consider it an exploit, the drawback is that the loot is then also that low level, which sucks