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Is it still an exploit to downscale Veteran Sanctum?

  • OrphanHelgen
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    Destruent wrote: »
    TARAFRAKA wrote: »
    juhasman wrote: »
    Draxys wrote: »
    Something that is an actual legit, intended game mechanic cannot be an exploit. Downscaling is one of those mechanics.

    So it's intended to get 160cp gold jewelery when You're doing downscaled trial?

    Stop. That's not true and you're being vindictive at worst or disingenuous at best. Scaling down does NOT give gold jewelry unless you do it on Hard Mode where you burn the banners on at least cp10 veteran. The scaling down these people are talking about is the same as scaling down wgt to get 2 gold keys.

    No it's not. They downscale the trial to get CP160 loot from lower-level mobs/bosses faster. Scaling down a daily will give you downscaled loot from the enemys and the two goldkeys from the quest. Those two keys now scale to your level.

    If I remember correctly, the achievement for Ophidian Overlord title, says in description it have to be scaled to cp160. So if they get achievement when downscaled, and my memory are correct :) (too lazy to log in to check now), then its clearly a "bug".
    PC, EU server, Ebonheart Pact


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  • Destruent
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    Destruent wrote: »
    TARAFRAKA wrote: »
    juhasman wrote: »
    Draxys wrote: »
    Something that is an actual legit, intended game mechanic cannot be an exploit. Downscaling is one of those mechanics.

    So it's intended to get 160cp gold jewelery when You're doing downscaled trial?

    Stop. That's not true and you're being vindictive at worst or disingenuous at best. Scaling down does NOT give gold jewelry unless you do it on Hard Mode where you burn the banners on at least cp10 veteran. The scaling down these people are talking about is the same as scaling down wgt to get 2 gold keys.

    No it's not. They downscale the trial to get CP160 loot from lower-level mobs/bosses faster. Scaling down a daily will give you downscaled loot from the enemys and the two goldkeys from the quest. Those two keys now scale to your level.

    If I remember correctly, the achievement for Ophidian Overlord title, says in description it have to be scaled to cp160. So if they get achievement when downscaled, and my memory are correct :) (too lazy to log in to check now), then its clearly a "bug".

    This too. I also haven't hear about any changes regarding loot in scaled instances, so the thing with loot higher than the mobs level should be a bug, too.
    Noobplar
  • TARAFRAKA
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    You do not get the title OR a score for the leader board. All of this has been repeated multiple times. Calm down.
  • LadyNalcarya
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    What are you talking about? Downscaling to get an easy gold key is not an exploit - you cant get cp160 loot and any achievements that are marked as "must be scaled to cp160". If you kill lvl45 enemies to get cp160 loot, I'm sorry, but this is an exploit.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Destruent
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    TARAFRAKA wrote: »
    You do not get the title OR a score for the leader board. All of this has been repeated multiple times. Calm down.

    I know, but you shouldn't get max-level loot either. :)
    Noobplar
  • TARAFRAKA
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    Destruent wrote: »
    TARAFRAKA wrote: »
    You do not get the title OR a score for the leader board. All of this has been repeated multiple times. Calm down.

    I know, but you shouldn't get max-level loot either. :)

    Some apparently still don't know because they keep saying now they don't trust people that have the title etc because maybe that person down scaled it etc. That's not possible! You don't get a title or a score or gold drops. Let's at least be honest and acknowledge that and stop with the dramatic I'm never running a trial again hissy fits.
  • Destruent
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    I never said things like this, so i cannot stop with it. I only complained about people exploiting this s*** to get maxlevel-loot from a downscaled instance.
    Noobplar
  • TARAFRAKA
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    I was referring to people on the previous page. Up in arms for nothing.
  • Ep1kMalware
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    Destruent wrote: »
    TARAFRAKA wrote: »
    You do not get the title OR a score for the leader board. All of this has been repeated multiple times. Calm down.

    I know, but you shouldn't get max-level loot either. :)

    you shouldn't get prosperous armour and ice staves of eternal yokeda every single time either. I guess there's a few things that need fixing with this dungeon.
  • Destruent
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    Destruent wrote: »
    TARAFRAKA wrote: »
    You do not get the title OR a score for the leader board. All of this has been repeated multiple times. Calm down.

    I know, but you shouldn't get max-level loot either. :)

    you shouldn't get prosperous armour and ice staves of eternal yokeda every single time either. I guess there's a few things that need fixing with this dungeon.

    Craptraits are intended, the maxlevel loot from low-level mobs isn't.
    Noobplar
  • Ep1kMalware
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    Destruent wrote: »
    Destruent wrote: »
    TARAFRAKA wrote: »
    You do not get the title OR a score for the leader board. All of this has been repeated multiple times. Calm down.

    I know, but you shouldn't get max-level loot either. :)

    you shouldn't get prosperous armour and ice staves of eternal yokeda every single time either. I guess there's a few things that need fixing with this dungeon.

    Craptraits are intended, the maxlevel loot from low-level mobs isn't.

    Doubt it. They intentionally added it to the drop table, sure. But have you ever farmed the place? It ecdn makes farming maelstrom look good. Also Idc about tour opinion. Zos is aware of it, you can't add anything to the topic that is new?

    don;t worry, I won't hold my breath for you to come up with anything more insightful than 'it's obviously a bug'. And rage over nothing.

    You're more upset about people selling purple prosperous dps shields to merchants, than you are of loading screens and lag?

    I wish I had that sort of narrow minded tunnel vision, seeing things for how they are is suh a burden, ya know?
    Edited by Ep1kMalware on July 24, 2016 1:45PM
  • Izaki
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    When you down scale content, you don't get onto the leaderboards or titles or achievements, its impossible.

    When you look at your achievements for VET 4-MAN DUNGEONS or TRIALS it clearly says that the place has to be scaled to CP160 to get the achievement. You can not do Hardmode on downscaled content.

    Pledges work differently, you can still complete the pledge on CP20 and you'd get the gold key and the XP from completing the quest, but ALL the loot you get during the run will be CP20, only the contents from the Gold Key chest will be scaled to your level AKA usable. I know because a friend of mine who is CP24 wanted to do the pledge and I agreed to help him out. I got the Mephala's Helmet for CP20. So there you have it, downscaling pledges and vet dungeons downscales the loot to Group Leader's level.
    So White Gold Tower on CP20 : you'd get a CP20 Essence Thief Belt, a CP20 Overwhelming Surge Robe and a CP20 Molag Kena Helm :lol:

    In trials downscaling only works on Normal Mode. Not all drops are scaled to each player's level. Only the final boss drops gear according to the player's level, the rest is scaled to Group Leader's level. So in theory, yes you can farm Sanctum on Normal on CP20 just to get the ring or weapon from the Serpent in Sanctum at CP160. But I really don't see the point as even on CP160 Normal Sanctum we do a full run in 20 - 30 minutes. So in 10-15 minutes the downscalers get 1 piece of usable loot, in 20-30 minutes we get the fun run's worth of usable gear. Bear in mind that all loot on Normal is Purple Quality.
    So Sanctum Ophidia on CP20 : a CP20 Skirmisher's Bite Jack, CP20 Viper's Sting Boots, CP20 Infaillable Aether Gloves, a CP20 Eternal Yokeda Helm, a CP160 Ice Staff/Greatsword/Necklace of the Vicious Ophidian


    EDIT : Cleared up the typos, changed wording and added highlights
    Edited by Izaki on July 24, 2016 6:14PM
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • The Uninvited
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    When you down scale content, you don't get onto the leaderboards or titles or achievements, its impossible.

    When you look at your achievements for vet dungeons it clearly says that the place has to be scaled to CP160 to get the achievement. Anything that's under CP160 doesn't get recorded or anything.

    Pledges work differently, you can still complete the pledge on CP20 and you'd get the gold key and the XP from completing the quest, BUT the loot will also be CP20. I know because a friend of mine who is CP24 wanted to do the pledge and I agreed to help him out. I got the Mephala's Helmet for CP20. So there you have it, downscaling pledges and vet dungeons downscales the loot too.

    In trials downscaling only works on Normal Mode. Not all drops are scaled to each player's level. Only the final boss drops gear according to the player's level, the rest is scaled to Group Leader level. So yes you can farm Sanctum on Normal on CP20 just to get the ring or weapon from the Serpent in Sanctum. But I really don't see the point as even on CP160 Normal Sanctum we do a full run in 20 - 30 minutes.

    I'll say it again : so basically this is what happens, if people want to farm Sanctum on CP20, (troll them and let them do it) they only get the loot scaled to their level for the final boss AKA the Serpent, so for the rest of the run they will be getting CP20 gear. So in 10-15 minutes they get 1 piece of usable loot, in 20-30 minutes we get the fun run's worth of usable gear.

    Nope, we checked it with a small group. Scaled to level 49, Mantikora dropped CP 160 loot for max level players.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Destruent
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    I have all the sets i need (vicious, infallible, elegance) from vSO in divines and gold jewelry, don't worry. Oh, and it was a lot easier to get compared to maelstrome.
    And you can be sure, i don't like lag, endless loading screens and bugs. But it's not as worse as people who try to justify exploiting and bugusing.

    Everything you say is: mimimi, i get crap loot and therefore i need to exploit everything i can. So what about you adding something constructive? I showed you the part in patchnotes how instance-scaling works and to which level the loot is supposed to scale. You can't show any changes to this.

    edit:
    In trials downscaling only works on Normal Mode. Not all drops are scaled to each player's level. Only the final boss drops gear according to the player's level, the rest is scaled to Group Leader's level. So in theory, yes you can farm Sanctum on Normal on CP20 just to get the ring or weapon from the Serpent in Sanctum at CP160. But I really don't see the point as even on CP160 Normal Sanctum we do a full run in 20 - 30 minutes. So in 10-15 minutes the downscalers get 1 piece of usable loot, in 20-30 minutes we get the fun run's worth of usable gear. Bear in mind that all loot on Normal is Purple Quality.
    So Sanctum Ophidia on CP20 : a CP20 Skirmisher's Bite Jack, CP20 Viper's Sting Boots, CP20 Infaillable Aether Gloves, a CP20 Eternal Yokeda Helm, a CP160 Ice Staff/Greatsword/Necklace of the Vicious Ophidian

    You can also downscale vet-Trials. Some friends did vMoL/HM on V1/CP10 just to see what happens. They got no achievement but V1/CP10 loot on all bosses. That's how it is supposed to work.
    Edited by Destruent on July 24, 2016 2:11PM
    Noobplar
  • Izaki
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    Draxys wrote: »
    Something that is an actual legit, intended game mechanic cannot be an exploit. Downscaling is one of those mechanics.

    It isn't the downscaling, it is the loot dropping at max level while the instance is downscaled.

    Not quite. Read my previous comment I explain how it works.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Ep1kMalware
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    Destruent wrote: »
    I have all the sets i need (vicious, infallible, elegance) from vSO in divines and gold jewelry, don't worry. Oh, and it was a lot easier to get compared to maelstrome.
    And you can be sure, i don't like lag, endless loading screens and bugs. But it's not as worse as people who try to justify exploiting and bugusing.

    Everything you say is: mimimi, i get crap loot and therefore i need to exploit everything i can. So what about you adding something constructive? I showed you the part in patchnotes how instance-scaling works and to which level the loot is supposed to scale. You can't show any changes to this.

    no you showed me some crap from 2 years ago. I've got title/gold jewelry. You claiming you have divines presses for me to challenge your integrity to tw=ell the truth.

    Again, this is exactly like skipping bosses in f=darkshade. You are taking advantage of uninted gameplay features and using it for personal gain. I guess people that can't take the time of day to kill the transmuted foreman s=are too terrible to deserve their engine guardian helmets and need banning asap.

    Oh what? you got an official word from zos or just more of your opinions you desire to press on others?
  • Destruent
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    Oh, they also stated in patchnotes from last-DLC that the scaling works like in all other dungeons. So they already said how it should work. It's just you who don't want to understand.
    no you showed me some crap from 2 years ago. I've got title/gold jewelry. You claiming you have divines presses for me to challenge your integrity to tw=ell the truth.

    Really? :lol:
    Just because you are unlucky everyone who isn't is a lier?
    Again, this is exactly like skipping bosses in f=darkshade. You are taking advantage of uninted gameplay features and using it for personal gain. I guess people that can't take the time of day to kill the transmuted foreman s=are too terrible to deserve their engine guardian helmets and need banning asap.

    You need to them for the speedrun-achievement btw. If you don't care about them you can skip them. And if you kill the endboss you have a chance for the helmet. What's the problem? That's how it is since 1.5.
    [
    Oh what? you got an official word from zos or just more of your opinions you desire to press on others?

    Patchnotes are official i guess. They don't need to tell with every patch what they didn't change.
    Draxys wrote: »
    Something that is an actual legit, intended game mechanic cannot be an exploit. Downscaling is one of those mechanics.

    It isn't the downscaling, it is the loot dropping at max level while the instance is downscaled.

    Not quite. Read my previous comment I explain how it works.

    read patchnotes and:
    Nope, we checked it with a small group. Scaled to level 49, Mantikora dropped CP 160 loot for max level players.



    Noobplar
  • Ep1kMalware
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    Destruent wrote: »
    Oh, they also stated in patchnotes from last-DLC that the scaling works like in all other dungeons. So they already said how it should work. It's just you who don't want to understand.
    no you showed me some crap from 2 years ago. I've got title/gold jewelry. You claiming you have divines presses for me to challenge your integrity to tw=ell the truth.

    Really? :lol:
    Just because you are unlucky everyone who isn't is a lier?
    Again, this is exactly like skipping bosses in f=darkshade. You are taking advantage of uninted gameplay features and using it for personal gain. I guess people that can't take the time of day to kill the transmuted foreman s=are too terrible to deserve their engine guardian helmets and need banning asap.

    You need to them for the speedrun-achievement btw. If you don't care about them you can skip them. And if you kill the endboss you have a chance for the helmet. What's the problem? That's how it is since 1.5.
    [
    Oh what? you got an official word from zos or just more of your opinions you desire to press on others?

    Patchnotes are official i guess. They don't need to tell with every patch what they didn't change.
    Draxys wrote: »
    Something that is an actual legit, intended game mechanic cannot be an exploit. Downscaling is one of those mechanics.

    It isn't the downscaling, it is the loot dropping at max level while the instance is downscaled.

    Not quite. Read my previous comment I explain how it works.

    read patchnotes and:
    Nope, we checked it with a small group. Scaled to level 49, Mantikora dropped CP 160 loot for max level players.



    let's get a few thingd straight.

    the speedrun achievement obviously shows how zenimax wanted you to complete the dungeon. Why does it only apply in this case, like and not any other. Because your opinions?

    second;y, it's clear you havent actuallt run much sanctum. At this point, I feel comfortable about calling you a liar. Hete is what you would have noticed:

    sanctum does not groupscale, like dungeons do. If you're doing the dungeon with a guild, you can't scale everyone up to cp160 like in a dungeon. Obviously the wise choice would be to downscale the trial to the lowest member of the group. Okay, that's pretty normal. Infact, normal enough for it to be an every day occurance. What's also interesting is your omission of 1 important fact: Drops do not drop at cp160 by default, they drop scaled accordinglt to a player's level.

    that leads 2 possible xonclusions, at least the obviohs ones:

    they fudged the scaling somehow which would be odd that they coded items to scale, with no way to scale the dungeon. I,mediately you'd think exploit, but it just seems weird to call it one looking at the details.

    or they could have intended it the entire time. This would also be strange, because zenimax doesn't normally do these things.

    But the fact that items themselves are scaling in a dungeon that cannot be groupscaled, only level scaled is definitely not normal(and to even coded that way, I'd imagine that's a lot of code and foenit to simply be arbitrary seems insane).

    Yes, there is definitelt something goofy about drops in sanctum. Something is clearly fudged with it. But calling it an exploit is going a bit extreme because for a lot of casual players (and their friends) who run at all different level ran, ges the norm would be to group scale the instance (which you cannot do), or scale it to the groups lowest member, which tou can do. And have it be a bannable offense because the drops scale to the players individually based on their level is senseless because either they coded it that way in luie of group scaling the trial, or deliberately scaling the loot.

    we have no official comments from zos exactlt what they planned with grouping here, so no, it is not concievable to offer punishment toward this. It is unavoidable unless every player in the trial is exactly the same level. BUT THEY INTENTIONALLY DESIGNED IT THE OTHER WAY AROUND, didn't they?
  • The Uninvited
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    Draxys wrote: »
    Something that is an actual legit, intended game mechanic cannot be an exploit. Downscaling is one of those mechanics.

    It isn't the downscaling, it is the loot dropping at max level while the instance is downscaled.

    Not quite. Read my previous comment I explain how it works.

    Better read my previous comment on your previous comment. It is exactly how it works.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Ep1kMalware
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    To clarify: drops scale to the player, no matter what. Unavoidable. This is important to understand, because that is a ton of code to develop. The part about this that makes it a big deal is the trial can be level scaled, but not groupscaled.

    They intended the trial to be scalable, but offered no way to scale the group to the trial. It could be intended as part of their open scaling option, but unlikely.

    more likely is they intended group scaling at some point as the only way to scale the trial (perhaps a grouping tool), decided against it, and didn't remove and replace all the old code. (more likely).

    That's an issue, because no matter what, drops will scale individually for every person in the trial. That means the the onlt way to circumvent this bug is to notn= run the trial, or to run the trial with onlt players who are the exadt same level. ..and that kind of defeats the purose of this update.

    So no, there is nothinf bannable here as this bug is entirely zos. So therefore, if you want to run sanctum, for fun or farm, have the *** at it.
  • Destruent
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    I'm quoting Patchnotes 2.4.5 for you:
    Updates to Sanctum Ophidia
    Venture once again into the depths of Sanctum Ophidia!
    - Sanctum Ophidia now features a Normal version in addition to the Veteran version.
    - New surprises await as the denizens of the Trial have attracted the aid of a new Bannerman, the Serpent Fang.
    - Stonebreaker and Ozara have had their difficulty increased. As a result of this change, their accompanying rewards have been improved.
    - Items and Weapon sets obtained in this Trial have been updated to max level, which is now Champion 160.
    - Some of the items that now scale to Champion 160 have been rebalanced.
    - Sanctum Ophidia will now scale to the level of the Trial leader, much like Dungeons do currently.
    - When you start the Trial at max level (Champion 160), you will qualify for the Leaderboards.
    - Points for Leaderboards are awarded in the same way as other Trials (monster kills, vitality bonus and time).

    The only difference is, you cannot use the groupfinder and therefore can't scale up the player.

    second;y, it's clear you havent actuallt run much sanctum. At this point, I feel comfortable about calling you a liar. Hete is what you would have noticed:

    sanctum does not groupscale, like dungeons do. If you're doing the dungeon with a guild, you can't scale everyone up to cp160 like in a dungeon. Obviously the wise choice would be to downscale the trial to the lowest member of the group. Okay, that's pretty normal. Infact, normal enough for it to be an every day occurance. What's also interesting is your omission of 1 important fact: Drops do not drop at cp160 by default, they drop scaled accordinglt to a player's level.

    But ZOS said, it does scale like groupdungeons. I guess you are wrong there. But you are right...they scale to the players level (which usually is CP160+). But that's not how it is supposed to be if the players level is higher than the mobs level.

    And yeah...you don't know how i play, how often i play and so on. If you look carefully at my signature, you'll notice that i am in one of the 4...6 best raidguilds on PC/EU. Do you really think we didn't farm vSO since they released it? Maybe you noticed we have been the first guild who did vSO on CP160.
    they fudged the scaling somehow which would be odd that they coded items to scale, with no way to scale the dungeon. I,mediately you'd think exploit, but it just seems weird to call it one looking at the details.

    or they could have intended it the entire time. This would also be strange, because zenimax doesn't normally do these things.

    But the fact that items themselves are scaling in a dungeon that cannot be groupscaled, only level scaled is definitely not normal(and to even coded that way, I'd imagine that's a lot of code and foenit to simply be arbitrary seems insane).

    That's how scaling works if you don't use the group finder for dungeons (strange, but this is possible :wink: ). Mobs scale to the leaders level. Loot will be either at the level of the mobs or the players level, whichever is lower. The same scaling should apply to trials and it also does when you are not scaling it to level 49 afaik.

    edit: regarding the skipping of bosses. You are doing a tradeoff in this case. faster run but less loot and no achievement which is fair imo. You don't have a tradeoff when scaling SO. You have faster runs and the same loot. Faster runs but craploot is how it should be.
    Edited by Destruent on July 24, 2016 3:24PM
    Noobplar
  • anitajoneb17_ESO
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    The 46-49 thing is not "for some strange reason", it's the remains of the old "max 5 levels apart" looting rule. If you downscale nSO at, say, lvl20, you won't get any loot. You have to downscale it between 46 and 49. That is because the software considers any veteran character in nSO as being "level 50", regardless of CP. And since it is the only instance behaving this way with regards to loot, I'm pretty sure it's unintended/bugged.

    That said, as many have stated before, you can't glitch any title, scoring or leaderboard from this, it's purely about loot. No big deal imho. If people prefer to run a 20 min boringly easy instance instead of a (sort of) funny 40-minute run, so be it, I don't care much. Nothing to cry cheater about.

  • Ep1kMalware
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    The 46-49 thing is not "for some strange reason", it's the remains of the old "max 5 levels apart" looting rule. If you downscale nSO at, say, lvl20, you won't get any loot. You have to downscale it between 46 and 49. That is because the software considers any veteran character in nSO as being "level 50", regardless of CP. And since it is the only instance behaving this way with regards to loot, I'm pretty sure it's unintended/bugged.

    That said, as many have stated before, you can't glitch any title, scoring or leaderboard from this, it's purely about loot. No big deal imho. If people prefer to run a 20 min boringly easy instance instead of a (sort of) funny 40-minute run, so be it, I don't care much. Nothing to cry cheater about.

    maw is (and has been) this way for a while. I reckon the new dated trials will work the same. Also dungeons may work this way as well, too.
  • TARAFRAKA
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    Also works in Maw of Lorkhaj as well I've heard.
  • Jaronking
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    Am pretty sure they just didn't test this on lower CP character that's the only reason it is here.They more than likely assume only people with 160+ CP would try it,and so had no reason to test if this would happen.
  • UltimaJoe777
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    Destruent wrote: »
    TARAFRAKA wrote: »
    juhasman wrote: »
    Draxys wrote: »
    Something that is an actual legit, intended game mechanic cannot be an exploit. Downscaling is one of those mechanics.

    So it's intended to get 160cp gold jewelery when You're doing downscaled trial?

    Stop. That's not true and you're being vindictive at worst or disingenuous at best. Scaling down does NOT give gold jewelry unless you do it on Hard Mode where you burn the banners on at least cp10 veteran. The scaling down these people are talking about is the same as scaling down wgt to get 2 gold keys.

    No it's not. They downscale the trial to get CP160 loot from lower-level mobs/bosses faster. Scaling down a daily will give you downscaled loot from the enemys and the two goldkeys from the quest. Those two keys now scale to your level.

    If I remember correctly, the achievement for Ophidian Overlord title, says in description it have to be scaled to cp160. So if they get achievement when downscaled, and my memory are correct :) (too lazy to log in to check now), then its clearly a "bug".

    You do not get that achievement when it is scaled below Champion Rank 160.
    Edited by UltimaJoe777 on July 24, 2016 5:56PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Izaki
    Izaki
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    Draxys wrote: »
    Something that is an actual legit, intended game mechanic cannot be an exploit. Downscaling is one of those mechanics.

    It isn't the downscaling, it is the loot dropping at max level while the instance is downscaled.

    Not quite. Read my previous comment I explain how it works.

    Better read my previous comment on your previous comment. It is exactly how it works.

    Sorry I didn't see it, but yeah I'm wrong I'll edit my comment and cut out the wrong parts
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • altemriel
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    I saw in zone chat today, someone wrote like if it was a daily pledge:
    Lf1m low level player for Vet Sanctum.

    I whispered the guy and asked why he wanted a low level player for it, and he said straight out it was to downscale Sanctum.


    This is out there now, this is a meta to do. Since every player knows about this, im pretty sure Zenimax knows about this as well.
    So Im wondering if this is accepted or still an exploit? And if its an exploit or a bug, why isnt it hotfixed yet?
    Is this counting towards the high score btw?



    wait but that can be done with any dungeon, that you make leader the lowest level player, start the dungeon and all the monsters are on that low level :smiley:

    I would not consider it an exploit, the drawback is that the loot is then also that low level, which sucks :smiley:
  • UltimaJoe777
    UltimaJoe777
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    altemriel wrote: »
    I saw in zone chat today, someone wrote like if it was a daily pledge:
    Lf1m low level player for Vet Sanctum.

    I whispered the guy and asked why he wanted a low level player for it, and he said straight out it was to downscale Sanctum.


    This is out there now, this is a meta to do. Since every player knows about this, im pretty sure Zenimax knows about this as well.
    So Im wondering if this is accepted or still an exploit? And if its an exploit or a bug, why isnt it hotfixed yet?
    Is this counting towards the high score btw?



    wait but that can be done with any dungeon, that you make leader the lowest level player, start the dungeon and all the monsters are on that low level :smiley:

    I would not consider it an exploit, the drawback is that the loot is then also that low level, which sucks :smiley:

    But it isn't in Trials. That is why everyone is thinking it's an exploit. However, it is not OFFICIALLY an exploit until Zenimax acknowledges it as one.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Izaki
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    I'm just thinking, why would downscaling be considered an exploit though? If you can get the good gear easier, isn't it what everyone is looking for ? Achievements/titles are the only proof of having done something anyway (Stormproof + Baron Poly from vMSA, Ophidian Overlord + color for vSO, etc.). If someone has the gear, but has an unorganised group they won't get past vSO Hardmode anyway, because that thing is hard (hell, even vSO normal mode is hard). So what's the problem ? They can have their Vicious Ophidian and Infaillable Aether pieces but not be able to comlete the content. Or if they can complete it well good for them ! Its more than just about gear.
    Anyway, I prefer farming on CP160 its a little bit more fun and my guildies are really nice and fun people to play with.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
This discussion has been closed.