Currently it seems that as the higher the materials used, the more unsaul the color palate is turned into. On end game rubedo gear for example, attempting to dye red will give a light pinkish color and blues will turn into a light grey color. I noticed on attempting to replicating a color scheme of a lower teir armor set from the same style, the same colors turned out to be vastly different compared to the previous one and it just looks silly because the dyes appear not as advertised. Is there a planned fix to give all armor types a standard color palate? I noticed the rare quality dyes seem to more strongly resemble their actual pictures and the lower level dyes seem to suffer the most of this color weirdness.