will there be a "catch up" system when tamriel one hits?

  • Divinius
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    Runs wrote: »
    It helps to play less. Then you are always in enlightenment and can achieve higher CP levels per /played time than someone who plays more often.
    I keep seeing this bolded suggestion. It's not exactly accurate.

    You get enlightenment at the same rate regardless of whether you are logged in or not. It doesn't work like "rested xp" in other games. So it doesn't "help to play less" as far as actually getting CP is concerned.

    Yes, you'll get far more "CP per unit of time played" if you let your Enlightenment accumulate, and then play all at once. But you'd be getting that same amount of enlightenment even if you were online 24/7 playing, so you'd get all the CP you would have gotten and more. You're average CP per hour would obviously drop during the times you weren't enlightened, but you are not "losing" anything.

    Basically, the more you play, the more CP you get. It just has diminishing returns because of the limited enlightenment.

  • Runs
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    Divinius wrote: »
    I keep seeing this bolded suggestion. It's not exactly accurate.

    You get enlightenment at the same rate regardless of whether you are logged in or not. It doesn't work like "rested xp" in other games. So it doesn't "help to play less" as far as actually getting CP is concerned.

    Yes, you'll get far more "CP per unit of time played" if you let your Enlightenment accumulate, and then play all at once. But you'd be getting that same amount of enlightenment even if you were online 24/7 playing, so you'd get all the CP you would have gotten and more. You're average CP per hour would obviously drop during the times you weren't enlightened, but you are not "losing" anything.

    Basically, the more you play, the more CP you get. It just has diminishing returns because of the limited enlightenment.

    Was the whole point of adding the line /per time played...


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  • Cryptical
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    I would have to check, because it seems counter intuitive, but I have the strangest feeling that when I log my alt characters for their daily upkeep I see my crafter's sheet proclaim a million xp of enlightenment but my current main proclaims less than 100k. But my crafter is naked and weaponless and carries the stuff for sewing and smithing and a pantry.

    Right, it seems counterintuitive because champ points are account-wide, so this needs to be double checked. But I can easily imagine Zos wanting people to spread their time between a variety of characters so as to play the entire game rather than " class X online", and thus making Enlightenment a character-based mechanic.

    So, I'm at work. Anyone else want to check it? If so, then the answer to getting champ points would be "Roll an alt, play through, and go back and forth one day character X the next day character Y".
    Xbox NA
  • AlnilamE
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    ScottK1994 wrote: »

    Hm see this is where I get confused. On wow tier levels were the same physical level so their would be tier 1 cp 160 and tier 10 160 stuff. But that's just my prejudice from being experienced in other games.

    How do they work then is T1-5 dungeon gear 6-7 veteran dungeons and T8-10 is trial stuff?

    I've never played WoW, so that's all Greek to me. In ESO, any gear of the same level (or CP level) is essentially the same "Tier". You can improve quality from white - green - blue - purple - gold for better stats.

    What's BiS will depend a lot on your build and even there, you will have some variance. The BiS item can come from a variety of sources: It can be crafted, it can be looted from dungeons (like Undaunted sets and other BoP sets from vet dungeon), Trials (some is BoP, some is BoE so you can buy/sell), some from Maelstrom Arena, some from PvP rewards.

    It all depends on what you want to do, and there are a couple of Tried and True crafted sets that will get you through most of anything (and those can be crafted at any level).

    ScottK1994 wrote: »
    Second question(sorry to the OP) are trials similar in difficulty to raids in world of warcraft? I'm not sure about these days but when I played every new content patch had awesomely difficult fights, obviously getting easier when they've been out for a while.

    Ohh man I'm feeling nostalgic now but I remember final bosses for the expansions and how for so long only like 1% of each server had completed the final boss. It was awesome seeing the guys beat you in PvP knowing they deserved to beat you lol

    Trials are 12-person instances. Some are more challenging than others. Maw of Lorkhaj and Sanctum Ophidia now have Normal and Vet modes. Aetherian Archive and Hel-Ra Citadel are getting revamped in the next update (along with Dragonstar Arena, which is a 4-person arena-type raid).
    The Moot Councillor
  • mechsauc3
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    what cp do i have to reach, to be competiting with others in pvp? mainly to 1vX to a point it requires skill not gear/cp.
  • AlnilamE
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    mechsauc3 wrote: »
    what cp do i have to reach, to be competiting with others in pvp? mainly to 1vX to a point it requires skill not gear/cp.

    How much PvP experience do you have already? If you don't have any, then 160 CP will be enough. By the time you have learned the ropes, you'll have earned as much CP as the folks you are fighting PLUS you will have the Alliance War skills and passives to boot.

    Also, there are no-CP campaigns that you can try out. Though I hear they are more popular on EU than NA.
    The Moot Councillor
  • ScottK1994
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    AlnilamE wrote: »

    I've never played WoW, so that's all Greek to me. In ESO, any gear of the same level (or CP level) is essentially the same "Tier". You can improve quality from white - green - blue - purple - gold for better stats.

    What's BiS will depend a lot on your build and even there, you will have some variance. The BiS item can come from a variety of sources: It can be crafted, it can be looted from dungeons (like Undaunted sets and other BoP sets from vet dungeon), Trials (some is BoP, some is BoE so you can buy/sell), some from Maelstrom Arena, some from PvP rewards.

    It all depends on what you want to do, and there are a couple of Tried and True crafted sets that will get you through most of anything (and those can be crafted at any level).


    Trials are 12-person instances. Some are more challenging than others. Maw of Lorkhaj and Sanctum Ophidia now have Normal and Vet modes. Aetherian Archive and Hel-Ra Citadel are getting revamped in the next update (along with Dragonstar Arena, which is a 4-person arena-type raid).

    Hm sounds a bit like vanilla WoW(before the first expansion) gear. The whole tier system is basically decided by the player base. I understand though, if you wanted to stick tiers on it 1-10 is too wide a number just now. Tier 1-2 I guess.

    Yeah I'll be getting into trials I hope, once console has text chat anyway. I just want to know my end game progression; I need to understand it simply enough to bother eh!
    Edited by ScottK1994 on July 21, 2016 6:26PM
  • SpartanSPONDY
    SpartanSPONDY
    Soul Shriven
    How casual are you? My brother plays like 1-2 hours 5 times a week for like 4 months he's cp 300. Japanese players just joined and I see ones who are 350-400.

    Not sure if trolling or just sleepy
  • AlnilamE
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    ScottK1994 wrote: »

    Hm sounds a bit like vanilla WoW(before the first expansion) gear. The whole tier system is basically decided by the player base. I understand though, if you wanted to stick tiers on it 1-10 is too wide a number just now. Tier 1-2 I guess.

    Yeah I'll be getting into trials I hope, once console has text chat anyway. I just want to know my end game progression; I need to understand it simply enough to bother eh!

    If you go to the Tamrielfoundry class forums, there are a lot of theorycrafting threads there where people post their builds and gear. Most players usually post a "Best options" version and an "almost as good" version of gear (because some things like Maelstrom weapons are not easy to get, particularly if RNG doesn't like you).
    The Moot Councillor
  • ScottK1994
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    AlnilamE wrote: »

    If you go to the Tamrielfoundry class forums, there are a lot of theorycrafting threads there where people post their builds and gear. Most players usually post a "Best options" version and an "almost as good" version of gear (because some things like Maelstrom weapons are not easy to get, particularly if RNG doesn't like you).

    Thanks. I think I'm doing pretty well just now 130StamDK and I'm spamming wrecking blow without stamina draining on most fights(my weapon recovers some stamina just now though)and executioner after low health. The only thing I have wanted to look at is how important things like penetration is. Only thing I've regretted is respeccing all my skills and levelling dual wield(I had tank build) and finding out I didn't like it haha.
    Edited by ScottK1994 on July 21, 2016 7:09PM
  • Unsent.Soul
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    ESO already has a catchup system for CP. Between the scaled cost of CP and enlightenment it helps newer and returning players catch up.

    Although I agree that more needs to be done. My biggest concern when the CP system was launched was the more casual and newer player. As it turns out Zos realized their mistake and made some adjustments to where it is now and hopefully they come to understand more needs to be done.

    One suggesting a friend had was at lower CP levels provide several times the enlightenment. Once the player reaches a certain level scale that enlightenment back a little. When the player gets to maybe 75% of cap the enlightenment boost would be normal, as it is now.

    This would go a long way for catching up players that actually play reasonably regularly without making any major change to the system. I know many who left due to the changes over a year ago. Some have come back buy many did not stay because of how far they were behind in CP.

    @ZOS_GinaBruno
    @ZOS_JessicaFolsom

    People not sticking around because they were too behind in cp? Are you serious? Nothing needs to be done. They've already removed vet levels and CP is account wide.

    Would you people just rather them hand you everything? Do you guys just expect to play for an hour and be max level?

    Tagging ZOS employees for a non issue is rather pointless. Do you realize how easy it is to gain a champion level?
  • Blackleopardex
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    From what I heard in the next patch they will remove all the cp and all the levels, making everyone level one. They will also add a "Play movie" mode for veteran dungeons. When you click on this you will watch a movie of someone doing the dungeon and afterwards you will receive loot for the last-boss in your mail with a guaranteed undaunted-helm drop.

    Also for PVP now they added "IDieAllot" cap. This means that if someone kills you 2 times the next time he/she kills you he/she will get banned from the game and you receive a sweet-roll in the mail.
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
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  • Jailbirdy
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    Nova Sky wrote: »

    Endgame is 160 CP at the current time. You will not find any enemies beyond that level. The CP limit right now is 501, with a 30-point or so increase coming with the next DLC.

    I didn't hear a # on them increasing CP in the next DLC, can you cite where they have posted the 30 points. Thanks.
    Disclaimer: The statements and information from this account are for entertainment & informational purposes only. Any interpretation, implied or otherwise does not constitute negligence on any part of this forum posting.
  • wayfarerx
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    Jailbirdy wrote: »

    I didn't hear a # on them increasing CP in the next DLC, can you cite where they have posted the 30 points. Thanks.

    PTS patch notes, scroll down to the "Champion Points" section.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Jailbirdy
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    wayfarerx wrote: »

    PTS patch notes, scroll down to the "Champion Points" section.


    thankx
    Disclaimer: The statements and information from this account are for entertainment & informational purposes only. Any interpretation, implied or otherwise does not constitute negligence on any part of this forum posting.
  • AntMan100673
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    There's already a catch up mechanic on CP so there doesn't need to be another one. I think it probably needs to be tweaked though if the CP cap is increased because as with the calculation I've seen on how it works even though a brand new player would gain CP quicker as they're further below the cap it would take more experience for that player to get to 531 than it currently takes to get to 501. Depending on how frequently and how much the CP cap is increased by in the future players could get put off and stop playing if the cap is being increased faster than the catch up allows them to get CP and that wouldn't be good for the game
    EU - EP - Dunmer - Dragonknight - Magicka DPS - CP160

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  • Caligamy_ESO
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    How casual are you? My brother plays like 1-2 hours 5 times a week for like 4 months he's cp 300. Japanese players just joined and I see ones who are 350-400.

    Agreed, I've played like 4 or 5 x this year and I am about 40 points from the cap..
    Edited by Caligamy_ESO on July 23, 2016 9:46PM
    love is love
  • ScooberSteve
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    Wow this thread is a joke. How about letting us players with lots of cp use more?
  • ScooberSteve
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    If you want a game for babies go play wow
  • Refuse2GrowUp
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    Only read the first few replies, but agree with what others sentiment. There is already a CP catch-up and I know uber casuals who are approaching 400 CPs. It is extremely easy to get CPs...even without grinding them. Something a simple as popping an XP pot and doing a daily random dungeon will yield big XP, especially if enlightened. Which, if you are as casual as you suggest, you will almost always be enlightened.

    So, between current CP catch-up and enlightenment, players are already spoon fed CP. That is more than enough.
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  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    ScottK1994 wrote: »

    Hm see this is where I get confused. On wow tier levels were the same physical level so their would be tier 1 cp 160 and tier 10 160 stuff. But that's just my prejudice from being experienced in other games.

    How do they work then is T1-5 dungeon gear 6-7 veteran dungeons and T8-10 is trial stuff?

    its just your cp level, 160 is max, that is 160 for endgame gearing.

    its confusing a bit because the reworked the original system. i Imagine they will eventually start raising the gear cap to force us to grind new sets though.
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