Minute_Waltz wrote: »Minute_Waltz wrote: »Yay free 16 keys againI'll have 200 by time new dlc drops.. hopefully thats enough to score a medium divine veli
But set looks pretty bad for pve
This set (or even one piece) is BIS for me because of I can't do vSO due to timezone
DRXHarbinger wrote: »4 runs down starting the 5th now. 52 keys in the bank and a month to go. Will actually be nice to grind for a new helm or two soon. Plus if they get included in the pledges it'll be funny if these do these 4 back to back. That's 40 keys in 4 days for me.
GreenhaloX wrote: »ScottK1994 wrote: »But what's a pledge?
Undaunted Dungeons.
I have yet to even step foot within the White Gold Tower or the Prison. I want to see what they're like, and how far I get before getting absolutely wrecked.
I haven't done White Gold Tower yet or vet imperial prison, but the normal imperial prison isn't so bad if you have the right group of people. The first Fiend boss, if you have a good healer and all can dish out damages, your group can get through that and the extras involved fairly quick. That Fiend boss does pack quite a punch, all the while his minions and ice sorcs are pommeling you.. and that harvester with almost 300k health bombarding you with those balls thing and energy/stam drain whatever it does. So that first fiend fight could cause lower ranking players to drop out and it has in some of my group outing (randomly queuing). If your group are capable of getting through that first Fiend boss fight, then you'll be fine with all the other bosses leading to the final Lord Dusk Warden boss fight.
I like it. It's a bit longer than most other normal dungeons, but it can be a pain in the ass, if it's your first time and not know the mechanics. The final Warden boss itself is not so hard, but it's all the extra adds that can get you. At certain stage of his health loss, he'll spawn 4 of his duplicates that keep bombarding you with shock blasts. All the while, you have those red circles constantly popping up trying to get you as well as other white moving circles that if you happen to get caught in, you'll do a high fall and if you can't do a break fall, you'll pretty dead. You also have roving orbs that seems to suck out your health or stam, if you get caught by the pulse or beam coming from it. Also, watch out when the Lord Warden flies up, suspend, and lash a big blast that seems to hit the majority of the arena. So, if you don't have good regen ability or high health, you're toasted. I'm not sure and haven't figure it out yet, if there's a safe zone or a protective something you can go to while he throws out that big blast of his. Fun times..
Ep1kMalware wrote: »GreenhaloX wrote: »ScottK1994 wrote: »But what's a pledge?
Undaunted Dungeons.
I have yet to even step foot within the White Gold Tower or the Prison. I want to see what they're like, and how far I get before getting absolutely wrecked.
I haven't done White Gold Tower yet or vet imperial prison, but the normal imperial prison isn't so bad if you have the right group of people. The first Fiend boss, if you have a good healer and all can dish out damages, your group can get through that and the extras involved fairly quick. That Fiend boss does pack quite a punch, all the while his minions and ice sorcs are pommeling you.. and that harvester with almost 300k health bombarding you with those balls thing and energy/stam drain whatever it does. So that first fiend fight could cause lower ranking players to drop out and it has in some of my group outing (randomly queuing). If your group are capable of getting through that first Fiend boss fight, then you'll be fine with all the other bosses leading to the final Lord Dusk Warden boss fight.
I like it. It's a bit longer than most other normal dungeons, but it can be a pain in the ass, if it's your first time and not know the mechanics. The final Warden boss itself is not so hard, but it's all the extra adds that can get you. At certain stage of his health loss, he'll spawn 4 of his duplicates that keep bombarding you with shock blasts. All the while, you have those red circles constantly popping up trying to get you as well as other white moving circles that if you happen to get caught in, you'll do a high fall and if you can't do a break fall, you'll pretty dead. You also have roving orbs that seems to suck out your health or stam, if you get caught by the pulse or beam coming from it. Also, watch out when the Lord Warden flies up, suspend, and lash a big blast that seems to hit the majority of the arena. So, if you don't have good regen ability or high health, you're toasted. I'm not sure and haven't figure it out yet, if there's a safe zone or a protective something you can go to while he throws out that big blast of his. Fun times..
harvester is like 10 seconds of weak dps (assuming 15k each) harvesters can have their attack interrupted with a shield bash, and falling is part of the mehanic. you hit synergy buttom amd you dont die.
GreenhaloX wrote: »Ep1kMalware wrote: »GreenhaloX wrote: »ScottK1994 wrote: »But what's a pledge?
Undaunted Dungeons.
I have yet to even step foot within the White Gold Tower or the Prison. I want to see what they're like, and how far I get before getting absolutely wrecked.
I haven't done White Gold Tower yet or vet imperial prison, but the normal imperial prison isn't so bad if you have the right group of people. The first Fiend boss, if you have a good healer and all can dish out damages, your group can get through that and the extras involved fairly quick. That Fiend boss does pack quite a punch, all the while his minions and ice sorcs are pommeling you.. and that harvester with almost 300k health bombarding you with those balls thing and energy/stam drain whatever it does. So that first fiend fight could cause lower ranking players to drop out and it has in some of my group outing (randomly queuing). If your group are capable of getting through that first Fiend boss fight, then you'll be fine with all the other bosses leading to the final Lord Dusk Warden boss fight.
I like it. It's a bit longer than most other normal dungeons, but it can be a pain in the ass, if it's your first time and not know the mechanics. The final Warden boss itself is not so hard, but it's all the extra adds that can get you. At certain stage of his health loss, he'll spawn 4 of his duplicates that keep bombarding you with shock blasts. All the while, you have those red circles constantly popping up trying to get you as well as other white moving circles that if you happen to get caught in, you'll do a high fall and if you can't do a break fall, you'll pretty dead. You also have roving orbs that seems to suck out your health or stam, if you get caught by the pulse or beam coming from it. Also, watch out when the Lord Warden flies up, suspend, and lash a big blast that seems to hit the majority of the arena. So, if you don't have good regen ability or high health, you're toasted. I'm not sure and haven't figure it out yet, if there's a safe zone or a protective something you can go to while he throws out that big blast of his. Fun times..
harvester is like 10 seconds of weak dps (assuming 15k each) harvesters can have their attack interrupted with a shield bash, and falling is part of the mehanic. you hit synergy buttom amd you dont die.
Of course, you can disrupt anything, assuming you're not being occupied with fighting the minions while the other guys in your group are also occupied, and the harvester does that grab and suspend you in air attack. Yes, you can break free, if you have enough stam. Not complaining here.. just making observational conversation. Haaa..
.. and what that synergy button you're talking about. I've been randomly curious about that synergy thing when I ran into a player sometime back, and out of the blue, he said something along the line of, "Synergy costs less to purchase." I thought maybe he was trying to sell me some synergy thing or something.
Ep1kMalware wrote: »GreenhaloX wrote: »Ep1kMalware wrote: »GreenhaloX wrote: »ScottK1994 wrote: »But what's a pledge?
Undaunted Dungeons.
I have yet to even step foot within the White Gold Tower or the Prison. I want to see what they're like, and how far I get before getting absolutely wrecked.
I haven't done White Gold Tower yet or vet imperial prison, but the normal imperial prison isn't so bad if you have the right group of people. The first Fiend boss, if you have a good healer and all can dish out damages, your group can get through that and the extras involved fairly quick. That Fiend boss does pack quite a punch, all the while his minions and ice sorcs are pommeling you.. and that harvester with almost 300k health bombarding you with those balls thing and energy/stam drain whatever it does. So that first fiend fight could cause lower ranking players to drop out and it has in some of my group outing (randomly queuing). If your group are capable of getting through that first Fiend boss fight, then you'll be fine with all the other bosses leading to the final Lord Dusk Warden boss fight.
I like it. It's a bit longer than most other normal dungeons, but it can be a pain in the ass, if it's your first time and not know the mechanics. The final Warden boss itself is not so hard, but it's all the extra adds that can get you. At certain stage of his health loss, he'll spawn 4 of his duplicates that keep bombarding you with shock blasts. All the while, you have those red circles constantly popping up trying to get you as well as other white moving circles that if you happen to get caught in, you'll do a high fall and if you can't do a break fall, you'll pretty dead. You also have roving orbs that seems to suck out your health or stam, if you get caught by the pulse or beam coming from it. Also, watch out when the Lord Warden flies up, suspend, and lash a big blast that seems to hit the majority of the arena. So, if you don't have good regen ability or high health, you're toasted. I'm not sure and haven't figure it out yet, if there's a safe zone or a protective something you can go to while he throws out that big blast of his. Fun times..
harvester is like 10 seconds of weak dps (assuming 15k each) harvesters can have their attack interrupted with a shield bash, and falling is part of the mehanic. you hit synergy buttom amd you dont die.
Of course, you can disrupt anything, assuming you're not being occupied with fighting the minions while the other guys in your group are also occupied, and the harvester does that grab and suspend you in air attack. Yes, you can break free, if you have enough stam. Not complaining here.. just making observational conversation. Haaa..
.. and what that synergy button you're talking about. I've been randomly curious about that synergy thing when I ran into a player sometime back, and out of the blue, he said something along the line of, "Synergy costs less to purchase." I thought maybe he was trying to sell me some synergy thing or something.
I'm not sure. Normally we group the adds near the harvester and multi-target dps. or have tank turn it away from the group while everyone handles the adds. there's alot of ways to skin that cat.
the synergy button appears as soon as tou start falling from the porrtal. On ps4 it says 'triangle+circle to brace for impact'.
so I hit triangle and circle amd I land normally.
Giles.floydub17_ESO wrote: »It's horrible that vICP is on the pledge rotation. Every time it's the pledge I clear it at least 4 times because I'm in a guild and have guildies to run with.
GreenhaloX wrote: »ScottK1994 wrote: »But what's a pledge?
Undaunted Dungeons.
I have yet to even step foot within the White Gold Tower or the Prison. I want to see what they're like, and how far I get before getting absolutely wrecked.
I haven't done White Gold Tower yet or vet imperial prison, but the normal imperial prison isn't so bad if you have the right group of people. The first Fiend boss, if you have a good healer and all can dish out damages, your group can get through that and the extras involved fairly quick. That Fiend boss does pack quite a punch, all the while his minions and ice sorcs are pommeling you.. and that harvester with almost 300k health bombarding you with those balls thing and energy/stam drain whatever it does. So that first fiend fight could cause lower ranking players to drop out and it has in some of my group outing (randomly queuing). If your group are capable of getting through that first Fiend boss fight, then you'll be fine with all the other bosses leading to the final Lord Dusk Warden boss fight.
I like it. It's a bit longer than most other normal dungeons, but it can be a pain in the ass, if it's your first time and not know the mechanics. The final Warden boss itself is not so hard, but it's all the extra adds that can get you. At certain stage of his health loss, he'll spawn 4 of his duplicates that keep bombarding you with shock blasts. All the while, you have those red circles constantly popping up trying to get you as well as other white moving circles that if you happen to get caught in, you'll do a high fall and if you can't do a break fall, you'll pretty dead. You also have roving orbs that seems to suck out your health or stam, if you get caught by the pulse or beam coming from it. Also, watch out when the Lord Warden flies up, suspend, and lash a big blast that seems to hit the majority of the arena. So, if you don't have good regen ability or high health, you're toasted. I'm not sure and haven't figure it out yet, if there's a safe zone or a protective something you can go to while he throws out that big blast of his. Fun times..
ScottK1994 wrote: »But what's a pledge?
Giles.floydub17_ESO wrote: »It's horrible that vICP is on the pledge rotation. Every time it's the pledge I clear it at least 4 times because I'm in a guild and have guildies to run with.
I fail to see anything wrong here.