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today's vet daily - Let's have a Q.Q party!

  • Ep1kMalware
    Ep1kMalware
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    sAnn92 wrote: »
    Yay free 16 keys again :) I'll have 200 by time new dlc drops.. hopefully thats enough to score a medium divine veli B)

    But set looks pretty bad for pve :open_mouth:

    This set (or even one piece) is BIS for me because of I can't do vSO due to timezone :(

    I have that issue too, alot of runs are right at the time I gotta leave for work, ao that only leaves my days off. Ran nMoL like 8x today @_@
    4 runs down starting the 5th now. 52 keys in the bank and a month to go. Will actually be nice to grind for a new helm or two soon. Plus if they get included in the pledges it'll be funny if these do these 4 back to back. That's 40 keys in 4 days for me.

    would be so epic xD I'm already excited about whitegold :3!
  • Ep1kMalware
    Ep1kMalware
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    GreenhaloX wrote: »
    ArchMikem wrote: »
    ScottK1994 wrote: »
    But what's a pledge?

    Undaunted Dungeons.

    I have yet to even step foot within the White Gold Tower or the Prison. I want to see what they're like, and how far I get before getting absolutely wrecked.

    I haven't done White Gold Tower yet or vet imperial prison, but the normal imperial prison isn't so bad if you have the right group of people. The first Fiend boss, if you have a good healer and all can dish out damages, your group can get through that and the extras involved fairly quick. That Fiend boss does pack quite a punch, all the while his minions and ice sorcs are pommeling you.. and that harvester with almost 300k health bombarding you with those balls thing and energy/stam drain whatever it does. So that first fiend fight could cause lower ranking players to drop out and it has in some of my group outing (randomly queuing). If your group are capable of getting through that first Fiend boss fight, then you'll be fine with all the other bosses leading to the final Lord Dusk Warden boss fight.

    I like it. It's a bit longer than most other normal dungeons, but it can be a pain in the ass, if it's your first time and not know the mechanics. The final Warden boss itself is not so hard, but it's all the extra adds that can get you. At certain stage of his health loss, he'll spawn 4 of his duplicates that keep bombarding you with shock blasts. All the while, you have those red circles constantly popping up trying to get you as well as other white moving circles that if you happen to get caught in, you'll do a high fall and if you can't do a break fall, you'll pretty dead. You also have roving orbs that seems to suck out your health or stam, if you get caught by the pulse or beam coming from it. Also, watch out when the Lord Warden flies up, suspend, and lash a big blast that seems to hit the majority of the arena. So, if you don't have good regen ability or high health, you're toasted. I'm not sure and haven't figure it out yet, if there's a safe zone or a protective something you can go to while he throws out that big blast of his. Fun times..

    harvester is like 10 seconds of weak dps (assuming 15k each) harvesters can have their attack interrupted with a shield bash, and falling is part of the mehanic. you hit synergy buttom amd you dont die.

    basically he flies up with that ball, you jump down the portal to avoid the instant death, hit synergy, and land safely. only 2 may enter a pirtal so you have to be careful not to go in early or one of your 4 teamates wont be able to enter.

    once you get the hang of it, it's pretty simple.
    Edited by Ep1kMalware on July 21, 2016 1:05PM
  • GreenhaloX
    GreenhaloX
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    GreenhaloX wrote: »
    ArchMikem wrote: »
    ScottK1994 wrote: »
    But what's a pledge?

    Undaunted Dungeons.

    I have yet to even step foot within the White Gold Tower or the Prison. I want to see what they're like, and how far I get before getting absolutely wrecked.

    I haven't done White Gold Tower yet or vet imperial prison, but the normal imperial prison isn't so bad if you have the right group of people. The first Fiend boss, if you have a good healer and all can dish out damages, your group can get through that and the extras involved fairly quick. That Fiend boss does pack quite a punch, all the while his minions and ice sorcs are pommeling you.. and that harvester with almost 300k health bombarding you with those balls thing and energy/stam drain whatever it does. So that first fiend fight could cause lower ranking players to drop out and it has in some of my group outing (randomly queuing). If your group are capable of getting through that first Fiend boss fight, then you'll be fine with all the other bosses leading to the final Lord Dusk Warden boss fight.

    I like it. It's a bit longer than most other normal dungeons, but it can be a pain in the ass, if it's your first time and not know the mechanics. The final Warden boss itself is not so hard, but it's all the extra adds that can get you. At certain stage of his health loss, he'll spawn 4 of his duplicates that keep bombarding you with shock blasts. All the while, you have those red circles constantly popping up trying to get you as well as other white moving circles that if you happen to get caught in, you'll do a high fall and if you can't do a break fall, you'll pretty dead. You also have roving orbs that seems to suck out your health or stam, if you get caught by the pulse or beam coming from it. Also, watch out when the Lord Warden flies up, suspend, and lash a big blast that seems to hit the majority of the arena. So, if you don't have good regen ability or high health, you're toasted. I'm not sure and haven't figure it out yet, if there's a safe zone or a protective something you can go to while he throws out that big blast of his. Fun times..

    harvester is like 10 seconds of weak dps (assuming 15k each) harvesters can have their attack interrupted with a shield bash, and falling is part of the mehanic. you hit synergy buttom amd you dont die.

    Of course, you can disrupt anything, assuming you're not being occupied with fighting the minions while the other guys in your group are also occupied, and the harvester does that grab and suspend you in air attack. Yes, you can break free, if you have enough stam. Not complaining here.. just making observational conversation. Haaa..

    .. and what that synergy button you're talking about. I've been randomly curious about that synergy thing when I ran into a player sometime back, and out of the blue, he said something along the line of, "Synergy costs less to purchase." I thought maybe he was trying to sell me some synergy thing or something.
  • Ep1kMalware
    Ep1kMalware
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    GreenhaloX wrote: »
    GreenhaloX wrote: »
    ArchMikem wrote: »
    ScottK1994 wrote: »
    But what's a pledge?

    Undaunted Dungeons.

    I have yet to even step foot within the White Gold Tower or the Prison. I want to see what they're like, and how far I get before getting absolutely wrecked.

    I haven't done White Gold Tower yet or vet imperial prison, but the normal imperial prison isn't so bad if you have the right group of people. The first Fiend boss, if you have a good healer and all can dish out damages, your group can get through that and the extras involved fairly quick. That Fiend boss does pack quite a punch, all the while his minions and ice sorcs are pommeling you.. and that harvester with almost 300k health bombarding you with those balls thing and energy/stam drain whatever it does. So that first fiend fight could cause lower ranking players to drop out and it has in some of my group outing (randomly queuing). If your group are capable of getting through that first Fiend boss fight, then you'll be fine with all the other bosses leading to the final Lord Dusk Warden boss fight.

    I like it. It's a bit longer than most other normal dungeons, but it can be a pain in the ass, if it's your first time and not know the mechanics. The final Warden boss itself is not so hard, but it's all the extra adds that can get you. At certain stage of his health loss, he'll spawn 4 of his duplicates that keep bombarding you with shock blasts. All the while, you have those red circles constantly popping up trying to get you as well as other white moving circles that if you happen to get caught in, you'll do a high fall and if you can't do a break fall, you'll pretty dead. You also have roving orbs that seems to suck out your health or stam, if you get caught by the pulse or beam coming from it. Also, watch out when the Lord Warden flies up, suspend, and lash a big blast that seems to hit the majority of the arena. So, if you don't have good regen ability or high health, you're toasted. I'm not sure and haven't figure it out yet, if there's a safe zone or a protective something you can go to while he throws out that big blast of his. Fun times..

    harvester is like 10 seconds of weak dps (assuming 15k each) harvesters can have their attack interrupted with a shield bash, and falling is part of the mehanic. you hit synergy buttom amd you dont die.

    Of course, you can disrupt anything, assuming you're not being occupied with fighting the minions while the other guys in your group are also occupied, and the harvester does that grab and suspend you in air attack. Yes, you can break free, if you have enough stam. Not complaining here.. just making observational conversation. Haaa..

    .. and what that synergy button you're talking about. I've been randomly curious about that synergy thing when I ran into a player sometime back, and out of the blue, he said something along the line of, "Synergy costs less to purchase." I thought maybe he was trying to sell me some synergy thing or something.

    I'm not sure. Normally we group the adds near the harvester and multi-target dps. or have tank turn it away from the group while everyone handles the adds. there's alot of ways to skin that cat.

    the synergy button appears as soon as tou start falling from the porrtal. On ps4 it says 'triangle+circle to brace for impact'.

    so I hit triangle and circle amd I land normally.
  • GreenhaloX
    GreenhaloX
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    GreenhaloX wrote: »
    GreenhaloX wrote: »
    ArchMikem wrote: »
    ScottK1994 wrote: »
    But what's a pledge?

    Undaunted Dungeons.

    I have yet to even step foot within the White Gold Tower or the Prison. I want to see what they're like, and how far I get before getting absolutely wrecked.

    I haven't done White Gold Tower yet or vet imperial prison, but the normal imperial prison isn't so bad if you have the right group of people. The first Fiend boss, if you have a good healer and all can dish out damages, your group can get through that and the extras involved fairly quick. That Fiend boss does pack quite a punch, all the while his minions and ice sorcs are pommeling you.. and that harvester with almost 300k health bombarding you with those balls thing and energy/stam drain whatever it does. So that first fiend fight could cause lower ranking players to drop out and it has in some of my group outing (randomly queuing). If your group are capable of getting through that first Fiend boss fight, then you'll be fine with all the other bosses leading to the final Lord Dusk Warden boss fight.

    I like it. It's a bit longer than most other normal dungeons, but it can be a pain in the ass, if it's your first time and not know the mechanics. The final Warden boss itself is not so hard, but it's all the extra adds that can get you. At certain stage of his health loss, he'll spawn 4 of his duplicates that keep bombarding you with shock blasts. All the while, you have those red circles constantly popping up trying to get you as well as other white moving circles that if you happen to get caught in, you'll do a high fall and if you can't do a break fall, you'll pretty dead. You also have roving orbs that seems to suck out your health or stam, if you get caught by the pulse or beam coming from it. Also, watch out when the Lord Warden flies up, suspend, and lash a big blast that seems to hit the majority of the arena. So, if you don't have good regen ability or high health, you're toasted. I'm not sure and haven't figure it out yet, if there's a safe zone or a protective something you can go to while he throws out that big blast of his. Fun times..

    harvester is like 10 seconds of weak dps (assuming 15k each) harvesters can have their attack interrupted with a shield bash, and falling is part of the mehanic. you hit synergy buttom amd you dont die.

    Of course, you can disrupt anything, assuming you're not being occupied with fighting the minions while the other guys in your group are also occupied, and the harvester does that grab and suspend you in air attack. Yes, you can break free, if you have enough stam. Not complaining here.. just making observational conversation. Haaa..

    .. and what that synergy button you're talking about. I've been randomly curious about that synergy thing when I ran into a player sometime back, and out of the blue, he said something along the line of, "Synergy costs less to purchase." I thought maybe he was trying to sell me some synergy thing or something.

    I'm not sure. Normally we group the adds near the harvester and multi-target dps. or have tank turn it away from the group while everyone handles the adds. there's alot of ways to skin that cat.

    the synergy button appears as soon as tou start falling from the porrtal. On ps4 it says 'triangle+circle to brace for impact'.

    so I hit triangle and circle amd I land normally.

    Ahhh, yeah, yeah, I do that too if caught and falling. I get that synergy thing now. Oh, it's not hard to take out that harvester. I got you..

  • Clarkieson
    Clarkieson
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    ICP?

    a dungeon that is made easier with a tank

    you know the guy who taunts things, holds agro and eats damage for the team

    yes a real life tank

    the tanks that are hated by zos and continuously nerfed to the ground and since then its hard to find a good one. why not ask a blazing shield build to do the tanking there seems to be plenty of them these days.

    why not start a thread getting the dungeon nerfed (again, again and again)
  • idk
    idk
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    It's horrible that vICP is on the pledge rotation. Every time it's the pledge I clear it at least 4 times because I'm in a guild and have guildies to run with.
  • rhapsodious
    rhapsodious
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    Honestly if they kept vICP the same difficulty but cut out like half the trash pulls I think it'd be in a good spot. I don't like doing it, not because it's hard, but because it's - with a good group - a 45 minute commitment. ... and my drops will be prosperous and training anyway.

    ... I used 150 Daedric Embers last night and got Prosperous and Training Shock Master pieces. I may still be bitter.

    As far as bosses go, none of them are particularly hard, but it's definitely a slog...

    Overfiend - controlled DPS to manage add waves, tank doing their job and blocking
    Obama Ibomez - kind of a joke now, just AOE when atros are out and call out when you're being tenderized
    Gravelight Sentry - ugh, hate fighting this guy just because it's annoying, constant poison blobs if you're trying to rez someone
    Fleshy - kind of fun, but can definitely be screwed over by bad placement, just avoid red at all if you can help it
    Lord Warden's toadies - meh. AOE AOE AOE.
    Lord Butthole Warden - Annoying more than anything. Pew pew can be Vigored through now, portals are still stupid, shades are a waste of time, STOP TELEPORTING AROUND THE ROOM AUGH, constant meteors if you're trying to rez someone
    Edited by rhapsodious on July 21, 2016 2:18PM
  • nine9six
    nine9six
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    It's horrible that vICP is on the pledge rotation. Every time it's the pledge I clear it at least 4 times because I'm in a guild and have guildies to run with.

    I fail to see anything wrong here.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Mush55
    Mush55
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    GreenhaloX wrote: »
    ArchMikem wrote: »
    ScottK1994 wrote: »
    But what's a pledge?

    Undaunted Dungeons.

    I have yet to even step foot within the White Gold Tower or the Prison. I want to see what they're like, and how far I get before getting absolutely wrecked.

    I haven't done White Gold Tower yet or vet imperial prison, but the normal imperial prison isn't so bad if you have the right group of people. The first Fiend boss, if you have a good healer and all can dish out damages, your group can get through that and the extras involved fairly quick. That Fiend boss does pack quite a punch, all the while his minions and ice sorcs are pommeling you.. and that harvester with almost 300k health bombarding you with those balls thing and energy/stam drain whatever it does. So that first fiend fight could cause lower ranking players to drop out and it has in some of my group outing (randomly queuing). If your group are capable of getting through that first Fiend boss fight, then you'll be fine with all the other bosses leading to the final Lord Dusk Warden boss fight.

    I like it. It's a bit longer than most other normal dungeons, but it can be a pain in the ass, if it's your first time and not know the mechanics. The final Warden boss itself is not so hard, but it's all the extra adds that can get you. At certain stage of his health loss, he'll spawn 4 of his duplicates that keep bombarding you with shock blasts. All the while, you have those red circles constantly popping up trying to get you as well as other white moving circles that if you happen to get caught in, you'll do a high fall and if you can't do a break fall, you'll pretty dead. You also have roving orbs that seems to suck out your health or stam, if you get caught by the pulse or beam coming from it. Also, watch out when the Lord Warden flies up, suspend, and lash a big blast that seems to hit the majority of the arena. So, if you don't have good regen ability or high health, you're toasted. I'm not sure and haven't figure it out yet, if there's a safe zone or a protective something you can go to while he throws out that big blast of his. Fun times..

    The first boss on vet you are better off with slow and steady dps, so you don't get swamped with adds, as I said earlier you don't need super dps just a good grasp of the mechanics.

    Vet ICP = 20% DPS , 80% mechanics..
  • UltimaJoe777
    UltimaJoe777
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    ScottK1994 wrote: »
    But what's a pledge?

    At Level 45 you unlock the ability to do Undaunted Pledges. These are daily quests given to you at the Undaunted Enclave in the 3 faction capitols (Elden Root, Mournhold, and Wayrest). The quest requires you go to the specified dungeon and clear the bosses out. Normal pledges reward a Silver key if you clear all major bosses (optional bosses can be skipped) and Veteran Pledges award you a Gold key if you do that PLUS the additional challenge provided. Imperial City dungeons are Veteran Pledges only though.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Ep1kMalware
    Ep1kMalware
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    I was wondering hoe I got so much gold this ,morning..
  • Soleya
    Soleya
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    In case anyone wants, there is a spreadsheet someone made with every pledge by date, so you can see what the pledges are (and will be in the future.)

    https://docs.google.com/spreadsheets/d/1Per97O4sBTbPZLhBhMRno401g-DJ6vWx8_WystXKnlE/edit#gid=0
  • idk
    idk
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    nine9six wrote: »
    It's horrible that vICP is on the pledge rotation. Every time it's the pledge I clear it at least 4 times because I'm in a guild and have guildies to run with.

    I fail to see anything wrong here.

    Because there is nothing wrong. That is my point.
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