jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
edit to add:
the high price on some of the sites also serves to siphon of some of the gold in game.... helping to keep a cap of the economy.
Tan9oSuccka wrote: »Unsent.Soul wrote: »Tan9oSuccka wrote: »Unsent.Soul wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Tan9oSuccka wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
I'm afraid its not as simple as you make it out to be.
Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.
Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.
actually its even simpler than i made it out to be..... money goes to money. that's it.
if you are paying 5k to sell 4k then you are either in the wrong place or selling the wrong things - that is not the fault of the system.
and empathy dosn't come into it.
Your response is perfect. Thank you for validating.
"I make money with the current system, to hell with everyone else."
Did you stop to think that not everyone is selling gold tempers, or other high value materials/motifs? How many people just want to sell a couple recipes each week?
As far as empathy, look past yourself and look at the community as a whole.
If you want to sell a couple items a week being in a trading guild is worthless. If you don't care or don't have enough items to make a profit, how is that anyone's fault other than your own?
Trading guilds and selling items isn't meant for everyone.... Stop making it seem like it should.
Ah yes, so your saying the ability to make fair market gold isn't meant for everyone.
For most people not in a trade guild: How do they sell that extra glass motif? Do you feel 9 gold is a fair price at a Vendor?
Can you not do it yourself? Jesus do you want me to sell it for you in 1 out of 3 trade guilds I'm in?
Msg people, join area chat, go to large areas and barter with people. If your not willing to do any leg work yourself how can you expect any profit?
When glass motif fragments were just released, I found someone that bought every one I had. We kept this agreement going for a month and I made a lot of gold. Didn't have any traders at that time but I didn't let it stop me or just give up.
I'm speaking hypothetically. I'm in some trade guilds and do very, very well for myself.
I'm thinking of the majority of players that aren't in the 6-10 guilds that are well run and get good locations from week to week.
Your recommendations are noble and possible, it seems that a better system should be implemented.
autumnsongbird wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
edit to add:
the high price on some of the sites also serves to siphon of some of the gold in game.... helping to keep a cap of the economy.
Big flaw with this is that those guilds generally stay very hard to get into. I was lucky to get into one. But what about other people. I have people in my guild who have asked about merchants and we can't invite them because they are full. So what that means is the rich that were here a while get to stay where they are and sell in good locations while newer players hope to get a spot at some point when others are cleared out. Some of the rich guilds as best as I can tell don't clear out that many. So when I get asked about invites to them, I can't help someone newer to the game out because the guild is full to 500. That's a massive problem and one more reason why you need more traders.
autumnsongbird wrote: »Some are costing a million a week for Prime locations.
Enemy-of-Coldharbour wrote: »That won't help. The best locations are monopolized by the wealthiest guilds. Many control several kiosks at each location. They will just keep out-bidding everyone else on new spots on continue their monopoly. The only 'fix' for this is an auction house and that will never happen.
Enemy-of-Coldharbour wrote: »That won't help. The best locations are monopolized by the wealthiest guilds. Many control several kiosks at each location. They will just keep out-bidding everyone else on new spots on continue their monopoly. The only 'fix' for this is an auction house and that will never happen.
jedtb16_ESO wrote: »are you agreeing that there should be an auction house or that it will never happen?Enemy-of-Coldharbour wrote: »That won't help. The best locations are monopolized by the wealthiest guilds. Many control several kiosks at each location. They will just keep out-bidding everyone else on new spots on continue their monopoly. The only 'fix' for this is an auction house and that will never happen.
autumnsongbird wrote: »Lieblingsjunge wrote: »Bids mainly sky-rocketed cus guild-leaders are whiny, QQ-y and bring everything to apersonal level "OH?!?!? YOU BID US IN RAWL'KHA? WELL. You and your members are blacklisted from our trading alliance(includes multiple guilds!)". "Oh shait mate, you overbid us. It's war!!"
^That's what's going on on PC/EU anyway. No wonders bid sky-rockets when people are fighting for the same traders. Mainly cus people, for some reason think they got 1st right on certain traders, and they just make a huge war out of it.
Guilds are making alliances - guilds are making wars. So yeah. Blame the GMs if you want to blame anyone.
Also. Bid-system is.... broken. As in, not good, but broken. You got no way of seeing what the other guild you fight against bid. THere's no auction going on. OH AND WAIT - it happens at 4.00 EU/CET in the middle of the night! GREAT.
Seriously. Blame the system, it's not few traders. Its competitive. Just the system sucks.
If anyone of you played Forsaken World - the GvG-bidding system there was amazing. And I honestly wish they would do the same for Guild Traders.
I don't know about any child like antics that might be going on, but it is simply an issue of supply and demand from my stance. Basic economics. We need MORE traders when there are multiple guilds filled with hundreds of sellers. Part of the issue is that you only get 30 slots. Part of the issue is that you only have limited number of traders in decent locations that get the foot traffic required. We need more traders. If there are so many bid wars then there are clearly prime spots that do not have enough there.
It's for the benefit of everyone to have more traders because then we have more options to buy stuff we want. I am in one guild that I think is very good. I like it a lot. They have lost bids in rawlka and then in elden root and now I don't even know where we are but it's a good guild as best as I can tell. People are leaving because they lost bids. I've sold around 10k in a week there without even really going crazy because it was my first week with them. But something is broken in the system when a good guild loses good spots but still sells quite a bit and holds raffles. More spots are needed.
It's not that simple. I'm the GM of a guild that had a trader for most weeks since PC launch.Bids are not "out of control." It's supply & demand.
UltimaJoe777 wrote: »Guild Traders are a means of selling wares without socializing. When text chat hits consoles then you can use it to sell things if you need to (of course PC has been able to do this already lol). As for the big trading guilds they have 100s of members and charge a fee of each member weekly. Those fees go toward paying for a Guild Trader. Some members even donate more than they need to for the cause! Do we need more Guild Traders? I say it couldn't hurt, but it does have its cons as well as its pros.
I don't agree. I believe some people might look in every single trader in the game, but most will check 3-4 locations at most, and that's if they can't find what they're looking for at reasonable prices right away. In my case, I usually check Belkarth, Rawl'kha and Wayrest (the latter simply because it's mostly smaller guilds with often good prices on crafting mats). If I'm looking for a very expensive item and I want the best possible deal without too much hassle, I might add Mournhold and Elden Root. That's it. I don't ever visit traders anywhere else. Ever.I think limited guild traders makes people go to more off-beat zones which is a good thing.
This I can agree with. I can't imagine playing without Awesome Guild Store, but even that isn't perfect due to the game's limitations.The problem doesn't lie with the guild traders, it's the search functionality that needs improvement because players are lazy to go repeat the same hunt in several locations.
Simply add a free text search on Guild Traders and it will be so much easier to hunt multiple locations.
Neither of those 3 guilds makes even remotely enough through taxes to cover the costs, they are all highly dependent on donations etc.
Tan9oSuccka wrote: »jedtb16_ESO wrote: »Do you know what a license to sell hot dogs costs in Central Park in nyc? Starts at 250 -Thousand- per year. Give you one guess why...
its called competition isn't it? its how most economies work
current situation seems fine.... the richer trade guilds get the better spots. the members of those guilds got rich by having good stuff to sell. the fact that there are other rich guilds close by (thinking craglorn as a for instance) keeps the price on goods competitive. seems fine to me.
what was the question?.
I'm afraid its not as simple as you make it out to be.
Paying 5K in dues, and selling 4K weekly is wasted endeavor faced by many in this game.
Since most people lack a simple mechanism called "empathy", the system works just fine (for them), screw everyone else.
There needs to be less, crappy guilds bidding on traders, not more.
I'm sick of running around for an hour looking at stock just to find traders that have nothing but decon trash on them time and time again. And on top of that, when I finally find a decent vendor guild they're gone from that location in a week or two and replaced by a guild with no business bidding on anything. I dont even bother going to half the areas anymore as it's a waste of my time. This economic system is poorly implemented and a time sink.
The last thing this game needs is more traders with nothing to offer.
I hope prices go up for vendors.
autumnsongbird wrote: »
Big flaw with this is that those guilds generally stay very hard to get into. I was lucky to get into one. But what about other people. I have people in my guild who have asked about merchants and we can't invite them because they are full. So what that means is the rich that were here a while get to stay where they are and sell in good locations while newer players hope to get a spot at some point when others are cleared out. Some of the rich guilds as best as I can tell don't clear out that many. So when I get asked about invites to them, I can't help someone newer to the game out because the guild is full to 500. That's a massive problem and one more reason why you need more traders.
"OH?!?!? YOU BID US IN RAWL'KHA? WELL. You and your members are blacklisted from our trading alliance(includes multiple guilds!)". "Oh shait mate, you overbid us. It's war!!"