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BOMBARD ROOT -- There's not a thread about it.

  • ManDraKE
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    ManDraKE wrote: »
    Snipe is just a tool for newbies, but is pretty much useless except for a gank build, or just to stay with a 20man zerg spamming range attacks (
    Wrong, Bombard works also as Anti-Zerg tool vs. organized trains (from the back/from the side) which have no good/dedicated purge/debuff char.

    I was talking about snipe, no about bombarg. Next time read first..
  • Zheg
    Zheg
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    ManDraKE wrote: »
    Snipe is just a tool for newbies, but is pretty much useless except for a gank build, or just to stay with a 20man zerg spamming range attacks (
    Wrong, Bombard works also as Anti-Zerg tool vs. organized trains (from the back/from the side) which have no good/dedicated purge/debuff char.

    There are many scenarios where Bombard makes sense and it is a fully valid skill, mainly for CC purposes. Combined with Caltrops, hard-CC, etc.., Bombard can be of a very high strategical value, as at choke points, keep doors, flag rooms, to separate the tail of an organized group, or people who do not follow the crown, etc. etc.

    Most people who complain about bombard refuse to slot skills as purge in their skill bar..
    The complaints started already 2014, so go on, if you feel like.. :*

    Purge is bugged and its been bumped on the front page for months now. Secondly, as a templar that has had purify on their bar since the skill was unlocked, something far better than purge, i can assure you that spamming purify lets you move all of 1m before you are rooted again. When the only realistic counter is to be a vamp for so many players, its indicative of a larger problem.
  • Daggerfall_Bones
    Daggerfall_Bones
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    Zheg wrote: »
    ManDraKE wrote: »
    Snipe is just a tool for newbies, but is pretty much useless except for a gank build, or just to stay with a 20man zerg spamming range attacks (
    Wrong, Bombard works also as Anti-Zerg tool vs. organized trains (from the back/from the side) which have no good/dedicated purge/debuff char.

    There are many scenarios where Bombard makes sense and it is a fully valid skill, mainly for CC purposes. Combined with Caltrops, hard-CC, etc.., Bombard can be of a very high strategical value, as at choke points, keep doors, flag rooms, to separate the tail of an organized group, or people who do not follow the crown, etc. etc.

    Most people who complain about bombard refuse to slot skills as purge in their skill bar..
    The complaints started already 2014, so go on, if you feel like.. :*

    Purge is bugged and its been bumped on the front page for months now. Secondly, as a templar that has had purify on their bar since the skill was unlocked, something far better than purge, i can assure you that spamming purify lets you move all of 1m before you are rooted again. When the only realistic counter is to be a vamp for so many players, its indicative of a larger problem.

    So when they adjust abilities to address larger problems what larger problem were they addressing when the nerfed purge, Rapids and barrier while buffing other abilities?
    Bones - Dunmer DK
  • Zheg
    Zheg
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    Zheg wrote: »
    ManDraKE wrote: »
    Snipe is just a tool for newbies, but is pretty much useless except for a gank build, or just to stay with a 20man zerg spamming range attacks (
    Wrong, Bombard works also as Anti-Zerg tool vs. organized trains (from the back/from the side) which have no good/dedicated purge/debuff char.

    There are many scenarios where Bombard makes sense and it is a fully valid skill, mainly for CC purposes. Combined with Caltrops, hard-CC, etc.., Bombard can be of a very high strategical value, as at choke points, keep doors, flag rooms, to separate the tail of an organized group, or people who do not follow the crown, etc. etc.

    Most people who complain about bombard refuse to slot skills as purge in their skill bar..
    The complaints started already 2014, so go on, if you feel like.. :*

    Purge is bugged and its been bumped on the front page for months now. Secondly, as a templar that has had purify on their bar since the skill was unlocked, something far better than purge, i can assure you that spamming purify lets you move all of 1m before you are rooted again. When the only realistic counter is to be a vamp for so many players, its indicative of a larger problem.

    So when they adjust abilities to address larger problems what larger problem were they addressing when the nerfed purge, Rapids and barrier while buffing other abilities?
    Not sure what youre asking, requesting a rephrase.

    Whatever good they thought they were doing resulted in a far worse environment imo. Though its more the combination rather than single changes, fights have significantly higher numbers, take longer, are far less fun during permaroot bouts. People can debate the causes, and the 'fun' factor, but cannot debate that changes resulted in fewer total fights on the map and more bodies.
  • Daggerfall_Bones
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    You implied they changed mist and forward momentum to address a larger problems. If that is the case would they not be addressing problems with other changes to abilities? In one patch they nerfed Barrier, Rapids and Purge while buffing siege. What larger problem were they addressing with those changes?

    Point being if there is no problem then why all the changes to barrier, purge and Rapids?
    Edited by Daggerfall_Bones on July 19, 2016 8:03PM
    Bones - Dunmer DK
  • zyk
    zyk
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    Snares and roots have always been unbalanced in ESO, but it was an issue masked by Rapid Maneuvers which made it trivial to bypass them entirely. I am glad Rapid Maneuvers was nerfed because it was too easy and too efficient for large groups to use.

    I think the middle ground is for some Magicka abilities to be changed to add the same kind of snare/root immunity provided by Shuffle and Forward Momentum.
  • Francescolg
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    @ManDraKE
    I'm so sorry! :-D I quoted the wrong one!
    Nonetheless, snipe has it's use, vs.healers in small-medium sized teams when you want 2+ heal debuffs to be constantly up!
    Edited by Francescolg on July 20, 2016 11:38AM
  • altemriel
    altemriel
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    Wollust wrote: »
    I have no issues with roots when it's stuff like eternal hunt, beast trap or up your face talons from DKs. But bombard has such a wide range. It has a higher base damage than steel tornado. And it snares on top of that. Seems kinda stupid to me. Either the high damage and the snare or the root has to go. Can't give everything to that one skill.

    In general, removing snares from many abilities would be my way to go. We've had too much of a snare meta since IC went live. Everything has a snare effect by now. It's frustrating af.



    you f*****ing leave my Bombard alone!!!
  • Zheg
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    You implied they changed mist and forward momentum to address a larger problems. If that is the case would they not be addressing problems with other changes to abilities? In one patch they nerfed Barrier, Rapids and Purge while buffing siege. What larger problem were they addressing with those changes?

    Point being if there is no problem then why all the changes to barrier, purge and Rapids?

    You talk as if bombard is the only way to counter groups. I've said it multiple times before, including in this thread I believe, that if you cannot handle groups with all of the additional changes they've made, then you deserve to lose at this point.

    Barrier nerf, purge nerf (and bug... going on like 6 months now), siege buff, forward camps, prox det buff, VD, fasallas, unbreakable negates, hell - even the nerfs to healing LoS and BoL help fight groups. What about that laundry list makes you think hmmm ... if only I could permaroot on TOP of all of that and have rapid maneuvers be utterly useless, then that would peachy and balanced. Balanced to do what exactly? Group play is already significantly limited compared to what it used to be able to do, so the only next step balance wise if you keep going down that path is to eliminate them altogether. If that's the goal, if the goal is to make it so you are punished by grouping up in RvRvR pvp and rewarded by running around solo with a bow spamming one ability, then ESO deserves to fail and the playerbase deserves the broken game they helped push for.

    As I said above, whatever problem they were trying to address with rapids they also addressed with the laundry list I provided. They literally threw everything including the kitchen sink - all at once - because wrobel and wheeler do not have sound foresight when it comes to balance, as is evidenced nearly every major patch. That doesn't mean it was a good decision bones, and it doesn't mean that it played out well. In fact, I'd argue the opposite, that whatever benefit they thought they were providing with the nerf just created a new problem that is far worse. The rapids nerf was perhaps their biggest blunder in the TG patch, and perhaps one of their biggest in the game (they're up against some steep competition for that title). You do not try to balance by making the game less fun and adding permaroot to your combat system. No sane game developer would go that route, and I'd apply that same logic to people trying to defend it. It has nothing to do with dem evil, nasty, no-good ball groups and the white knight solo players - it has everything to do with the fact that mmo's have abandoned permaroot and perma-cc combat styles for good reason. It's not a badge of honor for eso, it's a stain.
    Edited by Zheg on July 20, 2016 12:24PM
  • Sureshawt
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    Are you all really experiencing that much bombard spam? I can can count on one hand the number of times I've been hit with it in the last month. It is not even in the top 10 of attacks I see in my logs and probably not even in the top 20 if I kept track beyond 10.

    I tried using it on my bow build and found it very risky to use given its pathetic range and all the gap closing spam going on. I did however find it very effective in Cracked Wood PvE farming though.

    Edited by Sureshawt on July 20, 2016 9:08PM
  • Joy_Division
    Joy_Division
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    Sureshawt wrote: »
    Are you all really experiencing that much bombard spam? I can can count on one hand the number of times I've been hit with it in the last month. It is not even in the top 10 of attacks I see in my logs and probably not even in the top 20 if I kept track beyond 10.

    I tried using it on my bow build and found it very risky to use given its pathetic range and all the gap closing spam going on. I did however find it very effective in Cracked Wood PvE farming though.

    Please tell me the server you play on where the bombard/snare/immobilize is not a thing.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sureshawt
    Sureshawt
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    Sureshawt wrote: »
    Are you all really experiencing that much bombard spam? I can can count on one hand the number of times I've been hit with it in the last month. It is not even in the top 10 of attacks I see in my logs and probably not even in the top 20 if I kept track beyond 10.

    I tried using it on my bow build and found it very risky to use given its pathetic range and all the gap closing spam going on. I did however find it very effective in Cracked Wood PvE farming though.

    Please tell me the server you play on where the bombard/snare/immobilize is not a thing.

    Note: I'm talking specifically bombard. Other snares/roots are on my top 10 list but not bombard.

    NA-PC/30 day standard ...I think it is called Trueflame but not sure as I don't even look at name these days - just the rule sets :smile:


    Edited by Sureshawt on July 20, 2016 10:07PM
  • Daggerfall_Bones
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    Zheg wrote: »
    You implied they changed mist and forward momentum to address a larger problems. If that is the case would they not be addressing problems with other changes to abilities? In one patch they nerfed Barrier, Rapids and Purge while buffing siege. What larger problem were they addressing with those changes?

    Point being if there is no problem then why all the changes to barrier, purge and Rapids?

    You talk as if bombard is the only way to counter groups. I've said it multiple times before, including in this thread I believe, that if you cannot handle groups with all of the additional changes they've made, then you deserve to lose at this point.

    Barrier nerf, purge nerf (and bug... going on like 6 months now), siege buff, forward camps, prox det buff, VD, fasallas, unbreakable negates, hell - even the nerfs to healing LoS and BoL help fight groups. What about that laundry list makes you think hmmm ... if only I could permaroot on TOP of all of that and have rapid maneuvers be utterly useless, then that would peachy and balanced. Balanced to do what exactly? Group play is already significantly limited compared to what it used to be able to do, so the only next step balance wise if you keep going down that path is to eliminate them altogether. If that's the goal, if the goal is to make it so you are punished by grouping up in RvRvR pvp and rewarded by running around solo with a bow spamming one ability, then ESO deserves to fail and the playerbase deserves the broken game they helped push for.

    As I said above, whatever problem they were trying to address with rapids they also addressed with the laundry list I provided. They literally threw everything including the kitchen sink - all at once - because wrobel and wheeler do not have sound foresight when it comes to balance, as is evidenced nearly every major patch. That doesn't mean it was a good decision bones, and it doesn't mean that it played out well. In fact, I'd argue the opposite, that whatever benefit they thought they were providing with the nerf just created a new problem that is far worse. The rapids nerf was perhaps their biggest blunder in the TG patch, and perhaps one of their biggest in the game (they're up against some steep competition for that title). You do not try to balance by making the game less fun and adding permaroot to your combat system. No sane game developer would go that route, and I'd apply that same logic to people trying to defend it. It has nothing to do with dem evil, nasty, no-good ball groups and the white knight solo players - it has everything to do with the fact that mmo's have abandoned permaroot and perma-cc combat styles for good reason. It's not a badge of honor for eso, it's a stain.

    I just disagree. What Bombard does is take away movement which is a key for the proxy det bomb groups. Bombard makes about as much sense as allowing a 16 plus group press 1 button wait 8 seconds and blow everyone up.

    Proxy det and vicous death was supposed to counter these groups and it just made them worse. Enter bombard and the nerf to Rapids.

    I just don't see group play being limited it just changed. It changed from allowing one player to dictate every skill and piece of gear an entire group used to enhance proxy det to a more independent thinker builds that force you to make sacrifices in dps/sustain/mitigation for movement. You solved the pre Thieves guild meta for your style of play, it was the most effective mastery of group game mechanics I've seen in any game but you're going to have to adapt. I don't believe Rapids, purge and barrier are coming back and bombard is not going away.

    The proxy det bomb groups were considered the larger problem and it was addressed.

    You had the kitchen sink thrown at you because you were the kitchen sink.

    Edit: You want to know how to get Bombard nerfed? Instead of proxy det have everyone go bow and and spam bombard. Is there really a difference?
    Edited by Daggerfall_Bones on July 21, 2016 7:46PM
    Bones - Dunmer DK
  • Daggerfall_Bones
    Daggerfall_Bones
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    Sureshawt wrote: »
    Sureshawt wrote: »
    Are you all really experiencing that much bombard spam? I can can count on one hand the number of times I've been hit with it in the last month. It is not even in the top 10 of attacks I see in my logs and probably not even in the top 20 if I kept track beyond 10.

    I tried using it on my bow build and found it very risky to use given its pathetic range and all the gap closing spam going on. I did however find it very effective in Cracked Wood PvE farming though.

    Please tell me the server you play on where the bombard/snare/immobilize is not a thing.

    Note: I'm talking specifically bombard. Other snares/roots are on my top 10 list but not bombard.

    NA-PC/30 day standard ...I think it is called Trueflame but not sure as I don't even look at name these days - just the rule sets :smile:


    Yep been running groups of 12 to 24 for over a month in Truflame. Is getting bombarded annoying? Yes. Is it this all powerful ability that puts our entire group in a fetal position? No.
    Bones - Dunmer DK
  • KenaPKK
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    What groups?
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • KisoValley
    KisoValley
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    ManDraKE wrote: »
    Snipe is just a tool for newbies, but is pretty much useless except for a gank build, or just to stay with a 20man zerg spamming range attacks (
    Wrong, Bombard works also as Anti-Zerg tool vs. organized trains (from the back/from the side) which have no good/dedicated purge/debuff char.

    There are many scenarios where Bombard makes sense and it is a fully valid skill, mainly for CC purposes. Combined with Caltrops, hard-CC, etc.., Bombard can be of a very high strategical value, as at choke points, keep doors, flag rooms, to separate the tail of an organized group, or people who do not follow the crown, etc. etc.

    Most people who complain about bombard refuse to slot skills as purge in their skill bar..
    The complaints started already 2014, so go on, if you feel like.. :*

    Hard to put purge on your bar when the only purge available to a non templar costs 75% of your magicka pool.

    [SNIP]

    [Edited for Baiting]
    Edited by ZOS_JohanaB on July 22, 2016 11:58AM
  • rfennell_ESO
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    If you think bombard is annoying try using it on certain groups where you see 10 of 12 of then all dodge at the same time.
  • Zheg
    Zheg
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    Sureshawt wrote: »
    Sureshawt wrote: »
    Are you all really experiencing that much bombard spam? I can can count on one hand the number of times I've been hit with it in the last month. It is not even in the top 10 of attacks I see in my logs and probably not even in the top 20 if I kept track beyond 10.

    I tried using it on my bow build and found it very risky to use given its pathetic range and all the gap closing spam going on. I did however find it very effective in Cracked Wood PvE farming though.

    Please tell me the server you play on where the bombard/snare/immobilize is not a thing.

    Note: I'm talking specifically bombard. Other snares/roots are on my top 10 list but not bombard.

    NA-PC/30 day standard ...I think it is called Trueflame but not sure as I don't even look at name these days - just the rule sets :smile:


    Yep been running groups of 12 to 24 for over a month in Truflame. Is getting bombarded annoying? Yes. Is it this all powerful ability that puts our entire group in a fetal position? No.

    Its not just the root. Yes, the root is the worst part, but it does more dmg than a non execute steel tornado, has insane range and radius, and permaroot potential even for those that are aoe capped. The skill is too effective for how easy it is to use. If your have problems with prox det, join the club. Talons should be the primary vehicle for aoe root, not bombard. Bombard out classes talons in nearly every way, please stop defending the skill.
  • Bashev
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    Does anyone have the feeling that if you are hit by more than 2 bombard spammers your skills are locked and you cannot cast as it used to be with the old gap close mechanic?
    Because I can!
  • sluice
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    Bombard is not much of an issue on console (NA-PS4).
    I mean I rarely see someone spamming it.

    But overall, I'm not a fan of perma-rooting. It's the most annoying thing in the game.
    Even Talons... but at least DKs have to get in your face to cast it.

    How to fixe Bombard? Add a Cast time? Reduce Range? Significantly increase cost?

    Or simply adding a timer to the root mechanism in the game...
    PSN: sluiceqc (NA-PS4) CP: 551+
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    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • KenaPKK
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    It's a disease on NA. No need to overcomplicate a nerf though. Just remove the root and give it a slightly longer range or wider cone to compensate or something.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • outsideworld76
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    Bombard is not an issue, the lag however is. In PvE it works fine, in PvP it doesn't. I'm on PS4 EU server and bombard is useless for me in PvP. So it needs to be fixed first before there could be a reason to have it nerfed.
  • Francescolg
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    Is it this all powerful ability that puts our entire group in a fetal position? No.
    I'm sure you meant "fatal" and not "fetal" ;)

  • Francescolg
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    If you think bombard is annoying try using it on certain groups where you see 10 of 12 of then all dodge at the same time.

    The problem is that the people complaining about bombard act like as if there is no antidote for it! And they refuse to admit it's DECISIVE role as "anti-zerg" or "anti-tank" tool (defense or attack). Second, this thread was started by purpose by s.o. who you will find in sooooo many threads (see other topics, cries for nurfs, etc. pp...).

    Imho, ZOS nurfed Rapid Maneuver, Purge and many other skills, being aware that this would also affect bombard! I didn't like this nurf too.. But THIS is another topic and people act as if BOMBARD IS THE SOURCE OF ALL EVIL.. This is simply BS! :) (see drama queen ed.)

    We've been complaining about perma-root from the beginning (!) but ZOS is not going to change it.. (now 2 years)
    https://forums.elderscrollsonline.com/en/discussion/comment/1292442/
    80% of 100 players said: YES, root should be considered a "strong" CC

    We had many "FIX ROOT" threads, though not as many as "nurf Radiant ..Destruction", so the topic is and should be called "permanent root"
    https://forums.elderscrollsonline.com/en/discussion/comment/1338893/

    Let's be honest (one time, in this forums): Where is the problem for a raid full of experienced players (who have certain roles and who are able to adapt to nurfs) vs. Bombard? I don't see any problems..! I just see an old and controversial skill, which has been discussed for years.

    OMG what a tragedy, so much drama!!! Nurf Bombard!!! Nurf perma root! :*

    Other threads about the same topic (permanent root/root being considered SOFT cc), since 2014:
    https://forums.elderscrollsonline.com/en/discussion/comment/2545759/
    https://forums.elderscrollsonline.com/en/discussion/comment/1571426/#Comment_1571426
    https://forums.elderscrollsonline.com/en/discussion/comment/3042722/#Comment_3042722
    https://forums.elderscrollsonline.com/en/discussion/275282/the-toxic-root-meta-in-alliance-war-pvp/p1

    Onethousand threads containing the word "Bombard", hf ;)
    https://forums.elderscrollsonline.com/en/search?adv=&search=bombard&title=&author=&cat=all&tags=&discussion_d=1&discussion_question=1&discussion_poll=1&comment_c=1&comment_answer=1&within=1+day&date=

    /edited for typos
    Edited by Francescolg on July 22, 2016 3:12PM
  • KenaPKK
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    Fetal position is a figure of speech.

    And I'm pretty sure the point of your rant is to revert the Rapids nerf? I can't quite tell, but yes, that would fix the problem with Bombard too. We just have very little faith in ZOS to revert poor balance decisions at this point.
    Kena
    Former Class Rep
    Former Legend GM
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    youtube.com/@KenaPKK (inactive)
  • Zheg
    Zheg
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    If you think bombard is annoying try using it on certain groups where you see 10 of 12 of then all dodge at the same time.

    The problem is that the people complaining about bombard act like as if there is no antidote for it! And they refuse to admit it's DECISIVE role as "anti-zerg" or "anti-tank" tool (defense or attack). Second, this thread was started by purpose by s.o. who you will find in sooooo many threads (see other topics, cries for nurfs, etc. pp...).

    Imho, ZOS nurfed Rapid Maneuver, Purge and many other skills, being aware that this would also affect bombard! I didn't like this nurf too.. But THIS is another topic and people act as if BOMBARD IS THE SOURCE OF ALL EVIL.. This is simply BS! :) (see drama queen ed.)

    We've been complaining about perma-root from the beginning (!) but ZOS is not going to change it.. (now 2 years)
    https://forums.elderscrollsonline.com/en/discussion/comment/1292442/
    80% of 100 players said: YES, root should be considered a "strong" CC

    We had many "FIX ROOT" threads, though not as many as "nurf Radiant ..Destruction", so the topic is and should be called "permanent root"
    https://forums.elderscrollsonline.com/en/discussion/comment/1338893/

    Let's be honest (one time, in this forums): Where is the problem for a raid full of experienced players (who have certain roles and who are able to adapt to nurfs) vs. Bombard? I don't see any problems..! I just see an old and controversial skill, which has been discussed for years.

    OMG what a tragedy, so much drama!!! Nurf Bombard!!! Nurf perma root! :*

    Other threads about the same topic (permanent root/root being considered SOFT cc), since 2014:
    https://forums.elderscrollsonline.com/en/discussion/comment/2545759/
    https://forums.elderscrollsonline.com/en/discussion/comment/1571426/#Comment_1571426
    https://forums.elderscrollsonline.com/en/discussion/comment/3042722/#Comment_3042722
    https://forums.elderscrollsonline.com/en/discussion/275282/the-toxic-root-meta-in-alliance-war-pvp/p1

    Onethousand threads containing the word "Bombard", hf ;)
    https://forums.elderscrollsonline.com/en/search?adv=&search=bombard&title=&author=&cat=all&tags=&discussion_d=1&discussion_question=1&discussion_poll=1&comment_c=1&comment_answer=1&within=1+day&date=

    /edited for typos

    Or, maybe we just have higher standards and expect better. Better balance, better gameplay, better performance. If they cant 'solve' whatever issue/s they still have with organized groups playong an RvRvR game with all of the other nerfs theyve done, then theyrr not doing an adequate job. They can add in something else that targets their issue that doesnt result in permaroot and frustrating gameplay for everyone. Theres no justification for the current functionality of how quickly and successively roots can be applied by a skill like bombard that has so much going for it already.
  • The-Baconator
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    If you think bombard is annoying try using it on certain groups where you see 10 of 12 of then all dodge at the same time.

    The problem is that the people complaining about bombard act like as if there is no antidote for it! And they refuse to admit it's DECISIVE role as "anti-zerg" or "anti-tank" tool (defense or attack). Second, this thread was started by purpose by s.o. who you will find in sooooo many threads (see other topics, cries for nurfs, etc. pp...).

    Imho, ZOS nurfed Rapid Maneuver, Purge and many other skills, being aware that this would also affect bombard! I didn't like this nurf too.. But THIS is another topic and people act as if BOMBARD IS THE SOURCE OF ALL EVIL.. This is simply BS! :) (see drama queen ed.)

    We've been complaining about perma-root from the beginning (!) but ZOS is not going to change it.. (now 2 years)
    https://forums.elderscrollsonline.com/en/discussion/comment/1292442/
    80% of 100 players said: YES, root should be considered a "strong" CC

    We had many "FIX ROOT" threads, though not as many as "nurf Radiant ..Destruction", so the topic is and should be called "permanent root"
    https://forums.elderscrollsonline.com/en/discussion/comment/1338893/

    Let's be honest (one time, in this forums): Where is the problem for a raid full of experienced players (who have certain roles and who are able to adapt to nurfs) vs. Bombard? I don't see any problems..! I just see an old and controversial skill, which has been discussed for years.

    OMG what a tragedy, so much drama!!! Nurf Bombard!!! Nurf perma root! :*

    Other threads about the same topic (permanent root/root being considered SOFT cc), since 2014:
    https://forums.elderscrollsonline.com/en/discussion/comment/2545759/
    https://forums.elderscrollsonline.com/en/discussion/comment/1571426/#Comment_1571426
    https://forums.elderscrollsonline.com/en/discussion/comment/3042722/#Comment_3042722
    https://forums.elderscrollsonline.com/en/discussion/275282/the-toxic-root-meta-in-alliance-war-pvp/p1

    Onethousand threads containing the word "Bombard", hf ;)
    https://forums.elderscrollsonline.com/en/search?adv=&search=bombard&title=&author=&cat=all&tags=&discussion_d=1&discussion_question=1&discussion_poll=1&comment_c=1&comment_answer=1&within=1+day&date=

    /edited for typos

    Bombard is an excellent anti zerg tool until the zerg starts spamming it. You can literally go from 10v40 laughing about how laughably OP it is to wondering why you even play the game 5 minutes later. Basically its just like negate.
    sluice wrote: »
    Bombard is not much of an issue on console (NA-PS4).
    I mean I rarely see someone spamming it.

    But overall, I'm not a fan of perma-rooting. It's the most annoying thing in the game.
    Even Talons... but at least DKs have to get in your face to cast it.

    How to fixe Bombard? Add a Cast time? Reduce Range? Significantly increase cost?

    Or simply adding a timer to the root mechanism in the game...

    I would guess you're most likely fighting PvE baddies on buff servers then because in Scourge literally even the worst of the worst groups now have people spamming it, along with talons and encase ofc.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • Lieblingsjunge
    Lieblingsjunge
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    Bombard is a pain. If I didn't have my mistform, I would be a rip templar. This would be solved if they implemented some sort of cooldown for snares. Like you had two seconds of Snare-immunity or something. Cus atm bombard-spammers are just ripping groups apart, by snaring everything.
    Ignorance is the greatest weapon of tyranny.
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  • KenaPKK
    KenaPKK
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    Bombard is a pain. If I didn't have my mistform, I would be a rip templar. This would be solved if they implemented some sort of cooldown for snares. Like you had two seconds of Snare-immunity or something. Cus atm bombard-spammers are just ripping groups apart, by snaring everything.

    Then you would just have to dodge roll or mist form every 2 seconds...basically like now. You can't stand there and wait out the root duration, even if it were one little second long. You'd get run over.

    A ranged non-ult ability simply shouldn't apply a root.
    Kena
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  • zyk
    zyk
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    Bombard is a pain. If I didn't have my mistform, I would be a rip templar.

    I think this is mostly fine. We should be forced to pick between different types of counters. The only problem I have is the lack of Magicka counters that include brief immunity for snares and roots.

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