Doncellius wrote: »Experience-wise, Dark Anchors should recieve a decent XP increase. They should also recieve a massive increase, but b]only[/b] when closing CP501 anchors though, which brings me to my next point.....
Each of your Cadwell's Gold zones should have one of their three Dolmens scaled to CP501, and drop significantly more Daedra.
These Daedra are leveled to CP501, and can actually overwhelm you due to their sheer numbers. It should be immensely difficult for good players with 501CP to solo. These could provide challenges on par with what you find in Vet group dungeons.
Reward for closing these dolmens would be a 100% drop rate on unique gear from Daedric generals, who also would have a higher spawn rate than they currently do. Other rewards would be far greater than usual and the experience gain who be so high you would be tempted to help close these portals. Max XP can only be given to 4 players to avoid zergs grinding them.
This would make Dolmens much more deadly and awesome in general!
Oakmontowls_ESO wrote: »Doncellius wrote: »Experience-wise, Dark Anchors should recieve a decent XP increase. They should also recieve a massive increase, but b]only[/b] when closing CP501 anchors though, which brings me to my next point.....
Each of your Cadwell's Gold zones should have one of their three Dolmens scaled to CP501, and drop significantly more Daedra.
These Daedra are leveled to CP501, and can actually overwhelm you due to their sheer numbers. It should be immensely difficult for good players with 501CP to solo. These could provide challenges on par with what you find in Vet group dungeons.
Reward for closing these dolmens would be a 100% drop rate on unique gear from Daedric generals, who also would have a higher spawn rate than they currently do. Other rewards would be far greater than usual and the experience gain who be so high you would be tempted to help close these portals. Max XP can only be given to 4 players to avoid zergs grinding them.
This would make Dolmens much more deadly and awesome in general!
That can't really happen once one tamrial hits since there will be no more Cadwell's gold.
Deceptive_Yoshi wrote: »I think completing all dolmens in an area should give a large chunk of fighter's guild xp as a reward.
BlackbirdV wrote: »I believe Fighters Guild takes way too much grinding to get to level 10, weeks at that; Mages guild takes 3-4 hours collecting Lore Books.
Anyway, back on topic I believe Fighters Guild levelling is way way too slow and one of the higher-level passives for such a grindy skill line is absolutely terrible. In my opinion, ZoS should increase Experience from destroying Dolmens by quite a bit, or increase the general experience from undead and daedra.
This isn't a rant or anything - I want to hear what you think.
The fighter guild is the easiest one to lvl out of the big 3, magic, undaunted, fighters.
I don't understand why people would want it to be leveled faster. If any thing, the undaunted should be made easier not the fighters guild.
Doncellius wrote: »Experience-wise, Dark Anchors should recieve a decent XP increase. They should also recieve a massive increase, but b]only[/b] when closing CP501 anchors though, which brings me to my next point.....
Each of your Cadwell's Gold zones should have one of their three Dolmens scaled to CP501, and drop significantly more Daedra.
These Daedra are leveled to CP501, and can actually overwhelm you due to their sheer numbers. It should be immensely difficult for good players with 501CP to solo. These could provide challenges on par with what you find in Vet group dungeons.
Reward for closing these dolmens would be a 100% drop rate on unique gear from Daedric generals, who also would have a higher spawn rate than they currently do. Other rewards would be far greater than usual and the experience gain who be so high you would be tempted to help close these portals. Max XP can only be given to 4 players to avoid zergs grinding them.
This would make Dolmens much more deadly and awesome in general!
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
josefcifkaeb17_ESO wrote: »Don't know about that, but they definitely have to improve the event itself. It's currently a waste of time... It's a nice idea, the anchor dropping from the sky looks amazing, but other than that it's lame.
Imagine if it worked like this:This would be a standard dolmen.
- Waves of enemies
- Every wave stronger than the last
- Phases with bosses (more than one)
- Difficulty scaling according to the number of players (if it scales now, it scales badly)
- Relevant loot in the form of equipment, materials, tokens used to buy stuff, various style materials/pages.
Then I would also implement trial dolmens for a big party that would have to be opened from our side using some kind of artefact/ritual. The same thing, just way more difficult with tactics and with a timer for some kind of feats of strength.
And let's say to get the artefact to open it, you'd have to gather a lot of tokens from the normal version.
Wouldn't this feel a bit better?
The fighter guild is the easiest one to lvl out of the big 3, magic, undaunted, fighters.
I don't understand why people would want it to be leveled faster. If any thing, the undaunted should be made easier not the fighters guild.
Doncellius wrote: »This would make Dolmens much more deadly and awesome in general!
josefcifkaeb17_ESO wrote: »Don't know about that, but they definitely have to improve the event itself. It's currently a waste of time... It's a nice idea, the anchor dropping from the sky looks amazing, but other than that it's lame.
Imagine if it worked like this:This would be a standard dolmen.
- Waves of enemies
- Every wave stronger than the last
- Phases with bosses (more than one)
- Difficulty scaling according to the number of players (if it scales now, it scales badly)
- Relevant loot in the form of equipment, materials, tokens used to buy stuff, various style materials/pages.
Then I would also implement trial dolmens for a big party that would have to be opened from our side using some kind of artefact/ritual. The same thing, just way more difficult with tactics and with a timer for some kind of feats of strength.
And let's say to get the artefact to open it, you'd have to gather a lot of tokens from the normal version.
Wouldn't this feel a bit better?
Animal_Mother wrote: »Doncellius wrote: »This would make Dolmens much more deadly and awesome in general!
I would love to see more open world random events like dolmens. Use Oblivion as an example, just take a zone and throw a massive amount of daedra loose it - a couple generals leading their army of daedra across the map laying waste to all they can. Sort of like rifts and invasions in Rift. This would make the main quest seem a lot more epic with a feeling of more urgency on the player to complete it.
Maybe have these invasions drop their own item sets - or tokens for purchasing items as an encouragement for participation.