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Should Fighters Guild experience from Dolmens be increased?

  • Blackbird_V
    Blackbird_V
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    Fighters Guild experience from Dolmens should be increased.
    Doncellius wrote: »
    Doncellius wrote: »
    This would make Dolmens much more deadly and awesome in general!

    I would love to see more open world random events like dolmens. Use Oblivion as an example, just take a zone and throw a massive amount of daedra loose it - a couple generals leading their army of daedra across the map laying waste to all they can. Sort of like rifts and invasions in Rift. This would make the main quest seem a lot more epic with a feeling of more urgency on the player to complete it.

    Maybe have these invasions drop their own item sets - or tokens for purchasing items as an encouragement for participation.

    Love it. Honestly, if they had a new patch out on PTS to test a new zone, and just placed this type of thing in the game out of nowhere..... we would love ZOS so much. Powerful item sets obtainable only from these events would be so cool.


    This is something I'd love: it would make it a lot more fun, challenging and worth it. Right now Dolmens are really boring and easily able to be done solo.

    This idea making it harder, more daedra and such makes it feel like Molag Bal is serious about the planemeld.

    Maybe make it similar to IC - waves and waves and a hard boss to kill, like the Simulacrum of Molag Bal. Makes the Daedric Lord Slayer actually mean something then.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Fighters Guild experience from Dolmens should NOT be increased.
    They have made it easy enough to get a character to max level. It takes maybe 2-3 hours of grinding zombies at level 50 to get fighters guild to 10. They don't need to change anything, otherwise, they might just as well put max characters in the crown store.
  • AlnilamE
    AlnilamE
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    Fighters Guild experience from Dolmens should NOT be increased.
    Is it really that hard? I have a character that did all the dolmens in the bronze zone and I'm trying to level her to 50 in Cyrodiil (she has by far outlevelled her quests in Grathwood.

    I was in a delve the other day waiting for the last boss I needed to spawn and I was just running in circles killing undead things between the boss locations and I went up 2 FG levels.
    The Moot Councillor
  • Voxicity
    Voxicity
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    Other - Please explain below.
    Dolmens should be FAR harder than they are now. I shouldn't be able to solo one in the highest area while picking my nose.
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