Ep1kMalware wrote: »Sorcerers are still #1 in Veteran Maelstrom and still considered easy and that is the hardest content there is for solo...
So they did not get hit that hard and shields had to go, you had them tanking anything and while they still can do it the duration makes mistakes more likely to happen.
In the end they can still pop a shield and laugh at the opposition, but it now requires better timing and can`t be on 24/7.
I doubt they will see buffs when they can top the charts...
wrong. magica nb is.
Sigh.... Surge was not a nerf. We get heals from AoE damage now and if your crit rating is over 60% you just don't die. Stack WoE and LL is better more consistent heals now
mistermutiny89 wrote: »Healing and shields and blocking has been nerfed and dodging got a buff.
Time to add a cool down between dodging attacks me thinks!
Sandman929 wrote: »My mag sorc is now a heavy armor AoE breach monster, Wall of Elements, Lightning Flood, the occasional Negate as the horde tries to push in and of course many disintegrations. Loads of fun...people need to trying making a few builds that aren't about THEM winning, but about US winning.
leepalmer95 wrote: »Sorc are still fine, the good ones actually got a buff this patch, now they can stack their 25k-30k shields against stamina builds.
People complain about shield stacking, zos buff's it.
#ZosLogic.
I really don't have a problem with the shield nerf... I don't like it.... but have learnt to adapt.... but I really do have to say here that to describe it as a buff is horribly out of tune in reality rather than looking at it on paper.
Shield stacking is very much a PvP thing I'm sure we can agree....
If in the heat of a PvP battle you think it's a 'buff' to have to bar swap, cast two skills, and the swap to your attack bar... throughout the lag, and an opponent attacking you.... all in the knowledge that the shield you cast 3 or 4 seconds ago is about to expire in another 2-3 seconds (& requires you to swap bars & start all over again) then I think you are very much mistaken.
Its a nerf plain and simple.
Higher magicka cost due to constant recasting, far more attention required.... having to use a shield more as a reactive defense rather than pro active (Which is a HUGE problem in the current meta of high burst damage stamina builds, and low resistance light armor/magicka builds).
Averya_Teira wrote: »
Zorgon_The_Revenged wrote: »#BUFFSTAVES
Sigh.... Surge was not a nerf. We get heals from AoE damage now and if your crit rating is over 60% you just don't die. Stack WoE and LL is better more consistent heals now
https://www.youtube.com/watch?v=S92Uan2HLrE
https://www.youtube.com/watch?v=BpcaA9WDGXI
and my proudest score :') 3rd run ever on my converted Breton Stamina Sorcerer
Doncellius wrote: »Sigh.... Surge was not a nerf. We get heals from AoE damage now and if your crit rating is over 60% you just don't die. Stack WoE and LL is better more consistent heals now
To say this, you must not play a Sorc....
It was a nerf, even to DoT builds.
It was a big nerf, and is the reason why few Sorcerers even slot this skill anymore for the HoT.
Doncellius wrote: »Sigh.... Surge was not a nerf. We get heals from AoE damage now and if your crit rating is over 60% you just don't die. Stack WoE and LL is better more consistent heals now
To say this, you must not play a Sorc....
It was a nerf, even to DoT builds.
It was a big nerf, and is the reason why few Sorcerers even slot this skill anymore for the HoT.
ok, from a pve perspective its been great. i slot liquid lightning and wall elements and when surge is up i dont ever die. i dont use surge in cyrodiil.
Molag_Crow wrote: »Despite this topic, I've recently went against some good Sorcs in Cyrodiil and I have to say, they didn't get hit "too hard" at all come to think of it... they can still hold their weight, even though they run outta magicka quicker (i think) they're strong with the right set up!
Molag_Crow wrote: »Despite this topic, I've recently went against some good Sorcs in Cyrodiil and I have to say, they didn't get hit "too hard" at all come to think of it... they can still hold their weight, even though they run outta magicka quicker (i think) they're strong with the right set up!
This kind of thinking is really what damages the magicka sorcerer.
Yes, it is possible to play a magicka sorcerer well. With one build. One role. The same skills. The same sets. No variation.
And yet there are people who say there isn't a problem. Because oh they can do that one thing on that one way in an acceptable manner.
But this isn't a new issue, unfortunately. And I am not sure if @Wrobel is aware that the pigeonholing is the issue.
Molag_Crow wrote: »Despite this topic, I've recently went against some good Sorcs in Cyrodiil and I have to say, they didn't get hit "too hard" at all come to think of it... they can still hold their weight, even though they run outta magicka quicker (i think) they're strong with the right set up!
This kind of thinking is really what damages the magicka sorcerer.
Yes, it is possible to play a magicka sorcerer well. With one build. One role. The same skills. The same sets. No variation.
And yet there are people who say there isn't a problem. Because oh they can do that one thing on that one way in an acceptable manner.
But this isn't a new issue, unfortunately. And I am not sure if @Wrobel is aware that the pigeonholing is the issue.
hedna123b14_ESO wrote: »Molag_Crow wrote: »Despite this topic, I've recently went against some good Sorcs in Cyrodiil and I have to say, they didn't get hit "too hard" at all come to think of it... they can still hold their weight, even though they run outta magicka quicker (i think) they're strong with the right set up!
This kind of thinking is really what damages the magicka sorcerer.
Yes, it is possible to play a magicka sorcerer well. With one build. One role. The same skills. The same sets. No variation.
And yet there are people who say there isn't a problem. Because oh they can do that one thing on that one way in an acceptable manner.
But this isn't a new issue, unfortunately. And I am not sure if @Wrobel is aware that the pigeonholing is the issue.
I don't play the sorcerer with the same build, same skills and same role. The issue is lack of creativity from the player base, not a lack of possible builds...