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Be Honest... Sorcerers Got Hit Too Hard? (or didn't)

  • SanTii.92
    SanTii.92
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    Reykice wrote: »
    Sorcerers are still #1 in Veteran Maelstrom and still considered easy and that is the hardest content there is for solo...

    So they did not get hit that hard and shields had to go, you had them tanking anything and while they still can do it the duration makes mistakes more likely to happen.

    In the end they can still pop a shield and laugh at the opposition, but it now requires better timing and can`t be on 24/7.

    I doubt they will see buffs when they can top the charts...

    wrong. magica nb is.

    False, highest score is Jace's sorc. 585289
    While highest Nb is 582299
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Hempyre
    Hempyre
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    Stam sorcs are an entirely different animal.

    Mag sorcs were eviscerated. Way over the top on the nerfs.

    Ya, all the sorc players got bored coincidentally at exactly the same time.

    I almost never see sorcs anymore in pvp.

    And for the l2p parrots out there, ya of course it's still playable. The question is, is it fun to play still? And for a lot more players than before the answer is no.

    Separating "good players from bad" is the most ridiculous thing to even post.

    First off, it's an abstract statement that adds literally nothing to the conversation.

    Second, this game isn't made for the 1% it's made for the rest of us, the bulk of the player base, the bulk of the money. Make any class sufficiently un-fun for this demo to play, and they don't play it.

    Thirdly, If there were still decent tools on this class the 1% would be out there owning with it, and they're not. They're doing pve with those toons now, look at the leaderboards, and of that pve it's primarily Maelstrom.

    They can still do one thing so they must be fine?

    But Overload, and pets and ***.

    Nerf Sorcs!
  • DjSolJAH
    DjSolJAH
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    Sigh.... Surge was not a nerf. We get heals from AoE damage now and if your crit rating is over 60% you just don't die. Stack WoE and LL is better more consistent heals now
    Zee blues are coming!!!! Always.... Always coming...
  • Cinnamon_Spider
    Cinnamon_Spider
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    Good sorcs will always adapt, but the nerfs this patch were too heavy handed. Surge and shield duration should not have been nerfed as much as they were.
    Cinn #SorcLivesMatter
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  • Xundiin
    Xundiin
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    DjSolJAH wrote: »
    Sigh.... Surge was not a nerf. We get heals from AoE damage now and if your crit rating is over 60% you just don't die. Stack WoE and LL is better more consistent heals now

    Sigh.... it was nerfed. Unless you run a dot spec it doesn't heal as much as old surge did.

    Current surge, 3k heal after critting an attack. 1 sec cd.

    Old Surge, Heal on crit scaling with damage done.

    Dot build can easily get 10-15k hps with surge.... burst builds (which is pretty much the magsorc only competitive build) you're lucky if you get 3k hps.

    That's a nerf.
    #SavePlayer1
  • Derra
    Derra
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    Healing and shields and blocking has been nerfed and dodging got a buff.

    Time to add a cool down between dodging attacks me thinks!

    With the access to major vitality with a freaking potion anything healing related got the most massive buff with DB since the game released.

    mSorcs are not better or worse this patch - just more pidgeonholed into their one build than they ever were. However major vitality is of little use for them as is malubeth.
    Those happen to be the pvp meta for every other build atm. So when compared to any other class (as every other class relies on heals instead of shields) sorcs got passively nerfed. Sorcs did not get weaker - everyone elses main defense got stronger by 30 - 60%.
    Edited by Derra on July 16, 2016 6:09AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Torbschka
    Torbschka
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    For me, the 6 seconds are not a Problem, its the DMG.. There is no 1vx against an decent players anymore,nor even against 2-3 medicore players having DMG Art least. If i fight against 2-x players, i cast my shield (45k magicka) and immediately can cast it again.

    The DMG is the Problem. My shield gets hit for 5-9k , thats ridicolous. If i shield stack harness with hardened its the same (not against 1 player).

    All i do is casting shields and a curse, crushing shock inbetween, but the Moment they are at 50% life they roll Dodge and full again.
  • Docmandu
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    Sandman929 wrote: »
    My mag sorc is now a heavy armor AoE breach monster, Wall of Elements, Lightning Flood, the occasional Negate as the horde tries to push in and of course many disintegrations. Loads of fun...people need to trying making a few builds that aren't about THEM winning, but about US winning.

    I agree.. but that VR16/CP160 x10 gear cost increase kind of prevents many people of doing that.
  • Docmandu
    Docmandu
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    Flaminir wrote: »
    Sorc are still fine, the good ones actually got a buff this patch, now they can stack their 25k-30k shields against stamina builds.

    People complain about shield stacking, zos buff's it.

    #ZosLogic.

    I really don't have a problem with the shield nerf... I don't like it.... but have learnt to adapt.... but I really do have to say here that to describe it as a buff is horribly out of tune in reality rather than looking at it on paper.

    Shield stacking is very much a PvP thing I'm sure we can agree....

    If in the heat of a PvP battle you think it's a 'buff' to have to bar swap, cast two skills, and the swap to your attack bar... throughout the lag, and an opponent attacking you.... all in the knowledge that the shield you cast 3 or 4 seconds ago is about to expire in another 2-3 seconds (& requires you to swap bars & start all over again) then I think you are very much mistaken.

    Its a nerf plain and simple.

    Higher magicka cost due to constant recasting, far more attention required.... having to use a shield more as a reactive defense rather than pro active (Which is a HUGE problem in the current meta of high burst damage stamina builds, and low resistance light armor/magicka builds).

    I think he was referring to the fact that Harness Magicka now also shields against stamina attacks, hence a buff to the "shielding" potential.
  • Grao
    Grao
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    Grao wrote: »
    'Some classes are just better than others'

    - Balance by @Wrobel - 2016

    Did the lead class dev (or whatever his title is) really say that ?

    His WHOLE JOB is that this quote DOESN'T HAPPEN.....

    Yes, @Wrobel said that. It figures among the best pearls he has put out this year.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    #BUFFSTAVES
  • Grao
    Grao
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    #BUFFSTAVES

    #FreeSorcsFromStaves

    Sorcerers, only class in the game without a spammable ability.
  • Vaoh
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    DjSolJAH wrote: »
    Sigh.... Surge was not a nerf. We get heals from AoE damage now and if your crit rating is over 60% you just don't die. Stack WoE and LL is better more consistent heals now

    To say this, you must not play a Sorc....

    It was a nerf, even to DoT builds.

    It was a big nerf, and is the reason why few Sorcerers even slot this skill anymore for the HoT.
    Edited by Vaoh on July 16, 2016 10:16AM
  • Molag_Crow
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    Kammakazi wrote: »
    https://www.youtube.com/watch?v=S92Uan2HLrE
    https://www.youtube.com/watch?v=BpcaA9WDGXI

    and my proudest score :') 3rd run ever on my converted Breton Stamina Sorcerer
    Yqe0Z0c.jpg
    vdcgcHN.jpg

    Okay, I take it back then.. they're obviously performing well O.O
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  • Makkir
    Makkir
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    Its not just stamina dmg, its stamina heals too. Its so stupid, from an RP perspective (I mean why should a two hand sword wielder have better heals than a magicka sorcerer...), and mechanics. You can't give the best dps classes OP heals as well.

    I am speaking strictly PVP.
  • Makkir
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    Doncellius wrote: »
    DjSolJAH wrote: »
    Sigh.... Surge was not a nerf. We get heals from AoE damage now and if your crit rating is over 60% you just don't die. Stack WoE and LL is better more consistent heals now

    To say this, you must not play a Sorc....

    It was a nerf, even to DoT builds.

    It was a big nerf, and is the reason why few Sorcerers even slot this skill anymore for the HoT.

    ok, from a pve perspective its been great. i slot liquid lightning and wall elements and when surge is up i dont ever die. i dont use surge in cyrodiil.
  • TrueGreenSmoker
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    At first i kinda disliked it ALOT but then I played all day on my Sorc and it got better and better now its like before I play gets kills and then I get zerged down... Im used to it now and Im liking it just NBs are pretty OP with their 50Ulti lol so many NBs nowadays...
    Edited by TrueGreenSmoker on July 16, 2016 4:09PM

    PS4 - NA - CP 859+
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    #4 Magicka NB - AD - Breton - Vampire - Magic of the Night
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    Playing on PS4 NA
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  • Derra
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    Makkir wrote: »
    Doncellius wrote: »
    DjSolJAH wrote: »
    Sigh.... Surge was not a nerf. We get heals from AoE damage now and if your crit rating is over 60% you just don't die. Stack WoE and LL is better more consistent heals now

    To say this, you must not play a Sorc....

    It was a nerf, even to DoT builds.

    It was a big nerf, and is the reason why few Sorcerers even slot this skill anymore for the HoT.

    ok, from a pve perspective its been great. i slot liquid lightning and wall elements and when surge is up i dont ever die. i dont use surge in cyrodiil.

    It´s flat out terrible and should get a rework because of that.

    Imo the heal should be triggered 3 times after a crit. This would not change much in terms of pve as you´re permanently triggering it there anyway but give a small window of opportunity because landing a crit every second is simply not realistic in cyrodiil.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Jack_Handey
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    Summoning skill line needs to be changed asap please
    If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason.
  • hedna123b14_ESO
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    Not sure about PvP, but for PvE endgame sorc is on par with the other classes. Our vMoL clear for example is very much fuel to the sorcs in our group. We usually bring 1-2 at all times. Great damage and with the changes to the meta it's easier to play one than it is a templar.
  • darthsithis
    darthsithis
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    I love my sorc and am desperately trying to figure out a way to make him more survivable in both pvp and pve, while still maintaining great dps. Here is the problem, please read with an open mind. And afterwards, ask yourself 'what function is this class performing exactly'?

    And know that these ideas and critiques are geared toward steering the sorc away from continuing down the overload mode road, in addition to acknowledging that there are exceptional players who have worked around these issues pretty well.

    It's all about the high magicka costs and the necessitation of spending resources on defense in order to be alive and do our role as offensive spellcasters. But the defense is barely mediocre unless you dedicate a bar to three shields. This takes away from dps on many levels, including restricting our weapon choice to resto for the third shield, and detracting from the effectiveness our ultimate saving grace (get it?). This makes us healers that only ensure our survibability and produce abysmal dps. So not an option.

    We now require constant and expensive uptime in potentially hazardous environments, which ends up placing the burden of magicka allocation on defense rather than offense. This is both for pvp and pve. A magicka sorcerer is an offensive class, but when magicka costs are increased and the duration of our sole means of defense decreased, we are forced to play defensively, and since dps is expensive, and shields are brief, expensive, and mandatory to stay alive...then I guess we need to rely on other healers to keep us afloat while we weave and frag and build up overload? This is what zenimax wants so badly. But it isn't synergy when all other classes can either do the healing, self heals, AND output dps as good or better. These is why I say the sorc is in the limbo zone right now.

    I've seen stam dk's 1v1 for 10 minute intervals, constantly replenishing themselves while simultaneously causing good damage.

    I've seen magblades swallow soul to the point of swallowing armies whole.

    Some Templars just. Don't. Die. And hurt you a lot in the process of not dying.

    Our light armor and shields protects us from a wrecking blow->crit charge->reverse slash combo rarely ever unless you manage to streak away or miraculously get a ward up long enough to healing ward, only to get punished again. Most vmsa bosses can almost one hit through hardened and harness, demanding reapplication. We are essentially in limbo as a class. Think about it- if our role is ultra master caster dps players, then means of survibability should exist that don't demand exorbitant amounts of resources and spells we cast to allow us to stay alive long enough to throw one proc'd frag- which is hardly contributing to any situation. Weaving, and casting the few useful class skills we do have shouldn't be such a cautious endeavor that we begin to polarize as either glass cannons or self preservationists. Therefore we end up overloading like the embodiment of Thor, and then hope we don't get punctured 3x toppling charged and radiant oppressioned.

    Here's what needs to happen. Hardened ward is brief. Fine. But it needs to provide us with a 50% chance for immunity to knockback and fear for those six seconds. Then it becomes a mind game of will he try that again? Can I attack? Should I start a frag and cancel it and ward up, and THEN weave? That's fun playing imo.

    Surge refills health in a different way that makes health recovery unbroken (let's face it, it was), but should also now restore some small amount of magic on the crit hits too. I think this would allow us to generate enough resources so that we can at least have the opportunity to carry out some decent SUSTAINED dos as a perk to surviving.

    I can manage pretty well in pve, and demanding attention to our mortality is a good thing I believe. But the extent and cost of these realities are disproportionate to any opportunity for da deeps to occur in a truly effective way.

    Yes sorcs could stay alive forever and one frag could full heal, but so what? A breath of life is the same. Sap essence and siphoning strikes incentivize damage output. Idk much about dk's, but I've seen them do some mad heals and come back scratching and exhaling toxic waste like nothing happened.

    Sorcs life feels like a B or B- version of all the wonderful qualities idiosyncratic to the other classes, and only excel if they think outside the box and fight damn hard for what is in all honestly a role that is kinda inferior, awkward, and restrictive.

    If none of that sounds good, would you at least agree that sorcs should at be able to uniquely stand out as a role, and have something besides overload to define them?

    Range is still good, but people close in fast and single you out.

    Pve sorcs like me suffer from this all too in different ways which I have outlined in another thread. AT LEAST they could've left us alone for pve...

    Tldr;

    Increase costs and over nerded self sustain/ defense faculties lead magicka sorcs to play styles of either overloading, self preservation, or follow the traditional- but now inferior- route of dps that I see being outshined by many other builds.

    Or maybe you disagree. I can still do maelstrom and dungeons and benefit the team, it's just...less inspiring than playing a more fun, survivable, and equal-if-not-better class, and maybe not as beneficial to a group. That is the very definition of imbalance.
    Edited by darthsithis on July 17, 2016 3:40PM
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • darthsithis
    darthsithis
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    It's not bad enough for me to switch though. Just working on gittin gooderer. More frustrating and disappointing I guess. People loved their sorcs! That's why there's all these threads I think. It's not like they were unbeatable in pvp. And people were never like 'oh crap a sorc, wgt is gonna be too easy. I still can get through vmsa and trials fine, but I feel a bit less productive than other classes unless I'm doing some overload. And that's not enough to define a class.

    Good players of any class will shine. We just are struggling to shine as bright as others now, which is disheartening.

    And the cliche bar rotation is just getting old too btw. Give us spammable and useful class abilities!
    Edited by darthsithis on July 17, 2016 3:35PM
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • Molag_Crow
    Molag_Crow
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    Despite this topic, I've recently went against some good Sorcs in Cyrodiil and I have to say, they didn't get hit "too hard" at all come to think of it... they can still hold their weight, even though they run outta magicka quicker (i think) they're strong with the right set up!
    Edited by Molag_Crow on July 17, 2016 3:37PM
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
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  • darthsithis
    darthsithis
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    That's the fight now. The search for 'that build' that suits you. It is kinda fun and I found a good one. Has pros and cons of course, but don't you think that most other classes can sustain so much better?
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • Abeille
    Abeille
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    Molag_Crow wrote: »
    Despite this topic, I've recently went against some good Sorcs in Cyrodiil and I have to say, they didn't get hit "too hard" at all come to think of it... they can still hold their weight, even though they run outta magicka quicker (i think) they're strong with the right set up!

    This kind of thinking is really what damages the magicka sorcerer.

    Yes, it is possible to play a magicka sorcerer well. With one build. One role. The same skills. The same sets. No variation.
    And yet there are people who say there isn't a problem. Because oh they can do that one thing on that one way in an acceptable manner.

    But this isn't a new issue, unfortunately. And I am not sure if @Wrobel is aware that the pigeonholing is the issue.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Rohamad_Ali
    Rohamad_Ali
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    Abeille wrote: »
    Molag_Crow wrote: »
    Despite this topic, I've recently went against some good Sorcs in Cyrodiil and I have to say, they didn't get hit "too hard" at all come to think of it... they can still hold their weight, even though they run outta magicka quicker (i think) they're strong with the right set up!

    This kind of thinking is really what damages the magicka sorcerer.

    Yes, it is possible to play a magicka sorcerer well. With one build. One role. The same skills. The same sets. No variation.
    And yet there are people who say there isn't a problem. Because oh they can do that one thing on that one way in an acceptable manner.

    But this isn't a new issue, unfortunately. And I am not sure if @Wrobel is aware that the pigeonholing is the issue.

    Well said . We use to have options .
  • hedna123b14_ESO
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    Abeille wrote: »
    Molag_Crow wrote: »
    Despite this topic, I've recently went against some good Sorcs in Cyrodiil and I have to say, they didn't get hit "too hard" at all come to think of it... they can still hold their weight, even though they run outta magicka quicker (i think) they're strong with the right set up!

    This kind of thinking is really what damages the magicka sorcerer.

    Yes, it is possible to play a magicka sorcerer well. With one build. One role. The same skills. The same sets. No variation.
    And yet there are people who say there isn't a problem. Because oh they can do that one thing on that one way in an acceptable manner.

    But this isn't a new issue, unfortunately. And I am not sure if @Wrobel is aware that the pigeonholing is the issue.

    I don't play the sorcerer with the same build, same skills and same role. The issue is lack of creativity from the player base, not a lack of possible builds...
  • darthsithis
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    I guess I was taking a very long and emphatic way of trying to express what abeille just said.

    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • Minalan
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    If they haven't fixed Magicka DK's and the Malubeth set by now, sorcs don't really stand a chance.

    ZOS... really isn't that bright. They had to ask and confirm half a dozen times that... Yes. We don't want training or prosperous traits in end game drops. They suck and have no place there. Yes. We do want Impen in that loot table.

    Stupid is as stupid does.

    Edited by Minalan on July 17, 2016 4:47PM
  • Abeille
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    Abeille wrote: »
    Molag_Crow wrote: »
    Despite this topic, I've recently went against some good Sorcs in Cyrodiil and I have to say, they didn't get hit "too hard" at all come to think of it... they can still hold their weight, even though they run outta magicka quicker (i think) they're strong with the right set up!

    This kind of thinking is really what damages the magicka sorcerer.

    Yes, it is possible to play a magicka sorcerer well. With one build. One role. The same skills. The same sets. No variation.
    And yet there are people who say there isn't a problem. Because oh they can do that one thing on that one way in an acceptable manner.

    But this isn't a new issue, unfortunately. And I am not sure if @Wrobel is aware that the pigeonholing is the issue.

    I don't play the sorcerer with the same build, same skills and same role. The issue is lack of creativity from the player base, not a lack of possible builds...

    Would you mind posting your magicka sorcerer builds, then? Because that one on your signature is not very different from the "mainstream" magicka sorcerer build (just to clarify, I am not criticizing your build, challenging you or being condescending. I just genuinely wish I didn't have to always go back to those same skills, same lightning staves, same TBS... Although I appreciate your build being "free from Overload". Yikes).

    Magicka sorcerer had been my main since beta, but I made another magicka sorcerer this year and I am having trouble making her really different from my main without making her worse than my other 9 characters. There is no reason to play as her other than RP reasons, because anything that she can do differently than my main magicka sorcerer my characters of other classes do better.
    Edited by Abeille on July 17, 2016 5:21PM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
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