Resource Farming. What do you think?

  • Ourorboros
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    vamp_emily wrote: »
    I'm sure tomorrow I will come here and Resource farming will be considered the new exploit because it was not intended to be played like that.. blah.. blah.. blah. Let people play the way they want, as long as it is not cheating.

    Here are few simple solutions:

    1. Tear down the tower before you take the flag. <-- repeat that 10 times
    2. Leave them in the tower, they will get AP hungry and come out.

    Fear works well too :) I got it on my newest character, went into the resource tower, Feared and then came back out :) Did that several times.

    ^^^^This. If you don't like being farmed, don't go in. It's hilarious to be in a tower and kill players as they enter in ones and threes. You want to stop the farm, use better tactics, as Vamp Emily suggested. Otherwise, this is a perfectly valid way to earn AP. >:)
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  • thankyourat
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    Tower farming can be cool if it's like a group of 5 farming but if it's a full raid what's the point you can't be getting much ap cause you have to share your ap with your whole group and killing the same players over until they become worthless. I just don't see the point why not go out and perfect playing your class instead of spamming aoe's at the front door of a tower?
  • Skyy
    Skyy
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    You only get farmed if you let yourself. We just need to be able to banish the idiots who flip the flag before we can destroy the tower.
  • Jaronking
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    Tower farming can be cool if it's like a group of 5 farming but if it's a full raid what's the point you can't be getting much ap cause you have to share your ap with your whole group and killing the same players over until they become worthless. I just don't see the point why not go out and perfect playing your class instead of spamming aoe's at the front door of a tower?
    Because you make less AP that way.
  • Waylander
    Waylander
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    You only get farmed if you let yourself get farmed.

    That said, I think tower farming adds nothing to this game, so I would be happy if they removed the bottom door.

    This lets the people who don't know better get into the tower without a load in sequence and still provides many choke points for tower farmers to make the Ayyy Pees without the necessity for a load in advantage too.
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  • Derra
    Derra
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    This isn´t going the way op has hoped for - i think.
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  • Leandor
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    Derra wrote: »
    This isn´t going the way op has hoped for - i think.
    Is it bad if I appreciate that?
    Edited by Leandor on July 15, 2016 8:04AM
  • IxSTALKERxI
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    The tower is a place to retreat to when your group can't defend the resource from the sheer number of incoming attackers. You don't actually earn much AP doing tower farms these days as the community is more aware and it can be easily countered by another group with the know how. If the tower is changed, people would have to run for their lives or get run over, there would be nowhere to hide from the 60+ bombard spammers. One negate without a door there and it's GG, let alone 20 negates or whatever.
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  • Draxys
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    Honestly, the best counter to a resource farm is to just leave them there. They'll get bored and either leave or siege the keep.
    Edited by Draxys on July 15, 2016 9:45AM
    2013

    rip decibel
  • Nightenhowl
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    Don't take the flag, siege the tower.
    Edited by Nightenhowl on July 15, 2016 10:06AM
  • CatchMeTrolling
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    Biased poll. It's not really a farm if a Zerg is in the tower killing people, if they think that's farming so be it. Farming is when a small group or even one player is wiping more than they should.
  • Sunburnt_Penguin
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    Noobs will be noobs.
  • Mauz
    Mauz
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    Look when players are dumb enough to continue going there and flooding in not having a plan the deserve to feed the AP farm.

    Even more dumb is to farm ap itself. Tower farming is only the most boring variant of it. You sit in a tower the whole day hitting the same button over and over. I will never get the motivation behind it.

    Its not that PvP stuff is coming out in masses. Even as a casual player you get enough ap to buy anything imaginable before new stuff is coming out. 10h pvp per week is enough.




  • Takes-No-Prisoner
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    Yesterday I ended up cuddling up in Resource towers because me and the yellows around me got severely out numbered. One of those times, we stopped a whole Blue zerg from sieging Roebeck because we had distracted all of them at Roebeck's farm by just being there.... those blue even set up a FC just to try to get inside to kill us.

    There is a certain degree you can hide in the resource tower and make it a tactical advantage. If the enemy is blatantly doing it, though, yeah you should always walk away.
  • KenaPKK
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    Skyy wrote: »
    You only get farmed if you let yourself. We just need to be able to banish the idiots who flip the flag before we can destroy the tower.

    :trollface:
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  • Thalmor-Nordmaster
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    Can we get things to do while we are in the tower. Sometimes it gets boring just waiting. Maybe a potion station or a food station.
  • Xexpo
    Xexpo
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    Resource Farming is a splendid mini game that can be enjoyed from a defensive and offensive pov.
    If it , for some reason , makes you upset or angry.
    Then perhaps this mini game is not for you, and you should steer clear of resources on populated campaigns. This will have the additional benefits of you not being the person flipping the flag while the tower is being seiged down , and you will have no temptation to go in the door at all.
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  • danno8
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    If people can't follow instructions to "stay off the flag", or if the flag is taken to "don't go inside", or if they must go inside to use an immovability potion and mist form (or some combo to get to the top), then they deserve to die and learn stuff the hard way.
  • CatchMeTrolling
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    Mauz wrote: »
    Look when players are dumb enough to continue going there and flooding in not having a plan the deserve to feed the AP farm.

    Even more dumb is to farm ap itself. Tower farming is only the most boring variant of it. You sit in a tower the whole day hitting the same button over and over. I will never get the motivation behind it.

    Its not that PvP stuff is coming out in masses. Even as a casual player you get enough ap to buy anything imaginable before new stuff is coming out. 10h pvp per week is enough.




    It's not always about farming, sometimes it's about killing zergs of players.

    An example:

    http://xboxdvr.com/gamer/CatchMeTrolling/video/19573915

    Wouldn't say that is boring but fun

  • Rohamad_Ali
    Rohamad_Ali
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    Ishammael wrote: »
    I find it hilarious that ppl still get "farmed" after 2 yrs of play.

    This ^ . When will people learn ?
  • Mauz
    Mauz
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    It's not always about farming, sometimes it's about killing zergs of players.

    An example:

    http://xboxdvr.com/gamer/CatchMeTrolling/video/19573915

    Wouldn't say that is boring but fun

    Thats not what I meant. Usually they just sit behind the door in the ground flor and spam a combination of root/stun 24/7 for the case somebody is stupid enough to go in without being prepared.

  • Ghost-Shot
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    Ishammael wrote: »
    I find it hilarious that ppl still get "farmed" after 2 yrs of play.

    This ^ . When will people learn ?

    Hopefully never!
  • Erondil
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    Ghost-Shot wrote: »
    When people stop being bad they stop getting farmed. For example, if you look at a tower and there's a raid of one of the better guilds in your server, leave. If you don't feed us AP we move on to greener pastures.

    Very much this.
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  • Xvorg
    Xvorg
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    Do you know how to use your caltrops?
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  • Armitas
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    I usually run in a sixteen man group and pretty much anywhere we show up seems to be a faction event for AD on TF. It almost always turns into a resource farm because what else are you going to do when 40-50 AD show up everywhere you do? (Post not about AD, just an example) It gets so ridiculous that they put camps on the resource flag just to zerg faster so they can try and overwhelm the tower. It doesn't even have to be a resource, they will put up a camp outside a random npc tower just to try and overwhelm the people in it.
    Edited by Armitas on July 15, 2016 9:09PM
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  • DisgracefulMind
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    Armitas wrote: »
    I usually run in a sixteen man group and pretty much anywhere we show up seems to be a faction event for AD on TF. It almost always turns into a resource farm because what else are you going to do when 40-50 AD show up everywhere you do? (Post not about AD, just an example) It gets so ridiculous that they put camps on the resource flag just to zerg faster so they can try and overwhelm the tower. It doesn't even have to be a resource, they will put up a camp outside a random npc tower just to try and overwhelm the people in it.

    Can confirm. Sometimes there's no choice BUT to run into the tower D':
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  • Hempyre
    Hempyre
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    No "fix" required.

    Stay off the cliff, lemming.
  • Armitas
    Armitas
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    I flipped a resource with 2 people at an unimportant location and watched in stealth as 30+ poured in set up 10 siege, took the tower down, caltrops the whole location then flipped the flag. It was astonishing to behold.
    Edited by Armitas on July 16, 2016 12:10AM
    Retired.
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  • GreenSoup2HoT
    GreenSoup2HoT
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    Derra wrote: »
    This isn´t going the way op has hoped for - i think.

    You mean the bombardment of L2P/Don't Feed comments? These types of comments were inevitable but that's because the ESO forums does not breed constructive discussion. I would much rather see Forum Users give me more reasons as to why it should say or why it should go in their comments. Many comments in this thread don't offer any discussion but rather just try to shame the poster for providing the idea or shame anyone for falling to this tactic.

    I'd like to see Forum Users here look at he big picture and the general health of Cryodill. Is Resource Farming really something that breeds competitive pvp?..especially when its one of the most competitive ways to obtain AP? Is farming players at the door of a Resource fun to you? What CatchMeTrolling is doing in his video is acceptable because hes not spawn killing players who enter the Resource.

    I personally would much rather see Guild's aggro Zerg's in fields and crush them solely because of their Coordination and Skill. AoE caps still need to be removed and Dynamic Ult gen re-implemented but those are 2 things that we still need to fight for to make Cryodill great.


    The one takeaway i want forum users to take from this comment, if you designed how Keep Resource Mechanics functioned.. would they still be the same?.. or would you do something different?

    The one thing i would change if i designed the Resource mechanics, is the fact the flag flips with enemy players inside making the Tower un-siege-able. I would create a second flag and place it inside the Resource like i have stated in the initial post. The first flag would unlock the door, so you could still feed the farmers but you could still siege the Resource down if necessary.

    Edited by GreenSoup2HoT on July 16, 2016 12:55AM
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  • Stratforge
    Stratforge
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    Derra wrote: »
    This isn´t going the way op has hoped for - i think.

    You mean the bombardment of L2P/Don't Feed comments? These types of comments were inevitable but that's because the ESO forums does not breed constructive discussion. I would much rather see Forum Users give me more reasons as to why it should say or why it should go in their comments. Many comments in this thread don't offer any discussion but rather just try to shame the poster for providing the idea or shame anyone for falling to this tactic.

    I'd like to see Forum Users here look at he big picture and the general health of Cryodill. Is Resource Farming really something that breeds competitive pvp?..especially when its one of the most competitive ways to obtain AP? Is farming players at the door of a Resource fun to you? What CatchMeTrolling is doing in his video is acceptable because hes not spawn killing players who enter the Resource.

    I personally would much rather see Guild's aggro Zerg's in fields and crush them solely because of their Coordination and Skill. AoE caps still need to be removed and Dynamic Ult gen re-implemented but those are 2 things that we still need to fight for to make Cryodill great.


    The one takeaway i want forum users to take from this comment, if you designed how Keep Resource Mechanics functioned.. would they still be the same?.. or would you do something different?

    The one thing i would change if i designed the Resource mechanics, is the fact the flag flips with enemy players inside making the Tower un-siege-able. I would create a second flag and place it inside the Resource like i have stated in the initial post. The first flag would unlock the door, so you could still feed the farmers but you could still siege the Resource down if necessary.

    I don't like the idea of putting in a second flag but I do really hate the lag time between when you go through the door and when you can defend yourself on the other side.
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