Hello. I just wanted to start a poll about a tactic used in pvp called "Resource Farming". To anyone who may be unfamiliar with this tactic, it's all about capturing a Resource and camping inside. If the Enemy Faction claims the Resource while you are still inside, you cannot Siege the Tower down. Then the Farming begin's. With enough players inside the Resource, you can kill anyone trying to go inside the Resource because there is a short delay while entering Doors in Cryodill.
Coordinated groups abuse this tactic to gain very high amounts of AP. Using Coordination, you can use ability's like Negate, Talons, AoE's and a variety of ability's to kill anyone instantly without you even having a chance to do anything.
There are some counter's to this Tactic. Devouring Swarm and Mist Form work very well together while trying to push your way upstairs to apply pressure to the players Farming Below. Rapid Maneuvers and also Immovability potions also can assist you.
Now my goal with this poll is to see if this feature should stay in Cryodill or be prevented with design changes. I'll list some options below and we can start with the discussion.
@ZOS_BrianWheeler
This poll will be anonymous to make sure no player bias is created.
Edited by GreenSoup2HoT on July 14, 2016 10:49PM
Resource Farming. What do you think? 123 votes
I like Resource Farming, it should stay.
I think Resource Farming is an unfair way to obtain Alliance Points.
The Door in Resource Towers should be removed, preventing this tactic from happening.
A second "Flag" should be placed inside the Resource. Which would make the Resource "un-capture-able" while players are camped inside. You would now need to Siege the Tower down to take out the players inside.