Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Group dungeons and Trials end summary?

Jimbullbee85
Jimbullbee85
✭✭✭✭
Would it be useful to all players to receive a group summary at the end of a dungeon or trial which lists the following for each player?

Kill count
Deaths
Revives
overall damage delt
damage taken
Healing delt
Healing recieved etc
Edited by Jimbullbee85 on July 14, 2016 7:47PM
Jimbullbee, Templar healer battlemage
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    Only if you had to opt-in, like it is with addons. Not everyone wants to share or others to see their dps.
  • Thevorpal1
    Thevorpal1
    ✭✭✭
    It's data that could be beneficial or a detriment depending on how it's used.

    I would find having metrics on my trial/dungeon performance beneficial to me for self improvement, but can also see the same data being used to foster elitist attitudes and be a detriment to my online experience.

  • Jimbullbee85
    Jimbullbee85
    ✭✭✭✭
    KaiVox22 there's a lot of games out there where players don't have a choice wether their stats are shown. Why should this be any different? It doesnt have to be character stats it would be more about overall performance. I think it would be useful to help people understand the trinity system and then start to realise how valuable tanks and healers are. Would also be very beneficial to players who are trying to develop their roles.
    Jimbullbee, Templar healer battlemage
  • SolarCat02
    SolarCat02
    ✭✭✭✭✭
    I would be interested in seeing the results of my own character. :)
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • Jimbullbee85
    Jimbullbee85
    ✭✭✭✭
    Thevorpal1 wrote: »
    It's data that could be beneficial or a detriment depending on how it's used.

    I would find having metrics on my trial/dungeon performance beneficial to me for self improvement, but can also see the same data being used to foster elitist attitudes and be a detriment to my online experience.


    Would you want to play with these elitists anyway? I'm only interested in playing with people who appreciate my contribution or show an interest in helping me to develop my build.
    Edited by Jimbullbee85 on July 14, 2016 8:22PM
    Jimbullbee, Templar healer battlemage
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    KaiVox22 there's a lot of games out there where players don't have a choice wether their stats are shown. Why should this be any different? It doesnt have to be character stats it would be more about overall performance. I think it would be useful to help people understand the trinity system and then start to realise how valuable tanks and healers are. Would also be very beneficial to players who are trying to develop their roles.

    Because I can guarantee you those games are filled with too much elitism. At least here it's contained within the top guilds, or certain groups of players. There is no valid reason whatsoever that something like this should be forced on someone. However an opt-in system would be perfectly fine.

    Edited by Voxicity on July 14, 2016 8:22PM
  • Thevorpal1
    Thevorpal1
    ✭✭✭
    Thevorpal1 wrote: »
    It's data that could be beneficial or a detriment depending on how it's used.

    I would find having metrics on my trial/dungeon performance beneficial to me for self improvement, but can also see the same data being used to foster elitist attitudes and be a detriment to my online experience.


    Would you want to play with these elitists anyway? I'm only interested in playing with people who appreciate my contribution or show an interest in helping me to develop my build.

    You misquoted me as I never said that. Gonna assume you were trying to respond to me.

    Sometimes I don't have a lot of choice with who I run content with especially undaunted dailies. I

    I would rather run stuff with compatible personalities if that could always be the case. Unfortunately it's not and having metrics available to all can be both beneficial and detrimental depending on how the data is used.

    I can see this promoting a more toxic environment, but I can also see this as a way of helping someone to improve their game play.

    Edited by Thevorpal1 on July 14, 2016 8:30PM
  • Jimbullbee85
    Jimbullbee85
    ✭✭✭✭
    For instance. I love playing my tank. He can tank anything which allows my dps team mates and healers to focus on all out damage. We tend to get through quicker with my low dps tank. But there are players who completely devalue the use of tanks in group dungeons because of the reduced dps. It would definately be useful for me to be able to show them that my tank takes the majority of the damage throughout the whole dungeon.
    Edited by Jimbullbee85 on July 14, 2016 8:33PM
    Jimbullbee, Templar healer battlemage
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    The thing is...

    Having the data pop up at the end of the dungeon (where 99.9% of players just leave instantly anyway) is pretty pointless just for that reason. Unless you reach out to someone and ask them, no one is gonna give you tips after you run a dungeon. They'll either leave and go on with their day, or say you suck and insult you.

    In the case of an organised group, then you can just discuss things between you anyway and use addons that let you share your dps.

    Unless you're on console, then Idk I guess an opt-in system would be okay but it would be more useful if it showed your dps after each fight like the addons do.
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    If only you can see only your stats, yes, I would love that. I'd love to compare stats with guild mates after a dungeon.

    If you complete a dungeon with people who demand you show your stats/screenshots to stay in the group for another dungeon you can show them or not. Leaving that group behind will probably improve your enjoyment of the game anyways.

    In other words, make it a private stat report.
    Edited by NordSwordnBoard on July 14, 2016 8:40PM
    Fear is the Mindkiller
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have always liked this Idea. If you did it at the end, it would make for friendly competition. If you suck, you might not get invited back, but it couldn't be used to shame people pre or mid run. If you do in fact suck, you dont need something like this to tell you. I think it would also be incredibly useful in Trials.

    Combat Metrics does show Group Damage and your percent of damage so you can see if you are pulling your weight, but you cant see what others did individually. You can use it to see which healer is doing better though.
    Edited by Oreyn_Bearclaw on July 14, 2016 8:43PM
  • Jimbullbee85
    Jimbullbee85
    ✭✭✭✭
    I think It would also make the arrogant players a little quieter hah. Theres sooo many dps builds that complain far too much to other players. The ones that believe that they carry everyone else. Putting metrics at the end could identify them as the problem. You can have 5k spell damage and still not be a good player. A good player with half that damage could potentially do more overall damage throughout a given dungeon. Plus there's damage dealers with no defence that sap healer's magicka yet still blame the healer when they die. Some stats at the end could shut up alot of big headed players (that are a nightmare to play with) when everyone sees the numbers.
    Jimbullbee, Templar healer battlemage
  • Jimbullbee85
    Jimbullbee85
    ✭✭✭✭

    Combat Metrics does show Group Damage and your percent of damage

    Can this be done on console? How can I access that info mate? It would still be beneficial to see the total damage dealt by enemies so that it can be compared to the overall damage taken by individual players especially tanks. How much of this damage was replaced by the healer and how much each player recieved would be extremely useful too. Ideally you want the Tank to take as much damage as poss and the healer to spend most of the healing magicka on the dps. This sort of information would keep the trinity system alive in my opinion, seeing how theres so many players who don't value support roles. I think the numbers will tell a different story.
    Jimbullbee, Templar healer battlemage
Sign In or Register to comment.