Forestd16b14_ESO wrote: »Well I like the stamina added to nords but does ZoS really need to nerf the health recovery ? Like 30% health recovery really isn't that OP.
I personally think a max stamina bonus is close to useless on a tanking race. Nords are still not optimal as stamina DPS even with the change. I really like the +30% to health recovery on my Nord tank, and if ZOS is bent on nerfing it, I'd rather them replace it with stamina or magicka recovery.
Nope they nerfed Red guards for no reason their was no reason to change the passives again imo. They were perfectly fine and now we just got nerfs.
Still sad the breton is inferior to altmers
3% cost reduction gets worse with the more regen you have so the 9% regen altmers have is better.
So essentially you choose over better sustain and damage or more spell resist
Nope they nerfed Red guards for no reason their was no reason to change the passives again imo. They were perfectly fine and now we just got nerfs.
Actually there WAS a reason, the reason being that the passives were not 'working as intended'. They were intended to all be 5/s but an error was involved that made the second two passives 3/s. So while this was a nerf, true, it was also a correction of an error. Furthermore, they wanted to bring the three Stamina races closer together, and they felt that 3/s put Redguard too far outside of that balance.Still sad the breton is inferior to altmers
3% cost reduction gets worse with the more regen you have so the 9% regen altmers have is better.
So essentially you choose over better sustain and damage or more spell resist
Actually, with removal of VR ranks, the cost of abilities increased which makes cost reduction superior to regen in most cases.
Shadesofkin wrote: »
Lord_Dexter wrote: »Nope they nerfed Red guards for no reason their was no reason to change the passives again imo. They were perfectly fine and now we just got nerfs.
Actually there WAS a reason, the reason being that the passives were not 'working as intended'. They were intended to all be 5/s but an error was involved that made the second two passives 3/s. So while this was a nerf, true, it was also a correction of an error. Furthermore, they wanted to bring the three Stamina races closer together, and they felt that 3/s put Redguard too far outside of that balance.Still sad the breton is inferior to altmers
3% cost reduction gets worse with the more regen you have so the 9% regen altmers have is better.
So essentially you choose over better sustain and damage or more spell resist
Actually, with removal of VR ranks, the cost of abilities increased which makes cost reduction superior to regen in most cases.
Lol, you can get reduction in many ways 3% is nothibg comparing Altemrs and Dunmer have more DPS.
Light armor piece offers 2% reduction, Champion System offers 12%, seducer set offers 8%.
How many reduction do you need?
Lord_Dexter wrote: »Nope they nerfed Red guards for no reason their was no reason to change the passives again imo. They were perfectly fine and now we just got nerfs.
Actually there WAS a reason, the reason being that the passives were not 'working as intended'. They were intended to all be 5/s but an error was involved that made the second two passives 3/s. So while this was a nerf, true, it was also a correction of an error. Furthermore, they wanted to bring the three Stamina races closer together, and they felt that 3/s put Redguard too far outside of that balance.Still sad the breton is inferior to altmers
3% cost reduction gets worse with the more regen you have so the 9% regen altmers have is better.
So essentially you choose over better sustain and damage or more spell resist
Actually, with removal of VR ranks, the cost of abilities increased which makes cost reduction superior to regen in most cases.
Lol, you can get reduction in many ways 3% is nothibg comparing Altemrs and Dunmer have more DPS.
Light armor piece offers 2% reduction, Champion System offers 12%, seducer set offers 8%.
How many reduction do you need?
Really? That's a serious question? If you can reduce the cost of abilities then you can spam without worrying about regen... so while Altmer and Dunmer may have higher damage capabilities, they still have to worry about running out of resources, but if your abilities cost very little, the existing regen would be enough to replenish because the cost to use abilities would be much, much less. You apparently didn't read the thread way back when on PTS where people were complaining about the increased cost of abilities with VR removal... people running out of resources, etc... and basically Eric Wrobel said, either on ESO Live or forum, something akin to 'players should be investing in cost reduction because it was now more beneficial than regen'.
Lord_Dexter wrote: »Lord_Dexter wrote: »Nope they nerfed Red guards for no reason their was no reason to change the passives again imo. They were perfectly fine and now we just got nerfs.
Actually there WAS a reason, the reason being that the passives were not 'working as intended'. They were intended to all be 5/s but an error was involved that made the second two passives 3/s. So while this was a nerf, true, it was also a correction of an error. Furthermore, they wanted to bring the three Stamina races closer together, and they felt that 3/s put Redguard too far outside of that balance.Still sad the breton is inferior to altmers
3% cost reduction gets worse with the more regen you have so the 9% regen altmers have is better.
So essentially you choose over better sustain and damage or more spell resist
Actually, with removal of VR ranks, the cost of abilities increased which makes cost reduction superior to regen in most cases.
Lol, you can get reduction in many ways 3% is nothibg comparing Altemrs and Dunmer have more DPS.
Light armor piece offers 2% reduction, Champion System offers 12%, seducer set offers 8%.
How many reduction do you need?
Really? That's a serious question? If you can reduce the cost of abilities then you can spam without worrying about regen... so while Altmer and Dunmer may have higher damage capabilities, they still have to worry about running out of resources, but if your abilities cost very little, the existing regen would be enough to replenish because the cost to use abilities would be much, much less. You apparently didn't read the thread way back when on PTS where people were complaining about the increased cost of abilities with VR removal... people running out of resources, etc... and basically Eric Wrobel said, either on ESO Live or forum, something akin to 'players should be investing in cost reduction because it was now more beneficial than regen'.
3% cost reduction is not very valuable as other ways offers much reduction and it's enough to have for very sustained build.
You need to understand that at certain point keep getting recovery or reduction is useless because u also need good DPS..do you think Altemrs can not spam? Or Dunmer can not?
Lord_Dexter wrote: »Lord_Dexter wrote: »Nope they nerfed Red guards for no reason their was no reason to change the passives again imo. They were perfectly fine and now we just got nerfs.
Actually there WAS a reason, the reason being that the passives were not 'working as intended'. They were intended to all be 5/s but an error was involved that made the second two passives 3/s. So while this was a nerf, true, it was also a correction of an error. Furthermore, they wanted to bring the three Stamina races closer together, and they felt that 3/s put Redguard too far outside of that balance.Still sad the breton is inferior to altmers
3% cost reduction gets worse with the more regen you have so the 9% regen altmers have is better.
So essentially you choose over better sustain and damage or more spell resist
Actually, with removal of VR ranks, the cost of abilities increased which makes cost reduction superior to regen in most cases.
Lol, you can get reduction in many ways 3% is nothibg comparing Altemrs and Dunmer have more DPS.
Light armor piece offers 2% reduction, Champion System offers 12%, seducer set offers 8%.
How many reduction do you need?
Really? That's a serious question? If you can reduce the cost of abilities then you can spam without worrying about regen... so while Altmer and Dunmer may have higher damage capabilities, they still have to worry about running out of resources, but if your abilities cost very little, the existing regen would be enough to replenish because the cost to use abilities would be much, much less. You apparently didn't read the thread way back when on PTS where people were complaining about the increased cost of abilities with VR removal... people running out of resources, etc... and basically Eric Wrobel said, either on ESO Live or forum, something akin to 'players should be investing in cost reduction because it was now more beneficial than regen'.
3% cost reduction is not very valuable as other ways offers much reduction and it's enough to have for very sustained build.
You need to understand that at certain point keep getting recovery or reduction is useless because u also need good DPS..do you think Altemrs can not spam? Or Dunmer can not?
3% IS valuable when stacked on top of all the reductions, that's the part you seem to be missing. 3% on it's own doesn't appear that high, although Eric Wrobel says it's HUGE... but when stacked with CP and cost reduction enchants, I can spam offensive and defensive abilities without worrying about running out of resources. You seem to want to specialize in ending a battle quickly, but it's when those battles drag on that you'll see the difference... but you also seem to think races outside of Altmer and Dunmer do poor damage, but my Breton Magicka Templar begs to differ on that; he has the offensive capabilities, cost reduction, andt also the defensive capabilities to survive a prolonged battle.
Lord_Dexter wrote: »Lord_Dexter wrote: »Lord_Dexter wrote: »Nope they nerfed Red guards for no reason their was no reason to change the passives again imo. They were perfectly fine and now we just got nerfs.
Actually there WAS a reason, the reason being that the passives were not 'working as intended'. They were intended to all be 5/s but an error was involved that made the second two passives 3/s. So while this was a nerf, true, it was also a correction of an error. Furthermore, they wanted to bring the three Stamina races closer together, and they felt that 3/s put Redguard too far outside of that balance.Still sad the breton is inferior to altmers
3% cost reduction gets worse with the more regen you have so the 9% regen altmers have is better.
So essentially you choose over better sustain and damage or more spell resist
Actually, with removal of VR ranks, the cost of abilities increased which makes cost reduction superior to regen in most cases.
Lol, you can get reduction in many ways 3% is nothibg comparing Altemrs and Dunmer have more DPS.
Light armor piece offers 2% reduction, Champion System offers 12%, seducer set offers 8%.
How many reduction do you need?
Really? That's a serious question? If you can reduce the cost of abilities then you can spam without worrying about regen... so while Altmer and Dunmer may have higher damage capabilities, they still have to worry about running out of resources, but if your abilities cost very little, the existing regen would be enough to replenish because the cost to use abilities would be much, much less. You apparently didn't read the thread way back when on PTS where people were complaining about the increased cost of abilities with VR removal... people running out of resources, etc... and basically Eric Wrobel said, either on ESO Live or forum, something akin to 'players should be investing in cost reduction because it was now more beneficial than regen'.
3% cost reduction is not very valuable as other ways offers much reduction and it's enough to have for very sustained build.
You need to understand that at certain point keep getting recovery or reduction is useless because u also need good DPS..do you think Altemrs can not spam? Or Dunmer can not?
3% IS valuable when stacked on top of all the reductions, that's the part you seem to be missing. 3% on it's own doesn't appear that high, although Eric Wrobel says it's HUGE... but when stacked with CP and cost reduction enchants, I can spam offensive and defensive abilities without worrying about running out of resources. You seem to want to specialize in ending a battle quickly, but it's when those battles drag on that you'll see the difference... but you also seem to think races outside of Altmer and Dunmer do poor damage, but my Breton Magicka Templar begs to differ on that; he has the offensive capabilities, cost reduction, andt also the defensive capabilities to survive a prolonged battle.
This is wrong, I used altltemer even for long battles and did not have any magicka issue, they have 9% recovery buff (with champion point you can further increase by 25% comparing reduction only to 12%, b vampire passive also adds 10%) comparing breton 3% reduction is useless.
I think u shld try out Altemrs yourself. 3% reduction stack is crap, Altemrs have magicka recovery which fits pretty much and damage buff is awesome. You can spam any offensive or defensive spell wih Altemrs. Saying it's breton only is pathetic..stack 3% is lame and for kids to digest..
I have 5 bretons and I am not at satisfied over this 3% crap comparing Altemrs. I have tested both and I am very correct and will change race ones come out.
Lord_Dexter wrote: »Lord_Dexter wrote: »Lord_Dexter wrote: »Nope they nerfed Red guards for no reason their was no reason to change the passives again imo. They were perfectly fine and now we just got nerfs.
Actually there WAS a reason, the reason being that the passives were not 'working as intended'. They were intended to all be 5/s but an error was involved that made the second two passives 3/s. So while this was a nerf, true, it was also a correction of an error. Furthermore, they wanted to bring the three Stamina races closer together, and they felt that 3/s put Redguard too far outside of that balance.Still sad the breton is inferior to altmers
3% cost reduction gets worse with the more regen you have so the 9% regen altmers have is better.
So essentially you choose over better sustain and damage or more spell resist
Actually, with removal of VR ranks, the cost of abilities increased which makes cost reduction superior to regen in most cases.
Lol, you can get reduction in many ways 3% is nothibg comparing Altemrs and Dunmer have more DPS.
Light armor piece offers 2% reduction, Champion System offers 12%, seducer set offers 8%.
How many reduction do you need?
Really? That's a serious question? If you can reduce the cost of abilities then you can spam without worrying about regen... so while Altmer and Dunmer may have higher damage capabilities, they still have to worry about running out of resources, but if your abilities cost very little, the existing regen would be enough to replenish because the cost to use abilities would be much, much less. You apparently didn't read the thread way back when on PTS where people were complaining about the increased cost of abilities with VR removal... people running out of resources, etc... and basically Eric Wrobel said, either on ESO Live or forum, something akin to 'players should be investing in cost reduction because it was now more beneficial than regen'.
3% cost reduction is not very valuable as other ways offers much reduction and it's enough to have for very sustained build.
You need to understand that at certain point keep getting recovery or reduction is useless because u also need good DPS..do you think Altemrs can not spam? Or Dunmer can not?
3% IS valuable when stacked on top of all the reductions, that's the part you seem to be missing. 3% on it's own doesn't appear that high, although Eric Wrobel says it's HUGE... but when stacked with CP and cost reduction enchants, I can spam offensive and defensive abilities without worrying about running out of resources. You seem to want to specialize in ending a battle quickly, but it's when those battles drag on that you'll see the difference... but you also seem to think races outside of Altmer and Dunmer do poor damage, but my Breton Magicka Templar begs to differ on that; he has the offensive capabilities, cost reduction, andt also the defensive capabilities to survive a prolonged battle.
This is wrong, I used altltemer even for long battles and did not have any magicka issue, they have 9% recovery buff (with champion point you can further increase by 25% comparing reduction only to 12%, b vampire passive also adds 10%) comparing breton 3% reduction is useless.
I think u shld try out Altemrs yourself. 3% reduction stack is crap, Altemrs have magicka recovery which fits pretty much and damage buff is awesome. You can spam any offensive or defensive spell wih Altemrs. Saying it's breton only is pathetic..stack 3% is lame and for kids to digest..
I have 5 bretons and I am not at satisfied over this 3% crap comparing Altemrs. I have tested both and I am very correct and will change race ones come out.
It's hard to take what you're saying seriously when you're wrong on a major point... in CP you can stack reduction to 16%, that's a far cry from 12%... so clearly you've never tried reduction versus regen. But if you want to jump on the min/maxer bandwagon and believe the ONLY WAY to success is by min/maxing racials that's your choice... but numerous other players are just as successful with other races. So if you need those extra racial percents to be successful, I think that says more about you as a player than about what the racials are lacking.
They need to increase Argonian max magicka to 6% period!
Just dicking around with 3% is BS, as they are aware of. Look at Bosmer now
Imo, 6% max stat should be the standard minimum from now on.
3% is CRAP!
Lord_Dexter wrote: »They need to increase Argonian max magicka to 6% period!
Just dicking around with 3% is BS, as they are aware of. Look at Bosmer now
Imo, 6% max stat should be the standard minimum from now on.
3% is CRAP!
Bosmer is good now, Cats suffered from rollback and no body is taking lizard folks seriously ..