Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Why are redguards recovery being nerfed? Was fine how it was!

  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Acrolas wrote: »
    Standard payment model where I live.

    Ah. The dole. Gotcha.

    How do you appreciate having less of something that you need / want?

    Academically, the same way you appreciate going from a Tolerated Fail (D) to a Pass (C), or a Pass (C) to a Merit (B). As opposed to going from a Merit (B) to a Distinction (A), or a Distinction to a higher Distinction.
    You notice the a tick at 70% stamina a little more, even though it probably isn't going to help you win a battle any more than a tick at 95% stamina, though.
    The kicker about Adrenaline Rush is you're probably never going to actually notice it without a scrolling readout. Like the Breton's Magicka Mastery, there are just better resources out there. Redguard is a great stamina race, but it's more for the max stamina and the recovery passives. Adrenaline is just a small extra boost on top of already solid passives.

    Not really, the current Adrenaline Rush is equivalent to 800 Stam regen. This is equivalent to two drinks!
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Where is this information coming from. It is not in PTS patch notes and it is not this way on the PTS. My Redguard on PTS still has 3 seconds for Adrenal rush. I equipped one of the costumes only available on PTS ATM so it is clear the SS is from PTS.

    The announced it on ESO Live yesterday, will be coming to PTS with next update.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Psyonico
    Psyonico
    ✭✭✭
    Currently as it is planned, redguards will have their adrenaline passive nerfed from three seconds to five. Redguards are one of the best stamina races of the game and are the go to race for those that want to have great recovery in melee stamina fights. Currently of all the races that got reworked, most got mainly a significant buff but redguard got the nerf bat. Redguards are known in lore as being very great swordmen and now you are telling me that for two years I was great at recovering stamina and now my character will have to wait another 2 seconds to catch their breath? I feel like this is fixing a problem that doesn't exist as while all these races got significant buffs and redguards, one races for stamina builds got nerfed while still for example, the overall best magika race for magika builds altmer is unchanged? While I am not advocating for altmers to be nerfed and don't want them to be touched by the devs, we redguards enjoyed our stamina recovery and being one of the best races for stamina and nerfing us to encourage race changes to other stamina races feels bery selfish and a money grab. I feel as if though they took a safe route on not nerfing altmer as the outcry would be horrible in the forums and so they took the safer route of a fast cash and decided to change redguards. As a faithful redguard I will remain one and refuse to fall into your cash grab of the wave of racial changes incoming. You can hide it under the guise of balance but this redguard was happy with his stamina recovery and is displeased with this change to something that wasn't broken.

    I think you answered your own question
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Psyonico wrote: »
    Currently as it is planned, redguards will have their adrenaline passive nerfed from three seconds to five. Redguards are one of the best stamina races of the game and are the go to race for those that want to have great recovery in melee stamina fights. Currently of all the races that got reworked, most got mainly a significant buff but redguard got the nerf bat. Redguards are known in lore as being very great swordmen and now you are telling me that for two years I was great at recovering stamina and now my character will have to wait another 2 seconds to catch their breath? I feel like this is fixing a problem that doesn't exist as while all these races got significant buffs and redguards, one races for stamina builds got nerfed while still for example, the overall best magika race for magika builds altmer is unchanged? While I am not advocating for altmers to be nerfed and don't want them to be touched by the devs, we redguards enjoyed our stamina recovery and being one of the best races for stamina and nerfing us to encourage race changes to other stamina races feels bery selfish and a money grab. I feel as if though they took a safe route on not nerfing altmer as the outcry would be horrible in the forums and so they took the safer route of a fast cash and decided to change redguards. As a faithful redguard I will remain one and refuse to fall into your cash grab of the wave of racial changes incoming. You can hide it under the guise of balance but this redguard was happy with his stamina recovery and is displeased with this change to something that wasn't broken.

    I think you answered your own question

    Redguards do not require any nerfs, the other races just need to catch up by buffing them while leaving redguards alone I feel

    Edited by Aliyavana on July 11, 2016 3:45AM
  • Vangy
    Vangy
    ✭✭✭✭✭
    With 40k max stam possible....

    You guys are suprised that 10% max stam, 9% stam recovery AND an additional flat out 400 stam regen per second is not OP?
    Compare that to poor little bosmers who only had 3% max stam and 21% stam regen..... Redguards were always the clear pick of choice in PvP while khajiit were the clear pick for PvE. I like what they did with the changes. They toned back kitties and kicked back the redguard regen to more acceptable levels.

    Hey, redguard is STILL going to be the best for PvP stam builds so you guys are just basically complaining about nothing.... I mean bosmer is just 6% max stam and 21% regen. 21% regen dictates you still need to stack high stam regen for the 21% to be worth it....Even with 2k stam regen you'd get an exra 420 regen while redguard used to have flat out 400 regen while stacking everything into max stam.... Now its going to be more of a closer call with redguard still coming out on top for more high damage builds while bosmer would be better for builds with lots of regen inbuilt.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Kronuxx
    Kronuxx
    ✭✭✭✭
    Redguards will still be top dog in regards to efficient resource management with stamina. This was not a nerf. It was a needed balance change.
  • Caligamy_ESO
    Caligamy_ESO
    ✭✭✭✭✭
    ✭✭
    Is it no surprise that racial changes are happening at the same moment race change tokens go up for sale.
    love is love
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    makreth wrote: »
    Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds.

    Khajiit - Robust Constitution: Reverted to it's current live incarnation.

    Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.

    I should have rolled a bosmer !

    Is there a patch note for it?
  • makreth
    makreth
    ✭✭✭✭✭
    Van_0S wrote: »
    makreth wrote: »
    Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds.

    Khajiit - Robust Constitution: Reverted to it's current live incarnation.

    Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.

    I should have rolled a bosmer !

    Is there a patch note for it?

    it was from an eso live, there is a youtube video out there. If you google it you will probably find it.
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    But redguards shouldn't have been nerfed the other races just needed to be buffed to compete.
  • Vangy
    Vangy
    ✭✭✭✭✭
    ..........so...

    Stacking 40k max stamina with 10% bonus stam and then getting 9% stam regen coupled with 800 stam regen for free on TOP of that is somehow balanced?

    Chill. Even with the nerf to redguards its still the best race for stamina PvP DPS. Its just more on par with bosmer and imperials now. Just not broken to the point of go redguard or go home.

    Good change imo.
    Edited by Vangy on July 12, 2016 5:12AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    You talk about a nerf? Let us better call it a balance change, because this is what this "nerf" is. You are doing something wrong if you can't see that Redguard is broken in PvP, period.

    This race makes it nearly impossible to balance Stamdk. If the class is balanced it will be op with Redguard. If Redguard Stamdk is balanced, the class would be underpowered on all other races.

    After all: Very good job ZOS!

    Edit: Redguards will still be very strong...

    Is the race somehow exclusive to stamDKs?

    Stamdk is the best with Redguard. You get insane stamina regen by just stacking max Stamina and you don't have to care much about regen at all. It's fun to fight Stamdks who have 40k max Stamina and 5k weapondmg and don't have to give a *** about regen because of a broken game mechanic.

    I would have given Adrenaline Rush a flat value instead of a percentage of your max Stamina.

    I would give all racial abilities a flat value actually, which would make I more feasible to have versatile choices with races, and make concepts like Altmer Warrior, or Redguard mage actually not be such an awful idea.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    I've been a Redguard since Beta and this change is probably perfectly fine.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    With them coming through with the nerf I feel dissatisfied and nothing was given to comphensate, and if you think the food buff is sufficient, there is enough perks to have the same effect as the duration increase
Sign In or Register to comment.