khele23eb17_ESO wrote: »Standard payment model where I live.
Ah. The dole. Gotcha.khele23eb17_ESO wrote: »How do you appreciate having less of something that you need / want?
Academically, the same way you appreciate going from a Tolerated Fail (D) to a Pass (C), or a Pass (C) to a Merit (B). As opposed to going from a Merit (B) to a Distinction (A), or a Distinction to a higher Distinction.
You notice the a tick at 70% stamina a little more, even though it probably isn't going to help you win a battle any more than a tick at 95% stamina, though.
The kicker about Adrenaline Rush is you're probably never going to actually notice it without a scrolling readout. Like the Breton's Magicka Mastery, there are just better resources out there. Redguard is a great stamina race, but it's more for the max stamina and the recovery passives. Adrenaline is just a small extra boost on top of already solid passives.
Giles.floydub17_ESO wrote: »Where is this information coming from. It is not in PTS patch notes and it is not this way on the PTS. My Redguard on PTS still has 3 seconds for Adrenal rush. I equipped one of the costumes only available on PTS ATM so it is clear the SS is from PTS.
arcadiadark wrote: »Currently as it is planned, redguards will have their adrenaline passive nerfed from three seconds to five. Redguards are one of the best stamina races of the game and are the go to race for those that want to have great recovery in melee stamina fights. Currently of all the races that got reworked, most got mainly a significant buff but redguard got the nerf bat. Redguards are known in lore as being very great swordmen and now you are telling me that for two years I was great at recovering stamina and now my character will have to wait another 2 seconds to catch their breath? I feel like this is fixing a problem that doesn't exist as while all these races got significant buffs and redguards, one races for stamina builds got nerfed while still for example, the overall best magika race for magika builds altmer is unchanged? While I am not advocating for altmers to be nerfed and don't want them to be touched by the devs, we redguards enjoyed our stamina recovery and being one of the best races for stamina and nerfing us to encourage race changes to other stamina races feels bery selfish and a money grab. I feel as if though they took a safe route on not nerfing altmer as the outcry would be horrible in the forums and so they took the safer route of a fast cash and decided to change redguards. As a faithful redguard I will remain one and refuse to fall into your cash grab of the wave of racial changes incoming. You can hide it under the guise of balance but this redguard was happy with his stamina recovery and is displeased with this change to something that wasn't broken.
arcadiadark wrote: »Currently as it is planned, redguards will have their adrenaline passive nerfed from three seconds to five. Redguards are one of the best stamina races of the game and are the go to race for those that want to have great recovery in melee stamina fights. Currently of all the races that got reworked, most got mainly a significant buff but redguard got the nerf bat. Redguards are known in lore as being very great swordmen and now you are telling me that for two years I was great at recovering stamina and now my character will have to wait another 2 seconds to catch their breath? I feel like this is fixing a problem that doesn't exist as while all these races got significant buffs and redguards, one races for stamina builds got nerfed while still for example, the overall best magika race for magika builds altmer is unchanged? While I am not advocating for altmers to be nerfed and don't want them to be touched by the devs, we redguards enjoyed our stamina recovery and being one of the best races for stamina and nerfing us to encourage race changes to other stamina races feels bery selfish and a money grab. I feel as if though they took a safe route on not nerfing altmer as the outcry would be horrible in the forums and so they took the safer route of a fast cash and decided to change redguards. As a faithful redguard I will remain one and refuse to fall into your cash grab of the wave of racial changes incoming. You can hide it under the guise of balance but this redguard was happy with his stamina recovery and is displeased with this change to something that wasn't broken.
I think you answered your own question
Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds.
Khajiit - Robust Constitution: Reverted to it's current live incarnation.
Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.
I should have rolled a bosmer !
Redguard - Adrenaline Rush: Internal cooldown increased from 3 to 5 seconds.
Khajiit - Robust Constitution: Reverted to it's current live incarnation.
Bosmer - Resist Affliction: Increased from 3% to 6% Max Stamina Bonus.
I should have rolled a bosmer !
Is there a patch note for it?
Ragnaroek93 wrote: »khele23eb17_ESO wrote: »Ragnaroek93 wrote: »You talk about a nerf? Let us better call it a balance change, because this is what this "nerf" is. You are doing something wrong if you can't see that Redguard is broken in PvP, period.
This race makes it nearly impossible to balance Stamdk. If the class is balanced it will be op with Redguard. If Redguard Stamdk is balanced, the class would be underpowered on all other races.
After all: Very good job ZOS!
Edit: Redguards will still be very strong...
Is the race somehow exclusive to stamDKs?
Stamdk is the best with Redguard. You get insane stamina regen by just stacking max Stamina and you don't have to care much about regen at all. It's fun to fight Stamdks who have 40k max Stamina and 5k weapondmg and don't have to give a *** about regen because of a broken game mechanic.
I would have given Adrenaline Rush a flat value instead of a percentage of your max Stamina.