khele23eb17_ESO wrote: »Its the bitching on the forums combined with greed. They rolled back the Khajiit buff which was intended to push people to buy race change tokens. This happened due to the outcry on the forums. So to achieve the same result in token sales they decided to nerf the other good stam race a lot of people are playing. This way Khajiit will still become the hands down better choice for stam dps and many people will feel the need to switch races.
Khajiit hands down? Ha!
8% crit is useless in PVP. So you mean only PVE then?
The reversal of a pittance 7% stam on Khajiit was not needed
when Redguard still gets 10% stam, 9% stam regen, AND the Adrenaline Rush regen with a slightly longer CD.
I am not a fan of race bonuses in general.
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Its the bitching on the forums combined with greed. They rolled back the Khajiit buff which was intended to push people to buy race change tokens. This happened due to the outcry on the forums. So to achieve the same result in token sales they decided to nerf the other good stam race a lot of people are playing. This way Khajiit will still become the hands down better choice for stam dps and many people will feel the need to switch races.
Khajiit hands down? Ha!
8% crit is useless in PVP. So you mean only PVE then?
And you mean only PvP then?The reversal of a pittance 7% stam on Khajiit was not needed
Sure, giving the top dps race even more dps seems like a good idea. /swhen Redguard still gets 10% stam, 9% stam regen, AND the Adrenaline Rush regen with a slightly longer CD.
Slightly? It was almost doubled.I am not a fan of race bonuses in general.
Neither am I. You should not be penalized or rewarded with stats for your cosmetic choices. Its like giving you a physical damage bonus for picking a male character over a female character or gender locking classes.
People saying they are nerfing Redguard when Eric said the 3/s was 'not intended'... the first point in the passive was 5/s and the next two were 3/s, which was not intended, they should have been 5/s like the first point. So technically they are "fixing" a mistake that they discovered while reviewing these passives... just like how they discovered that players on the forums were correct that giving Khajiit additional Stamina would have made them too OP in comparison to the other two Stamina races- Redguard and Bosmer.
He further added that Khajiit are the 'damage' Stamina race, Redguards are the regen Stamina race, while Bosmer is supposed to be in-between the two... which is why they increased Bosmer Stamina by 3%, to put them statistically where they should have been all along.
People saying they are nerfing Redguard when Eric said the 3/s was 'not intended'... the first point in the passive was 5/s and the next two were 3/s, which was not intended, they should have been 5/s like the first point. So technically they are "fixing" a mistake that they discovered while reviewing these passives... just like how they discovered that players on the forums were correct that giving Khajiit additional Stamina would have made them too OP in comparison to the other two Stamina races- Redguard and Bosmer.
He further added that Khajiit are the 'damage' Stamina race, Redguards are the regen Stamina race, while Bosmer is supposed to be in-between the two... which is why they increased Bosmer Stamina by 3%, to put them statistically where they should have been all along.
arcadiadark wrote: »People saying they are nerfing Redguard when Eric said the 3/s was 'not intended'... the first point in the passive was 5/s and the next two were 3/s, which was not intended, they should have been 5/s like the first point. So technically they are "fixing" a mistake that they discovered while reviewing these passives... just like how they discovered that players on the forums were correct that giving Khajiit additional Stamina would have made them too OP in comparison to the other two Stamina races- Redguard and Bosmer.
He further added that Khajiit are the 'damage' Stamina race, Redguards are the regen Stamina race, while Bosmer is supposed to be in-between the two... which is why they increased Bosmer Stamina by 3%, to put them statistically where they should have been all along.
Unintended? it took them 2 years to change something that was unintended since launch? How convenient that they are changing this so close to the launch of faction changes and as another stated in the thread, the khajiit buff was undone and to reap the benefits of those that would have switched to khajiit, redguards got the nerf bat instead in hopes of bringing in players to change their race to another race and to see ZOS money start rolling in.
As I stated before, I don't believe it is balance, sure khajiit got their buffs undone, but yet remain the top PVE dps race. They are using the guise of balance in order to manipulate people into falling into their plan of race changing and knowing history, they will surely gain lots of money from those people wanting to make the most out of their character.
arcadiadark wrote: »People saying they are nerfing Redguard when Eric said the 3/s was 'not intended'... the first point in the passive was 5/s and the next two were 3/s, which was not intended, they should have been 5/s like the first point. So technically they are "fixing" a mistake that they discovered while reviewing these passives... just like how they discovered that players on the forums were correct that giving Khajiit additional Stamina would have made them too OP in comparison to the other two Stamina races- Redguard and Bosmer.
He further added that Khajiit are the 'damage' Stamina race, Redguards are the regen Stamina race, while Bosmer is supposed to be in-between the two... which is why they increased Bosmer Stamina by 3%, to put them statistically where they should have been all along.
Ok so what you are saying is that the later passives of adrenaline rush are still 3 seconds?
arcadiadark wrote: »People saying they are nerfing Redguard when Eric said the 3/s was 'not intended'... the first point in the passive was 5/s and the next two were 3/s, which was not intended, they should have been 5/s like the first point. So technically they are "fixing" a mistake that they discovered while reviewing these passives... just like how they discovered that players on the forums were correct that giving Khajiit additional Stamina would have made them too OP in comparison to the other two Stamina races- Redguard and Bosmer.
He further added that Khajiit are the 'damage' Stamina race, Redguards are the regen Stamina race, while Bosmer is supposed to be in-between the two... which is why they increased Bosmer Stamina by 3%, to put them statistically where they should have been all along.
Unintended? it took them 2 years to change something that was unintended since launch? How convenient that they are changing this so close to the launch of faction changes and as another stated in the thread, the khajiit buff was undone and to reap the benefits of those that would have switched to khajiit, redguards got the nerf bat instead in hopes of bringing in players to change their race to another race and to see ZOS money start rolling in.
As I stated before, I don't believe it is balance, sure khajiit got their buffs undone, but yet remain the top PVE dps race. They are using the guise of balance in order to manipulate people into falling into their plan of race changing and knowing history, they will surely gain lots of money from those people wanting to make the most out of their character.
Clearly, they never took an in-depth look at the passives before, not until forum outcry over Khajiit being made OP did they take the time to do some in-depth analysis. Otherwise, if this was some sort of 'conspiracy theory', then why was the first point 5/s and the other two 3/s?!? Clearly it was an oversight, which happens frequently in this game, this isn't the first time that mistakes have been found after people on the forum point them out.
arcadiadark wrote: »Simple, logicly speaking your character develops into a better swordsmen like redguards naturally are and so improve and are able to catch their breaths easier and outlast their enemies, so in the logical sense your character is advancing as you level up.
arcadiadark wrote: »Simple, logicly speaking your character develops into a better swordsmen like redguards naturally are and so improve and are able to catch their breaths easier and outlast their enemies, so in the logical sense your character is advancing as you level up.
So then why wasn't the final passive 2/s or 1/s? So first is 5/s, second is 3/s and third is 3/s... your logic therefore doesn't apply in this scenario since the final passive didn't increase.... which only lends more credence to it being a mistake.

Roehamad_Ali wrote: »I'm sure every point eared elf is very happy . I wouldn't expect any less from them . You make enough stink and you get what you want balanced or not . Same old story different year .
Maybe one day this game will get balanced . If they can find a Dev to run things with out catering to the forums .
Roehamad_Ali wrote: »I'm sure every point eared elf is very happy . I wouldn't expect any less from them . You make enough stink and you get what you want balanced or not . Same old story different year .
Maybe one day this game will get balanced . If they can find a Dev to run things with out catering to the forums .
So true, bruh. So true. But hey, anything to boost the power of The Dominion. I dare anyone to say The Dominion isn't the best alliance now by a long shot. The most beautiful and best magicka and stamina classes, in the most beautiful and best alliance. Life is good in The Dominion, and will be even better. For the queen!
People saying they are nerfing Redguard when Eric said the 3/s was 'not intended'... the first point in the passive was 5/s and the next two were 3/s, which was not intended, they should have been 5/s like the first point. So technically they are "fixing" a mistake that they discovered while reviewing these passives... just like how they discovered that players on the forums were correct that giving Khajiit additional Stamina would have made them too OP in comparison to the other two Stamina races- Redguard and Bosmer.
He further added that Khajiit are the 'damage' Stamina race, Redguards are the regen Stamina race, while Bosmer is supposed to be in-between the two... which is why they increased Bosmer Stamina by 3%, to put them statistically where they should have been all along.
Personally I would've kept kahjiit/redguards with their buffs, but given bosmer magicka regen instead of safe fall. Dark elves get max Stam/magicka added to base, let the bosmer have the regen. (not an equal 21% but maybe 9% or so) redguards keep PvP, cats keep pve, high elves and Breton keep their role as magicka best, and dark elves now share with bosmer for those that might want to change. Dark elves = more damage, bosmer = sustain. Just a random idea anyway
Ragnaroek93 wrote: »khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Its the bitching on the forums combined with greed. They rolled back the Khajiit buff which was intended to push people to buy race change tokens. This happened due to the outcry on the forums. So to achieve the same result in token sales they decided to nerf the other good stam race a lot of people are playing. This way Khajiit will still become the hands down better choice for stam dps and many people will feel the need to switch races.
Khajiit hands down? Ha!
8% crit is useless in PVP. So you mean only PVE then?
And you mean only PvP then?The reversal of a pittance 7% stam on Khajiit was not needed
Sure, giving the top dps race even more dps seems like a good idea. /swhen Redguard still gets 10% stam, 9% stam regen, AND the Adrenaline Rush regen with a slightly longer CD.
Slightly? It was almost doubled.I am not a fan of race bonuses in general.
Neither am I. You should not be penalized or rewarded with stats for your cosmetic choices. Its like giving you a physical damage bonus for picking a male character over a female character or gender locking classes.
You have more DMG (max stam) and more regen (Adrenaline Rush) than my woodelf, why exactly is the nerf unjustified in your opinion? The ONLY race that can compete with Redguards are Khajiits and ONLY in PvE dps.
And yes, I'm against racial passives too, I would like to see them removed from the game.
khele23eb17_ESO wrote: »I bet youd appreciate getting your paycheck every 9 weeks instead of 4
khele23eb17_ESO wrote: »I bet youd appreciate getting your paycheck every 9 weeks instead of 4
If you're waiting a month for one paycheck, you desperately need another revenue source.
A dozen sources is ideal. Let's count them off.
One max stamina passive.
One stamina recovery passive.
One stamina restoration passive.
Seven armor slots for max stamina glyphs.
Three jewelry slots for stamina recovery glyphs.
One to four weapons slots for absorb stamina glyphs.
One Wind Walker medium armor recovery passive.
One CP Warlord reduction passive.
One CP Mooncalf recovery passive.
One CP Tenacity restoration passive.
A few CP passives for situational stamina use like sprint and block.
And possibly a class tree passive.
Your analogy is fallacious because the Redguard doesn't have one paycheck, does not need to wait for Adrenaline Rush, and the skill is still only a minor factor in max/min builds relative to every other resource available.
khele23eb17_ESO wrote: »Standard payment model where I live.
khele23eb17_ESO wrote: »How do you appreciate having less of something that you need / want?