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Dungeons are laughably easy now.. Example video in OP

  • Destruent
    Destruent
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    Lysette wrote: »
    Destruent wrote: »
    Lysette wrote: »
    Destruent wrote: »
    Lysette wrote: »
    .
    Molag_Crow wrote: »
    And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.

    I'm really hoping that they will provide a challenge. However, they will be nerfed very fast otherwise people won't buy the DLC.

    This, they even mentioned it in one of the live shows, that it will be downgraded a bit from what it currently is on the PTS. And this because they see people doing one of the dungeons in 2.5 hours, whereas it is planned for about 45 minutes. Even for a first run this is quite a difference to what is expected.

    Lol...speedrunachievements are for 30/45 mins iirc. They cannot expect everyone to get speedrun with first completion while trying to understand mechanics and such. sry, but that's just crap.

    no they said it is meant to be done in about 45 minutes - regularily - that is their goal with it - and if people need far longer than this - and 2.5 hours is more than 3 times from what they expect - then they will have to downgrade it.

    Those dungeons can be done in 45 minutes....just not first-try. What's that hard to understand with it? Do you/they expect people to beat vMoL in 60 minutes first try (without knowing any mechanics) bc it is 1.5times of speedrun achievement? That's f**** nonsense!

    Well it is not me who said they will have to adjust it and make it easier - but ZOS said this. So do not blame me. I am absolutely neutral to this, as this is content I will never do anyway - I am just stating what ZOS has said about this.

    Doesn't change the fact, that this expectation is bullsh**.
    Noobplar
  • Lysette
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    Destruent wrote: »
    Lysette wrote: »
    Destruent wrote: »
    Lysette wrote: »
    Destruent wrote: »
    Lysette wrote: »
    .
    Molag_Crow wrote: »
    And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.

    I'm really hoping that they will provide a challenge. However, they will be nerfed very fast otherwise people won't buy the DLC.

    This, they even mentioned it in one of the live shows, that it will be downgraded a bit from what it currently is on the PTS. And this because they see people doing one of the dungeons in 2.5 hours, whereas it is planned for about 45 minutes. Even for a first run this is quite a difference to what is expected.

    Lol...speedrunachievements are for 30/45 mins iirc. They cannot expect everyone to get speedrun with first completion while trying to understand mechanics and such. sry, but that's just crap.

    no they said it is meant to be done in about 45 minutes - regularily - that is their goal with it - and if people need far longer than this - and 2.5 hours is more than 3 times from what they expect - then they will have to downgrade it.

    Those dungeons can be done in 45 minutes....just not first-try. What's that hard to understand with it? Do you/they expect people to beat vMoL in 60 minutes first try (without knowing any mechanics) bc it is 1.5times of speedrun achievement? That's f**** nonsense!

    Well it is not me who said they will have to adjust it and make it easier - but ZOS said this. So do not blame me. I am absolutely neutral to this, as this is content I will never do anyway - I am just stating what ZOS has said about this.

    Doesn't change the fact, that this expectation is bullsh**.

    I can again just reply with something ZOS said - they have expectations for content, how many do the content, and how long it takes them - if this is not inside the expectations, they will adjust the content to match their expectations. Of course they do that, because they want their content to be used and not be done for nothing - this would not satisfy them as developers. They are human beings as well, who want to see some results, which can let them be proud of what they did. To create content, which is not used or does not match their expectations is frustrating for them. You have to understand this as well.
    Edited by Lysette on July 9, 2016 3:21PM
  • The Uninvited
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    dem0n1k wrote: »
    Just gonna throw this out there... but don't you think if you repeat the same content over & over that it will start to seem a lot easier at some point?

    No.

    The content is too easy because all the dungeons were designed to present a challenge to VR 14 characters with zero champion points at a time when everyone just wore Martial Knowledge gear. The power creep has made this content easy.

    This is indeed the root of the problem.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • Flak
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    Lysette wrote: »
    Destruent wrote: »
    Lysette wrote: »
    Destruent wrote: »
    Lysette wrote: »
    Destruent wrote: »
    Lysette wrote: »
    .
    Molag_Crow wrote: »
    And what a lot of you seem to be forgetting is that the new difficult dungeons are on their way in the next small DLC.

    I'm really hoping that they will provide a challenge. However, they will be nerfed very fast otherwise people won't buy the DLC.

    This, they even mentioned it in one of the live shows, that it will be downgraded a bit from what it currently is on the PTS. And this because they see people doing one of the dungeons in 2.5 hours, whereas it is planned for about 45 minutes. Even for a first run this is quite a difference to what is expected.

    Lol...speedrunachievements are for 30/45 mins iirc. They cannot expect everyone to get speedrun with first completion while trying to understand mechanics and such. sry, but that's just crap.

    no they said it is meant to be done in about 45 minutes - regularily - that is their goal with it - and if people need far longer than this - and 2.5 hours is more than 3 times from what they expect - then they will have to downgrade it.

    Those dungeons can be done in 45 minutes....just not first-try. What's that hard to understand with it? Do you/they expect people to beat vMoL in 60 minutes first try (without knowing any mechanics) bc it is 1.5times of speedrun achievement? That's f**** nonsense!

    Well it is not me who said they will have to adjust it and make it easier - but ZOS said this. So do not blame me. I am absolutely neutral to this, as this is content I will never do anyway - I am just stating what ZOS has said about this.

    Doesn't change the fact, that this expectation is bullsh**.

    I can again just reply with something ZOS said - they have expectations for content, how many do the content, and how long it takes them - if this is not inside the expectations, they will adjust the content to match their expectations. Of course they do that, because they want their content to be used and not be done for nothing - this would not satisfy them as developers. They are human beings as well, who want to see some results, which can let them be proud of what they did. To create content, which is not used or does not fulfill they expectations is frustrating for them. You have to understand this as well.

    I don't agree, we have 28 Dungeons in this game, 18 on normal and 10 on vet. The normal ones are doable with no effort by anybody no matter what CP they have. 7 of the veteran ones only need a little bit of effort for an inexperienced group.
    CoA was a joke even before the update, but I think it was in a good spot with lower medium difficulty.
    So your telling me it's not ok to keep 2 out of 28 dungeons on a higher (not high) difficulty?
    In my eyes that's just selfish.
    Tell me what's the point of a game? Getting better at it so you can succeed at greater challenges, even Pong was increasing the gamespeed to make it harder. If you don't want to improve, fine. Keep in mind that more than 90% of the content in this game is made for casual players, is that not enough? No you NEED to be able to do Maelstrom, you NEED Molag Kena.
    If you want it then work for it like everyone else did and stop QQing all the time.
    Ah I forgot, everyone who's better than you is using Macros xD
    I don't want anyone to leave the game btw, casual players should - and have - their place in the game.
    Edited by Flak on July 9, 2016 3:54PM

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  • Lysette
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    I don't know why you attack me, @Flak - I am not doing any of this content nor do I intend to do it. I am just stating what ZOS said about it and what is economically reasonable. I play much too less to even get any near to be able to do the content, because I am a slow paced, casual player who wants to read lore books and do stuff, which is not competitive as well. If I want a challenge I play EVE, not ESO - to me ESO is an RPG and RPGs are in average not overly challenging, because they are not FPS style games. It is more about exploration and story-driven content than it would be about challenge. What I am saying is, if you expect to be challenged in an RPG, which is made for a larger group of people (MMO), you expect the wrong thing.
  • MaxwellC
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    @Lysette
    Well I disagree with you about
    Lysette wrote: »
    an RPG and RPGs are in average not overly challenging, because they are not FPS style games. It is more about exploration and story-driven content than it would be about challenge. What I am saying is, if you expect to be challenged in an RPG, which is made for a larger group of people (MMO), you expect the wrong thing.

    FFXIV: A Realm Reborn also disagrees with you, Runescape also disagrees with you, and PSO2 (Hack n slash MMORPG) Disagrees with you as well.

    PSO2 is a easy game and it's built around that but it didn't stop developers putting in competitive time based challenges/missions that reward exclusive top tier stuff.

    FFXIV director told players who struggle to get things due to how hard things were to pretty much deal with it and guess what that MMO is thriving and super successful it was so successful sony listed it as one of it's promient money earners for it's fiscal quarter.

    Runescape appealed to casuals so much that a lot of the hardcore players left and then casuals did their thing and jumped around since all the hardcore players left there wasn't anyone that stood out and attracted players to jump in and play. Runescape then decided a crazy idea and I guess some think a radical idea to appease the hardcore crowd. Guess what happened; many hardcore players came back, many started streaming and then the casuals were lured back into the game. Amazing how that works huh?
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  • Flak
    Flak
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    Lysette wrote: »
    I don't know why you attack me, @Flak - I am not doing any of this content nor do I intend to do it. I am just stating what ZOS said about it and what is economically reasonable. I play much too less to even get any near to be able to do the content, because I am a slow paced, casual player who wants to read lore books and do stuff, which is not competitive as well. If I want a challenge I play EVE, not ESO - to me ESO is an RPG and RPGs are in average not overly challenging, because they are not FPS style games. It is more about exploration and story-driven content than it would be about challenge. What I am saying is, if you expect to be challenged in an RPG, which is made for a larger group of people (MMO), you expect the wrong thing.

    Hmm I dunno what went wrong, I wanted to quote that guy with the "everyone with 20k+ is a cheater"-attitude, typing on my phone.
    Nevertheless I stick to what I said, anyway you play the game is fine for me as long as it's not ruining the game for someone else.
    If you only want lore and questing, fine there's more than enough of it. But thinking that everyone in the game should play it like that or leave annoys me.
    Just accept that other people like to do different things.
    Btw there is great challenge in this game, try vMoL or vet Sanctum.

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  • Lysette
    Lysette
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    @Lysette
    Well I disagree with you about
    Lysette wrote: »
    an RPG and RPGs are in average not overly challenging, because they are not FPS style games. It is more about exploration and story-driven content than it would be about challenge. What I am saying is, if you expect to be challenged in an RPG, which is made for a larger group of people (MMO), you expect the wrong thing.

    FFXIV: A Realm Reborn also disagrees with you, Runescape also disagrees with you, and PSO2 (Hack n slash MMORPG) Disagrees with you as well.

    PSO2 is a easy game and it's built around that but it didn't stop developers putting in competitive time based challenges/missions that reward exclusive top tier stuff.

    FFXIV director told players who struggle to get things due to how hard things were to pretty much deal with it and guess what that MMO is thriving and super successful it was so successful sony listed it as one of it's promient money earners for it's fiscal quarter.

    Runescape appealed to casuals so much that a lot of the hardcore players left and then casuals did their thing and jumped around since all the hardcore players left there wasn't anyone that stood out and attracted players to jump in and play. Runescape then decided a crazy idea and I guess some think a radical idea to appease the hardcore crowd. Guess what happened; many hardcore players came back, many started streaming and then the casuals were lured back into the game. Amazing how that works huh?

    ESO is just not that kind of game - it is the continuation of a single-player RPG series - and is catering to this kind of audience.
  • MaxwellC
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    @Lysette
    Ok but you just said it's a RPG MMO
    Lysette wrote: »
    What I am saying is, if you expect to be challenged in an RPG, which is made for a larger group of people (MMO), you expect the wrong thing.
    so which is it are we making a special criteria to define ESO because this game is somehow special and not the same as any of the other MMOs out there; since other like games put more support on the hardcore players to drag in the casuals which ultimately happens.
    Edited by MaxwellC on July 9, 2016 4:48PM
    不動の Steadfast - Unwavering
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    l
  • Funkopotamus
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    ESO always has felt like "Babies First MMO".. Now it is starting to play like a FPS MMO..


    Honestly it makes me sick to see it.

    MMO's "IMO" are fun because MOST of them require some form of teamwork/strategy to reach a goal. Be it defeating random bosses, or completing dungeons for better gear. ESO content is only a button smashing speed ZURG!

    Where is the content that requires cooperation and player skill? Where is the content that requires more than simply ZURGing through it?

    ESO could have been so much more.. And now ZOS are making things "EASIER"?

    SRSLY?
    Edited by Funkopotamus on July 9, 2016 5:59PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Lysette
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    @Lysette
    Ok but you just said it's a RPG MMO
    Lysette wrote: »
    What I am saying is, if you expect to be challenged in an RPG, which is made for a larger group of people (MMO), you expect the wrong thing.
    so which is it are we making a special criteria to define ESO because this game is somehow special and not the same as any of the other MMOs out there; since other like games put more support on the hardcore players to drag in the casuals which ultimately happens.

    MMO just means that it is made for a large amount of people - massively multiplayer oriented - it is no longer referring to a genre, but a technology instead, just like Mr. Firor said in an interview. There are a couple of MMOs out there, which are not MMOs in a classical sense, but they still use the technology - and ESO is meant to be an expansive online Elder Scrolls RPG, just how Matt Firor put it - and he needs to know, because he is the one running ZOS.

    And of course ESO is different - that is intented - it is meant to be different and not the classical MMO genre.

    Quote from Matt Firor's interview:

    To answer your question about comparing ESO to other MMOs: ESO is not really a traditional MMO, so we don’t use that term much around the office – and it is this distinction that separates it from other games. If you want to play it solo, like you did with other Elder Scrolls games, you can do that. If you want to play it super-grindy with dungeons, Trials, and group bosses as the core of you experience, you can join up with others and do that too.

    You see, ZOS is proud of that it is NOT a traditional MMO.

    And his quote to the term MMO, like ZOS is using it:

    What has happened in the last decade is that the term MMO doesn’t really mean anything by itself any more. Most games are online at this point, and some of them are pretty massive, but wouldn’t be considered MMOs by 2004 criteria (like Grand Theft Auto, Minecraft, etc.). As networking and platform technology has become commoditised, it has become easier to make online games, which has brought much needed competition and opening up to other genres like shooters, strategy games, and of course role-playing games.
    ...
    MMO now refers to a technology, not to a genre, and will probably keep moving in that direction.

    That was his last statement about this in this interview.
    Edited by Lysette on July 9, 2016 11:30PM
  • mwd419_ESO
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    Laughably easy and yet the community is impossibly elitist about them, still. Lol.
  • OrphanHelgen
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    ok I saw your video now. how is it a joke?
    You dont even do hardmode, you wouldnt beat hardmode due to low dps.
    People dead all the time.. looks like you guys struggled a bit if you asked me.
    PC, EU server, Ebonheart Pact


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  • Vaoh
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    I used to often PUG Vet dungeons for fun, and solo the bosses whenever things got too tough on the team. Helped people learned mechanics and stuff like that.

    Since Dark Brotherhood, I haven't had the mental capacity to run Vet dungeons with a PUG or solo due to the performance issues on PS4. It's not fun. Rather would have fun than torture myself with the horrendous lag.

    Whether more nerfs come to Vet dungeons, or a new difficulty slider to actually create challenginh content besides vMA, vMoL, and vSO forhigh CP players, I won't care until I can run through the Hollow City without 2+ load screens to reach the bank on my 400K bounty character......

  • Anil235
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    Who cares about 4 player dungeons? I stopped trying to get challenge from them a long time ago; I could solo vSpindleclutch if I wanted to on my magplar if I had more CP. Do normal Sanctum Ophidia and then veteran Sanctum Ophidia and then come back and complain. Also, I'd like to see you beat vMoL HM. nSO is around the difficulty of running a vet dungeon, except a different dynamic and meta.
  • newtinmpls
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    Lysette wrote: »
    The average player is not a player good enough to do content like you want it - they would just not play it at all.j.

    That would be me.

    Once I understood how WGT was (initially) I didn't bother with it. Would do randoms, and we would all abandon if it got to WGT because for us it was basically undoable.

    After nerfage it's ... barely survivable for us non-vet. We've all been playing for at least a year and a half, but not min-maxers, and not unlimited time to play per day.

    I don't mind stuff in game that is too hard for me. I just don't bother with it.
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  • alexkdd99
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    Lysette wrote: »
    See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die

    This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.

    Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.

    So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

    Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.
  • MaxwellC
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    @OrphanHelgen
    Umm hardmode doesn't equal more health/damage or more mobs what hardmore entails is 2 platforms being removed which leave a total of 3. If you watched the video you like you said you did well if hardmore was on even with 1 dead DPS we were still down to what would be the last (safe spot), so yeah it is incredibly easy and this calls for dungeons to provide a certain challenge.

    ZOS either needs to add a extra hard mode where special loot drops even cosmetics (like capes.. lol would never happen). This would be a step in the right direction since it wouldn't be tied to undaunted and only meant for those who want a challenge in a 4 man setting.

    Addition: Also they told me if they die let the remaining player aside from me res them since I was pulling the most DPS. We didn't struggle how do we struggle with 3 players doing the final boss lol mate. I will say they almost got wrecked at the beginning but pulled through afterwards and held their own.
    Edited by MaxwellC on July 10, 2016 2:34PM
    不動の Steadfast - Unwavering
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  • Kalifas
    Kalifas
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    Difficult? Easy? I think that depends on the eyes of the users. What cannot be refuted is if there is gameplay that requires party synergy dynamics.

    Does a tank have to tank?
    Does a healer have to heal?
    Does a DPS have to do competent damage?
    Are there mechanics that require thought or are most encounters the same?
    • If you can complete group content without people filling roles or ignoring mechanics then yes, the game needs to be tuned to be harder.
    • If you can't complete group content with people filling roles and can't win following mechanics then the game needs to be tuned to be easier.
    • If you can complete group content with people filling roles and can win following mechanics or lose not following mechanics then the game difficulty is just right.
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  • MaxwellC
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    @Kalifas
    I was the sole DPS pretty much, the healer did a excellent job, the tank started after I showed him so tricks on timing aggro and yeah the other DPS... well yeah.

    The 'veteran' content was pretty much 3 man-able, I wish I recorded the daedroth boss where everyone died (not me) and the boss was still at 30% health but unfortunately I was kicked out after I killed him solo. (Love dawn breaker of smiting now)

    What I want from this game is a 4 man challenging content that requires effort, coordination, crying, and imagination. I want people to come up with new tactics and hopefully with the next DLC (not the one coming in august but the one after) vDSA gets new drops and we get another trial/4 man group + a trial group finder so I can actively search for trials since all my guild slots are taken so I can keep making a lot of gold in order to start my own guild.
    不動の Steadfast - Unwavering
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  • Kreshja
    Kreshja
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    the boring feeling you have about the dungeons has nothing to do with their difficulty, but how strong you are and how much stronger you can get as the game introduces more gears and skills. Meaning, if players can progress while the dungeons can't (unlike Diablo series where the difficulty increases based on player strength), for sure at some point you can pass all the content easily. Solutions to that is to try running through the dungeons naked? using gear no higher than cp100? try all dps? etc. These dungeons have good difficulty for beginners. I remember how frustrating it was when I first tried vWGT and vICP, but now it's so easy because my character has progressed so much. If difficulty is the only thing you want, instead of complaining about the dungeons, why don't you go to pvp to face those big guys? Or, do VMA? Or, do VDSA on your own? Or, play Dark Souls series?
  • MaxwellC
    MaxwellC
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    @Kreshja
    I'm pretty much a palatine in PvP I'm a august palatine on my PC character. I do VMA but that's frustrating with RNGesus never being there for me. VDSA will only be done again when they increase said difficulty and I may play dark souls but still not sure how I'd feel about it + I like playing ESO as the non-existent hardcore player Matt Firor said I was.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Kreshja
    Kreshja
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    @MaxwellCrystal
    How difficult the game content is is so particular to each player and the circumstance they are in. For example, players who don't have very good hardware or internet connection will be unable to animation cancel like the big guys can. But animation cancel to this game is huge. Being a MMO it also does have to cater to the general player base, rather than the top maybe 5% of hardcorers. Though ZOS can consider introducing something like a challenge tower where every floor is harder and harder. Passing each floor will give dyes, costumes and titles.
  • Apocalypse1981
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    Lysette wrote: »
    @Lysette
    Ok but you just said it's a RPG MMO
    Lysette wrote: »
    What I am saying is, if you expect to be challenged in an RPG, which is made for a larger group of people (MMO), you expect the wrong thing.
    so which is it are we making a special criteria to define ESO because this game is somehow special and not the same as any of the other MMOs out there; since other like games put more support on the hardcore players to drag in the casuals which ultimately happens.

    MMO just means that it is made for a large amount of people - massively multiplayer oriented - it is no longer referring to a genre, but a technology instead, just like Mr. Firor said in an interview. There are a couple of MMOs out there, which are not MMOs in a classical sense, but they still use the technology - and ESO is meant to be an expansive online Elder Scrolls RPG, just how Matt Firor put it - and he needs to know, because he is the one running ZOS.

    And of course ESO is different - that is intented - it is meant to be different and not the classical MMO genre.

    Quote from Matt Firor's interview:

    To answer your question about comparing ESO to other MMOs: ESO is not really a traditional MMO, so we don’t use that term much around the office – and it is this distinction that separates it from other games. If you want to play it solo, like you did with other Elder Scrolls games, you can do that. If you want to play it super-grindy with dungeons, Trials, and group bosses as the core of you experience, you can join up with others and do that too.

    You see, ZOS is proud of that it is NOT a traditional MMO.

    And his quote to the term MMO, like ZOS is using it:

    What has happened in the last decade is that the term MMO doesn’t really mean anything by itself any more. Most games are online at this point, and some of them are pretty massive, but wouldn’t be considered MMOs by 2004 criteria (like Grand Theft Auto, Minecraft, etc.). As networking and platform technology has become commoditised, it has become easier to make online games, which has brought much needed competition and opening up to other genres like shooters, strategy games, and of course role-playing games.
    ...
    MMO now refers to a technology, not to a genre, and will probably keep moving in that direction.

    That was his last statement about this in this interview.


    in MMO the O means Online, not oriented.

  • Anhedonie
    Anhedonie
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    You have a lot to learn, considering you use 2h in pve on stam dk.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Apocalypse1981
    Apocalypse1981
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    I use that too because i enjoy the fantasy of using 2h sword since i am a nord. I dont enjoy using bow, besides my dps still is 20k+ in single target and over 30k aoe with peaks of 65k.
    Its more than enough dps for anything this game can throw at me.

    If i only wanted to go max dps i wouldnt be a nord and i would use a bow but i really dont mind pulling a little less dps in order to fulfill my rpg fantasy.

    Edit to clarify i use 2h and dualwield for fantasy intead of dualwield and bow for max dps
    Edited by Apocalypse1981 on July 10, 2016 8:07AM
  • Humatiel
    Humatiel
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    A simple answer, Normal mode is solo-able and drops no gear or loot of any kind. Vet mode is harder and drops the current standard of loot.

    That allows the RP or whatever there moment enjoying how nice the lava looks for there twelve minutes of playing time that day and anyone that is actually playing the game gets a chance at a challenge and gear.
    Edited by Humatiel on July 10, 2016 8:40AM
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • magnusthorek
    magnusthorek
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    As an experienced player, I also noticed dungeons became easier (except Molag Kena's fight >.<). The problem because now is easier, non-experienced players, players low on CPs or even players that don't know their rotation go and adventure themselves.

    I PUG'ed vor VCoA two days ago and man... It was a disaster! The lying tank didn't tank, the healer died first all the time and when someone else died, they didn't rez
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
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    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • The Uninvited
    The Uninvited
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    alexkdd99 wrote: »
    Lysette wrote: »
    See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die

    This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.

    Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.

    So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

    Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.

    Honestly, I can't think of one.

    If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.

    For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.

    Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.

    What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.

    A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • Lysette
    Lysette
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    alexkdd99 wrote: »
    Lysette wrote: »
    See, ZOS makes content easier by a reason - because they have the numbers and see, that content is not done in the amount like they have expected it - and they make it more attractive for those avoiding it, by giving them a chance to get through the content without to die

    This is not a really good argument, because it's based on the assumption that content is not done because people can't complete it.

    Aetherian Archive and Hel Ra Citadel are not being run at the moment because they are still at CP 140 and most find them too easy. That's why they are upping them to CP 160 and make them fun, hard content again.

    So the argument "because they have the numbers and see, that content is not done in the amount like they have expected it" works both ways and can therefore not be seen as the sole reason for making those dungeons easier.

    Name one good reason why they recently nerfed 2 dungeons other than the fact that not many people were completing them. They release content that is hard and after it has been out for awhile it is nerfed so more people can complete it.

    Honestly, I can't think of one.

    If they based nerfing of content purely on completion statistics, it's not a good way without knowing the reasons behind non-completed runs.

    For instance, in some dungeons you have groups farming the first boss for gear over and over. They go in, kill the first boss, get the loot and go back out to reset the dungeon.

    Does this count as a non-completed run in statistics? Yes. Does this mean they couldn't complete it if they ran the whole dungeon? No.

    What if the player base consisted more of roleplayers than people who like the boss fights in a dungeon? Not a lot of dungeons would be run. Does that mean they should nerf them all? No, because the roleplayers still wouldn't run them simply because it isn't interesting to them.

    A better way would have been to ask the community if they wanted those dungeons nerfed and combine that with the statistics.

    And how would they want to do that?- Asking 7 million players per email and count the votes - this would be quite costly to do and more like a survey, which would most likely involve to use external survey services, because the team from ZOS can hardly work through millions of emails - to just ask the forum crowd would be quite biased.
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