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As a magicka Templar main, I finally admit Radiant Destruction is OP.

  • Molag_Crow
    Molag_Crow
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    As a Templar main, I admit that Radiant Destruction is not as OP as Shuffle (stacking?) dodging everything, but it is a bit too strong in Cyrodiil, yes.

    It needs to be effected by Battle Spirit to act as an execute at around 20-30% health, not 50%, I guess. Maybe even make Battle Spirit (I know it's a band aid fix but we don't want to effect PvE) allow Radiant Destruction to effect 1 target at a time, meaning that other Templar's can't use it on the same target. It shouldn't get nerfed in PvE because it's perfectly fine in PvE, so if ZOS ever nerf it, I hope they do it smartly instead of potentially ruining a class that can counter immortal stamina builds.

    If you want to make things fair, nerf Evasion/Shuffle as well. Shuffle shouldn't be dodging 70% and the RNG dodge is bull, 20% feels like 70% most of the time.

    P.S Every class has its weakness and strengths, quit with all the nerf this, nerf that :neutral::lol: If RD does get nerfed badly, I'll have to be a hypocrite and make some detailed "Nerf NBs" or "Nerf Shuffle" topics. :sunglasses:
    Edited by Molag_Crow on July 9, 2016 1:02PM
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
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    Be your true, authentic self.

  • Ch4mpTW
    Ch4mpTW
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    Doncellius wrote: »
    Ways to ruin my 1vX:

    1) Spam Gap Closer + Snares

    2) Jesus Beam from full health so it can deal insane damage when I dip below 50%

    NOTE: It currently deals a tick of damage before the skill starts to channel. The moment you click the button, a tick goes off. By the time you see the beam, two ticks have gone off.

    You can test this by getting an enemy to very low health (like 5%), then finishing with Jesus Beam. Your character will slightly raise their hand, but no beam will appear and no/little sound either.

    @Doncellius
    Bro, when I was getting Caltrops and Vigor for the DK you faced off against a few times — Templars made me so damn angry. Omg! And like, I have Templars. Both magicka and stamina, but I never spam RD like how these dudes were doing in Cyrodiil. I use it like what it was meant for. An execute. I'd be running toward an outpost or bridge, and bam! 2 or 3 Templars spamming RD. Sure I can try and get close to stop 1 of them, and try to hit the other in a timely fashion. But, best believe there is an Aurora Javelin coming straight at me from out of nowhere. Only for the RD to continue. Or if their Templar group is feeling cocky, 1 of them will Toppling Charge into Sweeps, all the while the others are steadily beaming away. Then on the forums they say, "Git gud. It's completely a L2P issue."

    feels-bad-man.jpg
    Edited by Ch4mpTW on July 9, 2016 5:09PM
  • Phinix1
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    Ch4mpTW wrote: »
    Bro, when I was getting Caltrops and Vigor for the DK you faced off against a few times — Templars made me so damn angry. Omg! And like, I have Templars. Both magicka and stamina, but I never spam RD like how these dudes were doing in Cyrodiil. I use it like what it was meant for. An execute. I'd be running toward an outpost or bridge, and bam! 2 or 3 Templars spamming RD. Sure I can try and get close to stop 1 of them, and try to hit the other in a timely fashion. But, best believe there is an Aurora Javelin coming straight at me from out of nowhere. Only for the RD to continue. Or if their Templar group is feeling cocky, 1 of them will Toppling Charge into Sweeps, all the while the others are steadily beaming away. Then on the forums they say, "Git gud. It's completely a L2P issue."

    Nice frog...

    Seriously though, what you describe isn't really a Templar issue. I know that isn't what you want to hear but, think about it. What if those were all bow/dw gankblades that caught you in the crossfire with snipe/heavy/poison injection spam?

    Would the results really be any different if focused solo by multiple geared range DD's of ANY class?

    Edited by Phinix1 on July 9, 2016 1:33PM
  • Lightninvash
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    every skill has a counter if you don't use the right counters for RD then don't complain when you die to it plain and simple.

    My sig has a list of them btw so go ahead learn them then you will see how easy it is to counter.
    Edited by Lightninvash on July 9, 2016 1:48PM
  • Molag_Crow
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    They could create a set which grants damage reduction to executes. :trollface:

    Seriously though, those other Templar's who I see using RD at targets that are 100% are hilarious! I once stood there on my 'turtle-back bar' watching a Templar use Radiant Oppression on me about 10 times in a row and nothing else so he got bored and ran back into his keep.
    Edited by Molag_Crow on July 9, 2016 1:38PM
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • TequilaFire
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    Traitors should be executed! ;)
  • Pomaikai
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    A couple of archers and a gankblade hiding around a keep, outpost, or bridge will accomplish the exact same thing.
  • Surak73
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    Ch4mpTW wrote: »
    I'd be running toward an outpost or bridge, and bam! 2 or 3 Templars spamming RD. Sure I can try and get close to stop 1 of them, and try to hit the other in a timely fashion. But, best believe there is an Aurora Javelin coming straight at me from out of nowhere. Only for the RD to continue. Or if their Templar group is feeling cocky, 1 of them will Toppling Charge into Sweeps, all the while the others are steadily beaming away. Then on the forums they say, "Git gud. It's completely a L2P issue."


    I know how do you feel. It's like when you are on a mag character, so you can't dodgeroll everything, and you bump into three stamina nightblades spamming venom arrow/focused aim from distance while a cocky dk goes for critical rush into WBs...

    It's not funny, I've to admit it...
  • susmitds
    susmitds
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    Molag_Crow wrote: »
    As a Templar main, I admit that Radiant Destruction is not as OP as Shuffle (stacking?) dodging everything, but it is a bit too strong in Cyrodiil, yes.

    It needs to be effected by Battle Spirit to act as an execute at around 20-30% health, not 50%, I guess. Maybe even make Battle Spirit (I know it's a band aid fix but we don't want to effect PvE) allow Radiant Destruction to effect 1 target at a time, meaning that other Templar's can't use it on the same target. It shouldn't get nerfed in PvE because it's perfectly fine in PvE, so if ZOS ever nerf it, I hope they do it smartly instead of potentially ruining a class that can counter immortal stamina builds.

    If you want to make things fair, nerf Evasion/Shuffle as well. Shuffle shouldn't be dodging 70% and the RNG dodge is bull, 20% feels like 70% most of the time.

    P.S Every class has its weakness and strengths, quit with all the nerf this, nerf that :neutral::lol: If RD does get nerfed badly, I'll have to be a hypocrite and make some detailed "Nerf NBs" or "Nerf Shuffle" topics. :sunglasses:

    Stamina Nightblades are the only class that can counter Radiant Destruction right now, because they can simply cloak out of it.
  • susmitds
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    Surak73 wrote: »
    Ch4mpTW wrote: »
    I'd be running toward an outpost or bridge, and bam! 2 or 3 Templars spamming RD. Sure I can try and get close to stop 1 of them, and try to hit the other in a timely fashion. But, best believe there is an Aurora Javelin coming straight at me from out of nowhere. Only for the RD to continue. Or if their Templar group is feeling cocky, 1 of them will Toppling Charge into Sweeps, all the while the others are steadily beaming away. Then on the forums they say, "Git gud. It's completely a L2P issue."


    I know how do you feel. It's like when you are on a mag character, so you can't dodgeroll everything, and you bump into three stamina nightblades spamming venom arrow/focused aim from distance while a cocky dk goes for critical rush into WBs...

    It's not funny, I've to admit it...

    Except Radiant hits way harder and can't be countered with anything but cloak.
  • Pomaikai
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    susmitds wrote: »
    Surak73 wrote: »
    Ch4mpTW wrote: »
    I'd be running toward an outpost or bridge, and bam! 2 or 3 Templars spamming RD. Sure I can try and get close to stop 1 of them, and try to hit the other in a timely fashion. But, best believe there is an Aurora Javelin coming straight at me from out of nowhere. Only for the RD to continue. Or if their Templar group is feeling cocky, 1 of them will Toppling Charge into Sweeps, all the while the others are steadily beaming away. Then on the forums they say, "Git gud. It's completely a L2P issue."


    I know how do you feel. It's like when you are on a mag character, so you can't dodgeroll everything, and you bump into three stamina nightblades spamming venom arrow/focused aim from distance while a cocky dk goes for critical rush into WBs...

    It's not funny, I've to admit it...

    Except Radiant hits way harder and can't be countered with anything but cloak.

    Well, that's not true at all, but since this is the FOURTH damned thread about this same subject in the past week you'll excuse me of being tired explaining it all over again. In fact, I'm quite happy with the vast majority of you having no clue at all as to how to counter Beams so I can continue melting you on a regular basis.

    Some people have, and they're frustratingly difficult to kill now. We've given away enough of our secrets, and the rest of the people either need to learn to read, or better yet just learn how to learn at this point.
  • TequilaFire
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    susmitds wrote: »
    Surak73 wrote: »
    Ch4mpTW wrote: »
    I'd be running toward an outpost or bridge, and bam! 2 or 3 Templars spamming RD. Sure I can try and get close to stop 1 of them, and try to hit the other in a timely fashion. But, best believe there is an Aurora Javelin coming straight at me from out of nowhere. Only for the RD to continue. Or if their Templar group is feeling cocky, 1 of them will Toppling Charge into Sweeps, all the while the others are steadily beaming away. Then on the forums they say, "Git gud. It's completely a L2P issue."


    I know how do you feel. It's like when you are on a mag character, so you can't dodgeroll everything, and you bump into three stamina nightblades spamming venom arrow/focused aim from distance while a cocky dk goes for critical rush into WBs...

    It's not funny, I've to admit it...

    Except Radiant hits way harder and can't be countered with anything but cloak.

    Stop spreading false information, RD can be countered by many things.
  • qrichou
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    I was getting hit with a 4k crit beam at full hp yesterday on my mag dk, i had 26k armour and 2500 crit resist.

    Any other execute would of hit 2k or less with a crit.

    4k crit for an undodgeable skill, scales at 50% and has a 40+ meter range...

    with full molag set all scrolls i can hit 12k 16k 36k 48k at a worldboss per tick in that order so it is possible .
    against a lvl 27 dk tho i did 1.2 k max .Weird sience.
    And it is somehow still dodgeable , my reflec light hit , my rd , could not connect.
    because its possible
  • mtwiggz
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    Simply make it so if RD is applied to a player at full health the damage will not scale to execute damage as the player loses health. Execute damage should only be applied when the skill is used on a player that already has below 50% HP, as stated in the skill.

    The fact that the skill can be applied to a full health person and if their health drops below 50% they are insta-gibbed is ridiculous.
    Edited by mtwiggz on July 9, 2016 4:38PM
  • THEDKEXPERIENCE
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    ArchMikem wrote: »
    Why do people keep saying skill is an issue? Victory in this game is nothing more than who has the higher numbers. Nothing but Math.

    This. Somehow "skill" has become synonymous with "I can hit 15 keystrokes in an exact rotation" as opposed to finding a way to efficiently dispatch your opponent in short order to move onto the next target.

    There is plenty of skill involved in even a RO kill. For example ...

    It takes skill to know that it's a bad idea to stand 1 foot from your opponent when you can stand 100 feet from them and do just as much damage.

    It takes skill to know that a 200 person fight is not 100 1 vs 1s.

    It takes skill to know when to drink your potions and cast entropy.

    It takes skill to properly gear your toon and place your champion points.

    All people are seeing is the end result of a bad situation that you probably put yourself in. (The RO spammer didn't make you try to attack a keep door directly under them.) What the complainers are failing to see is the days, weeks and months of preparation that went into killing you efficiently.
    Edited by THEDKEXPERIENCE on July 9, 2016 4:59PM
  • Lucky28
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    I agree radiant should be dodgeable again. Constantly having at least 3 Templars sitting back doing nothing but spamming this one skill one me over and over and over, is getting really freaking old.
    Invictus
  • Xexpo
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    How about Radiant Glory, am I allowed to use that ?
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
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  • Justice31st
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    Molag_Crow wrote: »
    As a Templar main, I admit that Radiant Destruction is not as OP as Shuffle (stacking?) dodging everything, but it is a bit too strong in Cyrodiil, yes.

    It needs to be effected by Battle Spirit to act as an execute at around 20-30% health, not 50%, I guess. Maybe even make Battle Spirit (I know it's a band aid fix but we don't want to effect PvE) allow Radiant Destruction to effect 1 target at a time, meaning that other Templar's can't use it on the same target. It shouldn't get nerfed in PvE because it's perfectly fine in PvE, so if ZOS ever nerf it, I hope they do it smartly instead of potentially ruining a class that can counter immortal stamina builds.

    If you want to make things fair, nerf Evasion/Shuffle as well. Shuffle shouldn't be dodging 70% and the RNG dodge is bull, 20% feels like 70% most of the time.

    P.S Every class has its weakness and strengths, quit with all the nerf this, nerf that :neutral::lol: If RD does get nerfed badly, I'll have to be a hypocrite and make some detailed "Nerf NBs" or "Nerf Shuffle" topics. :sunglasses:

    ^This. Shuffle should be fixed along side making RD dodgeable.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Justice31st
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    You're a towel

    ^Reported. I am clearly a mop sir.
    "The more you know who you are, and what you want, the less you let things upset you."
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